Sand sprite

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on relative creature level
  • Infobox entry on special defense capability
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
Sand Sprite
Sand sprite.jpg
Relative Level ?
Skill Cap 50 to 73
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Located:
Manipulation
Manipulatable Yes
Skill Required Unknown / Unknown
Teaching Cap 136



Description

The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path.

In Depth

Skill Levels

Need 50 defensive average to start hunting. Rather safe at 60.
Need 50 overall ranks in melee weapon to hit.
Offensive soft caps at 70.

Evasion soft caps around 73.
Hiding soft caps around 75.
Locksmithing trains well into 90's.

Messaging

Room Movement Messaging: A sand sprite skips west, sea-green eyes flashing as she glares in your direction.
Death Messaging: A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.

Sand sprites will advance on you extremely quickly (skipping pole range).

Special Attacks

Casts Tingle.
The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!
Giggling childishly the sand sprite throws the sparkling sand towards you!
Note: This is easily resisted if you are fighting them at-circle.

Training

Sand Sprites are excellent for learning combat skills and Locksmithing, making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city (Ratha) and they have a phenomenal spawn rate.

Equipment/Loot

a kelp dress
a coral knife

  • Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered "at level." Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:

In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.
Total net worth was 5 plat in coin and 35 plat in gems.

  • 40 rank "minimum" in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them. 45 + buffs recommended to start.