Disarm Traps skill: Difference between revisions
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*<tt>DISARM HARVEST</tt> Teaches only disarm. |
*<tt>DISARM HARVEST</tt> Teaches only disarm. |
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==Trap Types== |
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==Ranks Required== |
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''These Ranks are based on unbonused [[Disarm Traps skill|Disarm Traps]] and [[Lockpicking skill|Lockpicking]] ranks needed to successfully open boxes, They do NOT reflect combat ranks required''<br /><br /> |
''These Ranks are based on unbonused [[Disarm Traps skill|Disarm Traps]] and [[Lockpicking skill|Lockpicking]] ranks needed to successfully open boxes, They do NOT reflect combat ranks required''<br /><br /> |
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'''Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify'''<br /><br /> |
'''Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify'''<br /><br /> |
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Revision as of 17:19, 1 September 2012
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
The Disarm Traps skill is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the Undershard Gallery) or on an entryway (such as the door to the Baron's office in Theren Keep).
Box Traps
Use
See DISARM command article.
Training
As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.
For the maximum amount of experience, a person should do the following:
- DISARM IDENTIFY Teaches perception and disarm. Further, the appraised difficulty using this command takes into account Khri, but does not take into account urban bonus or armor. For example, wearing HP and not wearing HP, a box would identify as the same, but using khri safe it would identify easier than not using khri safe. This was tested by Zihnj by ID a box 100 times under each scenario with armor, without armor, in town, out of town, with khri, without khri. He then compared the average appraised difficulties.
- Disarm at the quickest speed possible (BLIND, QUICK, NORMAL, CAREFUL) Teaches only disarm.
- DISARM ANALYZE Teaches perception and disarm.
- DISARM HARVEST Teaches only disarm.
Trap Types
See the Box Trap List for help with trap identification.
Ranks Required
These Ranks are based on unbonused Disarm Traps and Lockpicking ranks needed to successfully open boxes, They do NOT reflect combat ranks required
Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify
THIS TABLE IS STILL UNDER CONSTRUCTION