Talk:Thief

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Secrets?

Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --Glimmereyes (talk)

I think it's a ... we could tell them but we'll liable to be on quite a few hitlists.--Naeya (talk) 21:18, 25 March 2007 (CDT)
What if we put up prominent spoiler alerts and have a special secrets section? I think it's appropriate info so long as it's not too easy to access accidentally. --Farman 23:34, 26 March 2007 (CDT)

loading while hidden

We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding. I can't remember if it's rangers too, else I'd add it now. Thanks -- Zihnj

OLD 2.0 circle requirements

Leaving this here for archiving purposes.--Zamara 18:47, 21 January 2013 (UTC)

Circle Min Thievery 1st-2nd Surv. 3rd-4th Surv. 5th-6th Surv. 7th-8th Surv. 1st Weap. 2nd Weap. 3rd Weap. Parry Ability Multi Opp. Mech Lore 1st Lore 2nd-3rd Lore 1st Armor Shield Use
1-10 2 4 3 3 2 2 1 1 2 1 1 2 1
11-30 2 4 3 3 3 3 2 1 1 2 2 1 2
31-70 3 4 4 4 3 3 3 1 1 1 3 3 1 2
71-100 3 5 5 4 4 4 3 2 2 2 4 3 2 2
101+ 3 6 6 5 5 4 4 2 2 2 5 3 2 3

3.0 skill update

Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - Yamcer 05:37, 17 May 2013 (UTC)

Khri Sagacity

The Khri chart should be updated to note Sagacity has a circle 70 requirement. SHELTIM (talk) 22:19, 24 September 2016 (CDT)

Done SHELTIM (talk) 12:08, 13 November 2016 (CST)