Skeleton Recipes: Difference between revisions

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===Usage===
After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Feeding your skeleton the appropriate items may result in a produced item or effect, the discovered recipes for which are listed further below. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge/blunt weapons but not larger).


*Bonuses from the skeleton are self-cast only [http://www.play.net/forums/messages.asp?forum=20&category=1&topic=2&message=53673]
After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge weapons but not larger).
*Cool-down time seems to be one RL hour.
Bonuses from the skeleton are self-cast only [http://www.play.net/forums/messages.asp?forum=20&category=1&topic=2&message=53673]
*Stat bonuses last 30 minutes.
Cool-down time seems to be one RL hour.


There are 105 recipes as of Nov 16th. (55/105 found)


===Solving the Recipes===
Stat bonuses last 30 minutes. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.


There are 105 recipes as of Nov 16th. (55/105 found) ''This needs a source'' <br>
Check [[Skeleton Recipes/Failures|here]] for failed attempts.
Click [[Skeleton Recipes/Failures|here]] to see failed attempts.<br>
Click [[Skeleton Recipes/Items|here]] to see what items the skeleton will and will not eat.
Click [[Skeleton Recipes/Items|here]] to see what items the skeleton will and will not eat.


There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula.)
Note - The crystal minds to NOT need to be completed (with the 1 hour psyche cool down)


'''Note''' There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula)


== Skillset Bonus Recipes ==
'''Unsolved hints:'''
====Armor Skillset Bonuses====
*{{skill|Bone Armor}} -- 2 bone items + gem
*{{skill|Cloth Armor}} -- 2 cloth items + gem
*{{skill|Heavy Chain}} -- 2 chain items + gem + metal item
*{{skill|Heavy Plate}} -- 2 plate items + gem + metal item
*{{skill|Leather Armor}} -- 2 skinned items + gem
*{{skill|Light Chain}} -- 2 chain items + gem
*{{skill|Light Plate}} -- 2 plate items + gem
*{{skill|Shield Usage}} -- shield(?) + gem + gem(?) (may be bugged)


====Lore Skillset Bonuses====
I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.
*{{skill|Animal Lore}} -- ??
*{{skill|Appraisal}} -- 3 glass items
*{{skill|Astrology}} -- burin (finished or unfinished) + tusk
*{{skill|Empathy}} -- bracelet + dust bunny + 2 herbs
*{{skill|Mechanical Lore}} -- pestle + rock + grass + vine
*{{skill|Musical Theory}} -- ??
*{{skill|Percussions}} -- 3 bone items (any - bone rings work, but "rib bone" doesn't)
*{{skill|Scholarship}} -- stick + charcoal + ear (used a grendel ear with success)
*{{skill|Strings}} -- ??
*{{skill|Teaching}} -- ??
*{{skill|Trading}} -- ??
*{{skill|Vocals}} -- 4 drink items
*{{skill|Winds}} -- ??


====Magic Skillset Bonuses====
Two food items of a few different types, along with two certain specific food items, will make pies.
*{{skill|Harness Ability}} -- gem + runestone + pouch
*{{skill|Arcana}} -- ring (ring, earring, etc) + runestone + runestone
*{{skill|Power Perceive}} -- gem + runestone + glass
*{{skill|Primary Magic}} -- gem + runestone + paper
*{{skill|Targeted Magic}} -- gem + runestone + arrow


====Survival Skillset Bonuses====
Solomon's 11/30 Recipe Update Post [http://www.play.net/forums/messages.asp?forum=20&category=13&topic=30&message=855]
*{{skill|Backstab}} -- ??
*{{skill|Climbing}} -- 3 ropes
*{{skill|Disarm Traps}} -- ??
*{{skill|Escaping}} -- 2 ropes + 2 light edged weapons
*{{skill|Evasion}} -- ??
*{{skill|First Aid}} -- ??
*{{skill|Foraging}} -- ??
*{{skill|Hiding}} -- ??
*{{skill|Lockpicking}} -- ??
*{{skill|Perception}} -- 2 glass items
*{{skill|Scouting}} -- ??
*{{skill|Skinning}} -- Light Edge weapon + 2 skinned items
*{{skill|Stalking}} -- ??
*{{skill|Stealing}} -- ??
*{{skill|Swimming}} -- ??


