Healing herbs: Difference between revisions
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Revision as of 01:41, 22 October 2014
Healing herbs are consumable items that will heal wounds when eaten, drunk, or otherwise applied to an adventurer's body.
The use of herbs is sometimes referred to as "natural healing" in order to distinguish it from Empathic healing.
Summary of Healing Herbs
Item | Ranks | Season | Time | Special Conditions | Terrain | Body Part Healed | Location | Type |
---|---|---|---|---|---|---|---|---|
aevaes leaves | 335 | all | all | boreal forest, chaparral, coastal, deciduous forest | eye | internal | wounds | |
aloe leaves | 50 | all | all | badland, desert, scrub and thorn | skinnerve | internal/external | wounds | |
ashen flamestalk | 625 | all | all | photophobic, subterranean | all | internal | wounds | |
belradi moss | all | all | freshwater wetland, subterranean | all | internal | scars | ||
blocil berries | 120 | Spring, Summer, Fall | all | freshwater wetland, rural cultivated, urban cultivated | limb | external | scars | |
blue flower | 42 | Winter | all | internal | ||||
cebi root | 275 | all | all | rural cultivated, steppe, urban cultivated | skinnerve | internal/external | scars | |
dioica sap | 380 | all | desert, ice cap, steppe | all | external | scars | ||
eghmok moss | 175 | all | all | boreal forest, deciduous forest | head | internal | wounds | |
genich stem | 275 | all | all | coastal, freshwater wetland, marine, rainforest | torso | external | scars | |
georin grass | 30 | all | all | coastal, rural cultivated, savannah | neck | external | wounds | |
hisan flower | Spring, Summer, Fall | day | freshwater wetland, rural cultivated | skinnerve | internal/external | scars | ||
hulij leaves | all | all | boreal forest, freshwater wetland, rainforest, steppe | face | internal | scars | ||
hulnik grass | 100 | all | all | rural cultivated, savannah, steppe, urban cultivated | back | external | wounds | |
ithor root | all | all | deciduous forest, highland mountain | chest | internal | wounds | ||
jadice flower | 20 | all | all | badland, desert, rainforest, rural cultivated, urban cultivated | limb | external | wounds | |
jadice pollen | 275 | all | day | badland, desert, rainforest, rural cultivated, urban cultivated | limb | external | scars | |
junliar stem | 350 | all | all | boreal forest, chaparral, coastal, deciduous forest, highland mountain | back | internal | wounds | |
lujeakave root | all | all | rural cultivated, steppe, urban cultivated | skinnerve | internal/external | wounds | ||
marram grass | 650 | all | all | badland, coastal, desert | all | external | wounds | |
marsh woundwort | 750 | all | all | freshwater wetland, highland mountain | all | internal/external | wounds | |
muljin sap | 175 | all | day | higher difficulty in winter | freshwater wetland, rural cultivated | abdomen | internal | wounds |
nemoih root | 60 | all | all | rural cultivated, steppe, urban cultivated | head | external | wounds | |
nilos grass | 90 | all | all | boreal forest, chaparral, coastal, deciduous forest | abdomen | external | wounds | |
nuloe stem | 275 | all | all | boreal forest, chaparral, coastal, deciduous forest | limb | internal | scars | |
ojhenik root | all | day | higher difficulty in winter | chaparral, coastal, scrub and thorn | chest | internal | scars | |
plovik leaves | 90 | all | all | boreal forest, freshwater wetland, rainforest, savannah | chest | external | wounds | |
qun pollen | 275 | all | all | desert, ice cap, steppe | face | external | scars | |
red flower | 50 | all | all | external | ||||
riolur leaves | 100 | Spring, Summer, Fall | all | boreal forest, deciduous forest, steppe | neck | internal | wounds | |
seolarn weed | 70 | all | all | |||||
shining clubmoss | 625 | all | all | higher difficulty in winter, lower difficulty in fall | badland, deciduous forest, freshwater wetland, scrub and thorn | all | internal/external | scars |
sufil sap | 120 | all | day | chaparral, coastal, scrub and thorn | eye | external | wounds | |
yelith root | 60 | all | all | chaparral, scrub and thorn, steppe | limb | internal | wounds |
Shop availability
Trivia Information
A little known fact is that healing herbs were originally created by life magic approximately 1000 years ago (as of year 399).
See Also
- Alchemy
- Catalysts
- Recall
- Kirmhiro draught "heals" attunement at the cost of fatigue.
- Cnyr's booze sold by The True Path helps Barbarians more quickly recover their voice levels for Roars.
- Herb Healer (script): Genie script that checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs.