Quartz gargoyle

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Quartz Gargoyle
QuartzGargoyle.PNG
Creature Levels:
    Overall 33
    Level Variance -
    Natural Attack 33
    Weapon Attack 33
    Defense 33
    Player Estimated -
Potential overall skill: 135
Skill Cap 135 to 190
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Yes
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Yes
Skinning Details
Skin Name quartz hide
Skin Weight 8
Ranks Required 125
Max Value 256 Dokoras354.767 Kronars <br />283.814 Lirums <br />0.355 LTBpoints <br />0.355 Tickets <br />0.355 Scrips <br />
Max Arranged 294 Dokoras407.428 Kronars <br />325.942 Lirums <br />0.407 LTBpoints <br />0.407 Tickets <br />0.407 Scrips <br />
 
Locksmithing Details
Skill Required Careful: 135
Blind:250
Teaching Cap >300
 


Description

Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.

In Depth

Very similar in most respects to granite gargoyles, quartz gargoyles are more challenging foes. They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin.

Area Information

Quartz gargoyles inhabit the Talas Sagamat mine in Fang Cove. The area is indoors so they start advancing at pole range and usually spawn in packs of two. The area is only accessible by Estate Holders. Although non-estate holders can join the sea mammoth to Fang Cove, only estate holders may leave the building where the mammoth docks. It requires 50 ranks of perception to find the gap in the wall to enter the area.

Skill Caps

  • Weapons: skills at 140 hit more often then not (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014).
  • Defenses: skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee. Mining dangers pose the greater threat (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014). Hard cap (0/34) at or before 250 (11/05/2020).
  • Targeted Magic: soft caps (1/34) at or before 220 (11/05/2020).
  • Tactics: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017).
  • Skinning: Mostly fails on skins with single arrange at 135. Consistent perfect skins and quick locking with ARRANGE ALL at 250 (08/02/2016). Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020).
  • Locksmithing: Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016). Required skill to DISARM / PICK CAREFUL 135 (value pulled from creatures with boxes table). Skill at 160 safely opens boxes and mindlocks using CAREFUL. Required skill to DISARM / PICK BLIND 250, based on "you could do it blindfolded!" DISARM / PICK IDENTIFY result at same skill (11/14/2020). Easily mindlocks using mainly QUICK at 240 thru 280 (10/26/2020 - 04/27/2021). Continues to mindlock through 300 (05/04/2021). See Equipment/Loot section below for further details.
  • Perception: Hard cap at 550 via HUNT (3/3/2020).

Special Attacks

NONE.

Special Defenses

  • APPRAISE CAREFUL info: NONE.
  • Quartz gargoyles ARE immune to stuns, both physical and magical (such as Arc Light).
  • Unlike their granite brethren, quartz gargoyles are NOT immune to Ice Patch.

Attributes

  • Strength - is not quite/somewhat less than 30
  • Agility - is not quite/somewhat less than 30
  • Discipline - is not quite/somewhat less than 30
  • Reflex - is not quite/somewhat less than 30
  • Stamina - is not quite/somewhat less than 30

Some appraise at not quite in all stats and others at somewhat less. This can affect skill learning. For example:
The ones with higher attributes train tactics higher. The lesser ones hard cap at 230ish, vice 243.

Equipment/Loot

  • it is wearing nothing.
  • it is carrying nothing.

Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (05/27/2017)

  • Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.
  • Uncommon (3/100) boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.
  • Rare (2/100) boxes contain 1-4 platinum coins plus change and a gem valued at 1.8 to 4 plat.

DISARM / PICK IDENTIFY difficulty ranges:

Locksmithing Perception Agility Min Max
160 230 30 (6) minor troubles (9) odds against you
170 270 30 (4) simple matter (8) has edge on you
180-200 280-305 30 (3) trivially constructed (8) has edge on you
210-220 315-325 30 (3) trivially constructed (7) precisely at skill
230-240 330-342 30 (3) trivially constructed (6) minor troubles
250 360 30 (2) laughable matter (5) should not take long
260-280 370-395 40 (2) laughable matter (4) simple matter
290-300 400-405 40 (2) laughable matter (3) trivially constructed

Body Parts

  • ARRANGE INFO: The gargoyle can be arranged to produce a skin.

Messaging

  • Spawn: A loud stomping sound fills the air as a quartz gargoyle comes clomping in.
  • Entrance: Muttering fills the air as a quartz gargoyle stomps in.
  • Exit: A quartz gargoyle stomps <direction>, muttering to itself.
  • Death1: A quartz gargoyle grumbles and falls over with a *THUD*.
  • Death2: A quartz gargoyle grumbles and goes still.
  • Decay: A quartz gargoyle's statuesque form turns to dust and fades away.

Recall Knowledge

Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.