Healing herbs: Difference between revisions
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A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399). |
A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399). |
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Traditionally we've said the results of magic are not, themselves, magic. Once a spell effect is done, it just sort of is. If a magic spear impales you, you're left with a thoroughly conventional puncture wound that cannot be dispelled or dealt with in any special way "because it's magic" versus a puncture wound from a sharpened stick. The spell itself could have been stopped, but once its resolved everything is set. |
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Healing herbs don't "do magic" in the physics sense (there's no mana bending, no spell energy, etc). They're the result of someone doing a lot of magic, which in turn produced an incredible effect, but the result works under its own set of laws and not the physical laws of magic.<ref>[[Post:Re:_Wow,_back_after_a_long_time,_Howdy]]</ref> |
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==See Also== |
==See Also== |
Revision as of 19:58, 2 August 2017
Healing herbs are consumable items that will heal wounds when eaten, drunk, or otherwise applied to an adventurer's body.
The use of herbs is sometimes referred to as "natural healing" in order to distinguish it from Empathic healing.
Summary of Healing Herbs
Item | Ranks | Season | Time | Special Conditions | Terrain | Body Part Healed | Location | Type |
---|---|---|---|---|---|---|---|---|
aevaes leaves | 335 | all | all | boreal forest, chaparral, coastal, deciduous forest | eye | internal | wounds | |
aloe leaves | 50 | all | all | badland, desert, scrub and thorn | skinnerve | internal/external | wounds | |
ashen flamestalk | 625 | all | all | photophobic, subterranean | all | internal | wounds | |
belradi moss | all | all | freshwater wetland, subterranean | all | internal | scars | ||
blocil berries | 120 | Spring, Summer, Fall | all | freshwater wetland, rural cultivated, urban cultivated | limb | external | scars | |
blue flower | 42 | Winter | all | internal | ||||
cebi root | 275 | all | all | rural cultivated, steppe, urban cultivated | skinnerve | internal/external | scars | |
dioica sap | 380 | all | desert, ice cap, steppe | all | external | scars | ||
eghmok moss | 175 | all | all | boreal forest, deciduous forest | head | internal | wounds | |
genich stem | 275 | all | all | coastal, freshwater wetland, marine, rainforest | torso | external | scars | |
georin grass | 30 | all | all | coastal, rural cultivated, savannah | neck | external | wounds | |
hisan flower | Spring, Summer, Fall | day | freshwater wetland, rural cultivated | skinnerve | internal/external | scars | ||
hulij leaves | all | all | boreal forest, freshwater wetland, rainforest, steppe | face | internal | scars | ||
hulnik grass | 100 | all | all | rural cultivated, savannah, steppe, urban cultivated | back | external | wounds | |
ithor root | all | all | deciduous forest, highland mountain | chest | internal | wounds | ||
jadice flower | 20 | all | all | badland, desert, rainforest, rural cultivated, urban cultivated | limb | external | wounds | |
jadice pollen | 275 | all | day | badland, desert, rainforest, rural cultivated, urban cultivated | limb | external | scars | |
junliar stem | 350 | all | all | boreal forest, chaparral, coastal, deciduous forest, highland mountain | back | internal | wounds | |
lujeakave root | all | all | rural cultivated, steppe, urban cultivated | skinnerve | internal/external | wounds | ||
marram grass | 650 | all | all | badland, coastal, desert | all | external | wounds | |
marsh woundwort | 750 | all | all | freshwater wetland, highland mountain | all | internal/external | wounds | |
muljin sap | 175 | all | day | higher difficulty in winter | freshwater wetland, rural cultivated | abdomen | internal | wounds |
nemoih root | 60 | all | all | rural cultivated, steppe, urban cultivated | head | external | wounds | |
nilos grass | 90 | all | all | boreal forest, chaparral, coastal, deciduous forest | abdomen | external | wounds | |
nuloe stem | 275 | all | all | boreal forest, chaparral, coastal, deciduous forest | limb | internal | scars | |
ojhenik root | all | day | higher difficulty in winter | chaparral, coastal, scrub and thorn | chest | internal | scars | |
plovik leaves | 90 | all | all | boreal forest, freshwater wetland, rainforest, savannah | chest | external | wounds | |
qun pollen | 275 | all | all | desert, ice cap, steppe | face | external | scars | |
red flower | 50 | all | all | external | ||||
riolur leaves | 100 | Spring, Summer, Fall | all | boreal forest, deciduous forest, steppe | neck | internal | wounds | |
seolarn weed | 70 | all | all | |||||
shining clubmoss | 625 | all | all | higher difficulty in winter, lower difficulty in fall | badland, deciduous forest, freshwater wetland, scrub and thorn | all | internal/external | scars |
sufil sap | 120 | all | day | chaparral, coastal, scrub and thorn | eye | external | wounds | |
yelith root | 60 | all | all | chaparral, scrub and thorn, steppe | limb | internal | wounds |
Shop availability
Trivia Information
A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399).
Traditionally we've said the results of magic are not, themselves, magic. Once a spell effect is done, it just sort of is. If a magic spear impales you, you're left with a thoroughly conventional puncture wound that cannot be dispelled or dealt with in any special way "because it's magic" versus a puncture wound from a sharpened stick. The spell itself could have been stopped, but once its resolved everything is set.
Healing herbs don't "do magic" in the physics sense (there's no mana bending, no spell energy, etc). They're the result of someone doing a lot of magic, which in turn produced an incredible effect, but the result works under its own set of laws and not the physical laws of magic.[1]
See Also
- Alchemy
- Catalysts
- Recall
- Kirmhiro draught "heals" attunement at the cost of fatigue.
- Cnyr's booze sold by The True Path helps Barbarians more quickly recover their voice levels for Roars.
- Herb Healer (script): Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs.