Disarm Traps skill: Difference between revisions
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{{obsolete|Disarm Traps has been replaced by [[Locksmithing skill]]}} |
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'''Disarm Traps skill''' is what lets you disarm traps safely and quickly. You train it simply enough by disarming difficult traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found when passing through a room (like in the Undershard Gallery) or on an entryway such as the door to the Baron's office in [[Theren Keep]]. |
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{{Incomplete}} |
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The '''Disarm Traps skill''' is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the [[RanikMap67b|Undershard Gallery]]) or on an entryway (such as [[RanikMap42a|the door to the Baron's office]] in [[Theren Keep]]). |
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<b>In [[DR 3.0]], The Disarm Traps skill has been merged with [[Lockpicking]] and is now known as the [[Locksmithing skill]].</b> |
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== |
==Use== |
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See {{com|DISARM}} command article. |
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===Basic Disarm Usage=== |
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DISARM <Item>: This will default to a normal attempt to disarm a trap.<br> |
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DISARM <Item> <Option>: Disarms using the options below. |
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== |
==Training== |
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As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk. |
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Provides you with information about the nature of the trap protecting the item as well as a rough estimate of how difficult the trap will be to disarm under normal circumstances based on your skill level. This is an optional step and is not a requirement for the use of the ALL, CAREFUL, NORMAL, QUICK, ANALYZE or HARVEST options. However, it is required if you plan to make use of the MARK option. |
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For the maximum amount of experience, a person should do the following: |
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===MARK=== |
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* <tt>DISARM IDENTIFY</tt> Teaches perception and disarm. Further, the appraised difficulty using this command takes into account Khri, but does not take into account urban bonus or armor. For example, wearing HP and not wearing HP, a box would identify as the same, but using khri safe it would identify easier than not using khri safe. This was tested by Zihnj by ID a box 100 times under each scenario with armor, without armor, in town, out of town, with khri, without khri. He then compared the average appraised difficulties. |
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Allows you to mark down your knowledge of what kind of trap protects the item. Requires you first make use of the IDENTIFY option (Thieves may optionally make use of GLANCE to achieve the same effect). If you choose not to use MARK, there is an increase in the difficulty of all subsequent disarming maneuvers (with the exception of HARVEST). This step is optional. |
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* <tt>DISARM (BLIND, QUICK, NORMAL, CAREFUL)</tt> Disarm at the quickest speed possible for the highest amount of experience gain. Teaches only disarm. |
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*<tt>DISARM ANALYZE</tt> Teaches perception and disarm. ''<optional>'' |
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*<tt>DISARM HARVEST</tt> Teaches only disarm. ''<optional>'' |
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Creatures drop different treasure, such as boxes, at different rates. As a result some creatures which drop boxes may drop boxes at a much slower rate than creatures of a similar level. This is important to note for anyone trying to gather boxes for training, as you can easily spend hours in some locations while finding a few boxes, while in others you will have dozens per hour. |
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===CAREFUL=== |
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A careful attempt to disarm a trap, difficulty is reduced, risk is reduced and the required time increases. |
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The creatures below have been reported to drop boxes at an "above average" or high rate. |
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===QUICK=== |
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A rapid attempt to disarm a trap, difficulty increases, risk increases, and the required time decreases. |
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*[[Sleazy Lout]] (0-30) |
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===ALL=== |
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*[[Field Goblin]]s (0-40) |
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Attempts to disarm any and all traps that are present on an object. This is an extremely difficult maneuver and is increasingly more difficult with each additional trap on the object. Requires less time than disarming each trap successively but difficulty and risk are increased. |
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*[[Trollkin]] (0-35) |
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*[[Dusk Ogre]]s (50-85) |
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*[[Sand Sprite]]s (40-100) |
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*[[Granite Gargoyle]]s (75-150) |
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*[[Bawdy Swain]]s (80-155) |
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*[[Thug]]s (90-160) |
