Zombie kobold headhunter

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  • Infobox entry on Body Type (Alt)
  • Infobox entry on Body Size
  • Infobox entry on locksmithing 1 skill
  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
  • Infobox entry on weapon using
  • Infobox entry on other carrying
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Zombie Kobold Headhunter
Unknown creature.jpg
Creature Levels:
    Overall 18
    Level Variance -
    Natural Attack 18
    Weapon Attack 18
    Defense 18
    Player Estimated -
Potential overall skill: 72
Skill Cap 85 to 110
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Ranged
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Skinning Details
Part Name rotting kobold scalp
Part Weight 4
Bone Name kobold bones
Bone Weight 7
Ranks Required <90
Max Value 37 Dokoras
51.275 Kronars
41.02 Lirums
0.0513 LTBpoints
0.0513 Tickets
0.0513 Scrips
Max Arranged 104 Dokoras
144.124 Kronars
115.299 Lirums
0.144 LTBpoints
0.144 Tickets
0.144 Scrips
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its otherwise shaved head.

Recall

You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.

In Depth

Defenses

  • Some light hits with 4 engaged at low 90's defenses.
  • Trains well at mid-90's defenses.
  • Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015

Weapons and Magic

  • Weapons in the low 70's with masteries at about 100 train well, some misses.
  • TM and Debil in the mid 90's train well.

Survivals

  • Boxes tough but possible at 60 ranks of Locksmithing skill.
  • Hard caps Stealth skill at 162.
  • Skinning skill trains well with one arrange at 92.
  • Skinning skill after an arrange all at 93 ranks is sometimes successful.
  • Hunt trains Perception skill OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty.
  • Hard capping skinning w/arrange @ 185 ranks. - 2/28/16

Lores

Attributes

Equipment/Loot

May be wearing any of the following (all armor is damaged):

May be carrying any of the following: