Magical research: Difference between revisions

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#Start a Research project by performing {{com|RESEARCH}} {{tt|<type> <duration>}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).
#Start a Research project by performing {{com|RESEARCH}} {{tt|<type> <duration>}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.
#Continue the Research project by doing {{com|RESEARCH}} <duration> until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.
#Continue the Research project by doing {{com|RESEARCH}} {{tt|<type> <duration>}} until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.


==Symbiosis==
==Symbiosis==
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell's learning potential for that cast. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train Augmentation in addition to any skills it normally trains if it doesn't already.
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell's learning potential for that cast. In effect, this reduces the mana needed to cast a given spell in order to learn from it, greatly increasing its training efficiency. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train the {{skill|Augmentation}} in addition to any skills it normally trains if it doesn't already.


#Complete a Symbiosis research project using the steps above.
#Complete a Symbiosis research project using the steps above.
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Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:
Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:
*Skill boosting symbiosis
# Skill boosting symbiosis
*Chaos symbiosis
# Chaos symbiosis
# Stat boosting symbiosis
*Stat boosting symbiosis (you will not see a + next to the Stat - Prep symbiosis, then prep spell and it boosts the spell when cast)
::* You will not see a bonus to the [[Attributes|attribute]] immediately.
*Warding symbiosis (unreleased - the most recent proposal is that symbiotically cast spells will grant the caster/target a ward effect in addition to the spell's normal effects)
::* {{tt|Prep}} {{tt|symbiosis}}, then {{tt|prep}} {{tt|<spell>}}. The bonus will occur when the spell is {{com|cast}}.


''Note'': It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level and still learn from it.
'''Note''': It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level (due to the spell's difficulty level or mana being infused into it) and still learn from it. You can forget a currently known symbiosis using RELEASE SYMBIOSIS to revert back to the Chaos symbiosis.


==Notes==
==Notes==
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|'''Fundamental Research'''||FUNDAMENTAL||false||||60||5||Magic/Arcana experience (17/34 each)
|'''Fundamental Research'''||FUNDAMENTAL||false||||60||5||Magic/Arcana experience (17/34 each)
|-
|-
|'''Mana Stream Theory'''||STREAM||false||||60||5||Attunement Experience (34/34)
|'''Mana Stream Theory'''||STREAM||false||||60||6.5||Attunement Experience (34/34)
|-
|-
|'''Augmentation Patterns Research'''||AUGMENTATION||false||||60||10||Augment experience (34/34)
|'''Augmentation Patterns Research'''||AUGMENTATION||false||||60||10||Augment experience (34/34)
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|'''Mana Field Theory'''||FIELD||true||||750||15||Magic, Sorcery, Attunement Experience (17/34 each)
|'''Mana Field Theory'''||FIELD||true||||750||15||Magic, Sorcery, Attunement Experience (17/34 each)
|-
|-
|'''Plane of Probability'''||PLANE|| false ||||< 336||20|| Astrology Experience (33/34) (24 hr cool down)
|'''Plane of Probability'''||PLANE|| false |||| 250||20|| Astrology Experience (33/34) (24 hr cool down) Quest required
|-
|-
|'''Elemental Planes'''||PLANES|| false |||| ||17|| Summoning Experience (34/34) (24 hr cool down)
|'''Elemental Planes'''||PLANES|| false |||| 250||17|| Summoning Experience (34/34) (24 hr cool down) Quest required
|-
|-
|'''Direction of the Gods'''||ROAD|| false |||| <350||18|| Theurgy Experience (34/34) (24 hr cool down)
|'''Starry Road'''||ROAD|| false |||| 118||27.5|| Theurgy Experience (34/34) (24 hr cool down) Quest required
<nowiki>*</nowiki> technically 27 minutes 37 seconds with base GAF
|-
|-
|'''Spell Research'''||SPELL||true||||1000||10||Augmentation, Utility, Warding Experience (17/34 each)
|'''Spell Research'''||SPELL||true||||1000||15||Augmentation, Utility, Warding Experience (17/34 each)
|-
|-
|'''Strengthen Symbiosis'''||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300||7.5||[[Boosts::Strength (stat)]] Boost
|'''Strengthen Symbiosis'''||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300||7.5||[[Boosts::Strength (stat)]] Boost
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|-
|-
|'''Activate Symbiosis'''||SYMBIOSIS ACTIVATE||false||Symbiotic Research||200||7.5||[[Boosts::Arcana skill]] Boost
|'''Activate Symbiosis'''||SYMBIOSIS ACTIVATE||false||Symbiotic Research||200||7.5||[[Boosts::Arcana skill]] Boost
|-
|'''Wild Magic'''||WILD||true||||100||20||Possible event-only availability; chance for addition of a new spell, spell customizations.<br>Magic/Attunement/Arcana/Augmentation/ Utility/Warding/Sorcery experience (<random>/34 each)<br>''see [[Wild_magic_(concept)#Research|wild magic research]] for full details
|}
|}
<nowiki>*</nowiki>This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.
<nowiki>*</nowiki>This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.
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*Attacking or being attacked (you can engage and retreat freely)
*Attacking or being attacked (you can engage and retreat freely)
*[[Cast command]]
*[[Cast command]]
*[[Infuse command]]
*[[Charge command]]
*[[Charge command]]
*[[Hide command]]
*[[Hide command]]
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*Crafting (so long as you don't need to [[Study command|study]] instructions)
*Crafting (so long as you don't need to [[Study command|study]] instructions)
:*[[Blacksmithing discipline#Smelting|smelting]] metal
:*[[Blacksmithing discipline#Smelting|smelting]] metal
:*Repairing Items


