Disarm Traps skill: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(100 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{obsolete|Disarm Traps has been replaced by [[Locksmithing skill]]}}
{{Incomplete}}
The '''Disarm Traps skill''' is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the [[RanikMap67b|Undershard Gallery]]) or on an entryway (such as [[RanikMap42a|the door to the Baron's office]] in [[Theren Keep]]).
The '''Disarm Traps skill''' is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the [[RanikMap67b|Undershard Gallery]]) or on an entryway (such as [[RanikMap42a|the door to the Baron's office]] in [[Theren Keep]]).


<b>In [[DR 3.0]], The Disarm Traps skill has been merged with [[Lockpicking]] and is now known as the [[Locksmithing skill]].</b>
==Disarm Help==
===Basic Disarm Usage===
{{tt|DISARM <item>}}: This will default to a normal attempt to disarm a trap.<br>
{{tt|DISARM <item> <option>}}: Disarms using the options below.


==Use==
==={{tt|IDENTIFY}}===
See {{com|DISARM}} command article.
Provides you with information about the nature of the trap protecting the item as well as a rough estimate of how difficult the trap will be to disarm under normal circumstances based on your skill level. This is an optional step and is not a requirement for the use of the {{tt|ALL, CAREFUL, NORMAL, QUICK, ANALYZE}} or {{tt|HARVEST}} options. However, it is required if you plan to make use of the {{tt|MARK}} option.


==={{tt|MARK}}===
==Training==
As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.
Allows you to mark down your knowledge of what kind of trap protects the item. Requires you first make use of the {{tt|IDENTIFY}} option (Thieves may optionally make use of {{tt|GLANCE}} to achieve the same effect). If you choose not to use {{tt|MARK}}, there is an increase in the difficulty of all subsequent disarming maneuvers (with the exception of {{tt|HARVEST}}). This step is optional.


For the maximum amount of experience, a person should do the following:
==={{tt|CAREFUL}}===
* <tt>DISARM IDENTIFY</tt> Teaches perception and disarm. Further, the appraised difficulty using this command takes into account Khri, but does not take into account urban bonus or armor. For example, wearing HP and not wearing HP, a box would identify as the same, but using khri safe it would identify easier than not using khri safe. This was tested by Zihnj by ID a box 100 times under each scenario with armor, without armor, in town, out of town, with khri, without khri. He then compared the average appraised difficulties.
A careful attempt to disarm a trap. Difficulty and risk are reduced, and thus the experience gained is also reduced. The required time increases.
* <tt>DISARM (BLIND, QUICK, NORMAL, CAREFUL)</tt> Disarm at the quickest speed possible for the highest amount of experience gain. Teaches only disarm.
*<tt>DISARM ANALYZE</tt> Teaches perception and disarm. ''<optional>''
*<tt>DISARM HARVEST</tt> Teaches only disarm. ''<optional>''


Creatures drop different treasure, such as boxes, at different rates. As a result some creatures which drop boxes may drop boxes at a much slower rate than creatures of a similar level. This is important to note for anyone trying to gather boxes for training, as you can easily spend hours in some locations while finding a few boxes, while in others you will have dozens per hour.
==={{tt|QUICK}}===
A rapid attempt to disarm a trap. Difficulty increases, risk increases, and the required time decreases. Experience gained for success also increases.


The creatures below have been reported to drop boxes at an "above average" or high rate.
==={{tt|ALL}}===
Attempts to disarm any and all traps that are present on an object. This is an extremely difficult maneuver and is increasingly more difficult with each additional trap on the object. Requires less time than disarming each trap successively but difficulty and risk are increased.