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*[[Kra'hei Hatchling]] (130-?) |
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*[[Quartz Gargoyle]] (130-?) |
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*[[Snow Goblin]]s (85-135), (120-190), (150-210) |
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*[[Forest Geni]] (150-210) |
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*[[Orc Scout]]s (150-?) |
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*[[Orc Reiver]]s (200-?) |
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*Ain Ghazal [[Graverobber]]s (250-?) |
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*[[Orc Raider]]s (275-?) |
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*[[Maelshyvean Shadow Beast]] (350-?) |
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*[[Zombie Stomper]]s (460-?) |
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*[[Zombie Head-splitter]]s (575-?) |
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*[[Yellow Bristled Gremlin]] (?-?) |
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*[[Sky Giant]]s (?-?) |
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*[[Misenseor Resuscitant]]s (?-?) |
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== |
==Trap Types== |
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See the [[Box_Traps|Box Trap List]] for help with trap identification. |
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Must be a [[Thief]] or have sufficient skill. A showy maneuver designed to highlight your expertise, this maneuver is available to all characters who have achieved a certain level of skill. The maneuver itself is more difficult and riskier than the QUICK maneuver, but does share that maneuver's speed. |
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===ANALYZE=== |
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[[Thief]] only. Allows a more in-depth study of the device's inner-workings to reduce the difficulty of subsequent harvesting attempts. This is an advanced technique restricted to professional locksmiths and carries an increased difficulty level, increased risk, and increases the time required. This maneuver is used instead of ALL, CAREFUL, (default), or QUICK options. |
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===HARVEST=== |
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[[Thief]] only. Allows a professional locksmith to harvest a component of the trap to sell at selected shops or potentially use to construct their own traps someday. This maneuver is made more difficult if you did not use the analyze option in the disarming attempt. |
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==Disarming Experience== |
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As a general statement, the more difficult the maneuver the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk. |
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For the maximum amount of experience, a person should do the following: |
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*Disarm Identify or Glance (no experience gained from either). |
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*Disarm Mark |
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*Disarm at the quickest speed possible (Blind, Quick, Normal, Careful) |
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*Disarm Analyze (Thief only) |
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*Disarm Harvest (Thief only) |
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===Identified Trap Difficulty=== |
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*1: An aged grandmother could defeat this trap in her sleep. |
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*2: This trap is a laughable matter, you could do it blindfolded! |
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*3: The <material> <box>'s trap is a trivially constructed gadget which you can take down any time. |
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*4: The <material> <box> will be a simple matter for you to disarm. |
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*5: The <material> <box> should not take long with your skills. |
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*6: You can disarm the <material> <box> with only minor troubles. |
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*7: You think this trap is precisely at your skill level. |
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*8: The trap has the edge on you, but you've got a good shot at disarming the <material> <box>. |
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*9: The odds are against you, but with persistence you believe you could disarm the <material> <box>. |
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*10: You have some chance of being able to disarm the <material> <box>. |
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*11: Disarming the <material> <box> would be a longshot. |
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*12: Prayer would be a good start for any attempt of yours at disarming the <material> <box>. |
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*13: You have an amazingly minimal chance at disarming the <material> <box>. |
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*14: You really don't have any chance at disarming this <material> <box>. |
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*15: You probably have the same shot as a snowball does crossing the desert. |
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*16: You could just jump off a cliff and save yourself the frustration of attempting this <material> <box>. |
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*17: A pitiful snowball encased in the Flames of Ushnish would fare better than you. |
