Guilds kit at a glance

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Stat Buffs

Guild Agility Charisma Discipline Intelligence Reflex Stamina Strength Wisdom
Barbarian Wildfire Cyclone Monkey Tornado Bear
Bard Drums of the Snake Soul Ablaze* Will of Winter* Echoes of Aether* Harmony Words of the Wind*
Cleric Benediction Auspice Benediction Benediction Glythtide's Gift
Empath Vigor Tranquility Mental Focus Aesandry Darlaeth* Gift of Life Vigor
Moon Mage Invocation of Spheres* Invocation of Spheres* Invocation of Spheres* Invocation of Spheres* Invocation of Spheres* Invocation of Spheres*
Necromancer Researcher's Insight Philosopher's Preservation Calcified Hide
Paladin Marshal Order Clarity Veteran Insight Courage Heroic Strength Divine Guidance
Ranger Cheetah Swiftness* Senses of the Tiger Bear Strength* Bear Strength* Wisdom of the Pack
Thief Focus Cunning Plunder Avoidance
Traders Finess
Warrior Mage Mantle of Flame* Swirling Winds Aegis of Granite* Aegis of Granite*
  1. All magical guilds have access to magical research
  2. Signature abilities in bold
    • Cyclic Spell or transformation (one only at a time, two in the case of IOTS)

Stat Debuffs

Guild Agility Charisma Discipline Intelligence Reflex Stamina Strength Wisdom
Barbarian Screech of Madness(aoe) Screech of Madness(aoe)
Bard Damaris' Lullaby*(aoe) Desert's Maelstrom*(aoe) Damaris' Lullaby*(aoe) Damaris' Lullaby*(aoe)
Cleric
Empath Lethargy
Moon Mage Sovereign Destiny Sovereign Destiny Sovereign Destiny
Necromancer Visions of Darkness
Paladin
Ranger Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve*
Thief Prowess
Warrior Mage Tingle Tingle Frostbite(aoe)
  1. All magical guilds have access to magical research
    • Devolve only affects the top two skills

Skill Buffs

Armor


Guild Shield Defending Armor Skill Protection Absorbtion Hinderance Stealth Hinderance Learning Rates Bonus stance points
Barbarian Tornado, passive skillset bonus(+1) Contemplation Passive skillset bonus (+1) Secondary +1/60 defending
Bard Tertiary
Cleric Shield of Light Major Physical Protection Tertiary
Empath** Tertiary
Moon Mage\*\* Tertiary
Necromancer Tertiary
Paladin Sentinel's Resolve, Passive skillset bonus (+2) Sentinel's Resolve Divine Armor Divine Armor Passive skillset bonus (+2) Primary +1/50 defending
Ranger passive skillset bonus(+1) Skein of Shadows Passive skillset bonus (+1) Skein of Shadows Secondary +1/60 defending
Thief Dampen Tertiary
Trader passive skillset bonus(+1) Passive skillset bonus (+1) Secondary +1/60 defending
Warrior Mage Aegis of Granite* Y'ntrel Sechra Tertiary
  1. \* (likely to move bonus stance points to a different table)
  2. \*\* You're limited to one skill link per PC, and you need another PC in the room to establish and maintain it. The buff strength is dependant on the difference between the two player's skills. This can buff any skill. Prediction is similar, but has it's own resource pool and does not require other PCs.

Lore

Guild Alchemy Appraisal Enchanting Engineering Forging Mechanical Lore Outfitting Performance Scholarship Tactics Learning Rates
Barbarian Tertiary
Bard Muse* Muse* Muse* Muse* Muse* Muse* Eillie's Cry,Practicing Faenella's_Grace*(AOE) Primary
Cleric Secondary
Empath\*\* Primary
Moon Mage\*\* Artificer's Eye Machinist's Touch Secondary
Necromancer Researcher's Insight Secondary
Paladin Crusader's Challenge Secondary
Ranger Wisdom of the Pack Tertiary
Thief Cunning Secondary
Trader Primary
Warrior Mage Secondary
  1. Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)
  2. \* Top crafting skill of the target

Magic

Survival

Weapons



Skill Debuffs

TBA


Damage Types and Enhancements

TBA


Status Condition Protection

TBA


Status Condition damage

TBA


Traders are missing because trader.