Skeletal sailor

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on relative creature level
  • Infobox entry on maximum skill taught to
  • Infobox entry on special defense capability
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
Skeletal Sailor
SkeletalSailor.jpg
Relative Level ?
Skill Cap 210 to ?
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil Undead
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Located:
Manipulation
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown



Description

The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.

In Depth

The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.

Special Attacks

  • The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must DISARM and PICK the door to get out.
  • If the Skeletal Sailor causes a bleeding wound it will immediately become infected.

Inventory/Loot

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