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{{RTOC}}
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'''Crafting''' is the catch-all term for a series of new creation systems that were introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]]. There are now five new crafting-specific [[Lore]] skills, each of which control three creation disciplines. While all five skills have been released, not every discipline has been released.

The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.

==General Notes==
==General Notes==
Not all the disciplines have been released. Currently, the following are available:
*Only [[stone carving]], [[blacksmithing]], and [[weaponsmithing]] are available right now, though [[armorsmithing]] should be released sometime soon.
* [[Alchemy]]
:*Currently, furniture making is disabled.
**[[Remedies]]
*Right now the system uses {{skill|Mechanical Lore}}, but not forever.
* [[Engineering]]
*Impossible to identify an item that hasn't been marked with a maker's mark.
**[[Carving]]
**[[Shaping]]
**[[Tinkering]]
* [[Forging]]
**[[Armorsmithing]]
**[[Blacksmithing discipline|Blacksmithing]]
**[[Weaponsmithing]]
* [[Outfitting]]
**[[Tailoring]]
* [[Enchanting]]
**[[Artificing]]

Additional notes:
*Currently, only stage 1 of furniture making is released, which is limited to tables.
*Identifying who crafted an item that hasn't been marked with a [[maker mark|maker's mark]] can only be done by the crafter of that item, who gets the message "You recognize this work as your own."

==Timeline==
*July 2010 - [[Carving]] discipline released
*January 2011 - [[Blacksmithing]] discipline released
*July 2011 - [[Weaponsmithing]] and [[Armorsmithing]] disciplines released
*January 2012 - [[Tailoring]] discipline released
*July 2013 - [[Remedies]] discipline released
*June 2015 - [[Shaping]] discipline released
*May 2016 - [[Tinkering]] discipline released
*June 2019 [[Artificing]] discipline released
*TBD [[Reactants]] discipline released
*TBD [[Cooking]] discipline released
*TBD [[Artistry]] discipline released
*TBD [[Jewelry Making]] discipline released
*TBD [[Binding]] discipline released
*TBD [[Invoking]] discipline released


==Guides==
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:
* [[Artificing]] - [[Enchanting Guide]]
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]] and [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]
* [[Forging]] - [[Forging guide]]
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]
* [[Shaping]] - [[Shaping guide]]
* [[Tailoring]] - [[Tailoring player guide]]
* [[Tinkering]] - [[Tinkering guide]]
===Requirements for starting a craft===
{{com|analyze}} can be used on an in progress item to determine the next step, but there is no way to know in game what the syntax to start a craft is, so the following table is a quick reference for the first step of each type of craft after studying the crafting instructions. Full details of all crafting steps can be found in the guides above.
{| class="wikitable"
|-
! Craft !! Material !! Tools !! Initial Steps
|-
| Forging || ingot || anvil<br />hammer/mallet + tongs || put ingot on anvil<br />pound ingot on anvil with my hammer/mallet
|-
| Carving || pebble/stone/rock/boulder || chisel || carve <pebble/stone/rock/boulder> with my chisel
|-
| Carving || bone stack || bone saw || carve stack with my saw
|-
| Shaping || lumber || drawknife || scrape lumber with my drawknife
|-
| Fletching || lumber/animal part/shaft || shaper || shape lumber into <arrow/bolt> shaft<br />shape <part> into arrowhead<br />shape shaft into <arrow/bolt>
|-
| Tinkering || lumber || drawknife || scrape lumber with my drawknife
|-
| Tailoring || cloth/leather || scissors || cut cloth/leather with my scissors
|-
| Knitting || yarn || knitting needles || knit yarn with my needles
|-
| Remedies || dried herb (external) || mortar<br />mortar + pestle || put <dried herb> in mortar<br />crush <dried herb> in mortar with my pestle
|-
| Remedies || crushed herb (internal) || bowl/jar/cauldron<br />bowl/jar/cauldron + mixing stick || put <crushed herb> in bowl/jar/cauldron<br />mix bowl/jar/cauldron with my mixing stick
|-
| Artificing || enchantable item || brazier<br /> || put <item> on brazier (x2)
|}

==Feedback and Bugs==
A list of crafting bugs is being maintained on the [[Crafting/Feedback|crafting feedback]] page, to assist GMs in tracking them.

As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board. After doing that, please use the [[crafting feedback]] page to record the bug.


