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'''''Note''' -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].'' |
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{{stub}} |
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::''Returning players may want to read the page for [[Returning Players]], and [[Thief Newbie Help Guide]] before continuing.'' |
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[[Category:Guilds]] |
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{{guild infobox|guild=Thief|image=Small_teef_300.jpg |
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|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic |
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|abilities=[[:Category:Khri|Khri]], [[Blindside]], [[Thief#Sign Language|Sign]], [[Thief#Passages|Passages]], [[Ventriloquism|Voice throw]], [[Slip]], [[Contact_command|Contact]], [[Lockpick carving]], [[Poison Resistance]], [[Mark]] |
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|mana=None}} |
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Beyond skulking in shadows and relieving the careless of their burden of coin, <b>Thieves'</b> superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party. |
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A life in the shadows is like no other -- never above the law, but always one step in front of it. |
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==Official Information== |
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[[Image:ThiefCrest.jpg|thumb|'''[[Guild Crests|Guild crest]]:''' A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website]. |
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=== Guild Hall Locations === |
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That is a secret -- think of gaining entry to the guild as your first test. |
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; [[Zoluren]] |
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:The young snake [[Varsyth|Kalag the sly]] has brought order to the [[Thief Guildhall (Zoluren)|Guild]]. |
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; [[Therengia]] |
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:[[Crow (person)|Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their [[Thief Guildhall (Therengia)|Den]]. |
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:Kingpin [[Wulras]] runs the Musparan [[Thief Guildhall (Muspar'i)|crime syndicate]]. |
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; [[Ilithi]] |
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:The [[Thief Guildhall (Ilithi)|Guildhall]] here is managed by [[Saishla]]. |
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; [[Qi'Reshalia]] |
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:The [[Thief Guildhall (Qi'Reshalia)|criminal element]] of Qi'Reshalia is overseen by [[Dwillig]]. |
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;[[Forfedhdar]] |
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:The Elven mistress [[Ivitha]] holds this [[Thief Guildhall (Forfedhdar)|province]] in an iron grip. |
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=== Skillset=== |
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A Thief's primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}. {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries. |
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===Crafting Affiliation=== |
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Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]]. |
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See: [[Crafting]] |
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==Guild Abilities== |
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All thief abilities are considered [[Elanthipedia:Elanthipedia_Rules#Secrets_and_Spoiler_Policy|in-game secrets]]. |
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===Skill Bonusing System=== |
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====[[Urban Bonus]]==== |
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This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|<tt> SMIRK SELF</tt>]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief's bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks. Urban bonus cannot be negative, it varies from 0 (neutral) to positive. |
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====Reputation==== |
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This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by <b>death</b>. Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province. |
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To check reputation find the wandering guild representative in the Crossing, {{com|ask}} them about {{tt|reputation}} and they will tell you for 100 copper Kronars. |
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Example: |
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:"Well, here's what I've heard about you lately. |
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: In the young snake's territory, he's personally told me how highly he regards your work. |
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: In the birds' territory, they're basically ambivalent. |
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: In the old serpent's territory, she doesn't have an opinion yet. |
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: In the pencil pusher's territory, he doesn't care, one way or the other. |
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: In the queen's territory, she hasn't taken notice of you yet. |
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: That's all I've heard, now git!" |
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====[[Confidence]]==== |
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This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|<tt>SMIRK SELF</tt>]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief's base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks. |
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Confidence can vary from positive to negative. |
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*Right now only [[stealth skill|stealth]], [[blindside skill|blindside]], and [[thievery skill|thievery]] will modify a thief's confidence. |
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*Starting [[Khri]] now checks confidence. It is possible to not be able to use some [[Khri]] with low [[confidence]]. |
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===[[Blindside]]=== |
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[[Blindside]] is the act of surprising an opponent from hiding with a high damage attack. |
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This attack, when successful, causes far more damage and death than a simple ambush or weapon attack. It requires melee range, hiding, and a melee weapon. |
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===Sign Language=== |
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A secret, thief only, language. It uses sleight of hand to communicate with other thieves. With enough perception, non-thieves may notice the hand motions. This skill is taught by the lovely assistant to the guild leader Crow |
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===[[Thief Spoilers|Passages]]=== |
