Item:God totem: Difference between revisions

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{{Item
{{Item
|name=a <material> <animal> totem
|name=''<material> <animal>'' totem
|look=Varies based on totem.
|noun=totem
|noun=totem
|look=''<Varies based on totem>''
|wearloc=n
|STag=-
|type=magic
|weight=5
|appcost=0
|appcost=0
|lsize=1
|sourcetype=other
|wsize=1
|source=gained from praying at the [[Holy Festival 392]]
|hsize=1
|sourcetype=-
|fname=No
}}
}}
{{RTOC}}
==Uses==
==Uses==


===Unlocking===

{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem's "fragment count" by 1.<br>
===Charging===
* {{com|raise}}: To charge the totem, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem's "fragment count" by 1.<br>
<br>
<br>
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will "''throb and pulse in your hand with latent power yearning to be spent''". (It takes around 55 fragments to cap the totem.) Once the totem is capped, additional fragments are not needed.
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will "''throb and pulse in your hand with latent power yearning to be spent''." Additional fragments are needed when one wants to use the bonus RPA ability of the totem.

'''NOTE: Totems do not work for Forsaken [[Necromancer]]s, even if it was acquired and unlocked prior to becoming Forsaken.'''


===Bonuses===
===Bonuses===
These verbs can be used, when there is a "soft glowing aura about" the totem. Invoking one of your totem's bonuses will consume some of the totem's charges.
These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem's bonuses will consume some of the totem's charges. See Recharging below.
{| width=100% class="wikitable"
{| width=100% class="wikitable"
|+'''Bonuses'''
|+'''Bonuses'''
Line 23: Line 30:
! width=15%|Unlocked At
! width=15%|Unlocked At
! width=10%|Verb
! width=10%|Verb
! width=15%|Charges Used
! width=10%|Charges Used
! width=50%|Description
! width=55%|Description
|- align="center"
|- align="center"
!Light
!Light
| 4 fragments || PUSH || 1 || Totem serves as light source.
| 4 fragments || [[push_command|<tt>PUSH</tt>]] || 1 || Totem serves as light source.
|- align="center"
|- align="center"
!Bless
!Bless
| 10 fragments || WAVE || 2 || Adds 10-30 blessed strikes to held weapon; also works on another person
| 10 fragments || [[wave_command|<tt>WAVE</tt>]] || 2 || Adds 10-30 [[bless|blessed]] strikes to held weapon; also works on another person
|- align="center"
|- align="center"
!Stat Boost
!Stat Boost
| 18 fragments || POINT || 3 || Boosts one of three stats by 6-10 points. The stat chosen depends on which totem you chose.
| 18 fragments || [[point_command|<tt>POINT</tt>]] || 3 || Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person.<br>See [[#God List]] for details.
|- align="center"
|- align="center"
!Skill Boost
!OF/DF Boost
| 28 fragments || SHAKE || 5 || Boosts some of the wielder's skills. The nature of the boost depends on the whether your totem's deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.
| 28 fragments || [[shake_command|<tt>SHAKE</tt>]] || 5 || Boosts the wielder's offensive and defensive factor. The nature of the boost depends on the whether your totem's deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.<br>(These boosts are not applied ''directly'' to skills, so do not show up in {{com|experience|exp}} {{tt|mods}}.)
|- align="center"
|- align="center"
!Favor
!Favor
| 40 fragments || KISS || 10 || Bestows a favor upon the wielder, so long as the wielder has fewer than 15 favors.
| 40 fragments || [[kiss_command|<tt>KISS</tt>]] || 10 || Bestows a [[favor]] upon the wielder, so long as the wielder has fewer than 15 favors.
|- align="center"
|- align="center"
!RPA
!RPA
| 40+ fragment Bonus || [[raise_command|<tt>RAISE</tt>]] || All remaining charges. || Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 [[RPA]]. When you feel the totem "throb with unused power" <tt>RAISE</tt> the totem to activate the RPA. If you wait you will have to add more fragments.
| 40 fragments || RAISE || all || Has a 20% chance of bestowing a Level 1 RPA.
|- align="center"
|- align="center"
|}
|}


===Recharging===
===Recharging===
Charges (used to invoke a bonus) can only be restored by CLEANing a dirty totem. Only dirty totems can be cleaned; this results in an effective recharge rate of 10 charges per week.<br>
Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.
<br>
<br />
<br />
To clean your totem, you must make an appropriate sacrifice at the altar of your totem's deity. For example, if you have a lion totem, you might offer a chain shirt at the altar in Theren Keep.<br>
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, {{tt|CLEAN MY TOTEM}}. This will consume your offering and give you a message indicating that your totem is now clean.
<br>
<br />
<br />
''As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.''
<br />
<br />
You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.
<br />
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.


