Justice: Difference between revisions
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| Murder|| Killing another player |
| Murder|| Killing another player |
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| Thievery || Stealing from a shop <br/>Stealing from a player |
| Thievery || Stealing from a shop <br/>Stealing from a player <br/>[[Breaking and Entering]] |
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Revision as of 19:09, 1 March 2020
Crime in Elanthia is regulated by the justice systems of the various provinces and local villages. The JUSTICE verb will tell you if the area has justice enforced or if it is a lawless area. If you are wanted guards will, in time, capture you as you pass. If you wish to surrender yourself to clear charges against you, you may do so with the Surrender command. The RECALL WARRANT command can be used to recall any outstanding criminal warrants you have.
Justice Type | Messaging |
---|---|
Standard Justice | After assessing the area, you think local law enforcement keeps an eye on what's going on here. |
Clan Justice | After assessing the area, you believe there is some kind of unusual law enforcement in this area. |
Dirge Justice | After assessing the area, you believe there is some kind of unusual law enforcement in this area. |
Hara'jaal Justice | You're fairly certain this area is lawless and unsafe. |
Non Justice Area | You're fairly certain this area is lawless and unsafe. |
The Thief Guild and Trader Guild also employ their own form of justice.
Standard Justice
Crimes
Charge | Examples |
---|---|
Aiding and Abetting | Dragging someone out of a shop after they have been caught stealing Teaching or listening to thievery |
Crimes Against the State | |
Disturbing the Peace | Casting certain AoE spells in a justice zone, usually those that can't harm bystanders |
Endangering the Public | Casting certain AoE spells in a justice zone, usually potentially lethal ones |
Forbidden Practices1 | Suffering a visible sorcerous backlash in a justice zone Casting a necromancy or sorcery spell in a justice zone Having a visible necromancy or sorcery effect in a justice zone Teaching sorcery in a justice zone Empathic shifting in a justice zone (except in Ilithi) SACRIFICING a character to an Immortal inside a justice zone |
Murder | Killing another player |
Thievery | Stealing from a shop Stealing from a player Breaking and Entering |
1 - May also cause Social Corruption which may lead to subsequent arrests.
Old Charges that may not be used in the current justice system:
- Assault
- trafficking guild secrets
Jurisdictions
Jurisdiction | Guardhouse Location (Recover Items) | Wanted Board Location |
---|---|---|
Aesry Surlaenis'a | Guard Office | Courtyard of the Jail |
Crossing1 Kaerna Arthe Dale |
Guard House Office in the Crossing | Guard House Office in the Crossing Crossing Town Green North |
Hibarnhvidar Raven's Point |
Justice Office | Outside the Justice Office |
Leth Deriel | The Gallows Tree | The Gallows Tree |
Mer'kresh | Courthouse Guardroom | Courthouse Entryway |
Muspar'i | Justice Office | Justice Office |
Lower Ratha - 1st/2nd Tier | High Guardhouse | Board on the Greater Cobra Road |
Upper Ratha - 3rd/4th Tier | Office of the Malk'smo | Office of the Malk'smo |
Riverhaven | Town Jail Lobby | Town Jail Lobby |
Shard Fayrin's Rest |
Sentinel's Office in the Great Tower | Sentinel's Office in the Great Tower |
Siksraja2 | Cietums | Cietums |
Taisgath3 | Guard Room in the Moon Mage Guild | Taisgath Dock |
Therenborough Langenfirth Rossman's Landing |
Theren Keep Dungeon4 | Theren Keep Dungeon |
Throne City | Imperial Palace, Dungeon | Old Throne City, Dahl Aeliy |
1 - For some stealing charges you may be placed in the stocks instead of fined. This generally happens when the total fine is low.
2 - Siksraja is part of the Theren Keep justice conglomerate, despite having its own jail, wanted board, and guards.
3 - Taisgath has its own jail and guards, but is part of Upper Ratha justice.
4 - Go drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair to reach the Theren Keep Dungeon. Then go W, W for where items are collected.
- (or enter through either of the moat entrances after dark)
Clan Justice
Crimes
Crime | Punishment |
---|---|
Casting an AoE spell | No response |
Casting a Necromancy Spell | No response |
Having a Visible Necromancy Spell | No response |
Teaching a Sorcery Class | No response |
Teaching a Thievery Class | No response |
Stealing from a shop | Cut off hand with a very long stun and a heavy bleeder |
Forsaken Necromancers do not have to worry about Suspicion inside of this type of justice area.
Jurisdictions
Jurisdiction |
---|
Ain Ghazal |
Boar Clan |
Horse Clan |
Ilaya Taipa |
Knife Clan |
Steelclaw Clan |
Stone Clan |
Tiger Clan |
Wolf Clan |
I was not arrested or punished after several unsuccessful stealing attempts but the area is listed as "Unusual Justice"
As of August 2019, the crime of thievery is punished inside clan justice.[1]
Dirge Justice
The city of Dirge has it's own unique style of justice
Crimes
Crime | Punishment |
---|---|
Casting an AoE Spell | No response |
Casting a Necromancy Spell | No response |
Having a Visible Necromancy Spell | No response |
Teaching a Sorcery Class | No response |
Teaching a Thievery Class | No response |
Stealing from a shop | Severe beating with a long stun and numerous bleeding wounds |
Forsaken Necromancers do not have to worry about Suspicion inside of this type of justice area.
Hara'jaal Justice
Hara'jaal is a non justice area and most crimes will result in no punishment. If you are hunting Corsairs, they will occasionally look for a guard to have you arrested. If caught by the guards you will be tied to a post and whipped.
Thieves' Guild Justice
Thieves can use their contacts to dispense their own justice.
Command | Use |
---|---|
Contact <target> Thug [Theft] | Sends your thugs after a non-Thief who steals. |
Contact <target> Thug Item | Sends your thugs to collect Ambika items from non-Thieves |
Contact <target> Thug Graverob | Sends your thugs after any Thief grave robber. |
Trade Route Justice
If a trader catches a thief stealing from them on a trade route they can accuse the thief at the nearest outpost. The guild will send thugs to beat the perpetrator and leave them for dead.
Syntax: Accuse <thief>