Warding skill: Difference between revisions

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Warding is one of the new magic skills, which gauges your ability to successfully use barrier spells and abilities. It is the primary skill taken into account when casting spells like [[Ethereal Shield]], [[Manifest Force]], etc. See the [[Magic_3.0|Magic page]] for details on how to best train Warding.
Warding is one of the new magic skills added in the [[Dragonrealms 3.0]] update which governs your ability to successfully cast and use barrier spells and abilities such as [[Ethereal Shield]] and [[Manifest Force]]. See the [[Magic_3.0|Magic page]] for details on how to best train Warding.

==Spells and abilities that boost Warding==
{{#ask:[[Boosts::Warding skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Spells and abilities that debuff Warding==
{{#ask:[[Debuffs::Warding skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Abilities that train Warding==

===[[Barbarian abilities|Barbarian Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Barbarian Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Barbarian]]
|?ability type is=Type
|?ability effect is=Effect
|?ability path is=Path
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Bard spells|Bard Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Bard Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Bard]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Cleric spells|Cleric Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Cleric Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Cleric]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Empath spells|Empath Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Empath Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Empath]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Moon Mage spells|Moon Mage Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Moon Mage Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Moon Mage]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Necromancer spells|Necromancer Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Necromancer Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Necromancer]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Paladin spells|Paladin Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Paladin Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Paladin]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Ranger spells|Ranger Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Ranger Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Ranger]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Thief abilities|Thief Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Thief Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Thief]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Trader Abilities List|Trader Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Trader Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Trader]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}
===[[Warrior Mage spells|Warrior Mage Abilities]]===
{| class="toccolours mw-collapsible"
|-
! colspan="4" | Warrior Mage Abilities
|-
|
{{#ask: [[Ability skill is::warding]][[Guild association is::Warrior Mage]]
|?minimum skill is=Min Skill
|?ability effect is=Effect
|?spell cast type is=Type
|?slot cost is=Slots
}}
{{TableEnd}}


{{RefAl}}
{{RefAl}}
{{Cat|Supernatural skillset,Experience 3.0 Skills,Skills}}
{{Cat|Magic skillset,Experience 3.0 Skills,Skills}}

Latest revision as of 00:52, 5 June 2021


Warding is one of the new magic skills added in the Dragonrealms 3.0 update which governs your ability to successfully cast and use barrier spells and abilities such as Ethereal Shield and Manifest Force. See the Magic page for details on how to best train Warding.

Spells and abilities that boost Warding

Spells and abilities that debuff Warding

Abilities that train Warding

Barbarian Abilities

Barbarian Abilities
 TypeEffectPathSlots
Badger FormformModerate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacksHorde2
BastionmeditationStrong ablative barrier vs. Willpower attacks.Predator2
DroughtberserkA portion of incoming damage will be dealt to the next foe struck by the Barbarian.Flame2
FlashfloodberserkPulsing anti-stun/anti-web/auto-standupPredator2
LandslideberserkSvS barrier vs. attacks defended against with ReflexPredator2
Serenity (meditation)meditationVery strong integrity magic barrier. Drains inner fire on block. Increases roar cost.Flame2
Swan FormformWeak integrity anti-magic barrier.Flame2
TenacitymeditationPhysical damage resistance.Horde2
Toad FormformElemental damage resistance.Horde2
Turtle FormformStrong anti-magic potency barrier.Flame2

Bard Abilities

Bard Abilities
 Min SkillEffectTypeSlots
Failure of the Forge10Token amount of damage reduction. Debuffs weapons held by aggressors.standard2
Glythtide's Joy10TM integrity barrier for outgoing spells.cyclic1
Naming of Tears80Non-ablative percentage damage barrier that pulses to groupmates.standard2
Redeemer's Pride10Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.standard1

Cleric Abilities

Cleric Abilities
 Min SkillEffectTypeSlots
Ghost Shroud80Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room.cyclic2
Halo250Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.battle3
Minor Physical Protection0Percentage damage reduction.standard1
Protection from Evil10Flat damage reduction and potency barrier against undead.standard1
Sanyu Lyba250Reactive and non-protective anti-magic defense.battle2
Soul Shield10Barrier vs Spirit attacks. Absorbs spirit damage.standard1
Spite of Dergati250Prevents all spell casting in the area.battle4

Empath Abilities

Empath Abilities
 Min SkillEffectTypeSlots
Iron Constitution10-damage (from serious hits)standard2
Perseverance of Peri'el250ablative vitality barrierritual3
Tranquility80+Discipline (stat), +defense against vs. fortitude attacksstandard2

Moon Mage Abilities

Moon Mage Abilities
 Min SkillEffectTypeSlots
Cage of Light80Physical damage reduction, Elemental damage reduction/absorptionstandard1
Psychic Shield10Ablative ward against vs. will contested abilities.battle1
Shear250stunning ward vs. all spells including caster'sbattle3
Telekinetic Shield250Percentage-based damage resistance; reduce target time of Telekinetic Stormstandard2
Whole Displacement0pulsing teleport out of combatbattle2

Necromancer Abilities

Necromancer Abilities
 Min SkillEffectTypeSlots
Calcified Hide80Damage reduction.standard2
Emuin's Candlelight80staggers incoming damage over timestandard1
Ghoulflesh80Splits wounds between necromancer and their CFB zombie or Risen.standard2
Solace (spell)10Flat damage reduction and potency barrier against holy.standard1
Worm's Mist250Magic barrier.battle3

Paladin Abilities

Paladin Abilities
 Min SkillEffectTypeSlots
Aspirant's Aegis0Physical damage reduction (casting on others drains caster)standard1
Courage10+SvS against fear and spirit attacksstandard1
Holy Warrior (spell)250blesses held weapon, sometimes stuns attackercyclic2
Soldier's Prayer80-magic damagebattle1
Tamsine's Kiss10Converts incoming wounds into scars.standard2

Ranger Abilities

Ranger Abilities
 Min SkillEffectTypeSlots
Bloodthorns250Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster.ritual3
Embed the Cycle10Standard percentage damage barrier against all typesstandard1
Essence of Yew10ablative magic barrierstandard1
Forestwalker's Boon80pulsing calm effect on some animalsbattle1
River in the Sky80The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.standard2

Thief Abilities

Thief Abilities
 Min SkillEffectTypeSlots
Khri AdaptationReduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.1
Khri DampenDecrease stealth hindrance, anti-locate barrier, blocks hunt2
Khri EvanescenceInvisibility on receiving a sufficiently damaging strike2
Khri Flight+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you3
Khri SagacityNon-ablative, percentage barrier to physical damage.1
Khri SerenitySvS barrier vs Will.2

Trader Abilities

Trader Abilities
 Min SkillEffectTypeSlots
Elision400Prevents opponent attacks at the cost of Starlight Aura.ritual3
Iridius Rod10Elemental damage reduction. Ablative barrier.standard1
Mask of the Moons250Spells cast at you will sometimes go awrycyclic2
Nonchalance10Ward against Charm and Fear spellsstandard1
Trabe Chalice0Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.standard1

Warrior Mage Abilities

Warrior Mage Abilities
 Min SkillEffectTypeSlots
Aether Cloak250TM barrier and reflect.cyclic2
Ethereal Shield0Non-ablative elemental damage shield.standard1
Gam Irnan10Ablative physical damage resistance with cooldown per body part.standard1
Grounding Field250Elemental field that converts incoming damage to elemental charge.standard1
Veil of Ice80Ablative TM barrier.standard2


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