*[[Sleazy Lout]] (0-30)
==={{tt|BLIND}}===
*[[Field Goblin]]s (0-40)
Must be a [[Thief]] or have sufficient skill. A showy maneuver designed to highlight your expertise, this maneuver is available to all characters who have achieved a certain level of skill. The maneuver itself is more difficult and riskier than the {{tt|QUICK}} maneuver, but does share that maneuver's speed.
*[[Trollkin]] (0-35)
*[[Dusk Ogre]]s (50-85)
*[[Sand Sprite]]s (40-100)
*[[Granite Gargoyle]]s (75-150)
*[[Bawdy Swain]]s (80-155)
*[[Thug]]s (90-160)
*[[Kra'hei Hatchling]] (130-?)
*[[Quartz Gargoyle]] (130-?)
*[[Snow Goblin]]s (85-135), (120-190), (150-210)
*[[Forest Geni]] (150-210)
*[[Orc Scout]]s (150-?)
*[[Orc Reiver]]s (200-?)
*Ain Ghazal [[Graverobber]]s (250-?)
*[[Orc Raider]]s (275-?)
*[[Maelshyvean Shadow Beast]] (350-?)
*[[Zombie Stomper]]s (460-?)
*[[Zombie Head-splitter]]s (575-?)
*[[Yellow Bristled Gremlin]] (?-?)
*[[Sky Giant]]s (?-?)
*[[Misenseor Resuscitant]]s (?-?)


==Trap Types==
==={{tt|ANALYZE}}===
See the [[Box_Traps|Box Trap List]] for help with trap identification.
[[Thief]] only. Allows a more in-depth study of the device's inner-workings to reduce the difficulty of subsequent harvesting attempts. This is an advanced technique restricted to professional locksmiths and carries an increased difficulty level, increased risk, and increases the time required. This maneuver is used instead of {{tt|ALL}}, {{tt|CAREFUL}}, (default), or {{tt|QUICK}} options.


===Identified Trap Difficulty===
==={{tt|HARVEST}}===
*1: An aged grandmother could defeat this trap in her sleep.
[[Thief]] only. Allows a professional locksmith to harvest a component of the trap to sell at selected shops or potentially use to construct their own traps someday. This maneuver is made more difficult if you did not use the {{tt|ANALYZE}} option in the disarming attempt.
*2: This trap is a laughable matter, you could do it blindfolded!
*3: The <material> <box>'s trap is a trivially constructed gadget which you can take down any time.
*4: The <material> <box> will be a simple matter for you to disarm.
*5: The <material> <box> should not take long with your skills.
*6: You can disarm the <material> <box> with only minor troubles.
*7: You think this trap is precisely at your skill level.
*8: The trap has the edge on you, but you've got a good shot at disarming the <material> <box>.
*9: The odds are against you, but with persistence you believe you could disarm the <material> <box>.
*10: You have some chance of being able to disarm the <material> <box>.
*11: Disarming the <material> <box> would be a longshot.
*12: Prayer would be a good start for any attempt of yours at disarming the <material> <box>.
*13: You have an amazingly minimal chance at disarming the <material> <box>.
*14: You really don't have any chance at disarming this <material> <box>.
*15: You probably have the same shot as a snowball does crossing the desert.
*16: You could just jump off a cliff and save yourself the frustration of attempting this <material> <box>.
*17: A pitiful snowball encased in the Flames of Ushnish would fare better than you.


==Disarming Experience==
==Ranks Required==
''These Ranks are based on unbonused [[Disarm Traps skill|Disarm Traps]] and [[Lockpicking skill|Lockpicking]] ranks needed to successfully open boxes, They do NOT reflect combat ranks required''<br /><br />
As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.
'''Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify'''<br /><br />

THIS TABLE IS STILL UNDER CONSTRUCTION<br /><br />
For the maximum amount of experience, a person should do the following:
*Disarm Identify or Glance (no experience gained from either).
*Disarm Mark
*Disarm at the quickest speed possible (Blind, Quick, Normal, Careful)
*Disarm Analyze (Thief only)
*Disarm Harvest (Thief only)

===Box Rank List==
''These Ranks are based on unbuffed Disarm and Lockpicking ranks needed to successfully open boxes, They do NOT reflect combat ranks required''

