Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 100 pages using this property.
R
Removes poison/disease at the cost of wounds.  +
Enhances the top two physical damage stats of a weapon.  +
Preserves memories after death  +
Brings a dead player back to life.  +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.  +
+Defensive Factor, +Offensive Factor, Zombie only.  +
teleport PC to your location  +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill  +
Slice damage, Cold damage, Pulsing damage to melee range.  +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.  +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.  +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.  +
+Stealth skill, obscures exits  +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.  +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers  +
Hides 1-7 Transcendental Necromancy buffs.  +
The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.  +
+primary physical damage type/balance/power of held weapon  +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit  +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time  +
Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.  +
Reactive and non-protective anti-magic defense.  +
Labels sigil scrolls.  +
-Discipline (stat), -Reflex (stat)  +
increases capacity by 30%, prevents stored mana from leaking  +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load  +
+Outdoorsmanship skill  +
+Evasion skill, mental link to PC  +
barrier vs. Charm and Fear  +
+Perception skill, +Reflex (stat)  +
+Defending skill, +Shield Usage skill  +
Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.  +
Makes enemies flee the room.  +
latent triggered immobilization, mental link to PC  +
Creates a Shaderald to announce arrival.  +
Creates a mirror that scries on a PC (continuous)  +
living vault  +
+No buffs, -No debuffs, AOE webbing  +
+Attunement pool, Attunement heal, Lunar magic users only  +
+Stealth skill  +
shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms  +
-Shield Usage skill, possibly disable shield defense entirely  +
stunning ward vs. all spells including caster's  +
+Shield Usage skill, Conjures a shield  +
moves moonbeam  +
Create elemental weapons that do electric damage.  +
Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.  +
Changes the look and stats of the basic moonblade  +
No stun teleport to hiding using Katamba moonbeam  +
+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending.  +
Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster  +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance  +
-Stealth skill, Knock out of hiding.  +
single target sleep  +
Slice damage, Impact damage, multistrike AoE.  +
Flat damage reduction and potency barrier against holy.  +
-magic damage  +
Unknown  +
+Augmentation skill, +Debilitation skill, +Charisma (stat)  +
Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.  +
Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.  +
Barrier vs Spirit attacks. Absorbs spirit damage.  +
Immobilizes and forces kneeling.  +
-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability  +
Prevents all spell casting in the area.  +
Self-raise via DEPART DEATH.  +
damage constructs  +
Impact damage, Fire damage, multi-strike damage  +
Impact damage, Cold damage  +
potency barrier vs. incoming spells  +
Impact damage, Cold damage, pulsing single target.  +
Stops all bleeding for a time.  +
+Forging skill, +Outfitting skill  +
Allows collection and storage of starlight energy  +
group pulsing invisibility  +
create chair  +
Puncture damage, Impact damage, Single target multi-strike.  +
Puncture damage, Electrical damage, single target.  +
Unlocks ROAR AREA and ROAR CREATURE  +
Stuns target  +
+Targeted Magic skill  +
Observe constellations both during day and at night.  +
+Parry Ability skill, Balance heal  +
Weak integrity anti-magic barrier.  +
-Perception skill, -Stealth skill, reveals hidden target  +
+Evasion skill, +Reflex (stat)  +
Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.  +
Unknown  +
T
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill  +
Converts incoming wounds into scars.  +
+Targeted Magic skill, vs. undead only  +
alters single prediction (stuns if more than one)  +
Percentage-based damage resistance; reduce target time of Telekinetic Storm  +
Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.  +
Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.  +
Teleport self to moonbeam  +
Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.  +
Chance for complete damage avoidance per incoming hit.  +
Physical damage resistance.  +

Showing 1 related entity.