Item:God totem: Difference between revisions
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{{Item |
{{Item |
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|name= |
|name=''<material> <animal>'' totem |
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|look=Varies based on totem. |
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|noun=totem |
|noun=totem |
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|look=''<Varies based on totem>'' |
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|type=- |
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|STag=- |
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|type=magic |
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|weight=5 |
|weight=5 |
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|appcost=0 |
|appcost=0 |
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|lsize=1 |
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|sourcetype=other |
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|wsize=1 |
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|source=gained from praying at the [[Holy Festival 392]] |
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|hsize=1 |
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|sourcetype=- |
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|fname=No |
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}} |
}} |
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{{RTOC}} |
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==Uses== |
==Uses== |
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{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem's "fragment count" by 1.<br> |
{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem's "fragment count" by 1.<br> |
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<br> |
<br> |
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The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will "''throb and pulse in your hand with latent power yearning to be spent'' |
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will "''throb and pulse in your hand with latent power yearning to be spent''." Additional fragments are needed when one wants to use the bonus RPA ability of the totem. |
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'''NOTE: Totems do not work for Forsaken [[Necromancer]]s, even if it was acquired and unlocked prior to becoming Forsaken.''' |
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===Bonuses=== |
===Bonuses=== |
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|- align="center" |
|- align="center" |
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!Stat Boost |
!Stat Boost |
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| 18 fragments || [[point_command|<tt>POINT</tt>]] || 3 || Boosts one of three stats by 6-10 points. The stat chosen depends on which totem you chose; also works on another person. |
| 18 fragments || [[point_command|<tt>POINT</tt>]] || 3 || Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person.<br>See [[#God List]] for details. |
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|- align="center" |
|- align="center" |
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! |
!OF/DF Boost |
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| 28 fragments || [[shake_command|<tt>SHAKE</tt>]] || 5 || Boosts |
| 28 fragments || [[shake_command|<tt>SHAKE</tt>]] || 5 || Boosts the wielder's offensive and defensive factor. The nature of the boost depends on the whether your totem's deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.<br>(These boosts are not applied ''directly'' to skills, so do not show up in {{com|experience|exp}} {{tt|mods}}.) |
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|- align="center" |
|- align="center" |
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!Favor |
!Favor |
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|- align="center" |
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!RPA |
!RPA |
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| 40+ fragment Bonus || [[raise_command|<tt>RAISE</tt>]] || |
| 40+ fragment Bonus || [[raise_command|<tt>RAISE</tt>]] || All remaining charges. || Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 [[RPA]]. When you feel the totem "throb with unused power" <tt>RAISE</tt> the totem to activate the RPA. If you wait you will have to add more fragments. |
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|- align="center" |
|- align="center" |
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<br /> |
<br /> |
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<br /> |
<br /> |
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In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, |
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, {{tt|CLEAN MY TOTEM}}. This will consume your offering and give you a message indicating that your totem is now clean. |
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===RPA bonus=== |
===RPA bonus=== |
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Evolution: ''You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.'' |
Evolution: ''You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.''<br> |
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'''NOTE: Do NOT add another fragment without activating the RPA or the RPA will be lost!''' |
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Tap: ''a gracefully carved flamewood lion totem''<br /> |
Tap: ''a gracefully carved flamewood lion totem''<br /> |
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Look: ''You notice a soft glowing aura about the lion totem.''<br /> |
Look: ''You notice a soft glowing aura about the lion totem.''<br /> |
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Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence. After what seems like an eternity, your hearing returns and the light recedes amidst purple spots. Suddenly the world around you sharpens and your mind awakens with heightened clarity! |
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<br /> |
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''The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close. The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement. The lion appears to be in the middle of a particularly good stretch.'' |
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==God List== |
==God List== |
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{|width=100% |
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{| border="1" cellpadding="1" |
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|width=33%| |
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! God || Stat Bonused |
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{|align=center class=wikitable |
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! Neutral<br>Aspects|| colspan="3" | Stat Bonus Possibilities |
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|- |
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| [[Chadatru]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}} |
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|- |
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| [[Damaris]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}} |
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|- |
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| [[Eluned]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}} |
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|- |
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| [[Everild]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}} |
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|- |
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| [[Faenella]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}} |
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|- |
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| [[Glythtide]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}} |
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|- |
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| [[Hav'roth]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}} |
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|- |
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| [[Hodierna]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}} |
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|- |
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| [[Kertigen]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}} |
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|- |
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| [[Meraud]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}} |
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|- |
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| [[Tamsine]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}} |
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|- |
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| [[Truffenyi]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}} |
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|- |
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| [[Urrem'tier]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}} |
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|} |
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|width=33%| |
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{|align=center class=wikitable |
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! Light<br>Aspects|| colspan="3" | Stat Bonus Possibilities |
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|- |
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| [[Alamhif]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}} |
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|- |
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| [[Albreda]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}} |
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| [[Berengaria]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}} |
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|- |
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| [[Divyaush]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}} |
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|- |
