to manually edit the page to fix these it means you need to type in the correct URL to directly take you to the edit form page for said item. So to say fix the "Darkened leather siege shield" you would take the form edit URL "https://elanthipedia.play.net/index.php?title=XXX&action=formedit" and the full item name/title "Shield:Darkened_leather_siege_shield" and put that where the XXX is in the form edit URL, as such... "https://elanthipedia.play.net/index.php?title=Shield:Darkened_leather_siege_shield&action=formedit"
list of depart locations still needs documenting
Inner Hib hospital depart 387 Ratha is Temple of Hodierna
need 1st and 3rd person pov of rub command documented
for pages where the select button shows up without a script box
...will get rid of the link
Need a Category:Prisons page
Need a Writing page to explain writing syntax, tools and links to various methods where systems require different tools and syntax
double check which repair shops repair both metal and non-metal, which do either/or and which repair tools, make a table listing them on the category repair shops page with a note that repair shops are now no-steal
check if these rooms on aesry are all max wilderness and add their room descriptions to the beseech the dark to sing quest walkthrough page as places to max out bonus:
[Ranger Guild, Cave Mouth]
From a light source nearby, long shadows dance across the sandy floor. Along the eastern wall, something catches the reflection of a flame. The crisp and pleasant night air of the cave carries with it a scent of a warm meal not too far off. You also see a wide crevice.
Obvious exits: north.
[Ranger Guild, Tunnel]
Halfway through the torch-lined tunnel, the ceiling begins to bloat downward, forcing all but the smallest of races to stoop over. Above a small, unattended fire pit, the contents of an iron pot slowly simmer. Gradually the smell of onions, garlic, and some sort of fowl become recognizable, masking the otherwise dank, musty smell of the cave. You also see a trash can and some onionskins.
[Ranger Guild, Main Area]
The low tunnel opens into a magnificent cathedral of stalagmites and stalactites veiled in a thin mist of moisture. Amplified by the acoustics of the cavern, water droplets and their echoes perform a natural symphony. To the north, a natural formation of rocks bridges the chasm. You also see a flat-topped boulder with a guild register on it, a mountain lion and the Ranger Guildleader Marion.
Obvious exits: southwest.
[Ranger Guild, Northern Cavern]
Mushrooms and colorful lichen anchor their roots throughout the crystal formations within the walls, which magnify the natural light in this area. Small boulders allow the visitors to sit quietly and enjoy the beauty of the caves, while a natural spring offers the perfect solution to soothe aching bodies. You also see a rocky bridge.
Obvious exits: none.
[Aesry Surlaenis'a, Hemlock Forest]
In the shadow of the steep cliff rising to the north, the hemlocks grow close together, their branches entwined and woven in a matted mass of snarls. The sky is barely visible overhead and only a wan light penetrates to the needle-covered forest floor. The distant sound of tumbling rocks ricochets dully off the cliff face high overhead where something climbs, or falls.
Obvious paths: north, southwest.
guild removal mechanics and syntax page. currently, empath guild, Ranger guild, Trader guild...necromancer guild? cleric guild http://forums.play.net/forums/DragonRealms/The%20Clerics/Game%20Master%20and%20Official%20Announcements/view/198