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Thief-only shortcuts and hideouts found throughout several Elanthian cities. In The Crossing there are many passages spread around town, but no central hub. Shard features a large, interconnected, passage system while Riverhaven has a system which combines a small hub and many not-connected bolt-holes. The only passage in Throne City access to the rooftop of the [[Museum of Imperial History]]. |
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===[[contact_command|Contacts]]=== |
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The guild has [[contact_command|Contact]]s in each major city and some smaller cities that can do a variety of small tasks. For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5. Up to 5 may be used simultaneously. |
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===[[Lockpick_carving|Lockpick Carving]]=== |
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Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|carving]] are Thief-only abilities that can be attempted beginning at 12th Circle. Lockpick carving involves creating a lockpick by carving a keyblank with a knife. The greater the Lockpicking skill and agility, the better quality of lockpick. Read more in the [[Lockpick Carving]] article. |
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This is slated to become an ability all guilds can engage in, with the lore system rewrite. No current date is available. |
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===[[:category:khri|Khri]]=== |
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[[:category:khri|Khri]] is a Thief-only ability based on intense concentration that leads to surpassing normal body limitations. All guild leaders teach all Khri. "Khri" is both the singular and the plural term. Thieves acquire [[:Category:Magic#Slot_Progression|slots]] for purchasing abilities as a tertiary guild. |
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Khri use [[Concentration]]; each one consumes a certain amount when the ability is started, and then will consume a smaller amount each time the ability pulses. Khri have a duration determined by skill, as well as a maximum duration. A thief's ability to maintain multiple khri is determine by his concentration and supernatural skill. |
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Thieves have no ability to modify the concentration costs of abilities (unlike [[Mana]]-using classes) |
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Thieves get an additional Khri slot for being subscribers. |
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Please see the [[Thief abilities]] for more detailed information, including descriptions of individual khri. |
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===[[Thief_ambushes|Ambush Moves]]=== |
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Thieves have special guild-only ambush moves. These require a physical component, like dirt or a melee weapon, and usually require hiding and melee range. |
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Thief ambushes are taught by specific guild leaders, so a potential thief should be ready to travel. |
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Ambushes require a khri slot to learn. |
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See [[ambush]] or [[Thief_ambushes|Thief ambushes]] |
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===[[Slip]]=== |
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[[Slip]] is a command thieves share with several other guilds, including [[Bards]], [[Necromancers]], and [[Rangers]]. Thieves have the widest variety of options, and learn them earlier. |
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===[[Ventriloquism|Voice Throw]]=== |
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Thieves of sufficient skill and level can use [[Ventriloquism]] in several ways. This is an ability shared with Bards, and may only be learned from a member of that guild. |
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===[[Mark]]=== |
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Mark is a thief-only command which allows the thief to gauge the difficulty of stealing from another player, fighting an opponent, or shoplifting from a store. |
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See [[Mark]] for full details. |
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===Reduced Load While Hidden=== |
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With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden. |
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==Important Skills== |
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==={{catskill|Survival}} Skills=== |
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Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with [[Stealth skill|Stealth]] and [[Thievery skill|Thievery]] skills as a Soft Requirement; meaning they can also count as Nth skills. |
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:Some survival skills Thieves might find important: |
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*[[Athletics skill|Athletics]] |
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*[[Backstab skill|Backstab]] |
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*[[Evasion skill|Evasion]] |
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*[[Locksmithing skill|Locksmithing]] |
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*[[Perception skill|Perception]] |
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*[[Stealth skill|Stealth]] |
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*[[Thievery skill|Thievery]] |
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==={{catskill|Weapon}} Skills=== |
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Thieves need two weapons to advance in the guild. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. |
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If not at first, by later on in a Thief's career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of either [[Bow skill]] or [[Crossbow skill]] as well. |
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A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents. |
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==={{catskill|Lore}} Skills=== |
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Three of the many {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the various crafting skills. |
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==={{catskill|Armor}} Skills=== |
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[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light [[Appraisal_skill#Armor_.26_Shield|stealth hindrance]]. One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of lower absorption. |
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The armor for sale in [[Tembeg's Armory]] is good for new characters - it is very close to player crafted quality, at an affordable price. Most other store bought armor is not recommended, as it typically has very poor protection, very high hindrance, and is much heavier than the Tembeg sets or player crafted armor. |
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==={{catskill|Magic}} Skills=== |
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Thieves use magic skills to power their supernatural abilities (i.e. [[Khri]]) in a manner similar to magic classes. This means they require ranks in the [[Augmentation]], [[Debilitation]], [[Primary Magic|Inner Magic]], [[Utility]], and [[Warding]] skills. The skillset is renamed for thieves, as supernatural instead of magic, though magic is an alias. |