THIS TABLE IS STILL UNDER CONSTRUCTION
{| class="wikitable sortable"
{| class="wikitable sortable"
|-valign=top
|-valign=top
!Creature!!Approximate Minimum Ranks!!Approximate Cap
!Creature!!Approx. Min. Ranks!!Approx. Cap
|-
|-
{{{{PAGENAME}}|Goblin|0|35}}
{{{{PAGENAME}}|[[Goblin]]|0|40+}}
{{{{PAGENAME}}|Crazed Madmen|0|35}}
{{{{PAGENAME}}|[[Sleazy Lout]]|0|35}}
{{{{PAGENAME}}|Blood Nyad|0|35}}
{{{{PAGENAME}}|[[Trollkin]]|0|35}}
{{{{PAGENAME}}|Blood Dryad|0|35}}
{{{{PAGENAME}}|[[Goblin Zombie]]|0|35}}
{{{{PAGENAME}}|Kobold|30|55}}
{{{{PAGENAME}}|[[Ghoul]]|0|35}}
{{{{PAGENAME}}|Goblin Shaman|30|55}}
{{{{PAGENAME}}|[[Crazed Madmen]]|0|35}}
{{{{PAGENAME}}|Boggle|30|55}}
{{{{PAGENAME}}|[[Blood Nyad]]|0|35}}
{{{{PAGENAME}}|Wood Trolls|30|55}}
{{{{PAGENAME}}|[[Blood Dryad]]|0|35}}
{{{{PAGENAME}}|Grendel|30|55}}
{{{{PAGENAME}}|[[Kobold]]|30|55}}
{{{{PAGENAME}}|Sand Sprites|50|85}}
{{{{PAGENAME}}|[[Goblin Shaman]]|30|55}}
{{{{PAGENAME}}|Rock Trolls|50|85}}
{{{{PAGENAME}}|[[Boggle]]|30|55}}
{{{{PAGENAME}}|Dusk Ogres|50|85}}
{{{{PAGENAME}}|[[Revenant Zombie]]|30|55}}
{{{{PAGENAME}}|[[Wood Troll]]|30|55}}

