Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 100 pages using this property.
N
Non-ablative percentage damage barrier that pulses to groupmates.  +
Uses item in right hand for TKT.  +
Gets you into other sect halls.  +
Wound heal, only heals corpses, zombies, or constructs  +
+Mana level, More powerful when more people are in the room.  +
puts targets to sleep, AoE  +
Ward against Charm and Fear spells  +
Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.  +
O
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.  +
+Stealth skill, Removes third-party messaging for Thanatology rituals.  +
Solely a RP dancing tool.  +
Creates an orb to store cleric buff spells.  +
+Perception skill  +
P
Pull or knock back target.  +
+Stealth skill  +
20% (capped at 50 ranks) bonus to effective skill when using a meditation  +
immobilizes and knocks down (single target)  +
+Perception skill, Improves Trader 'spidey sense.'  +
Puncture damage, Impact damage, armor piercing, single target.  +
Increase accuracy of TM spells  +
Reduces minimum prep of TM spells  +
Increase damage of TM spells  +
Reduces accuracy of incoming TM spells  +
Decrease difficulty of TM spells  +
Cast TM spells as though using more mana  +
Reduce penalty from finely targeting a body part  +
Reduce spell targeting time  +
Improve ability to remain undetected while targeting from stealth  +
Detects active aethereal pathways in use nearby.  +
change the color of certain spells and cantrips  +
ablative vitality barrier  +
+Attunement skill, +Attunement pool regeneration  +
, , , , A diagnostic link that persists as long as the empath and patient are in the same room.  +
Causes immobilization.  +
Cursed/Undead-only AoE stun.  +
Unknown  +
+Evasion skill, +Reflex (stat)  +
Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.  +
"X-ray" vision  +
+Evasion skill  +
+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell  +
+Forging skill, +Outfitting skill, +Engineering skill  +
+No buffs, -No debuffs, Balance damage  +
Shows duration remaining of abilities  +
+Primary Magic skill, Provides effective bonus to inner fire skill when calculating inner fire usage, 20% up to a maximum of 50 ranks.  +
When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.  +
Extends time before a corpse decays. Teaches Thanatology and First Aid.  +
minor illusions, mostly fluff?  +
Flat damage reduction and potency barrier against undead.  +
Ablative ward against vs. will contested abilities.  +
+Parry Ability skill  +
Q
Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.  +
Creates construct.  +
R
+Melee accuracy, +Ranged accuracy, pulses to group.  +
create a raining cloud over player's head  +
+Mana level, Fatigue damage, self damage, life mana only  +
slicing/puncture barrier  +
Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.  +
Impact damage, Fire damage, multi-strike damage; knockdown  +
Additional attunement reserves  +
Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.  +
instant (then pulsing) invisibility  +
+Fatigue, Fatigue heal  +
Creates crystal armor  +
Wound heal, gradually heals wounds/scars  +
Extends the duration of any object created with Earth Magic.  +
Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.  +
Restores the lost experience due to death.  +
Unknown  +
dispel 2 effects, self-cast or targeted  +
+Alchemy skill, +Arcana skill, +Intelligence (stat)  +
Removes poison/disease at the cost of wounds.  +
Enhances the top two physical damage stats of a weapon.  +
Preserves memories after death  +
Brings a dead player back to life.  +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.  +
+Defensive Factor, +Offensive Factor, Zombie only.  +
teleport PC to your location  +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill  +
Slice damage, Cold damage, Pulsing damage to melee range.  +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.  +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.  +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.  +
+Stealth skill, obscures exits  +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.  +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers  +
Hides 1-7 Transcendental Necromancy buffs.  +
The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.  +
+primary physical damage type/balance/power of held weapon  +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit  +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time  +
Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.  +
Reactive and non-protective anti-magic defense.  +
Labels sigil scrolls.  +
-Discipline (stat), -Reflex (stat)  +
increases capacity by 30%, prevents stored mana from leaking  +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load  +
+Outdoorsmanship skill  +
+Evasion skill, mental link to PC  +
barrier vs. Charm and Fear  +

Showing 1 related entity.