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Thieves cannot learn [[Targeted Magic]] or [[Attunement]] skill, either through guild abilities or classes. If a thief joins a class on either, he will join as though he used the 'listen observe' command, and will gain no ranks in the magic skill (instead, all of the experience is awarded to scholarship). This is done so thieves can pretend to be magic users. |
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Thieves can learn [[Arcana skill|arcana skill]] from [[Item:Achaedi crystal|Achaedi crystals]] and [[Item:Sanowret crystal|sanowret crystals]]. They cannot harness mana, cast spells, charge cambrinth (although faux cambrinth exists to support disguises) or perceive mana. Thieves gain no inherent benefit or penalty from learning arcana, though it can reduce the difficulty and cost of activating some magical devices. |
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Thieves may use scholarship to read spell scrolls to identify them, but cannot invoke or learn them. |
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Thieves cannot focus on runestones to identify them. Thieves cannot activate runestones. |
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==Guild History== |
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[[Kalag Ka'Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest (Cult)|Dragon Priest]] war was ending. All guild leaders following have taken the name "[[Kalag]]" as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition. Varsyth has since adopted the name [[Kalag the Sly]]. |
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Kalag's tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library: |
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*[[Book:BkkKM1|Kalag's Memoirs, Part 1]] |
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*[[Book:BkkKM2|Kalag's Memoirs, Part 2]] |
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The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine. Kalag came across an old man being attacked in the streets and helped fight with the old man. After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag's work as a runner and business partner. |
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One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes. Kalag and Lyanothe became well known and opened their home to locksmithing students. This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises. |
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Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town. The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests. Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city. And thus the Zoluren Thieves Guild was formed. |
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==Thief Council== |
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The governing body of all Thieves Guilds in the Five Provinces. Little is known. |
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==Major Thief Events== |
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*Inquisitor [[Anamir]]'s discovery of the Zoluren and Therengia Thief guild halls. |
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*[[Ishtvan]]'s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan's men in the Crossing's sewers. |
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* The Thief Guild Council suspects [[Kalag the Black]]'s loyalty to the Guild. |
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* Zoluren General [[Zukir]]'s destruction of the Zoluren Thief guild and Kalag the Black's subsequent death. |
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* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader. |
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==Thief Merchants== |
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*[[Ambika]] |
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*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices |
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*King [[Fade]] |
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==Circle Requirements== |
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{|class="wikitable sortable" |
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! Skillset |
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! Skill |
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! style="text-align: right;" | 1-10 |
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! style="text-align: right;" | 11-30 |
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! style="text-align: right;" | 31-70 |
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! style="text-align: right;" | 71-100 |
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! style="text-align: right;" | 101-150 |
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! style="text-align: right;" | 150+ |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | {{Skill|Thievery|Thievery}} |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 10 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | {{Skill|Stealth|Stealth}} |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 10 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 1st Survival |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 6 |
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| style="text-align: right; background-color:#f2fff2;" | 15 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 2nd Survival |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 6 |
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| style="text-align: right; background-color:#f2fff2;" | 15 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 3rd Survival |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 6 |
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| style="text-align: right; background-color:#f2fff2;" | 15 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 4th Survival |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 6 |
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| style="text-align: right; background-color:#f2fff2;" | 15 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 5th Survival |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 13 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 6th Survival |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 13 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 7th Survival |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 4 |
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| style="text-align: right; background-color:#f2fff2;" | 5 |
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| style="text-align: right; background-color:#f2fff2;" | 13 |
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|- |
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| style="background-color:#f2fff2;" | survival |
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| style="background-color:#f2fff2;" | 8th Survival |
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| style="text-align: right; background-color:#f2fff2;" | 1 |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 2 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 3 |
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| style="text-align: right; background-color:#f2fff2;" | 8 |
