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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on skinning skill required
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
  • Infobox entry on special defense capability
Relative Level 23
Skill Cap 120 to 150
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct No
Backstabbable Ambush only
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Skinning Details
Skin Name <color> scale hide
Skin Weight 6
Ranks Required Unknown
Max Value Unknown
Max Arranged 246 Lirums
307.5 Kronars
221.892 Dokoras
0.308 LTBpoints
0.308 Tickets
0.308 Scrips
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown


Lithe and powerful, the (dark/azure/crimson) merrows is a vaguely humanoid merfolk. Bulging yellow eyes glare threateningly from the merrows' hideous pug-face and needle-like teeth gnash with a constant hunger for warm flesh. The merrows' tail is thick and strong enough to propel it swiftly through the swirling waters of the caverns, leaving its gangly arms free to shred prey with their razor-sharp claws.

In Depth

Comes in three different colors:

While there is no perceivable difference in their skill or abilities, their hides have different properties when it comes to tanning.


Much of the area the merrows inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.

Hunting Info

Manipulated in order of difficulty (tier 1 to tier 3): Crimson, Azure, Dark

  • Thugs train better in this range, the boxes seem slightly worse than swains in contents but are harder to disarm but not open