==Materials==
==Materials==
:''For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]''
* There are [[mining]] locations in [[Dirge]], [[Riverhaven]], [[Therenborough]] and [[Shard]].
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven's Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].
* Materials can be found [[Crafting Materials|here]].
* There are [[logging]] locations near [[Riverhaven]], [[Ker'Leor]], [[RanikMap64|Dragon's Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].
*See [[Crafting Tools]] for an in depth discussion of them.

==Product Quality==
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].
*Weapons receive a bonus to durability from being masterfully-crafted.


:{| class="wikitable"
{| class="wikitable"
|-
|-
| colspan="2" align="center" | '''Quality Levels from Low to High <ref>[[Post:More Feedback/bugs, some questions. - 7/8/2010 - 9:44:23]]</ref>'''
| colspan="3" align="center" | '''Quality Levels from High to Low'''
|-
|-
! Range !! Name !! Ordinal
|1
|riddled with mistakes and practically useless
|-
|-
| 99 || masterfully-crafted || 12
|2
|dismal
|-
|-
| 98-95 || outstanding || 11
|3
|very poorly
|-
|-
| 94-90 || exceptional || 10
|4
|below-average
|-
|-
| 89-85 || superior || 9
|5
|mediocre
|-
|-
| 84-80 || finely-crafted || 8
|6
|average
|-
|-
| 79-70 || well-crafted || 7
|7
|above-average
|-
|-
| 69-60 || above-average || 6
|8
|well-crafted
|-
|-
| 59-50 || about average || 5
|9
|finely-crafted
|-
|-
| 49-40 || mediocre || 4
|10
|superior
|-
|-
| 39-30 || below-average || 3
|11
|exceptional
|-
|-
| >29 || poorly-crafted || 2
|12
|-
|outstanding
| || dismal || 1
|-
| 0 || practically worthless || 0
|-
|-
|13
|masterfully crafted
|}
|}


==Tool Crafting Speed==
==Disciplines and Techniques==
On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed. Further information on crafting tool speed can be found on the [[:Category:Crafting_tools#Speed|Crafting Tools]] page.
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
{| class="wikitable"
|-
| colspan="2" align="center" | '''Speed Levels from High to Low'''
|-
! Name !! Ordinal
|-
| tremendously effective || 11
|-
| extremely effective || 10
|-
| exceptionally effective || 9
|-
| very effective || 8
|-
| rather effective || 7
|-
| sort of effective || 6
|-
| not very effective || 5
|-
| very ineffective || 4
|-
| extremely ineffective || 3
|-
| tremendously ineffective || 2
|-
| completely ineffective || 1
|-
|}

==Skills, Disciplines and Techniques==
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 [[:Category:Techniques|techniques]].

:{|class="wikitable"
:{|class="wikitable"
|-
|-
|'''Skill'''||'''Discipline'''||'''Notes''' (''Help fill this table out!'')
|'''Skill'''||'''Discipline'''||'''Techniques'''||'''Products'''||'''Notes'''
|-
|-
|{{skill|Forging}}||[[Blacksmithing discipline]]||crafting tools for crafting
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Blacksmithing techniques]]||[[Blacksmithing products]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries
|-
|-
|||[[Armorsmithing discipline]]||metal armor (including shields)
|||[[Armorsmithing discipline]]||[[Armorsmithing techniques]]||[[Armorsmithing products]]||metal armor (including shields)
|-
|-
|||[[Weaponsmithing discipline]]||metal weapons
|||[[Weaponsmithing discipline]]||[[Weaponsmithing techniques]]||[[Weaponsmithing products]]||metal weapons
|-
|-
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
|{{skill|Engineering}}||[[Tinkering discipline]]||[[Tinkering techniques]]||[[Tinkering products]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
|-
|-
|||[[Shaping discipline]]||'''wood''': bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields<br>'''clay''': containers and accessories, decorative wear, imagery
|||[[Shaping discipline]]||[[Shaping techniques]]||[[Shaping products]]||'''wood''': bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields<br>'''clay''': containers and accessories, decorative wear, imagery
|-
|-
|||[[Carving discipline]]||'''bone and stone''': armor and shields, containers, decorative wear, furniture, imagery, weapons
|||[[Carving discipline]]||[[Carving techniques]]||[[Carving products]]||'''bone and stone''': armor and shields, tools, containers, decorative wear, furniture, imagery, weapons
|-
|-
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry
|{{skill|Outfitting}}||[[Jewelry Making discipline]]|| || ||jewelry
|-
|-
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items
|||[[Tailoring discipline]]||[[Tailoring techniques]]||[[Tailoring products]]||tanning, leather and cloth armor and items
|-
|-
|||[[Artistry discipline]]||embellishment, alterations
|||[[Artistry discipline]]|| || ||embellishment, alterations, and possibly applying barbarian [[warpaint]]
|-
|-
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures
|{{skill|Alchemy}}||[[Remedies discipline]]||[[Remedies techniques]]||[[Remedies products]]||healing potions, salves, tinctures
|-
|-
|||[[Poisons discipline]]||poisons, other harmful substances?
|||[[Reactants discipline]]|| || ||Poisons and other substances
|-
|-
|||[[Cooking discipline]]||food and drink
|||[[Cooking discipline]]|| || ||food and drink, stat buffs
|-
|-
|{{skill|Enchanting}}||[[Artificing discipline]]||[[Artificing techniques]]||[[Artificing products]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing's role in forging
|{{skill|Enchanting}}||[[Runecrafting discipline]]||Runecrafted enchantments require the use of both mana and arcana skill to use. Examples might include runes, cambrinth, or any other devices that involves active participation and control on the part of the user. Runecrafted flaming sword - user charges the sword with power, augmenting its effectiveness and duration
|-
|-
|||[[Binding discipline]]|| || ||Constellation Jewelry. Devices that require arcana skill to use, but not mana.
|||[[Binding discipline]]||Bound enchantments are more like the way CJ currently operates - the pattern is there, but requires arcana skill to control. ie. Binding enchanted flaming sword - user applies the appropriate verb to their sword, lighting it aflame for a fixed duration
|-
|-
|||[[Invoking discipline]]||Invoked enchantments target things more along the line of how Polo cloaks work - automatically with no use involvement. ie. Invoked flaming sword - sword bursts into flame whenever it strikes a target
|||[[Invoking discipline]]|| || ||Devices that work automatically with no use involvement.
|-
|-
|}
|}
*Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies.


