The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
- The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must DISARM and PICK the door to get out.
- If the Skeletal Sailor causes a bleeding wound it will immediately become infected.
- a salt-stained shield
- a living shroud of seaweed strands
- a barnacle encrusted scimitar
- a rusted cutlass