{{{{PAGENAME}}|[[Grendel]]|30|55}}
[[Category:Survival Skillset]]
{{{{PAGENAME}}|[[S'lai Scout]]|30(?)|??}}
[[Category:Skills]]
{{{{PAGENAME}}|[[Faenrae Reaver]]|35|75}}
{{{{PAGENAME}}|[[Sand Sprite]]|40|100+}}
{{{{PAGENAME}}|[[Rock Troll (1)|Rock Troll]]|40|85}}
{{{{PAGENAME}}|[[Dusk Ogre]]|50|85}}
{{{{PAGENAME}}|[[Fire Sprite]]|55|85(?)}}
{{{{PAGENAME}}|[[Fire Maiden]]|55|85(?)}}
{{{{PAGENAME}}|[[Skeletal Kobold Savage]], [[Skeletal Kobold Headhunter]]|55|85(?)}}
{{{{PAGENAME}}|[[Zombie Kobold Savage]], [[Zombie Kobold Headhunter]]|55|85(?)}}
{{{{PAGENAME}}|[[Arbelog]]|60|??}}
{{{{PAGENAME}}|[[Dark Fiend]]|60(?)|??}}
{{{{PAGENAME}}|[[Lesser Sluagh]]|60|??}}
{{{{PAGENAME}}|[[Moss Mey]]|70|105(?)}}
{{{{PAGENAME}}|[[Gypsy Marauder]]|75(?)|105(?)}}
{{{{PAGENAME}}|[[Young Ogre]]|75(?)|105(?)}}
{{{{PAGENAME}}|[[Scout Ogre]]|75(?)|110(?)}}
{{{{PAGENAME}}|[[Bawdy Swain]]|75(?)|150(?)}}
{{{{PAGENAME}}|[[Swamp Troll]] (Haven)|80|??}}
{{{{PAGENAME}}|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier|85(?)|135(?)}}
{{{{PAGENAME}}|[[Young Cave Troll]]|85(?)|135(?)}}
{{{{PAGENAME}}|Undershard, 1st Tier|85(?)|135(?)}}
{{{{PAGENAME}}|[[Miserly Moneygrubber]], [[Pugnacious Pinchfist]], [[Shifty-eyed Skinflint]], [[Troublesome Tightwad]]|90(?)|}}
{{{{PAGENAME}}|[[Granite Gargoyle]]|80|??}}
{{{{PAGENAME}}|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]|100|??}}
{{{{PAGENAME}}|[[River Sprite]]|100(?)|??}}
{{{{PAGENAME}}|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier|120|190}}
{{{{PAGENAME}}|Undershard, 2nd Tier|120|190}}
{{{{PAGENAME}}|[[Kra'hei Hatchling]]|130|??}}
{{{{PAGENAME}}|[[Writhing Maiden's Tress]]|130(?)|??}}
{{{{PAGENAME}}|[[Dark Spirit]]|130|??}}
{{{{PAGENAME}}|[[Scavenger Troll]]|140|]]|??|??}}
{{{{PAGENAME}}|[[Pale Grey Death Spirit]]|140??|??}}
{{{{PAGENAME}}|Undershard, 3rd Tier|150|210}}
{{{{PAGENAME}}|[[Rotting Deadwood Dryad]]|150(?)|??}}
{{{{PAGENAME}}|[[Alley Thug]]|130(?)|??}}
{{{{PAGENAME}}|[[Frostweaver]]|150|??}}
{{{{PAGENAME}}|[[Lanky Grey Lach]]|150|??}}
{{{{PAGENAME}}|[[Pirate]]s on the Lybadel//Kree'la|110|220}}
{{{{PAGENAME}}|[[Shadoweaver]]|150(?)|??}}
{{{{PAGENAME}}|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier|150|210}}
{{{{PAGENAME}}|[[Orc Scout]]|150??|??}}
{{{{PAGENAME}}|[[Forest Geni]]|150|420(soft cap)}}
{{{{PAGENAME}}|[[Ur Hhrki'izh (1)|Ur Hhrki'izh]], 1st Tier|160(?)|230(?)}}
{{{{PAGENAME}}|[[Orc Bandit]]|180??|??}}
{{{{PAGENAME}}|[[Adan'f Shadow Mage]]|200|??}}
{{{{PAGENAME}}|[[Adan'f Blood Warrior]]|200|??}}
{{{{PAGENAME}}|[[Orc Reiver]]|200??|??}}
{{{{PAGENAME}}|[[Red-bristled Gremlin]]|205(?)|??}}
{{{{PAGENAME}}|[[Velakan Slaver]]|210(?)|??}}
{{{{PAGENAME}}|[[Zombie Nomad]]|210(?)|??}}
{{{{PAGENAME}}|[[Armored Shalswar]]|245|??}}
{{{{PAGENAME}}|[[Misshapen Germish'din]]|260(?)|??}}
{{{{PAGENAME}}|[[Orc Raider]]|276+|??}}
{{{{PAGENAME}}|[[Adan'f Spirit Dancer]]|276|??}}
{{{{PAGENAME}}|[[Greater Sluagh]]|280(?)|??}}
{{{{PAGENAME}}|[[Sky Giant]]|350??|??}}
{{{{PAGENAME}}|[[Crypt Fiend]]|??|??}}
{{{{PAGENAME}}|[[Blight Ogre]]|??|??}}
{{{{PAGENAME}}|Super [[Rock Troll (2)|Rock Troll]]|??|??}}
{{{{PAGENAME}}|[[Swamp Troll (3)|Swamp Troll]] (Lang)|??|??}}
{{{{PAGENAME}}|[[Merrows]]|115|I was popping no problem at 130, but exp was slow}}
{{{{PAGENAME}}|[[Corsair]]s|??|??}}
{{{{PAGENAME}}|Plain [[Atik'et]]|??|??}}
{{{{PAGENAME}}|[[Fendryad]]|150(?)|??}}
{{{{PAGENAME}}|Temple [[Atik'et]]|??|??}}
{{{{PAGENAME}}|[[Spectral Pirate]]|??|??}}
{{{{PAGENAME}}|[[Skeletal Sailor]]|??|??}}
{{{{PAGENAME}}|Lava field [[Atik'et]]|??|??}}
{{{{PAGENAME}}|[[Dragon Priest]]/Priestess|245|(similar level to Armored Shalswar)}}
{{{{PAGENAME}}|[[Faenrae Stalker]]|??|??}}
{{{{PAGENAME}}|[[Lun'Shele Hunter]]|??|??}}
{{{{PAGENAME}}|[[Lun'Shele Trekhalo]]|??|??}}
{{{{PAGENAME}}|[[Wir Dinego]]|??|??}}
{{{{PAGENAME}}|[[Kra'hei]]|??|??}}
{{{{PAGENAME}}|[[Telga Moradu]]|??|??}}
{{{{PAGENAME}}|[[Maelshyvean Shadow Beast]]|350(?)|??}}
{{{{PAGENAME}}|[[Orc Clan-Chief]]|??|??}}
{{{{PAGENAME}}|[[Shadow Master]]|??|??}}
{{{{PAGENAME}}|[[Zombie Stomper]]|450(?)|>760 - could open at 330 with 80 agility, 1000+ perc, plus buffs pre DR 3.0}}
{{{{PAGENAME}}|[[Zombie Mauler]]|500(?)|>760}}
{{{{PAGENAME}}|[[S'sugi Malchata]]|500(?)|>760}}
{{{{PAGENAME}}|[[Black Goblin]]|??|??}}
{{{{PAGENAME}}|[[Zombie Head-splitter]]|600(?)|>760}}
{{{{PAGENAME}}|[[Dragon Priest Assassin]]|850|??}}
{{{{PAGENAME}}|[[Dragon Priest Intercessor]]|1100(??)|??}}
|}
{{RefAl}}
[[page type is::skill| ]]