The following actions cannot be performed at all during research:
The following actions cannot be performed at all during research:
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===Project Abandonment===
===Project Abandonment===
If too long passes without continuing your research, you will abaondon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.
If too long passes without continuing your research, you will abandon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.
*You decide to stop researching Fundamental Research.
*You decide to stop researching Fundamental Research.
*You have abandoned your research project entirely.
*You have abandoned your research project entirely.

Latest revision as of 21:42, 25 November 2024

This page is about magical research. Follow the link for information about Necromantic research.

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • [[missing:: Needs research/symbiosis messaging.]]
  • Please see Category:Incomplete articles for more articles that are incomplete.


There are two types of magical research: Research and Symbiosis. These were introduced as part of Magic 3.1 and use the same base mechanics as APPRAISE FOCUS. Therefore, you cannot do appraise focus and magical research at the same time.

Research projects are completed in portions between 30 and 300 seconds. Each portion is started with: RESEARCH <PROJECT> <DURATION>. When the sum of all completed portions hits the required time, your project is complete.

The scenarios in which you will find yourself needing to use magical research to train are:

  • Your guild does not have a high level spell to train a specific magic skill efficiently (e.g. locking a magic takes longer than 15 minutes of chain casting)
  • To get the bonus from a symbiosis
  • To guarantee of mindlocking a skill
  • Training the Sorcery skill without memorizing a spell scroll or using runestones

Research

Research-type projects rely on the use of the Gauge Flow spell and give an instant lock of (or split experience among a group of) any magic skill after completion.

  1. Cast the Gauge Flow spell. The amount of mana put into the spell will affect time necessary for researching.
  2. Start a Research project by performing RESEARCH <TYPE> <DURATION> (e.g. RESEARCH UTILITY 300).
    Use RESEARCH LIST or see the table below for the types of research.
  3. Continue the Research project by doing RESEARCH <TYPE> <DURATION> until complete. You can use RESEARCH STATUS to see how far along you are on your project.
  4. When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.
    Note: Some research projects, marked with an asterisk in RESEARCH LIST, are inherently dangerous and may result in sorcerous backlash upon completion.