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==Ranks Required== |
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[[Category:Survival Skillset]] |
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''These Ranks are based on unbonused [[Disarm Traps skill|Disarm Traps]] and [[Lockpicking skill|Lockpicking]] ranks needed to successfully open boxes, They do NOT reflect combat ranks required''<br /><br /> |
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[[Category:Skills]] |
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'''Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify'''<br /><br /> |
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THIS TABLE IS STILL UNDER CONSTRUCTION<br /><br /> |
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{| class="wikitable sortable" |
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|-valign=top |
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!Creature!!Approx. Min. Ranks!!Approx. Cap |
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|- |
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{{{{PAGENAME}}|[[Goblin]]|0|40+}} |
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{{{{PAGENAME}}|[[Sleazy Lout]]|0|35}} |
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{{{{PAGENAME}}|[[Trollkin]]|0|35}} |
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{{{{PAGENAME}}|[[Goblin Zombie]]|0|35}} |
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{{{{PAGENAME}}|[[Ghoul]]|0|35}} |
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{{{{PAGENAME}}|[[Crazed Madmen]]|0|35}} |
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{{{{PAGENAME}}|[[Blood Nyad]]|0|35}} |
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{{{{PAGENAME}}|[[Blood Dryad]]|0|35}} |
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{{{{PAGENAME}}|[[Kobold]]|30|55}} |
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{{{{PAGENAME}}|[[Goblin Shaman]]|30|55}} |
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{{{{PAGENAME}}|[[Boggle]]|30|55}} |
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{{{{PAGENAME}}|[[Revenant Zombie]]|30|55}} |
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{{{{PAGENAME}}|[[Wood Troll]]|30|55}} |
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{{{{PAGENAME}}|[[Grendel]]|30|55}} |
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{{{{PAGENAME}}|[[S'lai Scout]]|30(?)|??}} |
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{{{{PAGENAME}}|[[Faenrae Reaver]]|35|75}} |
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{{{{PAGENAME}}|[[Sand Sprite]]|40|100+}} |
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{{{{PAGENAME}}|[[Rock Troll (1)|Rock Troll]]|40|85}} |
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{{{{PAGENAME}}|[[Dusk Ogre]]|50|85}} |
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{{{{PAGENAME}}|[[Fire Sprite]]|55|85(?)}} |
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{{{{PAGENAME}}|[[Fire Maiden]]|55|85(?)}} |
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{{{{PAGENAME}}|[[Skeletal Kobold Savage]], [[Skeletal Kobold Headhunter]]|55|85(?)}} |
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{{{{PAGENAME}}|[[Zombie Kobold Savage]], [[Zombie Kobold Headhunter]]|55|85(?)}} |
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{{{{PAGENAME}}|[[Arbelog]]|60|??}} |
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{{{{PAGENAME}}|[[Dark Fiend]]|60(?)|??}} |
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{{{{PAGENAME}}|[[Lesser Sluagh]]|60|??}} |
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{{{{PAGENAME}}|[[Moss Mey]]|70|105(?)}} |
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{{{{PAGENAME}}|[[Gypsy Marauder]]|75(?)|105(?)}} |
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{{{{PAGENAME}}|[[Young Ogre]]|75(?)|105(?)}} |
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{{{{PAGENAME}}|[[Scout Ogre]]|75(?)|110(?)}} |
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{{{{PAGENAME}}|[[Bawdy Swain]]|75(?)|150(?)}} |
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{{{{PAGENAME}}|[[Swamp Troll]] (Haven)|80|??}} |
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{{{{PAGENAME}}|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier|85(?)|135(?)}} |
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{{{{PAGENAME}}|[[Young Cave Troll]]|85(?)|135(?)}} |
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{{{{PAGENAME}}|Undershard, 1st Tier|85(?)|135(?)}} |
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{{{{PAGENAME}}|[[Miserly Moneygrubber]], [[Pugnacious Pinchfist]], [[Shifty-eyed Skinflint]], [[Troublesome Tightwad]]|90(?)|}} |
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{{{{PAGENAME}}|[[Granite Gargoyle]]|80|??}} |
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{{{{PAGENAME}}|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]|100|??}} |
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{{{{PAGENAME}}|[[River Sprite]]|100(?)|??}} |
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{{{{PAGENAME}}|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier|120|190}} |
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{{{{PAGENAME}}|Undershard, 2nd Tier|120|190}} |
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{{{{PAGENAME}}|[[Kra'hei Hatchling]]|130|??}} |
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{{{{PAGENAME}}|[[Writhing Maiden's Tress]]|130(?)|??}} |
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{{{{PAGENAME}}|[[Dark Spirit]]|130|??}} |
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{{{{PAGENAME}}|[[Scavenger Troll]]|140|]]|??|??}} |
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{{{{PAGENAME}}|[[Pale Grey Death Spirit]]|140??|??}} |
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{{{{PAGENAME}}|Undershard, 3rd Tier|150|210}} |
