Guilds kit at a glance
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Stat Buffs
- All magical guilds have access to magical research
- Signature abilities in bold
- * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)
Stat Debuffs
- All magical guilds have access to magical research
- *Devolve only affects the top two skills
Skill Buffs
Guild | Shield | Defending | Armor Skill | Protection | Absorbtion | Hinderance | Stealth Hinderance | Learning Rates | Bonus stance points |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Tornado, passive skillset bonus(+1) | Contemplation | Passive skillset bonus (+1) | Secondary | +1/60 defending | ||||
Bard | Tertiary | ||||||||
Cleric | Shield of Light | Major Physical Protection | Tertiary | ||||||
Empath** | Tertiary | ||||||||
Moon Mage** | Tertiary | ||||||||
Necromancer | Tertiary | ||||||||
Paladin | Sentinel's Resolve, Passive skillset bonus (+2) | Sentinel's Resolve | Divine Armor | Divine Armor | Passive skillset bonus (+2) | Primary | +1/50 defending | ||
Ranger | passive skillset bonus(+1) | Skein of Shadows | Passive skillset bonus (+1) | Skein of Shadows | Secondary | +1/60 defending | |||
Thief | Dampen | Tertiary | |||||||
Trader | passive skillset bonus(+1) | Passive skillset bonus (+1) | Secondary | +1/60 defending | |||||
Warrior Mage | Aegis of Granite* | Y'ntrel Sechra | Tertiary |
- * (likely to move bonus stance points to a different table)
- ** You're limited to one skill link per PC, and you need another PC in the room to establish and maintain it. The buff strength is dependant on the difference between the two player's skills. This can buff any skill. Prediction is similar, but has it's own resource pool and does not require other PCs.
Guild | Alchemy | Appraisal | Enchanting | Engineering | Forging | Mechanical Lore | Outfitting | Performance | Scholarship | Tactics | Learning Rates |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Tertiary | ||||||||||
Bard | Muse* | Muse* | Muse* | Muse* | Muse* | Muse* | Eillie's Cry,Practicing | Faenella's_Grace*(AOE) | Primary | ||
Cleric | Secondary | ||||||||||
Empath** | Primary | ||||||||||
Moon Mage** | Artificer's Eye | Machinist's Touch | Secondary | ||||||||
Necromancer | Researcher's Insight | Secondary | |||||||||
Paladin | Crusader's Challenge | Secondary | |||||||||
Ranger | Wisdom of the Pack | Tertiary | |||||||||
Thief | Cunning | Secondary | |||||||||
Trader | Primary | ||||||||||
Warrior Mage | Secondary |
- Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)
Guild | Arcana | Attunement | Augmentation | Debilitation | Primary Magic | Sorcery | Targeted Magic | Utility | Warding |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Contemplation | Tribalist | Powermonger | Bear Form | |||||
Bard | Echoes of Aether* | Soul Ablaze* | Soul Ablaze* | Echoes of Aether* | Will of Winter* | ||||
Cleric*** | Persistence of Mana | Sanctify Pattern*, Align* | Sanctify Pattern*, Align* | Align | Sanctify Pattern*, Align | Tamsine's Commune, Align | Sanctify Pattern*, Align | ||
Empath** | |||||||||
Moon Mage** | Artificer's Eye | Aura Sight | |||||||
Necromancer | Researcher's Insight | Kura-Silma | |||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | |||||||||
Trader | |||||||||
Warrior Mage**** | Substratum |
- *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
- **** Fir familiars help with the preparation of spells, not sure where to put this.
- **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
- Note that rising mists is room-based and stacks with personal stealth boosters
Guild | Parry | Brawling | Bows | Large Melee | Small Melee | Thrown |
---|---|---|---|---|---|---|
Barbarian | Python_Form | Eagle Form | Dragon Form | Dragon Form | Eagle Form | |
Bard | Harmony | |||||
Cleric | ||||||
Empath** | ||||||
Moon Mage** | ||||||
Necromancer | Chirurgia | |||||
Paladin | Righteous Wrath | Righteous Wrath | Righteous Wrath | |||
Ranger | Claws of the Cougar | See the Wind | Oath of the Firstborn | Oath of the Firstborn | See the Wind | |
Thief | Elusion | Steady | Strike | Strike | Spar | |
Trader | ||||||
Warrior Mage | Sure Footing | Mantle of Flame* | Tailwind | Mantle of Flame* | Mantle of Flame* | Tailwind |
Guild Skills
Skill Debuffs
TBA
General Offense
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- D = DFA
- H = Heavy TM option available
- I = Armor Piercing
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
Spell/ability damage
Guild | Impact | Slice | Piercing | Fire | Ice | Electric | Spirit | Fatigue | Mana | Balance | Concentration |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | A** | A** | A** | A | |||||||
Bard | A*,H, M, P | S, M, P | A* | S | S | A*, | A*, | S* | A* | ||
Cleric*** | A(U),S | S*, SD(U) | S | S, D(U), APD(U) | S*, APD(U) | A(U) | S, A | S | |||
Empath | S**** | S**** | S | ||||||||
Moon Mage | S,P*,AM,I,M | AM | AM,I,D | AM, SD | S,P* | ||||||
Necromancer | S,A*,C | S,A* | S,A* | S,A*,C | S,A* | S,A* | |||||
Paladin | S,M,AM | S,AM | S | M | |||||||
Ranger | S,SM | S | S | S,SM | S | S | |||||
Thief | S | SP | |||||||||
Trader | |||||||||||
Warrior Mage | A,AP*,AM*,C,S,M,Z | A,AP*,S,I,Z | A,AP*,S,M,P,Z | A,AM*,C,D,S,M,Z | A,AP*,I,S(U),Z | A,D,S(U),M | A | A,S |
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- *** Holy spells are especially effective against undead
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Weapon Augmentation
- Weapon Damage (damage stats)
- Weapon Balance
- Weapon Suitedness
- Flares
- Battery
- Creation/magical
- Hits non-corporeal
- Bonds
- Dual-Load
- Alpha-Strike
- Armor Piercing
... TBA
General damage buffs * OF Buff * DF Debuf * General Accuracy buff * Snipe * damage amplifier (physical, magical)
* Special combat maneuvers (choke/ambush/expertise/smite) * Pets
... TBA
Status Condition Protection
TBA
Status Condition damage
TBA
Traders are missing because trader.