Recall command: Difference between revisions

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Holy Weeks:
Holy Weeks:
*[[Holy Week of Eluned|Eluned]]
*[[Eluned holiday|Eluned]]
*[[Holy Week of Hodierna|Hodierna]]
*[[Hodierna holiday|Hodierna]]
*[[Holy Week of Tamsine|Tamsine]]
*[[Tamsine holiday|Tamsine]]
*[[Holy Week of Faenella|Faenella]]
*[[Faenella holiday|Faenella]]
*[[Holy Week of Kertigen|Kertigen]]
*[[Kertigen holiday|Kertigen]]
*[[Holy Week of Divyaush|Divyaush]]
*[[Divyaush holiday|Divyaush]]
*[[Holy Week of Everild|Everild]]
*[[Everild holiday|Everild]]
*[[Holy Week of Truffenyi|Truffenyi]]
*[[Truffenyi holiday|Truffenyi]]
*[[Holy Week of Hav'roth|Hav'roth]]
*[[Hav'roth holiday|Hav'roth]]
*[[Holy Week of Glythtide|Glythtide]]
*[[Glythtide holiday|Glythtide]]
*[[Holy Week of Chadatru|Chadatru]]
*[[Chadatru holiday|Chadatru]]


Major Holidays:
Major Holidays:
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*[[Surmirae Anladorlo]]
*[[Surmirae Anladorlo]]
*[[Aurilae's Sacrifice]]
*[[Aurilae's Sacrifice]]
*[[Aesthene's Close (holiday)|Aesthene's Close]]
*[[Aesthene's Close holiday|Aesthene's Close]]
*[[Day of Mourning]]
*[[Day of Mourning]]
*[[Sicle Grove (holiday)|Sicle Grove]]
*[[Sicle Grove holiday|Sicle Grove]]


===Herbs===
===Herbs===

Revision as of 10:01, 14 May 2008

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The RECALL command is the ability to remember various bits of information regarding various aspects of Elanthian lore such as famous people, holidays and the Immortals. Bards are especially adept at recalling this information and through their travels and special guild training are able to recall events that happened in the distant past.

Use

There are minimums in two stats and in one skill. All three are fairly modest, [for using Recall].

Yes, Bardic Mojo, Clerical Devotion, and Paladin Soul State matter. Not to a huge degree, but they can make a difference, although they will not allow bypassing of hard-coded minimums.

Recalling information uses and teaches the Scholarship skill. Recalls are tiered and as your skill increases you will find yourself recalling more and more information.

Recall Types

History

Bards are wanderers, travelers, roamers, moving from city to city, province to province. In their travels, and with their Bardic training, they pick up on all sorts of information others don't. Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. Bards are the entertainers and performers, and citizens and commonfolk open up to Bards when they would be suspicious and distrustful of others.

Because of all of these things, Bards are adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. Hearing things as they pass through a village, as they talk to its residents, as they spend time in the common rooms of inns, from their knowledge of books and songs and stories, from speaking with and learning from other Bards.

The RECALL HISTORY technique can be learned from and Bard Guild Leader.

Requirements

Recall is also closely tied to the new ability Percieve History.

Immortal

Each of the 39 immortals can be Recalled by a Bard, Cleric, or Paladin.

Famous

Here is a list of famous Elanthians that a Bard can attempt to Recall:

Holiday

Elanthian Holidays can also be recalled by Bards, Clerics, or Traders. Here is a listing of the Elanthian holidays and holy weeks:

Holy Weeks:

Major Holidays:

Minor/Secular Holidays:

Herbs

Rangers, Empaths, and Bards may use RECALL <HERB>. This will give some basic information about various herbs in Elanthia.

Wounds

Recalls affected body parts. Internal or External <area>.

Creatures

All guilds may attempt to RECALL <CRITTER>. Depending on Scholarship skill, guild, and the type of critter, additional information may be gained, such as whether they drop boxes or use magic. At this time, this is only available on a few critters. Cave trolls, pirates, ice ghasts, spriggan, faenrae chanters, and a few others support critter history/lore. GameMaster Dartenian has indicated that he will be continuously updating creatures to support this command.
Note: The creature must be in the same room as you to have any effect.

Syntax

RECALL HELP -- Displays this information.
RECALL HISTORY -- Makes an attempt to see what you know about this area.
RECALL <CRITTER|NPC|PERSON|ITEM>

The above options -may- provide special insights depending on guild and scholarship skill.

RECALL FAMOUS <NAME>

-- Tries to recall information about <NAME>.

RECALL IMMORTAL <NAME>

-- Tries to recall information about <NAME>.

RECALL HOLIDAY <HOLIDAY NAME>

-- by itself, tries to recall the current and next holiday.
-- if a specific holiday is named, it will give specific information on that day.
-- LIST instead of a holiday name will list the more common holidays.

RECALL HERB <HERB|WOUND>

-- by itself lists common healing herbs.
-- if an herb name is specified, displays information on given herb.
-- if a wound is specified, displays appropriate herb(s) for that wound.
Wound options include internal or external, all body parts, and scars.
Examples: back scars, internal head, exterior scars, neck

Timers and Learning

  • Recall teaches Scholarship skill if the topic being recalled is a challenge.
  • You can recall 10 times in a row before a timer kicks in and you will gain no more experience.
  • Recalls done in succession teach progressively less and less Scholarship skill.
  • You can recall the same topic 10 time or 10 different topics and, if the difficultly of the topic is the same, you will learn the same amount.
  • The timer is reset every time you use a specific type of recall.
  • The timer on Recall Immortal is 6 minutes.