Symbiosis

Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell's learning potential for that cast. In effect, this reduces the mana needed to cast a given spell in order to learn from it, greatly increasing its training efficiency. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train the Augmentation skill in addition to any skills it normally trains if it doesn't already.

  1. Complete a Symbiosis research project using the steps above.
    • From this point on you do not need to do symbiosis research again unless you die, cancel your research, or wish to change symbioses.
  2. PREPARE SYMBIOSIS to start the metamagic.
  3. Successfully cast a spell.
  4. See your message about a bonus.

Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:

  1. Skill boosting symbiosis
  2. Chaos symbiosis
  3. Stat boosting symbiosis
  • You will not see a bonus to the attribute immediately.
  • PREP SYMBIOSIS, then PREP <SPELL>. The bonus will occur when the spell is CAST.

Note: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level (due to the spell's difficulty level or mana being infused into it) and still learn from it. You can forget a currently known symbiosis using RELEASE SYMBIOSIS to revert back to the Chaos symbiosis.

Notes

  • Putting more mana into the Gauge Flow cast reduces the time needed for a research project, up to 20% at maximum mana.
  • Arcana skill is required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.
  • Magical feats unlock Symbiosis. Each feat is tied to a skillset. There is an Arcana skill requirement for each feat. Some Feats have pre-requisite Feats.
  • You need to be able to cast a spell above minimum prep to use it with a symbiosis, since the symbiosis will increase the difficulty of the spell cast.
  • Research is not designed for very low-level characters. It is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage Attunement costs when training for moderately skilled players.

Options

Name Shorthand Backlash Chance? Feat Required Skill Required (Arcana) Minutes Needed* Result
Fundamental Research FUNDAMENTAL false 60 5 Magic/Arcana experience (17/34 each)
Mana Stream Theory STREAM false 60 6.5 Attunement Experience (34/34)
Augmentation Patterns Research AUGMENTATION false 60 10 Augment experience (34/34)
Utility Patterns Research UTILITY false 60 10 Utility Experience (34/34)
Warding Patterns Research WARDING false 60 10 Warding Experience (34/34)
Sorcerous Research SORCERY true 250 15 Sorcery Experience (34/34)
High Energy Spellcasting ENERGY true 500 7.5 Attunement Experience (34/34)
Mana Field Theory FIELD true 750 15 Magic, Sorcery, Attunement Experience (17/34 each)
Plane of Probability PLANE false 250 20 Astrology Experience (33/34) (24 hr cool down) Quest required
Elemental Planes PLANES false 250 17 Summoning Experience (34/34) (24 hr cool down) Quest required
Starry Road ROAD false 118 27.5 Theurgy Experience (34/34) (24 hr cool down) Quest required