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|- |
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| style="background-color:#fff2f2;" | weapons |
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| style="background-color:#fff2f2;" | {{Skill|Parry Ability|Parry Ability}} |
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| style="text-align: right; background-color:#fff2f2;" | 1 |
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| style="text-align: right; background-color:#fff2f2;" | 2 |
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| style="text-align: right; background-color:#fff2f2;" | 2 |
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| style="text-align: right; background-color:#fff2f2;" | 3 |
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| style="text-align: right; background-color:#fff2f2;" | 3 |
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| style="text-align: right; background-color:#fff2f2;" | 8 |
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|- |
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| style="background-color:#fff2f2;" | weapons |
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| style="background-color:#fff2f2;" | 1st Weapon |
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| style="text-align: right; background-color:#fff2f2;" | 3 |
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| style="text-align: right; background-color:#fff2f2;" | 3 |
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| style="text-align: right; background-color:#fff2f2;" | 4 |
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| style="text-align: right; background-color:#fff2f2;" | 4 |
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| style="text-align: right; background-color:#fff2f2;" | 5 |
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| style="text-align: right; background-color:#fff2f2;" | 13 |
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|- |
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| style="background-color:#fff2f2;" | weapons |
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| style="background-color:#fff2f2;" | 2nd Weapon |
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| style="text-align: right; background-color:#fff2f2;" | 1 |
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| style="text-align: right; background-color:#fff2f2;" | 2 |
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| style="text-align: right; background-color:#fff2f2;" | 3 |
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| style="text-align: right; background-color:#fff2f2;" | 3 |
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| style="text-align: right; background-color:#fff2f2;" | 4 |
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| style="text-align: right; background-color:#fff2f2;" | 10 |
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|- |
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| style="background-color:#fffff2;" | lore |
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| style="background-color:#fffff2;" | 1st Lore |
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| style="text-align: right; background-color:#fffff2;" | 1 |
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| style="text-align: right; background-color:#fffff2;" | 2 |
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| style="text-align: right; background-color:#fffff2;" | 3 |
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| style="text-align: right; background-color:#fffff2;" | 3 |
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| style="text-align: right; background-color:#fffff2;" | 4 |
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| style="text-align: right; background-color:#fffff2;" | 10 |
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|- |
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| style="background-color:#fffff2;" | lore |
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| style="background-color:#fffff2;" | 2nd Lore |
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| style="text-align: right; background-color:#fffff2;" | 1 |
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| style="text-align: right; background-color:#fffff2;" | 2 |
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| style="text-align: right; background-color:#fffff2;" | 2 |
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| style="text-align: right; background-color:#fffff2;" | 3 |
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| style="text-align: right; background-color:#fffff2;" | 3 |
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| style="text-align: right; background-color:#fffff2;" | 8 |
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|- |
|||
| style="background-color:#fffff2;" | lore |
|||
| style="background-color:#fffff2;" | 3rd Lore |
|||
| style="text-align: right; background-color:#fffff2;" | 1 |
|||
| style="text-align: right; background-color:#fffff2;" | 1 |
|||
| style="text-align: right; background-color:#fffff2;" | 2 |
|||
| style="text-align: right; background-color:#fffff2;" | 2 |
|||
| style="text-align: right; background-color:#fffff2;" | 3 |
|||
| style="text-align: right; background-color:#fffff2;" | 8 |
|||
|- |
|||
| style="background-color:#f2f2ff;" | armor |
|||
| style="background-color:#f2f2ff;" | 1st Armor |
|||
| style="text-align: right; background-color:#f2f2ff;" | 2 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 2 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 2 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 3 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 3 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 8 |
|||
|- |
|||
| style="background-color:#fff2ff;" | magic |
|||
| style="background-color:#fff2ff;" | {{Skill|Inner Magic|Inner Magic}} |
|||
| style="text-align: right; background-color:#fff2ff;" | 1 |
|||
| style="text-align: right; background-color:#fff2ff;" | 2 |
|||
| style="text-align: right; background-color:#fff2ff;" | 3 |
|||
| style="text-align: right; background-color:#fff2ff;" | 3 |
|||
| style="text-align: right; background-color:#fff2ff;" | 4 |
|||
| style="text-align: right; background-color:#fff2ff;" | 10 |
|||
|- |
|||
| style="background-color:#fff2ff;" | magic |
|||
| style="background-color:#fff2ff;" | 1st Magic |
|||
| style="text-align: right; background-color:#fff2ff;" | 1 |
|||
| style="text-align: right; background-color:#fff2ff;" | 2 |
|||
| style="text-align: right; background-color:#fff2ff;" | 2 |
|||
| style="text-align: right; background-color:#fff2ff;" | 3 |
|||
| style="text-align: right; background-color:#fff2ff;" | 3 |
|||
| style="text-align: right; background-color:#fff2ff;" | 10 |
|||
|- |
|||
| style="background-color:#fff2ff;" | magic |
|||
| style="background-color:#fff2ff;" | 2nd Magic |
|||
| style="text-align: right; background-color:#fff2ff;" | 0 |
|||
| style="text-align: right; background-color:#fff2ff;" | 0 |
|||
| style="text-align: right; background-color:#fff2ff;" | 2 |
|||
| style="text-align: right; background-color:#fff2ff;" | 2 |
|||
| style="text-align: right; background-color:#fff2ff;" | 4 |
|||
| style="text-align: right; background-color:#fff2ff;" | 8 |
|||
|} |
|||
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).<br/> |
|||
===Cumulative=== |
|||
{|class="wikitable sortable" |
|||
!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | {{Skill|Thievery|Thievery}} |
|||
| style="text-align: right; background-color:#f2fff2;" | 20 |