Line 83: Line 97:




===Capped===
===RPA bonus===
Evolution: ''You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.''
Evolution: ''You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.''<br>
'''NOTE: Do NOT add another fragment without activating the RPA or the RPA will be lost!'''


Tap: ''a gracefully carved flamewood lion totem''<br />
Tap: ''a gracefully carved flamewood lion totem''<br />
Look: ''You notice a soft glowing aura about the lion totem.''<br />
Look: ''You notice a soft glowing aura about the lion totem.''<br />
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence. After what seems like an eternity, your hearing returns and the light recedes amidst purple spots. Suddenly the world around you sharpens and your mind awakens with heightened clarity!
<br />

''The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close. The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement. The lion appears to be in the middle of a particularly good stretch.''
==God List==
{|width=100%
|width=33%|
{|align=center class=wikitable
! Neutral<br>Aspects|| colspan="3" | Stat Bonus Possibilities
|-
| [[Chadatru]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}
|-
| [[Damaris]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}
|-
| [[Eluned]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}
|-
| [[Everild]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}
|-
| [[Faenella]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}
|-
| [[Glythtide]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}
|-
| [[Hav'roth]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}
|-
| [[Hodierna]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}
|-
| [[Kertigen]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}
|-
| [[Meraud]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}
|-
| [[Tamsine]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}
|-
| [[Truffenyi]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}
|-
| [[Urrem'tier]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}
|}
|width=33%|
{|align=center class=wikitable
! Light<br>Aspects|| colspan="3" | Stat Bonus Possibilities
|-
| [[Alamhif]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}
|-
| [[Albreda]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}
|-
| [[Berengaria]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}
|-
| [[Divyaush]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}
|-
| [[Eylhaar]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}
|-
| [[Firulf]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}
|-
| [[Kuniyo]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}
|-
| [[Lemicus]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}
|-
| [[Murrula]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}
|-
| [[Peri'el]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}
|-
| [[Phelim]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}
|-
| [[Rutilor]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}
|-
| [[Saemaus]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}
|}

|width=33%|
{|align=center class=wikitable
! Dark<br>Aspects|| colspan="3" | Stat Bonus Possibilities
|-
| [[Aldauth]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}
|-
| [[Asketi]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}
|-
| [[Be'ort]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}
|-
| [[Botolf]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}
|-
| [[Dergati]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}
|-
| [[Drogor]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}
|-
| [[Harawep]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}}
|-
| [[Huldah]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}
|-
| [[Idon]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}
|-
| [[Kerenhappuch]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}
|-
| [[Trothfang]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}}
|-
| [[Ushnish]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}
|-
| [[Zachriedek]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}
|}
|}

{|width=30% align=center class=wikitable
! Racial<br>Gods|| colspan="3" | Stat Bonus Possibilities
|-
| [[Mrod]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}}
|-
| [[Enelne]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}}
|-
| [[Coshivi]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}}
|-
| [[Eu]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}}
|-
| [[Demrris]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}}
|-
| [[Tenemlor]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}}
|}

{{RefAl|p=y}}

Latest revision as of 13:50, 28 February 2021

Incomplete Item
  • This item is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Item Type


<material> <animal> totem
Look: <Varies based on totem>
Weight: 5 stones
Metal: Unknown
Appraised Cost: 0 Kronars0 Lirums <br />0 Dokoras <br />0 LTBpoints <br />0 Tickets <br />0 Scrips <br />
Properties:
  • This item is magical.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Spider-shaped voucher, SimuCoins, Hollow Eve Festival 392

Uses

Unlocking

RAISE: To increase the totem fragment count, RAISE it while holding a glowing iron fragment in your other hand. The fragment will be returned to the sky. This increases your totem's "fragment count" by 1.

The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will "throb and pulse in your hand with latent power yearning to be spent." Additional fragments are needed when one wants to use the bonus RPA ability of the totem.

NOTE: Totems do not work for Forsaken Necromancers, even if it was acquired and unlocked prior to becoming Forsaken.

Bonuses

These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem's bonuses will consume some of the totem's charges. See Recharging below.