*All guilds receive 3 bonus technique slots in an area selected by their guild (''Note: These are currently subject to change''):
*All guilds receive 3 bonus technique slots in areas selected by their guild (''Note: These are currently subject to change''):
:{|class="wikitable"
:{|class="wikitable"
|-
|-
Line 102: Line 209:
|[[Bard]]||Tinkering||Shaping||Carving
|[[Bard]]||Tinkering||Shaping||Carving
|-
|-
|[[Cleric]]||Runecrafting||Binding||Invoking
|[[Cleric]]||Artificing||Binding||Invoking
|-
|-
|[[Empath]]||Remedies||Remedies||Cooking
|[[Empath]]||Remedies||Remedies||Cooking
|-
|-
|[[Moon Mage]]||Runecrafting||Binding||Invoking
|[[Moon Mage]]||Artificing||Binding||Invoking
|-
|-
|[[Necromancer]]||Poisons||Poisons||Carving
|[[Necromancer]]||Reactants||Reactants||Carving
|-
|-
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing
Line 114: Line 221:
|[[Ranger]]||Carving||Tailoring||Tailoring
|[[Ranger]]||Carving||Tailoring||Tailoring
|-
|-
|[[Thief]]||Carving||Carving||Poisons
|[[Thief]]||Carving||Carving||Reactants
|-
|-
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry
|-
|-
|[[Warrior Mage]]||Runecrafting||Binding||Invoking
|[[Warrior Mage]]||Artificing||Binding||Invoking
|-
|-
|}
|}


==Careers/Hobbies==
==Careers/Hobbies==
*Players can specialize in a discipline by choosing careers and hobbies.
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK <master> ABOUT CHOOSING CAREER/HOBBY <discipline>}}.
*Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
*Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small skill bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, and a tiny skill bonus to creating items in that discipline.
*'''You can never rechoose a hobby or career''', but can forget a technique by talking to a crafting instructor. It currently costs 10 platinum, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.


Careers and hobbies [[Post:Tuesday Tidings - 140 - Careers and Hobbies - 10/25/2022 - 16:01|can now be reset once per calendar year]], but are otherwise meant to be permanent choices. As long as your character isn't under the effects of a recent warning, you can visit your local crafting trainer and {{com|ASK}} them {{tt|ABOUT RESET}}. For 100 platinum Kronars, they'll take care of the paperwork necessary to wipe out all [[career]], [[hobby]] and [[:Category:Techniques|technique]] choices in one go.
{{RefAl}}

A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.

When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.

When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.