|||
| style="text-align: right; background-color:#f2fff2;" | 80 |
|||
| style="text-align: right; background-color:#f2fff2;" | 200 |
|||
| style="text-align: right; background-color:#f2fff2;" | 320 |
|||
| style="text-align: right; background-color:#f2fff2;" | 520 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1020 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | {{Skill|Stealth|Stealth}} |
|||
| style="text-align: right; background-color:#f2fff2;" | 20 |
|||
| style="text-align: right; background-color:#f2fff2;" | 60 |
|||
| style="text-align: right; background-color:#f2fff2;" | 180 |
|||
| style="text-align: right; background-color:#f2fff2;" | 270 |
|||
| style="text-align: right; background-color:#f2fff2;" | 470 |
|||
| style="text-align: right; background-color:#f2fff2;" | 970 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 1st Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 40 |
|||
| style="text-align: right; background-color:#f2fff2;" | 120 |
|||
| style="text-align: right; background-color:#f2fff2;" | 320 |
|||
| style="text-align: right; background-color:#f2fff2;" | 470 |
|||
| style="text-align: right; background-color:#f2fff2;" | 770 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1520 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 2nd Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 40 |
|||
| style="text-align: right; background-color:#f2fff2;" | 120 |
|||
| style="text-align: right; background-color:#f2fff2;" | 280 |
|||
| style="text-align: right; background-color:#f2fff2;" | 430 |
|||
| style="text-align: right; background-color:#f2fff2;" | 730 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1480 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 3rd Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 30 |
|||
| style="text-align: right; background-color:#f2fff2;" | 110 |
|||
| style="text-align: right; background-color:#f2fff2;" | 270 |
|||
| style="text-align: right; background-color:#f2fff2;" | 420 |
|||
| style="text-align: right; background-color:#f2fff2;" | 720 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1470 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 4th Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 30 |
|||
| style="text-align: right; background-color:#f2fff2;" | 110 |
|||
| style="text-align: right; background-color:#f2fff2;" | 270 |
|||
| style="text-align: right; background-color:#f2fff2;" | 420 |
|||
| style="text-align: right; background-color:#f2fff2;" | 720 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1470 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 5th Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 30 |
|||
| style="text-align: right; background-color:#f2fff2;" | 110 |
|||
| style="text-align: right; background-color:#f2fff2;" | 240 |
|||
| style="text-align: right; background-color:#f2fff2;" | 390 |
|||
| style="text-align: right; background-color:#f2fff2;" | 640 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1290 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 6th Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 20 |
|||
| style="text-align: right; background-color:#f2fff2;" | 80 |
|||
| style="text-align: right; background-color:#f2fff2;" | 200 |
|||
| style="text-align: right; background-color:#f2fff2;" | 360 |
|||
| style="text-align: right; background-color:#f2fff2;" | 610 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1260 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 7th Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 20 |
|||
| style="text-align: right; background-color:#f2fff2;" | 80 |
|||
| style="text-align: right; background-color:#f2fff2;" | 130 |
|||
| style="text-align: right; background-color:#f2fff2;" | 320 |
|||
| style="text-align: right; background-color:#f2fff2;" | 570 |
|||
| style="text-align: right; background-color:#f2fff2;" | 1220 |
|||
|- |
|||
| style="background-color:#f2fff2;" | survival |
|||
| style="background-color:#f2fff2;" | 8th Survival |
|||
| style="text-align: right; background-color:#f2fff2;" | 10 |
|||
| style="text-align: right; background-color:#f2fff2;" | 50 |
|||
| style="text-align: right; background-color:#f2fff2;" | 130 |
|||
| style="text-align: right; background-color:#f2fff2;" | 220 |
|||
| style="text-align: right; background-color:#f2fff2;" | 370 |
|||
| style="text-align: right; background-color:#f2fff2;" | 770 |
|||
|- |
|||
| style="background: #F2FFF2;" |'''survival''' |
|||
| style="background: #F2FFF2;" |'''Total Survival''' |
|||
| style="text-align: right; background: #F2FFF2;" |'''220''' |
|||
| style="text-align: right; background: #F2FFF2;" |'''780''' |
|||
| style="text-align: right; background: #F2FFF2;" |'''1,980''' |
|||
| style="text-align: right; background: #F2FFF2;" |'''3,030''' |
|||
| style="text-align: right; background: #F2FFF2;" |'''5,130''' |
|||
| style="text-align: right; background: #F2FFF2;" |'''10,480 |
|||
|- |
|||
| style="background-color:#fff2f2;" | weapons |
|||
| style="background-color:#fff2f2;" | {{Skill|Parry Ability|Parry Ability}} |
|||
| style="text-align: right; background-color:#fff2f2;" | 10 |
|||
| style="text-align: right; background-color:#fff2f2;" | 50 |
|||
| style="text-align: right; background-color:#fff2f2;" | 130 |
|||
| style="text-align: right; background-color:#fff2f2;" | 220 |
|||
| style="text-align: right; background-color:#fff2f2;" | 370 |
|||
| style="text-align: right; background-color:#fff2f2;" | 770 |
|||
|- |
|||
| style="background-color:#fff2f2;" | weapons |
|||
| style="background-color:#fff2f2;" | 1st Weapon |
|||
| style="text-align: right; background-color:#fff2f2;" | 30 |
|||
| style="text-align: right; background-color:#fff2f2;" | 90 |
|||
| style="text-align: right; background-color:#fff2f2;" | 250 |
|||
| style="text-align: right; background-color:#fff2f2;" | 370 |
|||
| style="text-align: right; background-color:#fff2f2;" | 620 |
|||
| style="text-align: right; background-color:#fff2f2;" | 1270 |
|||
|- |
|||
| style="background-color:#fff2f2;" | weapons |
|||
| style="background-color:#fff2f2;" | 2nd Weapon |
|||
| style="text-align: right; background-color:#fff2f2;" | 10 |
|||
| style="text-align: right; background-color:#fff2f2;" | 50 |
|||
| style="text-align: right; background-color:#fff2f2;" | 170 |
|||
| style="text-align: right; background-color:#fff2f2;" | 260 |
|||
| style="text-align: right; background-color:#fff2f2;" | 460 |
|||
| style="text-align: right; background-color:#fff2f2;" | 960 |
|||
|- |
|||
| style="background-color: #fff2f2;" |'''weapons''' |
|||
| style="background-color: #fff2f2;" |'''Total Weapons''' |
|||
| style="text-align: right; background: #fff2f2;" |'''40''' |
|||
| style="text-align: right; background: #fff2f2;" |'''140''' |
|||
| style="text-align: right; background: #fff2f2;" |'''420''' |
|||
| style="text-align: right; background: #fff2f2;" |'''630''' |
|||
| style="text-align: right; background: #fff2f2;" |'''1,080''' |
|||
| style="text-align: right; background: #fff2f2;" |'''2,230 |
|||
|- |
|||
| style="background-color:#fffff2;" | lore |
|||
| style="background-color:#fffff2;" | 1st Lore |
|||
| style="text-align: right; background-color:#fffff2;" | 10 |
|||
| style="text-align: right; background-color:#fffff2;" | 50 |
|||
| style="text-align: right; background-color:#fffff2;" | 170 |
|||
| style="text-align: right; background-color:#fffff2;" | 260 |
|||
| style="text-align: right; background-color:#fffff2;" | 460 |
|||
