S'lai scout

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Missing or Incomplete Creature Information Needed    
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  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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S'lai Scout
Creature Levels:
    Overall 5
    Level Variance -
    Natural Attack 5
    Weapon Attack 6
    Defense 5
    Player Estimated 5
Potential overall skill: 20
Skill Cap 36 to 49
Skinnable Yes
Has Coins Yes
Has Gems No
Has Boxes Yes
Has Other No
Uses Weapons Yes
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) creatural
Body Size little
Premium-Only No
Skinning Details
Part Name S'lai toenail
Part Weight 4
Ranks Required 38
Max Value 20 Kronars16 Lirums <br />14.432 Dokoras <br />0.02 LTBpoints <br />0.02 Tickets <br />0.02 Scrips <br />
Max Arranged 70 Kronars56 Lirums <br />50.512 Dokoras <br />0.07 LTBpoints <br />0.07 Tickets <br />0.07 Scrips <br />
Locksmithing Details
Skill Required Careful: ?
Teaching Cap ?
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Looking like nothing so much as a ill-bred cross between a bat and some sort of diminutive lizard-man, the S'lai are a vicious breed of nocturnal cave-dwellers. The Scout's furry, reptilian head sits atop a dark, scaly torso which in turn is covered with a slight coat of dark hair. Two stubby legs, lizard-like in appearance, end in a pair of wide feet, each equipped with four long, bony toes. Its arms are more humanoid-looking, covered in a dense layer of dark fur from its shoulders down to its monkey-like paws. Perhaps the oddest aspect of this S'lai's appearance is its vestigal pair of webbed, bat-like wings which protrude from its shoulders.

In Depth

Skill Caps

Armor/Shield/Evasion/Parry hard cap at >56 ((struggling to mind lock at 40 ranks))
Defending hard caps at < 54 with 4 at melee
Weapons hard cap at >51.
TM hard caps at 62
Skinning hard caps at >95
Hiding/stalking hard cap at ?
Escape hard caps at ?


  • It is carrying a quarter staff.
  • Recommended 30 ranks of Lockpicking & Disarm for boxes.

-- Ranger with 16 agility, 45/40 disarm/lockpick, 90 perception has a 98% chance of disarming safely and 100% chance of picking.

-- Warrior Mage with 10 Agility 25 Locksmithing and 42 perception, can pick them effectively and have not set off any traps after several dozen boxes. - Adherent 10/05/16

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