Property:Ability effect is
Jump to navigation
Jump to search
Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
N
Non-ablative percentage damage barrier that pulses to groupmates. +
Uses item in right hand for TKT. +
Gets you into other sect halls. +
Wound heal, only heals corpses, zombies, or constructs +
+Mana level, More powerful when more people are in the room. +
puts targets to sleep, AoE +
Ward against Charm and Fear spells +
Allows Starlight Aura regeneration under cloud cover or in daylight.
Allows spells that use Starlight to be cast during inclement weather. +
O
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. +
+Stealth skill, Removes third-party messaging for Thanatology rituals. +
Solely a RP dancing tool. +
Creates an orb to store cleric buff spells. +
P
Pull or knock back target. +
+Stealth skill +
Puncture damage, Impact damage, armor piercing, single target. +
Increase accuracy of TM spells +
Reduces minimum prep of TM spells +
Increase damage of TM spells +
Reduces accuracy of incoming TM spells +
Decrease difficulty of TM spells +
Cast TM spells as though using more mana +
Reduce penalty from finely targeting a body part +
Reduce spell targeting time +
Improve ability to remain undetected while targeting from stealth +
Detects active aethereal pathways in use nearby. +
change the color of certain spells and cantrips +
ablative vitality barrier +
+Attunement skill, +Attunement pool regeneration +
, , , , A diagnostic link that persists as long as the empath and patient are in the same room. +
Causes immobilization. +
Cursed/Undead-only AoE stun. +
+Evasion skill, +Reflex (stat) +
Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. +
"X-ray" vision +
+Evasion skill +
+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell +
+Forging skill, +Outfitting skill, +Engineering skill +
+No buffs, -No debuffs, Balance damage +
Shows duration remaining of abilities +
+Primary Magic skill, Provides effective bonus to inner fire skill when calculating inner fire usage, 20% up to a maximum of 50 ranks. +
When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. +
Extends time before a corpse decays. Teaches Thanatology and First Aid. +
minor illusions, mostly fluff? +
Flat damage reduction and potency barrier against undead. +
Ablative ward against vs. will contested abilities. +
+Parry Ability skill +
Q
Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. +
Creates construct. +
R
+Melee accuracy, +Ranged accuracy, pulses to group. +
+Mana level, Fatigue damage, self damage, life mana only +
slicing/puncture barrier +
Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. +
Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. +
instant (then pulsing) invisibility +
Wound heal, gradually heals wounds/scars +
Extends the duration of any object created with Earth Magic. +
Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. +
Restores the lost experience due to death. +
+Alchemy skill, +Arcana skill, +Intelligence (stat) +
Preserves memories after death +
Brings a dead player back to life. +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. +
+Defensive Factor, +Offensive Factor, Zombie only. +
teleport PC to your location +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill +
Slice damage, Cold damage, Pulsing damage to melee range. +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>. +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. +
+Stealth skill, obscures exits +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers +
Hides 1-7 Transcendental Necromancy buffs. +
The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. +
+primary physical damage type/balance/power of held weapon +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time +
Reactive and non-protective anti-magic defense. +
-Discipline (stat), -Reflex (stat) +
increases capacity by 30%, prevents stored mana from leaking +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load +
+Evasion skill, mental link to PC +
barrier vs. Charm and Fear +
Showing 1 related entity.