| style="text-align: right; background-color:#fffff2;" | 960 |
|||
|- |
|||
| style="background-color:#fffff2;" | lore |
|||
| style="background-color:#fffff2;" | 2nd Lore |
|||
| style="text-align: right; background-color:#fffff2;" | 10 |
|||
| style="text-align: right; background-color:#fffff2;" | 50 |
|||
| style="text-align: right; background-color:#fffff2;" | 130 |
|||
| style="text-align: right; background-color:#fffff2;" | 220 |
|||
| style="text-align: right; background-color:#fffff2;" | 370 |
|||
| style="text-align: right; background-color:#fffff2;" | 770 |
|||
|- |
|||
| style="background-color:#fffff2;" | lore |
|||
| style="background-color:#fffff2;" | 3rd Lore |
|||
| style="text-align: right; background-color:#fffff2;" | 10 |
|||
| style="text-align: right; background-color:#fffff2;" | 30 |
|||
| style="text-align: right; background-color:#fffff2;" | 110 |
|||
| style="text-align: right; background-color:#fffff2;" | 170 |
|||
| style="text-align: right; background-color:#fffff2;" | 320 |
|||
| style="text-align: right; background-color:#fffff2;" | 720 |
|||
|- |
|||
| style="background: #FFFFF2;" |'''lore''' |
|||
| style="background: #FFFFF2;" |'''Total Lore''' |
|||
| style="text-align: right; background: #FFFFF2;" |'''30''' |
|||
| style="text-align: right; background: #FFFFF2;" |'''130''' |
|||
| style="text-align: right; background: #FFFFF2;" |'''410''' |
|||
| style="text-align: right; background: #FFFFF2;" |'''650''' |
|||
| style="text-align: right; background: #FFFFF2;" |'''1,150''' |
|||
| style="text-align: right; background: #FFFFF2;" |'''2,450 |
|||
|- |
|||
| style="background-color:#f2f2ff;" | armor |
|||
| style="background-color:#f2f2ff;" | 1st Armor |
|||
| style="text-align: right; background-color:#f2f2ff;" | 20 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 60 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 140 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 230 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 380 |
|||
| style="text-align: right; background-color:#f2f2ff;" | 780 |
|||
|- |
|||
| style="background: #F2F2FF;" |'''armor''' |
|||
| style="background: #F2F2FF;" |'''Total Armor''' |
|||
| style="text-align: right; background: #F2F2FF;" |'''20''' |
|||
| style="text-align: right; background: #F2F2FF;" |'''60''' |
|||
| style="text-align: right; background: #F2F2FF;" |'''140''' |
|||
| style="text-align: right; background: #F2F2FF;" |'''230''' |
|||
| style="text-align: right; background: #F2F2FF;" |'''380''' |
|||
| style="text-align: right; background: #F2F2FF;" |'''780 |
|||
|- |
|||
| style="background-color:#fff2ff;" | magic |
|||
| style="background-color:#fff2ff;" | {{Skill|Inner Magic|Inner Magic}} |
|||
| style="text-align: right; background-color:#fff2ff;" | 10 |
|||
| style="text-align: right; background-color:#fff2ff;" | 50 |
|||
| style="text-align: right; background-color:#fff2ff;" | 170 |
|||
| style="text-align: right; background-color:#fff2ff;" | 260 |
|||
| style="text-align: right; background-color:#fff2ff;" | 460 |
|||
| style="text-align: right; background-color:#fff2ff;" | 960 |
|||
|- |
|||
| style="background-color:#fff2ff;" | magic |
|||
| style="background-color:#fff2ff;" | 1st Magic |
|||
| style="text-align: right; background-color:#fff2ff;" | 10 |
|||
| style="text-align: right; background-color:#fff2ff;" | 50 |
|||
| style="text-align: right; background-color:#fff2ff;" | 130 |
|||
| style="text-align: right; background-color:#fff2ff;" | 220 |
|||
| style="text-align: right; background-color:#fff2ff;" | 370 |
|||
| style="text-align: right; background-color:#fff2ff;" | 870 |
|||
|- |
|||
| style="background-color:#fff2ff;" | magic |
|||
| style="background-color:#fff2ff;" | 2nd Magic |
|||
| style="text-align: right; background-color:#fff2ff;" | 0 |
|||
| style="text-align: right; background-color:#fff2ff;" | 0 |
|||
| style="text-align: right; background-color:#fff2ff;" | 80 |
|||
| style="text-align: right; background-color:#fff2ff;" | 130 |
|||
| style="text-align: right; background-color:#fff2ff;" | 340 |
|||
| style="text-align: right; background-color:#fff2ff;" | 740 |
|||
|- |
|||
| style="background: #FFF2FF;" |'''magic''' |
|||
| style="background: #FFF2FF;" |'''Total Magic''' |
|||
| style="text-align: right; background: #FFF2FF;" |'''10''' |
|||
| style="text-align: right; background: #FFF2FF;" |'''50''' |
|||
| style="text-align: right; background: #FFF2FF;" |'''210''' |
|||
| style="text-align: right; background: #FFF2FF;" |'''360''' |
|||
| style="text-align: right; background: #FFF2FF;" |'''710''' |
|||
| style="text-align: right; background: #FFF2FF;" |'''1,610 |
|||
|- |
|||
|'''all'''||'''Total'''||'''320'''||'''1,160'''||'''3,160'''||'''4,900'''||'''8,450'''||'''17,550 |
|||
|} |
|||
* Soft Requirements are not counted towards cumulative totals. |
|||
{{RefAl|a=y}} |
|||
*[[Thief Titles]] |
|||
{{cat|Guilds}} |
Latest revision as of 21:09, 19 December 2022
Note -- This page refers to the Thief Guild, for a list of disambiguities, see Thief (Disambiguation).
- Returning players may want to read the page for Returning Players, and Thief Newbie Help Guide before continuing.
Thief Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Survival |
---|---|
Secondary Skillsets: | Weapon, Lore |
Tertiary Skillsets: | Armor, Magic |
Special Abilities: | Khri, Blindside, Sign, Passages, Voice throw, Slip, Contact, Lockpick carving, Poison Resistance, Mark |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Beyond skulking in shadows and relieving the careless of their burden of coin, Thieves' superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.
A life in the shadows is like no other -- never above the law, but always one step in front of it.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
That is a secret -- think of gaining entry to the guild as your first test.
- Zoluren
- The young snake Kalag the sly has brought order to the Guild.
- Therengia
- Crow and Swan watch over their Den.
- Kingpin Wulras runs the Musparan crime syndicate.
- Ilithi
- The Guildhall here is managed by Saishla.
- Qi'Reshalia
- The criminal element of Qi'Reshalia is overseen by Dwillig.
- Forfedhdar
- The Elven mistress Ivitha holds this province in an iron grip.
Skillset
A Thief's primary skillset is Survival. Weapon and Lore are secondary skillsets, with Magic and Armor as tertiaries.
Crafting Affiliation
Guilded thieves receive two free technique slots in the Carving discipline of the Engineering skill and one free technique slot in the Poison discipline of the Alchemy skill.
See: Crafting
Guild Abilities
All thief abilities are considered in-game secrets.
Skill Bonusing System
Urban Bonus
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. SMIRK SELF can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief's bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks. Urban bonus cannot be negative, it varies from 0 (neutral) to positive.
Reputation
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by death. Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a TASK for an NPC associated with the Thief Guild and by not being wanted by the law of the province.
To check reputation find the wandering guild representative in the Crossing, ASK them about REPUTATION and they will tell you for 100 copper Kronars.
Example:
- "Well, here's what I've heard about you lately.
- In the young snake's territory, he's personally told me how highly he regards your work.
- In the birds' territory, they're basically ambivalent.