====Weapon Skillset Bonuses====
1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:
''LE is a light edged weapon, LB is a light blunt weapon.''
*{{skill|Brawling}} -- ?wood+rock+boots?
*{{skill|Composite Bow}} -- 3 (limb/stick/branch/log)s + rope
*{{skill|Halberds}} -- 2 (limb/stick/branch/log) + 2 light edge
*{{skill|Heavy Blunt}} -- 3 LBs + gem
*{{skill|Heavy Crossbow}} -- 2 (limb/stick/branch/log) + LB + LE
*{{skill|Heavy Edged}} -- 3 LEs + gem
*{{skill|Heavy Thrown}} -- 3 LEs
*{{skill|Light Blunt}} -- LB + 2 gems
*{{skill|Light Crossbow}} -- 2 (limb/stick/branch/log) + rope + LE
*{{skill|Light Edged}} -- LE + 2 gems
*{{skill|Light Thrown}} -- 2 LEs
*{{skill|Long Bow}} -- 2 ropes + 2 (limb/stick/branch/log)
*{{skill|Medium Blunt}} -- 2 LBs + gem
*{{skill|Medium Edged}} -- 2 LEs + gem
*{{skill|Multi Opponent}} -- 2 Shields + LE + LB (not sure)
*{{skill|Offhand Weapon}} -- LE + LB
*{{skill|Parry Ability}} -- 2 foraged woods + gem
*{{skill|Pikes}} -- 3 (limb/stick/branch/log) + LE
*{{skill|Quarter Staff}} -- 3 (limb/stick/branch/log) + LB
*{{skill|Short Bow}} -- 2 (limb/stick/branch/log) + rope
*{{skill|Short Staff}} -- 2 (limb/stick/branch/log) + LB
*{{skill|Slings}} -- 2 skins + 2 rocks
*{{skill|Staff Sling}} -- skin + (limb/stick/branch/log) + 2 rocks
*{{skill|Twohanded Blunt}} -- 4 LBs
*{{skill|Twohanded Edged}} -- 4 LEs


==Other Recipes==
Primary Magic, Harness Ability, Power Perceive, Targeted Magic
====Stat Bonuses====
''Stat Bonuses range from +2 to +6 for each stat bonus recipe discovered so far. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding. <br>
'''''Note''' - The crystal minds do NOT need to be completed (with the 1 hour psyche cool down.)''
*{{stat|Agility}} -- ''??''
*{{stat|Charisma}} -- ''??''
*{{stat|Discipline}} -- blue [[Crystal Mind]]* + 2 [[Celestial Beacon|jagged blue shard]]
: ''<Non enchanting Alternate>'' -- ''??''
*{{stat|Intelligence}} -- black [[Crystal Mind]]* + 2 [[Celestial Beacon|jagged black shard]]
: ''<Non enchanting Alternate>'' -- ''??''
*{{stat|Reflex}} -- ''??''
*{{stat|Stamina}} -- ''??''
*{{stat|Strength}} -- stick + rock + 2 metal
*{{stat|Wisdom}} -- red [[Crystal Mind]]* + 2 [[Celestial Beacon|jagged red shard]]
: ''<Non enchanting Alternate>'' -- ''??''


====Other Recipes====
The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.
*hard cider -- 2 apples + ale
*fried rinds -- critter skin + oil + naphtha
*severe neck wounds -- drink + peppers
*a spiral ''<gem name>'' charm -- <metal>bar/nugget or Imperial coin + gem
*bundling rope -- 3 vines
*a gem pouch -- 2 skinned items + 2 gems
*a torch -- ''??''
*a lockpick -- ''??''
*apple juice -- 2 apples + water
*orange juice -- 2 oranges + water
*lemonade -- 2 lemons + water
*pies -- 2 of the same food + 2 specific foods
*sandwich -- ''??''
*odd casserole -- 3 food items + water
*{{ilink|i|Shard of translucent crystal}} -- ??
*Health regeneration-(15% or so) -- 4 sprigs of lavender
*Mana regeneration -- ''??''(Has been made)
*?? -- charcoal + naphtha


2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.


==Unsolved hints==
3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.
I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.


*Two food items of a few different types, along with two certain specific food items, will make pies.
{| align=left class=wikitable
! width=40%|Armor Bonus
! width=60%|Combination
|-
| {{skill|Bone Armor}} || 2x bone items + 1x gem
|-
| {{skill|Cloth Armor}} || 2x cloth items + 1x gem
|-
| {{skill|Heavy Chain}} || 2x chain items + 1x gem + 1x metal item
|-
| {{skill|Heavy Plate}} || 2x plate items + 1x gem + 1x metal item
|-
| {{skill|Leather Armor}} || 2x skinned items + 1x gem
|-
| {{skill|Light Chain}} || 2x chain items + 1x gem
|-
| {{skill|Light Plate}} || 2x plate items + 1x gem
|-
| {{skill|Shield Usage}} || ?shield + gem + gem? (may be bugged)
|}