Bonuses
Bonus Unlocked At Verb Charges Used Description
Light 4 fragments PUSH 1 Totem serves as light source.
Bless 10 fragments WAVE 2 Adds 10-30 blessed strikes to held weapon; also works on another person
Stat Boost 18 fragments POINT 3 Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person.
See #God List for details.
OF/DF Boost 28 fragments SHAKE 5 Boosts the wielder's offensive and defensive factor. The nature of the boost depends on the whether your totem's deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.
(These boosts are not applied directly to skills, so do not show up in EXP MODS.)
Favor 40 fragments KISS 10 Bestows a favor upon the wielder, so long as the wielder has fewer than 15 favors.
RPA 40+ fragment Bonus RAISE All remaining charges. Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 RPA. When you feel the totem "throb with unused power" RAISE the totem to activate the RPA. If you wait you will have to add more fragments.

Recharging

Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.

In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See Immortals for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, CLEAN MY TOTEM. This will consume your offering and give you a message indicating that your totem is now clean.

As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.

You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.

Example of Transformation

0 fragments

Tap: a weatherbeaten lion totem
Look: You see nothng unusual.

4 fragments

Tap: a gracefully carved flamewood lion totem
Look: You see nothng unusual.

10 fragments

Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.

18 fragments

Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.

28 fragments

Evolution: The lion's tail flicks through the air with a barely perceptible movement. Gradually, you become aware that small sharp crystal chips are growing from the surface of the totem, decorating it in a zig-zag pattern.

Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close. The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.

40 fragments

Evolution: A golden glow surrounds the lion totem, growing in brightness until the totem is merely a sihouette. Through the glare you notice the lion stretch langorously before freezing into a lifeless totem once more.

Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close. The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement. The lion appears to be in the middle of a particularly good stretch.


RPA bonus

Evolution: You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.
NOTE: Do NOT add another fragment without activating the RPA or the RPA will be lost!

Tap: a gracefully carved flamewood lion totem
Look: You notice a soft glowing aura about the lion totem.
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence. After what seems like an eternity, your hearing returns and the light recedes amidst purple spots. Suddenly the world around you sharpens and your mind awakens with heightened clarity!

God List

Neutral
Aspects
Stat Bonus Possibilities
Chadatru Agility Discipline Intelligence
Damaris Agility Discipline Intelligence
Eluned Charisma Wisdom Stamina
Everild Reflex Charisma Wisdom
Faenella Wisdom Stamina Strength
Glythtide Strength Agility Discipline
Hav'roth Discipline Intelligence Reflex
Hodierna Intelligence Reflex Charisma
Kertigen Strength Agility Discipline
Meraud Wisdom Stamina Strength
Tamsine Intelligence Reflex Charisma
Truffenyi Stamina Strength Agility
Urrem'tier Reflex Charisma Wisdom
Light
Aspects
Stat Bonus Possibilities
Alamhif Strength Agility Discipline
Albreda Reflex Charisma Wisdom
Berengaria Reflex Charisma Wisdom
Divyaush Agility Discipline Intelligence
Eylhaar Charisma Wisdom Stamina
Firulf Stamina Strength Agility
Kuniyo Charisma Wisdom Stamina
Lemicus Wisdom Stamina Strength
Murrula Stamina Strength Agility
Peri'el Intelligence Reflex Charisma
Phelim Discipline Intelligence Reflex
Rutilor Discipline Intelligence Reflex
Saemaus Agility Discipline Intelligence
Dark
Aspects
Stat Bonus Possibilities
Aldauth Wisdom Stamina Strength
Asketi Charisma Wisdom Stamina
Be'ort Discipline Intelligence Reflex
Botolf Intelligence Reflex Charisma
Dergati Intelligence Reflex Charisma
Drogor Stamina Strength Agility
Harawep Charisma Wisdom Stamina
Huldah Agility Discipline Intelligence
Idon Strength Agility Discipline
Kerenhappuch Strength Agility Discipline
Trothfang Wisdom Stamina Strength
Ushnish Reflex Charisma Wisdom
Zachriedek Discipline Intelligence Reflex
Racial
Gods
Stat Bonus Possibilities
Mrod Stamina Strength Agility
Enelne Strength Agility Discipline
Coshivi Agility Discipline Intelligence
Eu Discipline Intelligence Reflex
Demrris Intelligence Reflex Charisma
Tenemlor Reflex Charisma Wisdom


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