- In the old serpent's territory, she doesn't have an opinion yet.
- In the pencil pusher's territory, he doesn't care, one way or the other.
- In the queen's territory, she hasn't taken notice of you yet.
- That's all I've heard, now git!"
Confidence
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can SMIRK SELF(see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief's base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.
Confidence can vary from positive to negative.
- Starting Khri now checks confidence. It is possible to not be able to use some Khri with low confidence.
Blindside
Blindside is the act of surprising an opponent from hiding with a high damage attack.
This attack, when successful, causes far more damage and death than a simple ambush or weapon attack. It requires melee range, hiding, and a melee weapon.
Sign Language
A secret, thief only, language. It uses sleight of hand to communicate with other thieves. With enough perception, non-thieves may notice the hand motions. This skill is taught by the lovely assistant to the guild leader Crow
Passages
Thief-only shortcuts and hideouts found throughout several Elanthian cities. In The Crossing there are many passages spread around town, but no central hub. Shard features a large, interconnected, passage system while Riverhaven has a system which combines a small hub and many not-connected bolt-holes. The only passage in Throne City access to the rooftop of the Museum of Imperial History.
Contacts
The guild has Contacts in each major city and some smaller cities that can do a variety of small tasks. For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5. Up to 5 may be used simultaneously.
Lockpick Carving
Lockpick repair and Lockpick carving are Thief-only abilities that can be attempted beginning at 12th Circle. Lockpick carving involves creating a lockpick by carving a keyblank with a knife. The greater the Lockpicking skill and agility, the better quality of lockpick. Read more in the Lockpick Carving article.
This is slated to become an ability all guilds can engage in, with the lore system rewrite. No current date is available.
Khri
Khri is a Thief-only ability based on intense concentration that leads to surpassing normal body limitations. All guild leaders teach all Khri. "Khri" is both the singular and the plural term. Thieves acquire slots for purchasing abilities as a tertiary guild.
Khri use Concentration; each one consumes a certain amount when the ability is started, and then will consume a smaller amount each time the ability pulses. Khri have a duration determined by skill, as well as a maximum duration. A thief's ability to maintain multiple khri is determine by his concentration and supernatural skill.
Thieves have no ability to modify the concentration costs of abilities (unlike Mana-using classes)
Thieves get an additional Khri slot for being subscribers.
Please see the Thief abilities for more detailed information, including descriptions of individual khri.
Ambush Moves
Thieves have special guild-only ambush moves. These require a physical component, like dirt or a melee weapon, and usually require hiding and melee range.
Thief ambushes are taught by specific guild leaders, so a potential thief should be ready to travel.
Ambushes require a khri slot to learn.
See ambush or Thief ambushes
Slip
Slip is a command thieves share with several other guilds, including Bards, Necromancers, and Rangers. Thieves have the widest variety of options, and learn them earlier.
Voice Throw
Thieves of sufficient skill and level can use Ventriloquism in several ways. This is an ability shared with Bards, and may only be learned from a member of that guild.
Mark
Mark is a thief-only command which allows the thief to gauge the difficulty of stealing from another player, fighting an opponent, or shoplifting from a store.
See Mark for full details.
Reduced Load While Hidden
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.
Important Skills
Survival Skills
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with Stealth and Thievery skills as a Soft Requirement; meaning they can also count as Nth skills.
- Some survival skills Thieves might find important:
Weapon Skills
Thieves need two weapons to advance in the guild. Most thieves would suggest one to be a Small Edged weapon user for employ in backstabbing, as well as general combat.
If not at first, by later on in a Thief's career they will probably want to train the Brawling skill and be trained in the use of either Bow skill or Crossbow skill as well.
A Thief may also want to train Light Thrown weapons if they wish to excel at throwing dirt in the face of their opponents.
Lore Skills
Three of the many lore skills are required for gaining circles as a thief. Tactics, Appraisal and Scholarship are excellent choices, as is one of the various crafting skills.
Armor Skills
Leather Armor is an excellent choice that offers good protection and light stealth hindrance. One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of lower absorption.
The armor for sale in Tembeg's Armory is good for new characters - it is very close to player crafted quality, at an affordable price. Most other store bought armor is not recommended, as it typically has very poor protection, very high hindrance, and is much heavier than the Tembeg sets or player crafted armor.
Magic Skills
Thieves use magic skills to power their supernatural abilities (i.e. Khri) in a manner similar to magic classes. This means they require ranks in the Augmentation, Debilitation, Inner Magic, Utility, and Warding skills. The skillset is renamed for thieves, as supernatural instead of magic, though magic is an alias.
Thieves cannot learn Targeted Magic or Attunement skill, either through guild abilities or classes. If a thief joins a class on either, he will join as though he used the 'listen observe' command, and will gain no ranks in the magic skill (instead, all of the experience is awarded to scholarship). This is done so thieves can pretend to be magic users.
Thieves can learn arcana skill from Achaedi crystals and sanowret crystals. They cannot harness mana, cast spells, charge cambrinth (although faux cambrinth exists to support disguises) or perceive mana. Thieves gain no inherent benefit or penalty from learning arcana, though it can reduce the difficulty and cost of activating some magical devices.
Thieves may use scholarship to read spell scrolls to identify them, but cannot invoke or learn them.
Thieves cannot focus on runestones to identify them. Thieves cannot activate runestones.
Guild History
Kalag Ka'Hurst founded the Zoluren Thieves Guild around the start of the Elanthian Calendar, just as the Dragon Priest war was ending. All guild leaders following have taken the name "Kalag" as their own, until the most recent leader, Varsyth, who has stated he will not follow in that tradition. Varsyth has since adopted the name Kalag the Sly.