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{{{{PAGENAME}}|[[Rotting Deadwood Dryad]]|150(?)|??}} |
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{{{{PAGENAME}}|[[Alley Thug]]|130(?)|??}} |
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{{{{PAGENAME}}|[[Frostweaver]]|150|??}} |
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{{{{PAGENAME}}|[[Lanky Grey Lach]]|150|??}} |
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{{{{PAGENAME}}|[[Pirate]]s on the Lybadel//Kree'la|110|220}} |
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{{{{PAGENAME}}|[[Shadoweaver]]|150(?)|??}} |
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{{{{PAGENAME}}|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier|150|210}} |
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{{{{PAGENAME}}|[[Orc Scout]]|150??|??}} |
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{{{{PAGENAME}}|[[Forest Geni]]|150|420(soft cap)}} |
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{{{{PAGENAME}}|[[Ur Hhrki'izh (1)|Ur Hhrki'izh]], 1st Tier|160(?)|230(?)}} |
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{{{{PAGENAME}}|[[Orc Bandit]]|180??|??}} |
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{{{{PAGENAME}}|[[Adan'f Shadow Mage]]|200|??}} |
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{{{{PAGENAME}}|[[Adan'f Blood Warrior]]|200|??}} |
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{{{{PAGENAME}}|[[Orc Reiver]]|200??|??}} |
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{{{{PAGENAME}}|[[Red-bristled Gremlin]]|205(?)|??}} |
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{{{{PAGENAME}}|[[Velakan Slaver]]|210(?)|??}} |
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{{{{PAGENAME}}|[[Zombie Nomad]]|210(?)|??}} |
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{{{{PAGENAME}}|[[Armored Shalswar]]|245|??}} |
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{{{{PAGENAME}}|[[Misshapen Germish'din]]|260(?)|??}} |
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{{{{PAGENAME}}|[[Orc Raider]]|276+|??}} |
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{{{{PAGENAME}}|[[Adan'f Spirit Dancer]]|276|??}} |
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{{{{PAGENAME}}|[[Greater Sluagh]]|280(?)|??}} |
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{{{{PAGENAME}}|[[Sky Giant]]|350??|??}} |
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{{{{PAGENAME}}|[[Crypt Fiend]]|??|??}} |
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{{{{PAGENAME}}|[[Blight Ogre]]|??|??}} |
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{{{{PAGENAME}}|Super [[Rock Troll (2)|Rock Troll]]|??|??}} |
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{{{{PAGENAME}}|[[Swamp Troll (3)|Swamp Troll]] (Lang)|??|??}} |
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{{{{PAGENAME}}|[[Merrows]]|115|I was popping no problem at 130, but exp was slow}} |
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{{{{PAGENAME}}|[[Corsair]]s|??|??}} |
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{{{{PAGENAME}}|Plain [[Atik'et]]|??|??}} |
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{{{{PAGENAME}}|[[Fendryad]]|150(?)|??}} |
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{{{{PAGENAME}}|Temple [[Atik'et]]|??|??}} |
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{{{{PAGENAME}}|[[Spectral Pirate]]|??|??}} |
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{{{{PAGENAME}}|[[Skeletal Sailor]]|??|??}} |
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{{{{PAGENAME}}|Lava field [[Atik'et]]|??|??}} |
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{{{{PAGENAME}}|[[Dragon Priest]]/Priestess|245|(similar level to Armored Shalswar)}} |
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{{{{PAGENAME}}|[[Faenrae Stalker]]|??|??}} |
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{{{{PAGENAME}}|[[Lun'Shele Hunter]]|??|??}} |
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{{{{PAGENAME}}|[[Lun'Shele Trekhalo]]|??|??}} |
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{{{{PAGENAME}}|[[Wir Dinego]]|??|??}} |
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{{{{PAGENAME}}|[[Kra'hei]]|??|??}} |
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{{{{PAGENAME}}|[[Telga Moradu]]|??|??}} |
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{{{{PAGENAME}}|[[Maelshyvean Shadow Beast]]|350(?)|??}} |
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{{{{PAGENAME}}|[[Orc Clan-Chief]]|??|??}} |
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{{{{PAGENAME}}|[[Shadow Master]]|??|??}} |
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{{{{PAGENAME}}|[[Zombie Stomper]]|450(?)|>760 - could open at 330 with 80 agility, 1000+ perc, plus buffs pre DR 3.0}} |
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{{{{PAGENAME}}|[[Zombie Mauler]]|500(?)|>760}} |
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{{{{PAGENAME}}|[[S'sugi Malchata]]|500(?)|>760}} |
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{{{{PAGENAME}}|[[Black Goblin]]|??|??}} |
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{{{{PAGENAME}}|[[Zombie Head-splitter]]|600(?)|>760}} |
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{{{{PAGENAME}}|[[Dragon Priest Assassin]]|850|??}} |
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{{{{PAGENAME}}|[[Dragon Priest Intercessor]]|1100(??)|??}} |
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|} |
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{{RefAl}} |
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[[page type is::skill| ]] |
Latest revision as of 10:08, 13 April 2016
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
The Disarm Traps skill is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the Undershard Gallery) or on an entryway (such as the door to the Baron's office in Theren Keep).