{| align=left class=wikitable
! width=40%|Lore Bonus
! width=60%|Combination
|-
| {{skill|Animal Lore}} || ??
|-
| {{skill|Appraisal}} || 3x glass items
|-
| {{skill|Astrology}} || 1x burin (finished or unfinished) + 1x tusk
|-
| {{skill|Empathy}} || 1 bracelet, 1 dust bunny, 2x herb
|-
| {{skill|Mechanical Lore}} || pestle + rock + grass + vine
|-
| {{skill|Musical Theory}} || ??
|-
| {{skill|Percussions}} || 3x bone items (any - bone rings work, but "rib bone" doesn't)
|-
| {{skill|Scholarship}} || stick + charcoal + ear (used a grendel ear with success)
|-
| {{skill|Strings}} || ??
|-
| {{skill|Teaching}} || ??
|-
| {{skill|Trading}} || ??
|-
| {{skill|Vocals}} || 4x drink items
|-
| {{skill|Winds}} || ??
|}


Solomon's 11/30 Recipe Update Post [http://www.play.net/forums/messages.asp?forum=20&category=13&topic=30&message=855]
{| align=left class=wikitable
! width=40%|Magic Bonus
! width=60%|Combination
|-
| {{skill|Harness Ability}} || gem + runestone + pouch
|-
| {{skill|Arcana}} || ring (ring, earring, etc) + runestone + runestone
|-
| {{skill|Power Perceive}} || gem + runestone + glass
|-
| {{skill|Primary Magic}} || gem + runestone + paper
|-
| {{skill|Targeted Magic}} || gem + runestone + arrow
|}


1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:
{| align=left class=wikitable
! width=40%|Survival Bonus
! width=60%|Combination
|-
| {{skill|Backstab}} || ??
|-
| {{skill|Climbing}} || 3x ropes
|-
| {{skill|Disarm Traps}} || ??
|-
| {{skill|Escaping}} || 2x ropes + 2x light edged weapons
|-
| {{skill|Evasion}} || ??
|-
| {{skill|First Aid}} || ??
|-
| {{skill|Foraging}} || ??
|-
| {{skill|Hiding}} || ??
|-
| {{skill|Lockpicking}} || ??
|-
| {{skill|Perception}} || 2x glass items
|-
| {{skill|Scouting}} || ??
|-
| {{skill|Skinning}} || Light Edge Weapon + Skinned Item x 2
|-
| {{skill|Stalking}} || ??
|-
| {{skill|Stealing}} || ??
|-
| {{skill|Swimming}} || ??
|}


Primary Magic, Harness Ability, Power Perceive, Targeted Magic
{| align=left class=wikitable

! width=40%|Weapon Bonus
The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.
! width=60%|Combination
|-
| {{skill|Brawling}} || ?wood+rock+boots?
|-
| {{skill|Composite Bow}} || 3x (limb/stick/branch/log)s + 1 rope
|-
| {{skill|Halberds}} || 2x (limb/stick/branch/log) + 2x light edge
|-
| {{skill|Heavy Blunt}} || 3x Light Blunt weapons + 1x gem
|-
| {{skill|Heavy Crossbow}} || 2x (limb/stick/branch/log) + Light Blunt + Light Edge weapon
|-
| {{skill|Heavy Edged}} || 3x Light Edged weapons + 1x gem
|-
| {{skill|Heavy Thrown}} || 3x Light Edged weapons
|-
| {{skill|Light Blunt}} || 1x Light Blunt weapon + 2 gems
|-
| {{skill|Light Crossbow}} || 2x (limb/stick/branch/log) + rope + Light Edge weapon
|-
| {{skill|Light Edged}} || 1x Light Edged weapon + 2 gems
|-
| {{skill|Light Thrown}} || 2x Light Edged weapons
|-
| {{skill|Long Bow}} || 2x rope + 2x (limb/stick/branch/log)
|-
| {{skill|Medium Blunt}} || 2x Light Blunt weapons + 1x gem
|-
| {{skill|Medium Edged}} || 2x Light Edged weapons + gem
|-
| {{skill|Multi Opponent}} || ?2x Shield + Light Edged weapon + Light Blunt weapon?
|-
| {{skill|Offhand Weapon}} || 1x Light Edged weapon + 1x Light Blunt weapon
|-
| {{skill|Parry Ability}} || 2x foraged woods + 1x gem
|-
| {{skill|Pikes}} || 3x (limb/stick/branch/log) + 1 Light Edge weapon
|-
| {{skill|Quarter Staff}} || 3x (limb/stick/branch/log) or stick + 1x Light Blunt weapon
|-
| {{skill|Short Bow}} || 2x (limb/stick/branch/log)s + 1 rope
|-
| {{skill|Short Staff}} || 2x (limb/stick/branch/log) or stick + 1x Light Blunt weapon
|-
| {{skill|Slings}} || 2x skins + 2x rock
|-
| {{skill|Staff Sling}} || 1x skin + 1x (limb/stick/branch/log) + 2x rock
|-
| {{skill|Twohanded Blunt}} || 4x Light Blunt weapons
|-
| {{skill|Twohanded Edged}} || 4x Light Edged weapons
|}