Kalag's tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:
The memoirs tell of how Kalag first came to River Crossing, fleeing his hometown which had been beset by famine. Kalag came across an old man being attacked in the streets and helped fight with the old man. After the encounter Kalag learned the man was a well-known locksmith named Lyanothe, who then offered to teach Kalag many skills in return for Kalag's work as a runner and business partner.
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes. Kalag and Lyanothe became well known and opened their home to locksmithing students. This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town. The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests. Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city. And thus the Zoluren Thieves Guild was formed.
Thief Council
The governing body of all Thieves Guilds in the Five Provinces. Little is known.
Major Thief Events
- Inquisitor Anamir's discovery of the Zoluren and Therengia Thief guild halls.
- Ishtvan's attempt to violently overthrow Kalag and install Ladoc as new Zoluren Thief Guild leader and the deal made to train Ishtvan's men in the Crossing's sewers.
- The Thief Guild Council suspects Kalag the Black's loyalty to the Guild.
- Zoluren General Zukir's destruction of the Zoluren Thief guild and Kalag the Black's subsequent death.
- Varsyth, later known as Kalag the Sly appointed new Zoluren Thief Guild leader.
Thief Merchants
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 150+ |
---|---|---|---|---|---|---|---|
survival | Thievery | 2 | 3 | 3 | 4 | 4 | 10 |
survival | Stealth | 2 | 2 | 3 | 3 | 4 | 10 |
survival | 1st Survival | 4 | 4 | 5 | 5 | 6 | 15 |
survival | 2nd Survival | 4 | 4 | 4 | 5 | 6 | 15 |
survival | 3rd Survival | 3 | 4 | 4 | 5 | 6 | 15 |
survival | 4th Survival | 3 | 4 | 4 | 5 | 6 | 15 |
survival | 5th Survival | 3 | 4 | 4 | 4 | 5 | 13 |
survival | 6th Survival | 2 | 3 | 4 | 4 | 5 | 13 |
survival | 7th Survival | 2 | 3 | 3 | 4 | 5 | 13 |
survival | 8th Survival | 1 | 2 | 2 | 3 | 3 | 8 |
weapons | Parry Ability | 1 | 2 | 2 | 3 | 3 | 8 |
weapons | 1st Weapon | 3 | 3 | 4 | 4 | 5 | 13 |
weapons | 2nd Weapon | 1 | 2 | 3 | 3 | 4 | 10 |
lore | 1st Lore | 1 | 2 | 3 | 3 | 4 | 10 |
lore | 2nd Lore | 1 | 2 | 2 | 3 | 3 | 8 |
lore | 3rd Lore | 1 | 1 | 2 | 2 | 3 | 8 |
armor | 1st Armor | 2 | 2 | 2 | 3 | 3 | 8 |
magic | Inner Magic | 1 | 2 | 3 | 3 | 4 | 10 |
magic | 1st Magic | 1 | 2 | 2 | 3 | 3 | 10 |
magic | 2nd Magic | 0 | 0 | 2 | 2 | 4 | 8 |
Thievery and Stealth are soft requirements (can be used toward Nth survival requirements).
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
survival | Thievery | 20 | 80 | 200 | 320 | 520 | 1020 |
survival | Stealth | 20 | 60 | 180 | 270 | 470 | 970 |
survival | 1st Survival | 40 | 120 | 320 | 470 | 770 | 1520 |
survival | 2nd Survival | 40 | 120 | 280 | 430 | 730 | 1480 |
survival | 3rd Survival | 30 | 110 | 270 | 420 | 720 | 1470 |
survival | 4th Survival | 30 | 110 | 270 | 420 | 720 | 1470 |
survival | 5th Survival | 30 | 110 | 240 | 390 | 640 | 1290 |
survival | 6th Survival | 20 | 80 | 200 | 360 | 610 | 1260 |
survival | 7th Survival | 20 | 80 | 130 | 320 | 570 | 1220 |
survival | 8th Survival | 10 | 50 | 130 | 220 | 370 | 770 |
survival | Total Survival | 220 | 780 | 1,980 | 3,030 | 5,130 | 10,480 |
weapons | Parry Ability | 10 | 50 | 130 | 220 | 370 | 770 |
weapons | 1st Weapon | 30 | 90 | 250 | 370 | 620 | 1270 |
weapons | 2nd Weapon | 10 | 50 | 170 | 260 | 460 | 960 |
weapons | Total Weapons | 40 | 140 | 420 | 630 | 1,080 | 2,230 |
lore | 1st Lore | 10 | 50 | 170 | 260 | 460 | 960 |
lore | 2nd Lore | 10 | 50 | 130 | 220 | 370 | 770 |
lore | 3rd Lore | 10 | 30 | 110 | 170 | 320 | 720 |
lore | Total Lore | 30 | 130 | 410 | 650 | 1,150 | 2,450 |
armor | 1st Armor | 20 | 60 | 140 | 230 | 380 | 780 |
armor | Total Armor | 20 | 60 | 140 | 230 | 380 | 780 |
magic | Inner Magic | 10 | 50 | 170 | 260 | 460 | 960 |
magic | 1st Magic | 10 | 50 | 130 | 220 | 370 | 870 |
magic | 2nd Magic | 0 | 0 | 80 | 130 | 340 | 740 |
magic | Total Magic | 10 | 50 | 210 | 360 | 710 | 1,610 |
all | Total | 320 | 1,160 | 3,160 | 4,900 | 8,450 | 17,550 |
- Soft Requirements are not counted towards cumulative totals.
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