In DR 3.0, The Disarm Traps skill has been merged with Lockpicking and is now known as the Locksmithing skill.
Use
See DISARM command article.
Training
As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.
For the maximum amount of experience, a person should do the following:
- DISARM IDENTIFY Teaches perception and disarm. Further, the appraised difficulty using this command takes into account Khri, but does not take into account urban bonus or armor. For example, wearing HP and not wearing HP, a box would identify as the same, but using khri safe it would identify easier than not using khri safe. This was tested by Zihnj by ID a box 100 times under each scenario with armor, without armor, in town, out of town, with khri, without khri. He then compared the average appraised difficulties.
- DISARM (BLIND, QUICK, NORMAL, CAREFUL) Disarm at the quickest speed possible for the highest amount of experience gain. Teaches only disarm.
- DISARM ANALYZE Teaches perception and disarm. <optional>
- DISARM HARVEST Teaches only disarm. <optional>
Creatures drop different treasure, such as boxes, at different rates. As a result some creatures which drop boxes may drop boxes at a much slower rate than creatures of a similar level. This is important to note for anyone trying to gather boxes for training, as you can easily spend hours in some locations while finding a few boxes, while in others you will have dozens per hour.
The creatures below have been reported to drop boxes at an "above average" or high rate.
- Sleazy Lout (0-30)
- Field Goblins (0-40)
- Trollkin (0-35)
- Dusk Ogres (50-85)
- Sand Sprites (40-100)
- Granite Gargoyles (75-150)
- Bawdy Swains (80-155)
- Thugs (90-160)
- Kra'hei Hatchling (130-?)
- Quartz Gargoyle (130-?)
- Snow Goblins (85-135), (120-190), (150-210)
- Forest Geni (150-210)
- Orc Scouts (150-?)
- Orc Reivers (200-?)
- Ain Ghazal Graverobbers (250-?)
- Orc Raiders (275-?)
- Maelshyvean Shadow Beast (350-?)
- Zombie Stompers (460-?)
- Zombie Head-splitters (575-?)
- Yellow Bristled Gremlin (?-?)
- Sky Giants (?-?)
- Misenseor Resuscitants (?-?)
Trap Types
See the Box Trap List for help with trap identification.
Identified Trap Difficulty
- 1: An aged grandmother could defeat this trap in her sleep.
- 2: This trap is a laughable matter, you could do it blindfolded!
- 3: The <material> <box>'s trap is a trivially constructed gadget which you can take down any time.
- 4: The <material> <box> will be a simple matter for you to disarm.
- 5: The <material> <box> should not take long with your skills.
- 6: You can disarm the <material> <box> with only minor troubles.
- 7: You think this trap is precisely at your skill level.
- 8: The trap has the edge on you, but you've got a good shot at disarming the <material> <box>.
- 9: The odds are against you, but with persistence you believe you could disarm the <material> <box>.
- 10: You have some chance of being able to disarm the <material> <box>.
- 11: Disarming the <material> <box> would be a longshot.
- 12: Prayer would be a good start for any attempt of yours at disarming the <material> <box>.
- 13: You have an amazingly minimal chance at disarming the <material> <box>.
- 14: You really don't have any chance at disarming this <material> <box>.
- 15: You probably have the same shot as a snowball does crossing the desert.
- 16: You could just jump off a cliff and save yourself the frustration of attempting this <material> <box>.
- 17: A pitiful snowball encased in the Flames of Ushnish would fare better than you.
Ranks Required
These Ranks are based on unbonused Disarm Traps and Lockpicking ranks needed to successfully open boxes, They do NOT reflect combat ranks required
Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify
THIS TABLE IS STILL UNDER CONSTRUCTION
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