Skeleton Recipes: Difference between revisions

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====Lore Skillset Bonuses====
====Lore Skillset Bonuses====
*{{skill|Animal Lore}} -- ??
*{{skill|Animal Lore}} -- 2 skin + grass
*{{skill|Appraisal}} -- 3 glass items
*{{skill|Appraisal}} -- 3 glass items
*{{skill|Astrology}} -- burin (finished or unfinished) + tusk
*{{skill|Astrology}} -- burin (finished or unfinished) + tusk (must be a Moon Mage)
*{{skill|Empathy}} -- bracelet + dust bunny + 2 herbs
*{{skill|Empathy}} -- bracelet + dust bunny + 2 herbs
*{{skill|Mechanical Lore}} -- pestle + rock + grass + vine
*{{skill|Mechanical Lore}} -- pestle + rock + grass + vine
*{{skill|Musical Theory}} -- ??
*{{skill|Musical Theory}} -- strings + ale + stick
*{{skill|Percussions}} -- 3 bone items (any - bone rings work, but "rib bone" doesn't)
*{{skill|Percussions}} -- 3 bone items (any - bone rings work, but "rib bone" doesn't)
*{{skill|Scholarship}} -- stick + charcoal + ear (used a grendel ear with success)
*{{skill|Scholarship}} -- stick + charcoal + ear (used a grendel ear with success)
*{{skill|Strings}} -- ??
*{{skill|Strings}} -- strings + rope + wood
*{{skill|Teaching}} -- ??
*{{skill|Teaching}} -- 2 paper + 2 stylus
*{{skill|Trading}} -- ??
*{{skill|Trading}} -- ??(missing from list)
*{{skill|Vocals}} -- 4 drink items
*{{skill|Vocals}} -- 4 drink items
*{{skill|Winds}} -- ??
*{{skill|Winds}} -- 2 wood + bagpipes


====Magic Skillset Bonuses====
====Magic Skillset Bonuses====

Revision as of 14:16, 11 July 2011

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These recipes are to be used in conjunction with an Animal Skeleton.

Usage

After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Feeding your skeleton the appropriate items may result in a produced item or effect, the discovered recipes for which are listed further below. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge/blunt weapons but not larger).

  • Bonuses from the skeleton are self-cast only [1]
  • Cool-down time seems to be one RL hour.
  • Stat bonuses last 30 minutes.


Solving the Recipes

There are 105 recipes as of Nov 16th. (55/105 found) This needs a source
Click here to see failed attempts.
Click here to see what items the skeleton will and will not eat.

There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula.)


Skillset Bonus Recipes

Armor Skillset Bonuses

Lore Skillset Bonuses

Magic Skillset Bonuses

Survival Skillset Bonuses

Weapon Skillset Bonuses

LE is a light edged weapon, LB is a light blunt weapon.

Other Recipes

Stat Bonuses

Stat Bonuses range from +2 to +6 for each stat bonus recipe discovered so far. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.
Note - The crystal minds do NOT need to be completed (with the 1 hour psyche cool down.)

<Non enchanting Alternate> -- ??
<Non enchanting Alternate> -- ??
<Non enchanting Alternate> -- ??

Other Recipes

  • hard cider -- 2 apples + ale
  • fried rinds -- critter skin + oil + naphtha
  • severe neck wounds -- drink + peppers
  • a spiral <gem name> charm -- <metal>bar/nugget or Imperial coin + gem
  • bundling rope -- 3 vines
  • a gem pouch -- 2 skinned items + 2 gems
  • a torch -- ??
  • a lockpick -- ??
  • apple juice -- 2 apples + water
  • orange juice -- 2 oranges + water
  • lemonade -- 2 lemons + water
  • pies -- 2 of the same food + 2 specific foods
  • sandwich -- ??
  • odd casserole -- 3 food items + water
  • Shard of translucent crystal -- ??
  • Health regeneration-(15% or so) -- 4 sprigs of lavender
  • Mana regeneration -- ??(Has been made)
  • ?? -- charcoal + naphtha


Unsolved hints

I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.

  • Two food items of a few different types, along with two certain specific food items, will make pies.


Solomon's 11/30 Recipe Update Post [2]

1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:

Primary Magic, Harness Ability, Power Perceive, Targeted Magic

The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.

2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.

3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.