Category:Warding abilities: Difference between revisions
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Latest revision as of 23:30, 9 August 2021
A category for spells that utilize the Warding skill.
Anti-Magic Wards
There are two types of magic wards.
- Potency Barriers: These actively reduce the potency of incoming spells, lessening their power whether they are fully dispelled or not.
- Integrity Barriers: These contest the integrity of the incoming spells, resulting in either complete dispellation or no reduction.
Currently Warding Abilities
Bolded spells are signature spells.
Name | Effect | Type | Skill | Target | Contest | Prep Range |
Rank Range |
Duration | Slots | Mana Type |
---|---|---|---|---|---|---|---|---|---|---|
Badger Form | Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks | warding, form | 2 | |||||||
Bastion | Strong ablative barrier vs. Willpower attacks. | warding, meditation | 2 | |||||||
Drought | A portion of incoming damage will be dealt to the next foe struck by the Barbarian. | warding, berserk | 2 | |||||||
Flashflood | Pulsing anti-stun/anti-web/auto-standup | warding, berserk | 2 | |||||||
Landslide | SvS barrier vs. attacks defended against with Reflex | warding, berserk | 2 | |||||||
Serenity | Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. | warding, meditation | 2 | |||||||
Swan Form | Weak integrity anti-magic barrier. | warding, form | 2 | |||||||
Tenacity | Physical damage resistance. | warding, meditation | 2 | |||||||
Toad Form | Elemental damage resistance. | warding, form | 2 | |||||||
Turtle Form | Strong anti-magic potency barrier. | warding, form | 2 | |||||||
Failure of the Forge (FOTF) | Token amount of damage reduction. Debuffs weapons held by aggressors. | standard | warding | Self, PC | 5-100 | 10-600 | 10-40 | 2 | Elemental Magic | |
Glythtide's Joy (GJ) | TM integrity barrier for outgoing spells. | cyclic | warding, area of effect | Area | charm \ willpower | 5-25 | 10-600 | Indefinite | 1 | Elemental Magic |
Naming of Tears (NAME) | Non-ablative percentage damage barrier that pulses to groupmates. | standard | warding, pulse to group | Self | 15-100 | 80-800 | 10-40 | 2 | Elemental Magic | |
Redeemer's Pride (REPR) | Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. | standard | warding, pulse to group | Self | 5-100 | 10-600 | 10-40 | 1 | Elemental Magic | |
Ghost Shroud (GHS) | Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. | cyclic | warding | Self | 5-25 | 80-800 | Indefinite | 2 | Holy Magic | |
Halo | Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. | battle | debilitation, warding | Area | magic \ reflexes | 30-100 | 250-1,000 | 1-10 | 3 | Holy Magic |
Minor Physical Protection (MPP) | Percentage damage reduction. | standard | warding | Self | 1-100 | 0-400 | 10-40 | 1 | Holy Magic | |
Protection from Evil (PFE) | Flat damage reduction and potency barrier against undead. | standard | warding | Self, PC | 5-100 | 10-600 | 10-40 | 1 | Holy Magic | |
Sanyu Lyba (SL) | Reactive and non-protective anti-magic defense. | battle | warding | Self | spirit \ willpower | 30-100 | 250-1,000 | 2-10 | 2 | Holy Magic |
Soul Shield (SOS) | Barrier vs Spirit attacks. Absorbs spirit damage. | standard | warding | Self, PC | 5-100 | 10-600 | 10-40 | 1 | Holy Magic | |
Spite of Dergati (SPIT) | Prevents all spell casting in the area. | battle | debilitation, warding, area of effect | Area | mind \ willpower | 20-66 | 250-1,000 | 0- | 4 | Holy Magic |
Iron Constitution (IC) | -damage (from serious hits) | standard | warding | Self | 5-100 | 10-600 | 10-40 | 2 | Life Magic | |
Perseverance of Peri'el (POP) | ablative vitality barrier | ritual | warding | Self | 300-800 | 250-1,000 | 30-90 | 3 | Life Magic | |
Tranquility | +Discipline (stat), +defense against vs. fortitude attacks | standard | augmentation, warding | Self | 15-100 | 80-800 | 10-40 | 2 | Life Magic | |
Cage of Light (COL) | Physical damage reduction, Elemental damage reduction/absorption | standard | warding | Special | 15-100 | 80-800 | 10-40 | 1 | Lunar Magic | |
Psychic Shield (PSY) | Ablative ward against vs. will contested abilities. | battle | warding | Self, PC | 5-100 | 10-600 | 10-40 | 1 | Lunar Magic | |
Shear | stunning ward vs. all spells including caster's | battle | warding | Self | 30-100 | 250-1,000 | 10-40 | 3 | Lunar Magic | |
Telekinetic Shield (TKSH) | Percentage-based damage resistance; reduce target time of Telekinetic Storm | standard | warding | Self, PC | 30-100 | 250-1,000 | 10-35 | 2 | Lunar Magic | |