* technically 27 minutes 37 seconds with base GAF

Spell Research SPELL true 1000 15 Augmentation, Utility, Warding Experience (17/34 each)
Strengthen Symbiosis SYMBIOSIS STRENGTHEN false Physical Matrices 300 7.5 Strength (stat) Boost
Endure Symbiosis SYMBIOSIS ENDURE false Physical Matrices 7.5 Stamina (stat) Boost
Avoid Symbiosis SYMBIOSIS AVOID false Physical Matrices 7.5 Reflex (stat) Boost
Spring Symbiosis SYMBIOSIS SPRING false Physical Matrices 7.5 Agility (stat) Boost
Remember Symbiosis SYMBIOSIS REMEMBER false Mental Matrices 7.5 Intelligence (stat) Boost
Resolve Symbiosis SYMBIOSIS RESOLVE false Mental Matrices 7.5 Discipline (stat) Boost
Impress Symbiosis SYMBIOSIS IMPRESS false Mental Matrices 7.5 Charisma (stat) Boost
Discern Symbiosis SYMBIOSIS DISCERN false Mental Matrices 7.5 Wisdom (stat) Boost
Explore Symbiosis SYMBIOSIS EXPLORE false Survivalist 7.5 Athletics skill Boost
Watch Symbiosis SYMBIOSIS WATCH false Survivalist 7.5 Perception skill Boost
Harvest Symbiosis SYMBIOSIS HARVEST false Survivalist 7.5 Skinning skill Boost
Heal Symbiosis SYMBIOSIS HEAL false Survivalist 7.5 First Aid skill Boost
Learn Symbiosis SYMBIOSIS LEARN false Scholar 7.5 Scholarship skill Boost
Examine Symbiosis SYMBIOSIS EXAMINE false Scholar 7.5 Appraisal skill Boost
Perform Symbiosis SYMBIOSIS PERFORM false Scholar 7.5 Performance skill Boost
Cast Symbiosis SYMBIOSIS CAST false Symbiotic Research 200 7.5 Primary Magic skill Boost
Harness Symbiosis SYMBIOSIS HARNESS false Symbiotic Research 200 7.5 Attunement skill Boost
Activate Symbiosis SYMBIOSIS ACTIVATE false Symbiotic Research 200 7.5 Arcana skill Boost
Wild Magic WILD true 100 20 Possible event-only availability; chance for addition of a new spell, spell customizations.
Magic/Attunement/Arcana/Augmentation/ Utility/Warding/Sorcery experience (<random>/34 each)
see wild magic research for full details

*This is the base time with a minimum mana Gauge Flow. More mana will reduce the time required.

Other actions during research

The following states prevent research from being started:

The following states will be broken upon starting a research project:

  • being hidden (N.B.: Invisibility does not break when starting research)

The following actions interrupt research:

The following actions can be performed during research (although not all are intentional):

The following actions cannot be performed at all during research:

Messaging

Start

  • [Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.
  • [Symbiosis] You start to research <option> symbiosis.

Pulse

  • [Research] You continue to flex the mana streams.
  • [Symbiosis] You continue to research <option> symbiosis.

Portion Completion

  • You make definite progress in your <option> <Research/symbiosis project> and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.

Portion Abandonment

If your project is interrupted (see Other actions during research), you forfeit all progress made for that research period. For example, if you were researching Warding for 300 seconds and are interrupted 259 seconds in, you lose all progress made during that period. You can also choose abandon a portion with RESEARCH CANCEL.

  • Distracted by your devices, you forget what you were researching.
  • Distracted by your spellcasting, you forget what you were researching.

Project Completion (Breakthrough!)

The following messaging appears when you finish a research project.

  • [Augmentation Research] Breakthrough! You have woven an Augmentation pattern that had previously escaped your grasp.
  • [Fundamental Research] Breakthrough! You have a novel insight into the nature of spellcasting. While it probably won't make you famous, it will surely come in handy with practical magic.
  • [Stream Research] Breakthrough! The mana streams dance in front of your magical senses and, at least in their present configuration, you understand the nature of their warp and weave.
  • [Utility Research]Breakthrough! You have woven a Utility pattern that had previously escaped your grasp.
  • [Warding Research] Breakthrough! You have built a ward with previously unknown cleverness and strength.

Project Degradation

If you go too long between research portions, you will forget some of what you have researched.

  • As time passes, you forget some of the finer points about your project about <research project>.

Project Abandonment

If too long passes without continuing your research, you will abandon the project entirely. You can also abandon a project by doing RESEARCH CANCEL while you are not doing portion research.

  • You decide to stop researching Fundamental Research.
  • You have abandoned your research project entirely.

Prepare

  • [Symbiosis] You recall the exact details of the <option> symbiosis, preparing to integrate it with the next spell you cast.

Spell Cast

  • [Skill Bonus] Familiar streams of magic blend with the weave of your <spell> spell, and you sense an increase in your knowledge of <skill>.
  • [Stat Bonus] Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your <stat> increase.

Preparation Loss

  • [Symbiosis] You pause for a moment as the details of the <option> symbiosis fade from your mind.

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