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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tiv's Mantle + (Creates a verby cloak.)
- Osrel Meraud + (Creates an orb to store cleric buff spells.)
- Alm Shalka Albir + (Creates boggle that will show your location to someone.)
- Mass Rejuvenation + (Creates cloud that gradually restores memories to dead bodies in the area.)
- Quicken the Earth + (Creates construct.)
- Regalia + (Creates crystal armor)
- Moonblade + (Creates temporary Small Edged weapon)
- Phelim's Sanction + (Cursed/Undead-only AoE stun.)
- Fluoresce + (Damage Enhancer)
- Heighten Pain + (Damage amplifier)
- Trabe Chalice + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
- Pathway of Ease + (Decrease difficulty of TM spells)
- Khri Dampen + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
- Pathway perceive + (Detects active aethereal pathways in use nearby.)
- Cure Disease + (Disease heal)
- Uncurse + (Dispels offensive spell, curse, or Death's Sting on target.)
- Caress of the Sun + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
- Volcano (berserk) + (Each death blow against them will instead drain Inner Fire.)
- Electrogenesis + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
- Iridius Rod + (Elemental damage reduction. Ablative barrier.)
- Toad Form + (Elemental damage resistance.)
- Grounding Field + (Elemental field that converts incoming damage to elemental charge.)
- Resonance + (Enhances the top two physical damage stats of a weapon.)
- Fate Alignment + (Erase a negative prediction)
- Reinforce Stone + (Extends the duration of any object created with Earth Magic.)
- Preserve ritual + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
- Abandoned Heart + (Fatigue damage, Spirit damage, Area of Effect.)
- Zephyr + (Fatigue heal)
- Avalanche (berserk) + (Fatigue heal, Pulsing)
- Glyph of Ease + (Fatigue heal, makes corpse easier to drag)
- Creation ritual + (Final step to create a Risen.)
- Siphon Vitality + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
- Chain Lightning + (Fire damage, Electrical damage, AoE.)
- Fire of Ushnish + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
- Lightning Bolt + (Fire damage, Electrical damage, Single target DFA.)
- Gar Zeng + (Fire damage, Electrical damage, Single target multi-strike.)
- Harm Evil + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
- Harm Horde + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
- Mark of Arhat + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
- Dual load + (Fires two arrows simultaneously.)
- Solace (spell) + (Flat damage reduction and potency barrier against holy.)
- Protection from Evil + (Flat damage reduction and potency barrier against undead.)
- Lyodin Albir + (Foil backtraces and locates)
- Exemplar + (Form inner fire cost reduction)
- Entry ritual + (Gain entry into a Necromancer guildhall.)
- Harvest ritual + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
- Butchery ritual + (Gets body parts for Risen.)
- Naronas Kerwaith + (Gets you into other sect halls.)
- Fortune + (Gives a small 5 minute bonus to 1 of 12 skills.)
- Rite of Grace + (Hides 1-7 Transcendental Necromancy buffs.)
- Maren Alshabi + (Identify other G'nar Pethians)
- Wail of Torment + (Immobilize.)
- Soul Sickness + (Immobilizes and forces kneeling.)
- Starcrash + (Impact damage, Cold damage)
- Devitalize + (Impact damage, Cold damage, Fatigue damage, Single strike.)
- Starlight Sphere + (Impact damage, Cold damage, pulsing single target.)
- Halo + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
- Phoenix's Pyre + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
- Fire Rain + (Impact damage, Fire damage, AoE multistrike.)
- Blood Burst + (Impact damage, Fire damage, Balance reduction)
- Flame Shockwave + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
- Aesrela Everild + (Impact damage, Fire damage, Pulsing single-target attack.)
- Fire Ball + (Impact damage, Fire damage, Single target + short range AoE damage.)
- Fists of Faenella + (Impact damage, Fire damage, Single target multi-strike.)
- Fire Shards + (Impact damage, Fire damage, Single target multi-strike.)
- Geyser + (Impact damage, Fire damage, Single target.)
- Hand of Tenemlor + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
- Stampede + (Impact damage, Fire damage, multi-strike damage)
- Rebuke + (Impact damage, Fire damage, multi-strike damage; knockdown)
- Beckon the Naga + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
- Pathway of Secrecy + (Improve ability to remain undetected while targeting from stealth)
- Reinforced Infusions + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
- Pathway of Accuracy + (Increase accuracy of TM spells)
- Pathway of Damage + (Increase damage of TM spells)
- Iyqaromos Fire-Lens + (Increased Burn accuracy and damage based on moons/sun)
- Tsunami (berserk) + (Increases Balance and primary weapon stat of held weapon.)
- Juggernaut + (Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).)
- Duelist + (Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.)
- Destiny Cipher + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
- Khri Calm + (Indiscriminate self dispel.)
- Khri Vanish + (Instant invisibility and retreat)
- Khri Evanescence + (Invisibility on receiving a sufficiently damaging strike)
- Scorch + (Labels sigil scrolls.)
- Meah K'et + (Lights a room for a moment. Visible from neighbouring rooms.)
- Locate + (Locate a PC or GMNPC.)
- Ambush Ignite + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
- Worm's Mist + (Magic barrier.)
- Memory of Nature + (Maintain your ranger bonus while in non-wilderness areas)
- Call from Beyond + (Makes a zombie!)
- Serpent's Hiss + (Makes enemies flee the room.)
- Braun's Conjecture + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
- Syamelyo Kuniyo + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
- Badger Form + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
- Kinetic Fling + (Moves object on ground into neighbouring room.)
- Ignition Point + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
- Mind Shout + (Nerve damage, AoE stun, sleep, disarm.)
- Electrostatic Eddy + (Nerve damage, AoE, Chance to pull from hiding.)
- Mental Blast + (Nerve damage, Stun, sleep, disarm. Single target.)
- Sibowen + (No stun teleport to hiding using Katamba moonbeam)
- Ethereal Shield + (Non-ablative elemental damage shield.)
- Naming of Tears + (Non-ablative percentage damage barrier that pulses to groupmates.)