User:Leito/Sandbox

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This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.


These recipes are to be used in conjunction with an Animal Skeleton.


After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge weapons but not larger). Bonuses from the skeleton are self-cast only [1] Cool-down time seems to be one RL hour.

There are 105 recipes as of Nov 16th. (55/105 found)

Stat bonuses last 30 minutes. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.

Check here for failed attempts. Click here to see what items the skeleton will and will not eat.

Note - The crystal minds to NOT need to be completed (with the 1 hour psyche cool down)

Note There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula)

Unsolved hints:

I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.

Two food items of a few different types, along with two certain specific food items, will make pies.

Solomon's 11/30 Recipe Update Post [2]

1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:

Primary Magic, Harness Ability, Power Perceive, Targeted Magic

The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.

2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.

3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.

Known Recipes

Armor Skillset Bonuses

Lore Skillset Bonuses

Magic Skillset Bonuses

Survival Skillset Bonuses


Weapon Bonus Combination
Brawling skill ?wood+rock+boots?
Composite Bow skill 3x (limb/stick/branch/log)s + 1 rope
Halberds skill 2x (limb/stick/branch/log) + 2x light edge
Heavy Blunt skill 3x Light Blunt weapons + 1x gem
Heavy Crossbow skill 2x (limb/stick/branch/log) + Light Blunt + Light Edge weapon
Heavy Edged skill 3x Light Edged weapons + 1x gem
Heavy Thrown skill 3x Light Edged weapons
Light Blunt skill 1x Light Blunt weapon + 2 gems
Light Crossbow skill 2x (limb/stick/branch/log) + rope + Light Edge weapon
Light Edged skill 1x Light Edged weapon + 2 gems
Light Thrown skill 2x Light Edged weapons
Long Bow skill 2x rope + 2x (limb/stick/branch/log)
Medium Blunt skill 2x Light Blunt weapons + 1x gem
Medium Edged skill 2x Light Edged weapons + gem
Multi Opponent skill ?2x Shield + Light Edged weapon + Light Blunt weapon?
Offhand Weapon skill 1x Light Edged weapon + 1x Light Blunt weapon
Parry Ability skill 2x foraged woods + 1x gem
Pikes skill 3x (limb/stick/branch/log) + 1 Light Edge weapon
Quarter Staff skill 3x (limb/stick/branch/log) or stick + 1x Light Blunt weapon
Short Bow skill 2x (limb/stick/branch/log)s + 1 rope
Short Staff skill 2x (limb/stick/branch/log) or stick + 1x Light Blunt weapon
Slings skill 2x skins + 2x rock
Staff Sling skill 1x skin + 1x (limb/stick/branch/log) + 2x rock
Twohanded Blunt skill 4x Light Blunt weapons
Twohanded Edged skill 4x Light Edged weapons
Stat Bonus Combination
Agility ??
Charisma ??
+2 to +6 Discipline 1x blue Crystal Mind* + 2x jagged blue shard
Discipline <Non enchanting Alternate>
+2 to +6 Intelligence 1x black Crystal Mind* + 2x jagged black shard
Intelligence <Non enchanting Alternate>
Reflex ??
Stamina ??
Strength 1x stick, 1x rock, 2x metal
+2 to +6 Wisdom 1x red Crystal Mind* + 2x jagged red shard
Wisdom <Non enchanting Alternate>
Other Combination
hard cider 2x apple + ale
fried rinds critter skin + oil + naphtha
severe neck wounds drink + peppers
a spiral <gem name> charm <metal>bar/nugget or Imperial coin + gem
bundling rope 3x vine
a gem pouch 2 skinned items + 2 gems
a torch ??
a lockpick ??
apple juice apple x 2 + 1 water
orange juice orange x 2 + 1 water
lemonade lemon x 2 + 1 water
pies 2 of the same food + 2 specific foods
sandwich ??
odd casserole food x 3 + water
Shard of translucent crystal ??
Health regeneration-(15% or so) 4x sprig of lavender
Mana regeneration ?? - Has been made
?? charcoal + naphtha