Category:Dwarf: Difference between revisions

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[[Category:Races]][[Category:NPCs]][[Category:Player_Dwarf]]
[[Category:Races]][[Category:NPCs]]
[[Image:dwarves.gif|left|200px|Male and Female Dwarves]]If hard-headedness had a physical manifestation, it would be the '''Dwarf'''. Their lack of physical dexterity is a mirror of their stubborn nature and iron will. Dwarves are remarkably pessimistic compared to the other two "height challenged" races ([[:Category:Gnome|Gnomes]] and [[:Category:Halfling|Halflings]]). What they lack in sunny disposition, however, they make up for in stamina and discipline.
[[Image:dwarves.gif|left|200px|Male and Female Dwarves]]If hard-headedness had a physical manifestation, it would be the '''Dwarf'''. Their lack of physical dexterity is a mirror of their stubborn nature and iron will. Dwarves are remarkably pessimistic compared to the other two "height challenged" races ([[:Category:Gnome|Gnomes]] and [[:Category:Halfling|Halflings]]). What they lack in sunny disposition, however, they make up for in stamina and discipline.



Revision as of 16:14, 20 March 2009

Male and Female Dwarves

If hard-headedness had a physical manifestation, it would be the Dwarf. Their lack of physical dexterity is a mirror of their stubborn nature and iron will. Dwarves are remarkably pessimistic compared to the other two "height challenged" races (Gnomes and Halflings). What they lack in sunny disposition, however, they make up for in stamina and discipline.

While not overly concerned with appearance, the growth and grooming of ones beard is of such import that it has become not just a symbol of dignity and pride for the owner, but it can be a recognized symbol of status among the more organized dwarven societies. Because the beards of females do not grow as thick or long as males, they adopted the art of intertwining thin threads of precious metals and beaded gems into their beard. This practice is most common among those females seeking a mate.

Dwarves are adept at fighting and, despite their cynicism, carousing. Their love for strong spirits is as powerful and profound as the offensive odors that Dwarves are known to generate; it is the unwise person who gets between a Dwarf and his or her ale. Dwarves have a lifespan to rival that of the Elven species, a fact that may be accredited to the theory that the gods created the Dwarves from the very bones of the earth.


The Dwarf figurine speaks: "From the bones of the earth did the gods form us, the Dwarves, children of the mountains and the hardiest of all the sentient creations. What we lack in agility and height we make up for in strength and stamina. We are steadfast, enduring, and fatigue rarely troubles us. The earth cradles us; it is where we prefer to make our homes. When we set ourselves on a path none can sway us -- other than ourselves."

You regard the form of the Dwarf figurine. Short and wide, a long beard descends from its face in many curls and braids. The eyes regard you unflinchingly, without fear or regret. Strength and power reside in this form.


Dwarven Basics

Statistic Starting TDP Mod Characteristics
Strength 10 0 General - Both sexes live on average to 400 years in age, with 500 years considered long-lived.
Reflex 8 +1 Males and Females both have beards, but male beards tend to be much thicker.
Agility 8 +1 The average gestation period is 8.5 months.
Charisma 10 0
Discipline 12 -1 Males stand from 4'6" to 5'6" in height.
Wisdom 10 0
Intelligence 10 0 Females are somewhat shorter and lighter than their male counterparts. They stand between 4' to 5'.
Stamina 12 -1



Dwarves have many clans, some of which are described in Dwarven Clans, The (book).

The Dwarven Nations

Adamantia

South of Ilithi are the ruins of High Hold and the Kingdom of Adamantia, high in the Hiimarhand Shel. High Hold was the first dwarven city and it lasted several millennia. No army ever conquered High Hold, until the creation of the Dark Hand by the Dragon Priests in 195 BL which led to High Hold’s isolation. It was eventually abandoned in 158 BL and the surviving dwarves joined Hibarnhvidar or Kwarlog.

Forfedhdar

West of Zoluren and Ilithi are the Himineldar Shel or “Skyfire Mountains”. They are home to the dwarven nation centered at the capitol of Forfedhdar, Hibarnhvidar and the outposts of Ain Ghazal and Raven's Point.

Iron Kingdom

Astride the Dragon Spine Mountains once was the Iron Kingdom centered at the capitol Garnedhren. Iron Clan settlements first began in 3150 BL, with Garnedhren’s reconstruction starting in 3048 BL. The city was rebuilt with a district designed specifically for the Wind Elves for their aid rendered to the Kingdom. In 2649 BL the kingdom fell to Morganae and was renamed Elamiri.

Kwarlog

In the region between Therengia and Forfedhdar lies the Arncharn Shel or “Ironstar Mountains”. The Arncharn Shel is home to the Dwarven Kingdom of Kwarlog. Kwarlog was founded in 1859 BL, and the Kingdom was considered the only expansionistic dwarven nation. After 1000 BL, and the ending of the Elven-Human War, Kwarlog expanded north to the Gemfire Mountains surrounding Velaka. Two expeditions into Velaka, from the new city of Hvaral were unsuccessful. Hvaral was abandoned by the dwarves in 63 AV, and is now held by Therengia.

Lairocott Brach

Lairocott Brach is the small successor to Rendstaan, having been founded by a portion of Rendstaan’s army that had left for Imperial service. The halls were opened in 500 BL.

Rendstaan

The Kingdom of Rendstaan was in the Journelai Shel between Zoluren and Therengia. It gradually faded beginning with the death of King Heksoch around 990 BL, with the kingdom fully abandoned by 535 BL. Internecine violence led to the non-partisans fleeing to Kwarlog.

History

In the process of moving the prose sections from the 'Official' timelines to the appropriate event

Other

Grunt for more information on Dwarven grunting.

Stomp dismantle.