Technique slots are recalculated whenever you learn or forget a crafting technique. When you choose a hobby or career; hobby/career awarded technique slots are used first, potentially freeing up general skill awarded technique slots.

Career and Hobby Slots:
*Lore Primaries get 2 careers and 1 hobby
*Lore Secondaries get 1 career and 2 hobbies
*Lore Tertiaries get 1 career and 1 hobby.

At any time, you can check what careers & hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.

NOTE: You can never re-choose a hobby or career, [[Post:Tuesday Tidings - 140 - Careers and Hobbies - 10/25/2022 - 16:01|short of the yearly reset]], but can forget a technique by talking to a crafting instructor. It currently costs <s>10</s> <s>25</s> 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.

==Techniques==
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it. However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.
===Technique Slots===
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.
{| class="wikitable" align="center"
! rowspan=2 | Rank || colspan=4 | Technique Slots
|-
! General || Career || Hobby || Guild Bonus
|-
| 25 || 1 || 1 || 1 || 1
|-
| 50 || 2 || 2 || 2 || 2 (if applicable)
|-
| 75 || 3 || 3 || 3 || 3 (if applicable)
|-
| 100 || 4 || 4 || 4 ||
|-
| 150 || 5 || 5 || 5 ||
|-
| 200 || 6 || 6 || 6 ||
|-
| 250 || 7 || 7 || ||
|-
| 300 || 8 || 8 || ||
|-
| 400 || 9 || 9 || ||
|-
| 500 || 10 || 10 || ||
|-
| 700 || 11 || 11 || ||
|-
| 900 || 12 || 12 || ||
|-
| 1200 || 13 || || ||
|}

=== Syntax Help ===
Players can {{tt|STUDY}} crafting society masters for help.
:[You can ASK <NPC> ABOUT <discipline> to learn more about that crafting Discipline]
:[You can ASK <NPC> ABOUT <career/hobby> to learn more about those]
:[You can ASK <NPC> ABOUT CHOOSING <career/hobby> <discipline> to pick that as your own]
:[You can ASK <NPC> ABOUT LEARNING <technique> to learn that technique]
:[You can ASK <NPC> ABOUT FORGETTING <technique> to forget that technique]
:[You can ASK <NPC> ABOUT TECHNIQUE <technique name> to learn more about that technique]
:[You can ASK <NPC> FOR <difficulty> <discipline> WORK while holding a logbook]
:[You can ASK <NPC> ABOUT MINING for instructions on how to do that]

==Difficulty==

See the [[Work order]] page for more information on them and their relative difficulty.

{| class="wikitable"
|
|
|
|
| colspan="21" |Workability Difficulty Calculations
|-
| || Instructions Difficulty<ref>[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]</ref>|| Base Ranks* || With Techs*
|0
|5
|10
|15
|20
|25
|30
|35
|40
|45
|50
|55
|60
|65
|70
|75
|80
|85
|90
|95
|100
|-
| Tier 1 || Extremely Easy || 25 || ~18
|75 / ~54
|70 / ~51
|
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|-
| Tier 2 || Very Easy || 50 || ~36
|150 / ~108
|140 / ~101
|
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|-
| Tier 3 || Easy || 100 || ~71
|300 / ~213
|280 / ~199
|
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|-
| Tier 4 || Simple || 200 || ~143
|600 / ~429
|560 / ~401
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| Tier 5 || Basic || 300 || ~214
|900 / ~642
|840 / ~600
|
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|-
| Tier 6 || Somewhat Challenging || 425 || ~304
|1275 / ~912
|1190 / ~852
|
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| Tier 7 || Challenging || 550 || ~368
|1650 / ~1104
|1540 / ~1031
|
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|-
| Tier 8 || Complicated || 700 || ~500
|2100 / ~1500
|1960 / ~1400
|
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|-
| Tier 9 || Intricate || ? || ~601
|? / ~1803
|? / ~1683
|
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| Tier 10 || Difficult || ? || ~839
|? / ~2517
|? / ~ 2350
|
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| Tier 11 || Very Difficult || ? || ?
|? / ?
|? / ?
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| Tier 12 || Extremely Difficult || N/A || ?
|? / ?
|? / ?
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|}*<small>These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example [[Steel_(HCS)|High carbon steel]] or [[granite]].</small>

* NOTE: It is currently impossible to mastercraft a T12 recipe with materials below 40 workability. Even with 2100 effective forging ranks, the corresponding techniques, 99 quality tools and materials, you will fail. Kodius declined to comment further.

