Velakan slaver

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Missing some information in the sidebox.
  • Infobox entry on relative creature level
  • Infobox entry on special defense capability
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
Velakan Slaver
Unknown creature.jpg
Relative Level ?
Skill Cap 225 to 360
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Located:
Manipulation
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown



Description

Equipped with a sturdy-looking net of woven hemp, the Velakan slaver looks around with a calculating eye.

In Depth

Area Information

  • The Velaka Desert is an everchanging maze. To return to the city of Muspar'i look for "a rocky trail."
  • Note: Velakan Slavers only appear in the area of the Velakan Desert called [Velaka Desert, Rock Circle], and you must be standing in one of these rooms to cause them to spawn. That is just 7 of the 47 rooms in the desert.

Special Attack

The Velakan Slaver will throw netting that freezes its opponents in place.

  • The netting can be escaped by a Thief using Khri Silence
  • The net is escaped after a short time (possibly based on Escaping skill?)
  • Several slavers can cast multiple nets on a person at one time, prolonging the capture time.
  • Caught: The Velakan slaver catches you off guard, and manages to ensnare you in its netting! You're trapped!
  • Evaded: The Velakan slaver attempts to ensnare you with some netting, but at the last moment, you deftly maneuver out of the way!

Inventory/Loot

Notes

Where to find them: If you want predominantly slavers to hunt, they gen in the room with the high plateau leading into zombie nomads. They will travel, but this is where I have had the most luck. Other nearby rooms gen more westies along with slavers.

Training Wheels

  • Armor and Defenses: slow around 320. Still dabbling in armor (1/34) at 359.
  • Locks: Sweet spot if you are just under 200 until about 250. At 287, they are simple.
  • Weapons: I am backtraining lower weapons, but I can hit them with 150 in the weapon (might be due to agility and melee mastery tho). Probably 175 would be a good starting range.