Whole Displacement (WD) | pulsing teleport out of combat | battle | warding | Self | 6-100 | 0-600 | 2-10 | 2 | Lunar Magic | |
Calcified Hide (CH) | Damage reduction. | standard | warding | Self | 15-100 | 80-800 | 10-40 | 2 | Arcane Magic | |
Emuin's Candlelight (EMC) | staggers incoming damage over time | standard | augmentation, warding | Self | 15-100 | 80-800 | 10-40 | 1 | Arcane Magic | |
Ghoulflesh | Splits wounds between necromancer and their CFB zombie or Risen. | standard | warding | Self | 15-100 | 80-800 | 10-40 | 2 | Arcane Magic | |
Solace | Flat damage reduction and potency barrier against holy. | standard | warding | Self | 5-100 | 10-600 | 10-40 | 1 | Arcane Magic | |
Worm's Mist (WORM) | Magic barrier. | battle | warding | Self | 30-100 | 250-1,000 | 1-10 | 3 | Arcane Magic | |
Lay Ward (LW) | integrity barrier against spells | battle | warding | Self | 5-100 | 10-600 | 2-10 | 1 | Analogous Patterns | |
Manifest Force (MAF) | ablative physical damage barrier | standard | warding | Self, PC | 1-100 | 0-400 | 10-40 | 1 | Analogous Patterns | |
Aspirant's Aegis (AA) | Physical damage reduction (casting on others drains caster) | standard | warding | Self, PC | 1-100 | 0-400 | 10-40 | 1 | Holy Magic | |
Courage | +SvS against fear and spirit attacks | standard | warding | Group, Area | 5-100 | 10-600 | 10-40 | 1 | Holy Magic | |
Holy Warrior (HOW) | blesses held weapon, sometimes stuns attacker | cyclic | warding, utility | Self | 5-25 | 250-1,000 | Indefinite | 2 | Holy Magic | |
Soldier's Prayer (SP) | -magic damage | battle | warding | Self | 15-100 | 80-800 | 2-10 | 1 | Holy Magic | |
Tamsine's Kiss (TK) | Converts incoming wounds into scars. | standard | warding | Self | 5-100 | 10-600 | 10-40 | 2 | Holy Magic | |
Bloodthorns | Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. | ritual | warding | Self | 300-800 | 250-1,000 | 30-90 | 3 | Life Magic | |
Embed the Cycle (ETC) | Standard percentage damage barrier against all types | standard | warding | Self | 5-100 | 10-600 | 10-40 | 1 | Life Magic | |
Essence of Yew (EY) | ablative magic barrier | standard | warding | Self, PC | 5-100 | 10-800 | 10-40 | 1 | Life Magic | |
Forestwalker's Boon (FWB) | pulsing calm effect on some animals | battle | warding | Self | 15-100 | 80-800 | 2-10 | 1 | Life Magic | |
River in the Sky (RITS) | The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. |
standard | warding | Self | 15-100 | 80-800 | 10-40 | 2 | Life Magic | |
Adaptation | Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. | warding, khri | 1 | |||||||
Dampen | Decrease stealth hindrance, anti-locate barrier, blocks hunt | utility, warding, khri | 2 | |||||||
Evanescence | Invisibility on receiving a sufficiently damaging strike | utility, warding, khri | 2 | |||||||
Flight | +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you | augmentation, warding, khri | 3 | |||||||
Sagacity | Non-ablative, percentage barrier to physical damage. | warding, khri | 1 | |||||||
Serenity | SvS barrier vs Will. | warding, khri | 2 | |||||||
Elision (ELI) | Prevents opponent attacks at the cost of Starlight Aura. | ritual | warding | Self | 400-900 | 400-1,250 | 30- | 3 | Lunar Magic | |
Iridius Rod (IR) | Elemental damage reduction. Ablative barrier. | standard | warding | Self | 5-100 | 10-600 | 0- | 1 | Lunar Magic | |
Mask of the Moons (MOM) | Spells cast at you will sometimes go awry | cyclic | warding | Self | 5-25 | 250-1,000 | Indefinite | 2 | Lunar Magic | |
Nonchalance (NON) | Ward against Charm and Fear spells | standard | warding | Self, PC | 5-100 | 10-600 | 10-40 | 1 | Lunar Magic | |
Trabe Chalice (TRC) | Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. | standard | warding | Self | 1-100 | 0-400 | 10-40 | 1 | Lunar Magic | |
Aether Cloak (AC) | TM barrier and reflect. | cyclic | warding | Self | 4-25 | 250-1,000 | Indefinite | 2 | Elemental Magic | |
Ethereal Shield (ES) | Non-ablative elemental damage shield. | standard | warding | Self, PC | 1-100 | 0-400 | 10-40 | 1 | Elemental Magic | |
Gam Irnan (GI) | Ablative physical damage resistance with cooldown per body part. | standard | warding | Self, PC | 5-100 | 10-600 | 10-40 | 1 | Elemental Magic | |
Grounding Field (GF) | Elemental field that converts incoming damage to elemental charge. | standard | warding | Self | 30-100 | 250-1,000 | 10-40 | 1 | Elemental Magic | |
Veil of Ice (VOI) | Ablative TM barrier. | standard | warding | Self | 15-100 | 80-800 | 10-40 | 2 | Elemental Magic |
Related Forum Posts
Pages in category "Warding abilities"
The following 63 pages are in this category, out of 63 total.