2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.
{| align=left class=wikitable
! width=40%|Stat Bonus
! width=60%|Combination
|-
| {{stat|Agility}} || ??
|-
| {{stat|Charisma}} || ??
|-
| +2 to +6 {{stat|Discipline}} || 1x blue [[Crystal Mind]]* + 2x [[Celestial Beacon|jagged blue shard]]
|-
| {{stat|Discipline}} || ''<Non enchanting Alternate>''
|-
| +2 to +6 {{stat|Intelligence}} || 1x black [[Crystal Mind]]* + 2x [[Celestial Beacon|jagged black shard]]
|-
| {{stat|Intelligence}} || ''<Non enchanting Alternate>''
|-
| {{stat|Reflex}} || ??
|-
| {{stat|Stamina}} || ??
|-
| {{stat|Strength}} || 1x stick, 1x rock, 2x metal
|-
| +2 to +6 {{stat|Wisdom}} || 1x red [[Crystal Mind]]* + 2x [[Celestial Beacon|jagged red shard]]
|-
| {{stat|Wisdom}} || ''<Non enchanting Alternate>''
|}


3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.
{| align=left class=wikitable
! width=40%|Other
! width=60%|Combination
|-
| hard cider || 2x apple + ale
|-
| fried rinds || critter skin + oil + naphtha
|-
| severe neck wounds || drink + peppers
|-
| a spiral ''<gem name>'' charm || <metal>bar/nugget or Imperial coin + gem
|-
| bundling rope || 3x vine
|-
| a gem pouch || 2 skinned items + 2 gems
|-
| a torch || ??
|-
| a lockpick || ??
|-
| apple juice || apple x 2 + 1 water
|-
| orange juice || orange x 2 + 1 water
|-
| lemonade || lemon x 2 + 1 water
|-
| pies || 2 of the same food + 2 specific foods
|-
| sandwich || ??
|-
| odd casserole || food x 3 + water
|-
| {{ilink|i|Shard of translucent crystal}} || ??
|-
| Health regeneration-(15% or so)|| 4x sprig of lavender
|-
| Mana regeneration|| ?? - Has been made
|-
| ?? || charcoal + naphtha
|}

Revision as of 17:38, 4 March 2011

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.



These recipes are to be used in conjunction with an Animal Skeleton.

Usage

After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Feeding your skeleton the appropriate items may result in a produced item or effect, the discovered recipes for which are listed further below. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge/blunt weapons but not larger).

  • Bonuses from the skeleton are self-cast only [1]
  • Cool-down time seems to be one RL hour.
  • Stat bonuses last 30 minutes.


Solving the Recipes

There are 105 recipes as of Nov 16th. (55/105 found) This needs a source
Click here to see failed attempts.
Click here to see what items the skeleton will and will not eat.

There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula.)


Skillset Bonus Recipes

Armor Skillset Bonuses

Lore Skillset Bonuses

Magic Skillset Bonuses

Survival Skillset Bonuses

Weapon Skillset Bonuses

LE is a light edged weapon, LB is a light blunt weapon.

Other Recipes

Stat Bonuses

Stat Bonuses range from +2 to +6 for each stat bonus recipe discovered so far. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.
Note - The crystal minds do NOT need to be completed (with the 1 hour psyche cool down.)

<Non enchanting Alternate> -- ??
<Non enchanting Alternate> -- ??
<Non enchanting Alternate> -- ??

Other Recipes

  • hard cider -- 2 apples + ale
  • fried rinds -- critter skin + oil + naphtha
  • severe neck wounds -- drink + peppers
  • a spiral <gem name> charm -- <metal>bar/nugget or Imperial coin + gem
  • bundling rope -- 3 vines
  • a gem pouch -- 2 skinned items + 2 gems
  • a torch -- ??
  • a lockpick -- ??
  • apple juice -- 2 apples + water
  • orange juice -- 2 oranges + water
  • lemonade -- 2 lemons + water
  • pies -- 2 of the same food + 2 specific foods
  • sandwich -- ??
  • odd casserole -- 3 food items + water
  • Shard of translucent crystal -- ??
  • Health regeneration-(15% or so) -- 4 sprigs of lavender
  • Mana regeneration -- ??(Has been made)
  • ?? -- charcoal + naphtha


Unsolved hints

I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.

  • Two food items of a few different types, along with two certain specific food items, will make pies.


Solomon's 11/30 Recipe Update Post [2]

1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:

Primary Magic, Harness Ability, Power Perceive, Targeted Magic

The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.

2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.

3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.