Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
R
Preserves memories after death +
Brings a dead player back to life. +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. +
+Defensive Factor, +Offensive Factor, Zombie only. +
teleport PC to your location +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill +
Slice damage, Cold damage, Pulsing damage to melee range. +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>. +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. +
+Stealth skill, obscures exits +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers +
Hides 1-7 Transcendental Necromancy buffs. +
The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. +
+primary physical damage type/balance/power of held weapon +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time +
Reactive and non-protective anti-magic defense. +
-Discipline (stat), -Reflex (stat) +
increases capacity by 30%, prevents stored mana from leaking +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load +
+Evasion skill, mental link to PC +
barrier vs. Charm and Fear +
+Perception skill, +Reflex (stat) +
+Defending skill, +Shield Usage skill +
Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. +
Makes enemies flee the room. +
latent triggered immobilization, mental link to PC +
Creates a mirror that scries on a PC (continuous) +
living vault +
+No buffs, -No debuffs, AOE webbing +
+Attunement pool, Attunement heal, Lunar magic users only +
shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms +
+Shield Usage skill, Conjures a shield +
moves moonbeam +
Create elemental weapons that do electric damage. +
Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. +
Changes the look and stats of the basic moonblade +
+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending. +
Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance +
-Stealth skill, Knock out of hiding. +
Slice damage, Impact damage, multistrike AoE. +
Flat damage reduction and potency barrier against holy. +
-magic damage +
Unknown +
+Augmentation skill, +Debilitation skill, +Charisma (stat) +
Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. +
Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. +
Barrier vs Spirit attacks. Absorbs spirit damage. +
Immobilizes and forces kneeling. +
-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability +
Prevents all spell casting in the area. +
Self-raise via DEPART DEATH. +
potency barrier vs. incoming spells +
Impact damage, Cold damage, pulsing single target. +
+Forging skill, +Outfitting skill +
Allows collection and storage of starlight energy +
group pulsing invisibility +
create chair +
Puncture damage, Impact damage, Single target multi-strike. +
Puncture damage, Electrical damage, single target. +
+Targeted Magic skill +
Observe constellations both during day and at night. +
+Parry Ability skill, Balance heal +
+Evasion skill, +Reflex (stat) +
Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. +
Unknown +
T
Converts incoming wounds into scars. +
+Targeted Magic skill, vs. undead only +
alters single prediction (stuns if more than one) +
Unknown +
Percentage-based damage resistance; reduce target time of Telekinetic Storm +
Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. +
Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. +
Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks. +
Chance for complete damage avoidance per incoming hit. +
Showing 1 related entity.