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| [[Eylhaar]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}} |
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| [[Firulf]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}} |
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| [[Kuniyo]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}} |
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| [[Lemicus]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}} |
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| [[Murrula]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}} |
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|- |
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| [[Peri'el]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}} |
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| [[Phelim]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}} |
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| [[Rutilor]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}} |
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|- |
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| [[Saemaus]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}} |
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|} |
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|width=33%| |
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{|align=center class=wikitable |
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! Dark<br>Aspects|| colspan="3" | Stat Bonus Possibilities |
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|- |
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| [[Aldauth]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}} |
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|- |
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| [[Asketi]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}} |
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|- |
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| [[Be'ort]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}} |
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|- |
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| [[Botolf]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}} |
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|- |
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| [[Dergati]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}} |
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|- |
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| [[Drogor]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}} |
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|- |
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| [[Harawep]] || {{stat|Charisma}} || {{stat|Wisdom}} || {{stat|Stamina}} |
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|- |
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| [[Huldah]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}} |
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|- |
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| [[Idon]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}} |
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|- |
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| [[Kerenhappuch]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}} |
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|- |
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| [[Trothfang]] || {{stat|Wisdom}} || {{stat|Stamina}} || {{stat|Strength}} |
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|- |
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| [[Ushnish]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}} |
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|- |
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| [[Zachriedek]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}} |
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|} |
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|} |
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{|width=30% align=center class=wikitable |
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! Racial<br>Gods|| colspan="3" | Stat Bonus Possibilities |
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| [[Mrod]] || {{stat|Stamina}} || {{stat|Strength}} || {{stat|Agility}} |
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|- |
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| [[Enelne]] || {{stat|Strength}} || {{stat|Agility}} || {{stat|Discipline}} |
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|- |
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| [[Coshivi]] || {{stat|Agility}} || {{stat|Discipline}} || {{stat|Intelligence}} |
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|- |
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| [[Eu]] || {{stat|Discipline}} || {{stat|Intelligence}} || {{stat|Reflex}} |
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| Everild || {{stat|Strength}} |
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|- |
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| [[Demrris]] || {{stat|Intelligence}} || {{stat|Reflex}} || {{stat|Charisma}} |
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|- |
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| [[Tenemlor]] || {{stat|Reflex}} || {{stat|Charisma}} || {{stat|Wisdom}} |
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|} |
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{{RefAl|p=y}} |
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==Also See== |
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* {{PostLink}} |
Latest revision as of 13:50, 28 February 2021
- This item is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Item Type
- Please see Category:Incomplete items for more items that need updating.
<material> <animal> totem | |
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Look: | <Varies based on totem> |
Weight: | 5 stones |
Metal: | Unknown |
Appraised Cost: | 0 Kronars0 Lirums <br />0 Dokoras <br />0 LTBpoints <br />0 Tickets <br />0 Scrips <br /> |
Properties: |
|
Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Spider-shaped voucher, SimuCoins, Hollow Eve Festival 392 |
Uses
Unlocking
RAISE: To increase the totem fragment count, RAISE it while holding a glowing iron fragment in your other hand. The fragment will be returned to the sky. This increases your totem's "fragment count" by 1.
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will "throb and pulse in your hand with latent power yearning to be spent." Additional fragments are needed when one wants to use the bonus RPA ability of the totem.
NOTE: Totems do not work for Forsaken Necromancers, even if it was acquired and unlocked prior to becoming Forsaken.
Bonuses
These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem's bonuses will consume some of the totem's charges. See Recharging below.
Bonus | Unlocked At | Verb | Charges Used | Description |
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Light | 4 fragments | PUSH | 1 | Totem serves as light source. |
Bless | 10 fragments | WAVE | 2 | Adds 10-30 blessed strikes to held weapon; also works on another person |
Stat Boost | 18 fragments | POINT | 3 | Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person. See #God List for details. |
OF/DF Boost | 28 fragments | SHAKE | 5 | Boosts the wielder's offensive and defensive factor. The nature of the boost depends on the whether your totem's deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus. (These boosts are not applied directly to skills, so do not show up in EXP MODS.) |
Favor | 40 fragments | KISS | 10 | Bestows a favor upon the wielder, so long as the wielder has fewer than 15 favors. |
RPA | 40+ fragment Bonus | RAISE | All remaining charges. | Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 RPA. When you feel the totem "throb with unused power" RAISE the totem to activate the RPA. If you wait you will have to add more fragments. |
Recharging
Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See Immortals for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, CLEAN MY TOTEM. This will consume your offering and give you a message indicating that your totem is now clean.
As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.
You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.
Example of Transformation
0 fragments
Tap: a weatherbeaten lion totem
Look: You see nothng unusual.
4 fragments
Tap: a gracefully carved flamewood lion totem
Look: You see nothng unusual.
10 fragments
Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.
18 fragments
Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.
28 fragments
Evolution: The lion's tail flicks through the air with a barely perceptible movement. Gradually, you become aware that small sharp crystal chips are growing from the surface of the totem, decorating it in a zig-zag pattern.
Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close. The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.
40 fragments
Evolution: A golden glow surrounds the lion totem, growing in brightness until the totem is merely a sihouette. Through the glare you notice the lion stretch langorously before freezing into a lifeless totem once more.
Tap: a gracefully carved flamewood lion totem
Look: The lion's eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close. The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement. The lion appears to be in the middle of a particularly good stretch.
RPA bonus
Evolution: You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.
NOTE: Do NOT add another fragment without activating the RPA or the RPA will be lost!
Tap: a gracefully carved flamewood lion totem
Look: You notice a soft glowing aura about the lion totem.
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence. After what seems like an eternity, your hearing returns and the light recedes amidst purple spots. Suddenly the world around you sharpens and your mind awakens with heightened clarity!
God List
Racial Gods |
Stat Bonus Possibilities | ||
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Mrod | Stamina | Strength | Agility |
Enelne | Strength | Agility | Discipline |
Coshivi | Agility | Discipline | Intelligence |
Eu | Discipline | Intelligence | Reflex |
Demrris | Intelligence | Reflex | Charisma |
Tenemlor | Reflex | Charisma | Wisdom |