Latest revision as of 10:08, 13 April 2016

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The Disarm Traps skill is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the Undershard Gallery) or on an entryway (such as the door to the Baron's office in Theren Keep).

In DR 3.0, The Disarm Traps skill has been merged with Lockpicking and is now known as the Locksmithing skill.

Use

See DISARM command article.

Training

As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.

For the maximum amount of experience, a person should do the following:

  • DISARM IDENTIFY Teaches perception and disarm. Further, the appraised difficulty using this command takes into account Khri, but does not take into account urban bonus or armor. For example, wearing HP and not wearing HP, a box would identify as the same, but using khri safe it would identify easier than not using khri safe. This was tested by Zihnj by ID a box 100 times under each scenario with armor, without armor, in town, out of town, with khri, without khri. He then compared the average appraised difficulties.
  • DISARM (BLIND, QUICK, NORMAL, CAREFUL) Disarm at the quickest speed possible for the highest amount of experience gain. Teaches only disarm.
  • DISARM ANALYZE Teaches perception and disarm. <optional>
  • DISARM HARVEST Teaches only disarm. <optional>

Creatures drop different treasure, such as boxes, at different rates. As a result some creatures which drop boxes may drop boxes at a much slower rate than creatures of a similar level. This is important to note for anyone trying to gather boxes for training, as you can easily spend hours in some locations while finding a few boxes, while in others you will have dozens per hour.

The creatures below have been reported to drop boxes at an "above average" or high rate.

Trap Types

See the Box Trap List for help with trap identification.

Identified Trap Difficulty

  • 1: An aged grandmother could defeat this trap in her sleep.
  • 2: This trap is a laughable matter, you could do it blindfolded!
  • 3: The <material> <box>'s trap is a trivially constructed gadget which you can take down any time.
  • 4: The <material> <box> will be a simple matter for you to disarm.
  • 5: The <material> <box> should not take long with your skills.
  • 6: You can disarm the <material> <box> with only minor troubles.
  • 7: You think this trap is precisely at your skill level.
  • 8: The trap has the edge on you, but you've got a good shot at disarming the <material> <box>.
  • 9: The odds are against you, but with persistence you believe you could disarm the <material> <box>.
  • 10: You have some chance of being able to disarm the <material> <box>.
  • 11: Disarming the <material> <box> would be a longshot.
  • 12: Prayer would be a good start for any attempt of yours at disarming the <material> <box>.
  • 13: You have an amazingly minimal chance at disarming the <material> <box>.
  • 14: You really don't have any chance at disarming this <material> <box>.
  • 15: You probably have the same shot as a snowball does crossing the desert.
  • 16: You could just jump off a cliff and save yourself the frustration of attempting this <material> <box>.
  • 17: A pitiful snowball encased in the Flames of Ushnish would fare better than you.

