Skeleton Recipes: Difference between revisions
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| {{skill|Harness Ability}} || ?? |
| {{skill|Harness Ability}} || ?? |
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| {{skill| |
| {{skill|Arcana}} || 1x ring (ring, earring, etc) + 2x runestones |
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| {{skill|Power Perceive}} || ?? |
| {{skill|Power Perceive}} || ?? |
Revision as of 13:26, 20 July 2010
SPOILER ALERT! | |
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game. |
These recipes are to be used in conjunction with an Animal Skeleton.
After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge weapons but not larger).
Bonuses from the skeleton are self-cast only [1]
Cool-down time seems to be one RL hour.
There are 105 recipes as of Nov 16th. (55/105 found)
Stat bonuses last 30 minutes. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.
Check here for failed attempts. Click here to see what items the skeleton will and will not eat.
Note - The crystal minds to NOT need to be completed (with the 1 hour psyche cool down)
Note There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula)
Unsolved hints:
I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.
Two food items of a few different types, along with two certain specific food items, will make pies.
Solomon's 11/30 Recipe Update Post [2]
1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:
Primary Magic, Harness Ability, Power Perceive, Targeted Magic
The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.
2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.
3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.
Armor Bonus | Combination |
---|---|
Bone Armor skill | 2x bone items + 1x gem |
Cloth Armor skill | 2x cloth items + 1x gem |
Heavy Chain skill | 2x chain items + 1x gem + 1x metal item |
Heavy Plate skill | 2x plate items + 1x gem + 1x metal item |
Leather Armor skill | 2x skinned items + 1x gem |
Light Chain skill | 2x chain items + 1x gem |
Light Plate skill | 2x plate items + 1x gem |
Shield Usage skill | ?shield + gem + gem? (may be bugged) |
Lore Bonus | Combination |
---|---|
Animal Lore skill | ?? |
Appraisal skill | 3x glass items |
Astrology skill | 1x burin (finished or unfinished) + 1x tusk |
Empathy skill | 1 bracelet, 1 dust bunny, 2x herb |
Mechanical Lore skill | pestle + rock + grass + vine |
Musical Theory skill | ?? |
Percussions skill | 3x bone items (any - bone rings work, but "rib bone" doesn't) |
Scholarship skill | stick + charcoal + ear (used a grendel ear with success) |
Strings skill | ?? |
Teaching skill | ?? |
Trading skill | ?? |
Vocals skill | 4x drink items |
Winds skill | ?? |
Magic Bonus | Combination |
---|---|
Harness Ability skill | ?? |
Arcana skill | 1x ring (ring, earring, etc) + 2x runestones |
Power Perceive skill | ?? |
Primary Magic skill | ?? |
Targeted Magic skill | ?? |
Survival Bonus | Combination |
---|---|
Backstab skill | ?? |
Climbing skill | 3x ropes |
Disarm Traps skill | ?? |
Escaping skill | 2x ropes + 2x light edged weapons |
Evasion skill | ?? |
First Aid skill | ?? |
Foraging skill | ?? |
Hiding skill | ?? |
Lockpicking skill | ?? |
Perception skill | 2x glass items |
Scouting skill | ?? |
Skinning skill | Light Edge Weapon + Skinned Item x 2 |
Stalking skill | ?? |
Stealing skill | ?? |
Swimming skill | ?? |
Weapon Bonus | Combination |
---|---|
Brawling skill | ?wood+rock+boots? |
Composite Bow skill | 3x (limb/stick/branch/log)s + 1 rope |
Halberds skill | 2x (limb/stick/branch/log) + 2x light edge |
Heavy Blunt skill | 3x Light Blunt weapons + 1x gem |
Heavy Crossbow skill | 2x (limb/stick/branch/log) + Light Blunt + Light Edge weapon |
Heavy Edged skill | 3x Light Edged weapons + 1x gem |
Heavy Thrown skill | 3x Light Edged weapons |
Light Blunt skill | 1x Light Blunt weapon + 2 gems |
Light Crossbow skill | 2x (limb/stick/branch/log) + rope + Light Edge weapon |
Light Edged skill | 1x Light Edged weapon + 2 gems |
Light Thrown skill | 2x Light Edged weapons |
Long Bow skill | 2x rope + 2x (limb/stick/branch/log) |
Medium Blunt skill | 2x Light Blunt weapons + 1x gem |
Medium Edged skill | 2x Light Edged weapons + gem |
Multi Opponent skill | ?2x Shield + Light Edged weapon + Light Blunt weapon? |
Offhand Weapon skill | 1x Light Edged weapon + 1x Light Blunt weapon |
Parry Ability skill | 2x foraged woods + 1x gem |
Pikes skill | 3x (limb/stick/branch/log) + 1 Light Edge weapon |
Quarter Staff skill | 3x (limb/stick/branch/log) or stick + 1x Light Blunt weapon |
Short Bow skill | 2x (limb/stick/branch/log)s + 1 rope |
Short Staff skill | 2x (limb/stick/branch/log) or stick + 1x Light Blunt weapon |
Slings skill | 2x skins + 2x rock |
Staff Sling skill | 1x skin + 1x (limb/stick/branch/log) + 2x rock |
Twohanded Blunt skill | 4x Light Blunt weapons |
Twohanded Edged skill | 4x Light Edged weapons |
Stat Bonus | Combination |
---|---|
Agility | ?? |
Charisma | ?? |
+2 to +6 Discipline | 1x blue Crystal Mind* + 2x jagged blue shard |
Discipline | <Non enchanting Alternate> |
+2 to +6 Intelligence | 1x black Crystal Mind* + 2x jagged black shard |
Intelligence | <Non enchanting Alternate> |
Reflex | ?? |
Stamina | ?? |
Strength | 1x stick, 1x rock, 2x metal |
+2 to +6 Wisdom | 1x red Crystal Mind* + 2x jagged red shard |
Wisdom | <Non enchanting Alternate> |
Other | Combination |
---|---|
hard cider | 2x apple + ale |
fried rinds | critter skin + oil + naphtha |
severe neck wounds | drink + peppers |
a spiral <gem name> charm | <metal>bar/nugget or Imperial coin + gem |
bundling rope | 3x vine |
a gem pouch | 2 skinned items + 2 gems |
a torch | ?? |
a lockpick | ?? |
apple juice | apple x 2 + 1 water |
orange juice | orange x 2 + 1 water |
lemonade | lemon x 2 + 1 water |
pies | 2 of the same food + 2 specific foods |
sandwich | ?? |
odd casserole | food x 3 + water |
Shard of translucent crystal | ?? |
Health regeneration-(15% or so) | 4x sprig of lavender |
Mana regeneration | ?? - Has been made |
?? | charcoal + naphtha |