Category:Warding abilities

From Elanthipedia
Revision as of 18:34, 19 January 2016 by ABSOLON (talk | contribs)
Jump to navigation Jump to search

A category for spells that utilize the Warding skill.

Anti-Magic Wards

There are two types of magic wards.

Potency Barriers: These actively reduce the potency of incoming spells, lessening their power whether they are fully dispelled or not.
Integrity Barriers: These contest the integrity of the incoming spells, resulting in either complete dispellation or no reduction.

Currently Warding Abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Badger Form Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks warding, form {{{19}}} 2 {{{18}}}
Bastion Strong ablative barrier vs. Willpower attacks. warding, meditation {{{19}}} 2 {{{18}}}
Drought A portion of incoming damage will be dealt to the next foe struck by the Barbarian. warding, berserk {{{19}}} 2 {{{18}}}
Flashflood Pulsing anti-stun/anti-web/auto-standup warding, berserk {{{19}}} 2 {{{18}}}
Landslide SvS barrier vs. attacks defended against with Reflex warding, berserk {{{19}}} 2 {{{18}}}
Serenity Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. warding, meditation {{{19}}} 2 {{{18}}}
Swan Form Weak integrity anti-magic barrier. warding, form {{{19}}} 2 {{{18}}}
Tenacity Physical damage resistance. warding, meditation {{{19}}} 2 {{{18}}}
Toad Form Elemental damage resistance. warding, form {{{19}}} 2 {{{18}}}
Turtle Form Strong anti-magic potency barrier. warding, form {{{19}}} 2 {{{18}}}
Failure of the Forge (FOTF) Token amount of damage reduction. Debuffs weapons held by aggressors. standard warding {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Glythtide's Joy (GJ) TM integrity barrier for outgoing spells. cyclic warding, area of effect {{{19}}} charm \ willpower 5-25 10-600 Indefinite 1 {{{18}}}
Naming of Tears (NAME) Non-ablative percentage damage barrier that pulses to groupmates. standard warding, pulse to group {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Redeemer's Pride (REPR) Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. standard warding, pulse to group {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic warding {{{19}}} 5-25 80-800 Indefinite 2 {{{18}}}
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle debilitation, warding {{{19}}} magic \ reflexes 30-100 250-1,000 1-10 3 {{{18}}}
Minor Physical Protection (MPP) Percentage damage reduction. standard warding {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Sanyu Lyba (SL) Reactive and non-protective anti-magic defense. battle warding {{{19}}} spirit \ willpower 30-100 250-1,000 2-10 2 {{{18}}}
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Spite of Dergati (SPIT) Prevents all spell casting in the area. battle debilitation, warding, area of effect {{{19}}} mind \ willpower 20-66 250-1,000 0- 4 {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 250-1,000 30-90 3 {{{18}}}
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Cage of Light (COL) Physical damage reduction, Elemental damage reduction/absorption standard warding {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Psychic Shield (PSY) Ablative ward against vs. will contested abilities. battle warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Shear stunning ward vs. all spells including caster's battle warding {{{19}}} 30-100 250-1,000 10-40 3 {{{18}}}
Telekinetic Shield (TKSH) Percentage-based damage resistance; reduce target time of Telekinetic Storm standard warding {{{19}}} 30-100 250-1,000 10-35 2 {{{18}}}
Whole Displacement (WD) pulsing teleport out of combat battle warding {{{19}}} 6-100 0-600 2-10 2 {{{18}}}
Calcified Hide (CH) Damage reduction. standard warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Emuin's Candlelight (EMC) staggers incoming damage over time standard augmentation, warding {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Solace Flat damage reduction and potency barrier against holy. standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Worm's Mist (WORM) Magic barrier. battle warding {{{19}}} 30-100 250-1,000 1-10 3 {{{18}}}
Lay Ward (LW) integrity barrier against spells battle warding {{{19}}} 5-100 10-600 2-10 1 {{{18}}}
Manifest Force (MAF) ablative physical damage barrier standard warding {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard warding {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Courage +SvS against fear and spirit attacks standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic warding, utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Soldier's Prayer (SP) -magic damage battle warding {{{19}}} 15-100 80-800 2-10 1 {{{18}}}
Tamsine's Kiss (TK) Converts incoming wounds into scars. standard warding {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding {{{19}}} 300-800 250-1,000 30-90 3 {{{18}}}
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Essence of Yew (EY) ablative magic barrier standard warding {{{19}}} 5-100 10-800 10-40 1 {{{18}}}
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding {{{19}}} 15-100 80-800 2-10 1 {{{18}}}
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Adaptation Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. warding, khri {{{19}}} 1 {{{18}}}
Dampen Decrease stealth hindrance, anti-locate barrier, blocks hunt utility, warding, khri {{{19}}} 2 {{{18}}}
Evanescence Invisibility on receiving a sufficiently damaging strike utility, warding, khri {{{19}}} 2 {{{18}}}
Flight +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you augmentation, warding, khri {{{19}}} 3 {{{18}}}
Sagacity Non-ablative, percentage barrier to physical damage. warding, khri {{{19}}} 1 {{{18}}}
Serenity SvS barrier vs Will. warding, khri {{{19}}} 2 {{{18}}}
Elision (ELI) Prevents opponent attacks at the cost of Starlight Aura. ritual warding {{{19}}} 400-900 400-1,250 30- 3 {{{18}}}
Iridius Rod (IR) Elemental damage reduction. Ablative barrier. standard warding {{{19}}} 5-100 10-600 0- 1 {{{18}}}
Mask of the Moons (MOM) Spells cast at you will sometimes go awry cyclic warding {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Nonchalance (NON) Ward against Charm and Fear spells standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Trabe Chalice (TRC) Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. standard warding {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Aether Cloak (AC) TM barrier and reflect. cyclic warding {{{19}}} 4-25 250-1,000 Indefinite 2 {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding {{{19}}} 30-100 250-1,000 10-40 1 {{{18}}}
Veil of Ice (VOI) Ablative TM barrier. standard warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}

Related Forum Posts

Click here to search for related posts.