Guilds kit at a glance
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Stat Buffs
- All magical guilds have access to magical research
- Signature abilities in bold
- Cyclic Spell or transformation (one only at a time, two in the case of IOTS)
Stat Debuffs
- All magical guilds have access to magical research
- Devolve only affects the top two skills
Skill Buffs
Guild | Shield | Defending | Armor Skill | Protection | Absorbtion | Hinderance | Stealth Hinderance | Learning Rates | Bonus stance points |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Tornado, passive skillset bonus(+1) | Contemplation | Passive skillset bonus (+1) | Secondary | +1/60 defending | ||||
Bard | Tertiary | ||||||||
Cleric | Shield of Light | Major Physical Protection | Tertiary | ||||||
Empath | link** | link** | link** | Tertiary | |||||
Moon Mage | Prediction | Prediction | Prediction | Tertiary | |||||
Necromancer | Tertiary | ||||||||
Paladin | Sentinel's Resolve, Passive skillset bonus (+2) | Sentinel's Resolve | Divine Armor | Divine Armor | Passive skillset bonus (+2) | Primary | +1/50 defending | ||
Ranger | passive skillset bonus(+1) | Skein of Shadows | Passive skillset bonus (+1) | Skein of Shadows | Secondary | +1/60 defending | |||
Thief | Dampen | Tertiary | |||||||
Trader | passive skillset bonus(+1) | Passive skillset bonus (+1) | Secondary | +1/60 defending | |||||
Warrior Mage | Aegis of Granite* | Y'ntrel Sechra | Tertiary |
- \* (likely to move bonus stance points to a different table)
- \*\* You're limited to one skill link per PC, and you need another PC in the room to establish and maintain it. The buff strength is dependant on the difference between the two player's skills.
Skill Debuffs
TBA
Damage Types and Enhancements
TBA
Status Condition Protection
TBA
Status Condition damage
TBA
Traders are missing because trader.