Ranks Required

These Ranks are based on unbonused Disarm Traps and Lockpicking ranks needed to successfully open boxes, They do NOT reflect combat ranks required

Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify

THIS TABLE IS STILL UNDER CONSTRUCTION

Creature Approx. Min. Ranks Approx. Cap
Goblin 0 40+
Sleazy Lout 0 35
Trollkin 0 35
Goblin Zombie 0 35
Ghoul 0 35
Crazed Madmen 0 35
Blood Nyad 0 35
Blood Dryad 0 35
Kobold 30 55
Goblin Shaman 30 55
Boggle 30 55
Revenant Zombie 30 55
Wood Troll 30 55
Grendel 30 55
S'lai Scout 30(?) ??
Faenrae Reaver 35 75
Sand Sprite 40 100+
Rock Troll 40 85
Dusk Ogre 50 85
Fire Sprite 55 85(?)
Fire Maiden 55 85(?)
Skeletal Kobold Savage, Skeletal Kobold Headhunter 55 85(?)
Zombie Kobold Savage, Zombie Kobold Headhunter 55 85(?)
Arbelog 60 ??
Dark Fiend 60(?) ??
Lesser Sluagh 60 ??
Moss Mey 70 105(?)
Gypsy Marauder 75(?) 105(?)
Young Ogre 75(?) 105(?)
Scout Ogre 75(?) 110(?)
Bawdy Swain 75(?) 150(?)
Swamp Troll (Haven) 80 ??
Snow Goblins, 1st Tier 85(?) 135(?)
Young Cave Troll 85(?) 135(?)
Undershard, 1st Tier 85(?) 135(?)
Miserly Moneygrubber, Pugnacious Pinchfist, Shifty-eyed Skinflint, Troublesome Tightwad 90(?)
Granite Gargoyle 80 ??
Crossing Thug, Cutthroat, Ruffian, Footpad 100 ??
River Sprite 100(?) ??
Snow Goblins, 2nd Tier 120 190
Undershard, 2nd Tier 120 190
Kra'hei Hatchling 130 ??
Writhing Maiden's Tress 130(?) ??
Dark Spirit 130 ??
Scavenger Troll 140 ]]
Pale Grey Death Spirit 140?? ??
Undershard, 3rd Tier 150 210
Rotting Deadwood Dryad 150(?) ??
Alley Thug 130(?) ??
Frostweaver 150 ??
Lanky Grey Lach 150 ??
Pirates on the Lybadel//Kree'la 110 220
Shadoweaver 150(?) ??
Snow Goblins, 3rd Tier 150 210
Orc Scout 150?? ??
Forest Geni 150 420(soft cap)
Ur Hhrki'izh, 1st Tier 160(?) 230(?)
Orc Bandit 180?? ??
Adan'f Shadow Mage 200 ??
Adan'f Blood Warrior 200 ??
Orc Reiver 200?? ??
Red-bristled Gremlin 205(?) ??
Velakan Slaver 210(?) ??
Zombie Nomad 210(?) ??
Armored Shalswar 245 ??
Misshapen Germish'din 260(?) ??
Orc Raider 276+ ??
Adan'f Spirit Dancer 276 ??
Greater Sluagh 280(?) ??
Sky Giant 350?? ??
Crypt Fiend ?? ??
Blight Ogre ?? ??
Super Rock Troll ?? ??
Swamp Troll (Lang) ?? ??
Merrows 115 I was popping no problem at 130, but exp was slow
Corsairs ?? ??
Plain Atik'et ?? ??
Fendryad 150(?) ??
Temple Atik'et ?? ??
Spectral Pirate ?? ??
Skeletal Sailor ?? ??
Lava field Atik'et ?? ??
Dragon Priest/Priestess 245 (similar level to Armored Shalswar)
Faenrae Stalker ?? ??
Lun'Shele Hunter ?? ??
Lun'Shele Trekhalo ?? ??
Wir Dinego ?? ??
Kra'hei ?? ??
Telga Moradu ?? ??
Maelshyvean Shadow Beast 350(?) ??
Orc Clan-Chief ?? ??
Shadow Master ?? ??
Zombie Stomper 450(?) >760 - could open at 330 with 80 agility, 1000+ perc, plus buffs pre DR 3.0
Zombie Mauler 500(?) >760
S'sugi Malchata 500(?) >760
Black Goblin ?? ??
Zombie Head-splitter 600(?) >760
Dragon Priest Assassin 850 ??
Dragon Priest Intercessor 1100(??) ??

Related Forum Posts

Click here to search for related posts.