===Workability Difficulty Multiplier===

Workability works as a difficulty multiplier for the template you are attempting to craft. At 0 workability, the difficulty is increased to 200%. At 100 workability, the difficulty is reduced to 40%. The difficulty described by {{com|study}}ing a crafting book assumes a 70 quality, 50 workability material per Kodius' posts. The formula for the difficulty modifier applied to the template by workability has been reverse engineered as follows:

When workability is < 50

Multiplier = 100 + ((100 - workability) - 50) * 4)

When workability is >= 50

Multiplier = (((100 - workability) * 120 / 100) + 40)

Please see the following link for a visualization of this formula.
https://www.desmos.com/calculator/hhrd0umcat

===Instruction Understanding===
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.

Barring poor tool condition and crafting errors, once you ''"completely understand all facets of design"'' you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools. (This is not true as of 8-2-2020. 70 quality/80 workability materials and masterfully-crafted tools consistently got 11/12 results.)

When you can ''"comprehend all but several minor details"'' you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.

Below is a listing of potential messages when you {{com|study}} an instruction book:

* You <scan/review/peruse> the X instructions <with a glance> and ''completely understand all facets of the design''.
* You <scan/review/peruse> the X instructions <with a glance> and ''comprehend all but several minor details in the text''.
* You <scan/review/peruse> the X instructions <with a glance> and ''confidently discern most of the design's minutiae''.
* You <scan/review/peruse> the X instructions <with a glance> and ''interpret many of the design's finer points''.
* You <scan/review/peruse> the X instructions <with a glance> and ''absorb a handful of the design's finer points''.
* You <scan/review/peruse> the X instructions <with a glance> and ''fail to grasp all but the simplest diagrams on the page''.
* You <scan/review/peruse> the X instructions <with a glance> and ''quickly realize the design is far beyond your abilities''.

==Group Assistance==
Another way to improve your success is to receive assistance from people in your group. {{tt|craft assist}} will enable a small boost to the player performing the crafting actions. Up to 3 characters may assist the primary crafter. {{tt|craft assist help}} will give an overview of the syntax to use the system.
: ''note that this section needs further information on amount of skill bonused, duration, etc.''

==[[Work order|Work Orders]]==
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].

===[[Prestige]]===
Completing work orders will increase your [[prestige]] within that crafting discipline. Gaining sufficient prestige enables you to earn a [[maker mark]].

{{RefAl|r=y|a=y}}
*[[Crafting Materials]]
*[[Crafting Materials]]
*[[Mining]]
*[[Mining]]
*[[:Category:Player Crafters|Player crafter listings]]
*[[:Crafting Player Guides]]

[[page type is::concept| ]]
{{Cat|Creation systems}}

Latest revision as of 14:42, 8 December 2024

Crafting is the catch-all term for a series of new creation systems that were introduced into DragonRealms as part of the Mechanical Lore split. There are now five new crafting-specific Lore skills, each of which control three creation disciplines. While all five skills have been released, not every discipline has been released.

The CRAFT command can be used to display a range of information related to crafting, both general and specific to your character.

General Notes

Not all the disciplines have been released. Currently, the following are available:

Additional notes:

  • Currently, only stage 1 of furniture making is released, which is limited to tables.
  • Identifying who crafted an item that hasn't been marked with a maker's mark can only be done by the crafter of that item, who gets the message "You recognize this work as your own."

Timeline


Guides

The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following crafting player guides are available:

Requirements for starting a craft

ANALYZE can be used on an in progress item to determine the next step, but there is no way to know in game what the syntax to start a craft is, so the following table is a quick reference for the first step of each type of craft after studying the crafting instructions. Full details of all crafting steps can be found in the guides above.

Craft Material Tools Initial Steps
Forging ingot anvil
hammer/mallet + tongs
put ingot on anvil
pound ingot on anvil with my hammer/mallet
Carving pebble/stone/rock/boulder chisel carve <pebble/stone/rock/boulder> with my chisel
Carving bone stack bone saw carve stack with my saw
Shaping lumber drawknife scrape lumber with my drawknife
Fletching lumber/animal part/shaft shaper shape lumber into <arrow/bolt> shaft
shape <part> into arrowhead
shape shaft into <arrow/bolt>
Tinkering lumber drawknife scrape lumber with my drawknife
Tailoring cloth/leather scissors cut cloth/leather with my scissors
Knitting yarn knitting needles knit yarn with my needles
Remedies dried herb (external) mortar
mortar + pestle
put <dried herb> in mortar
crush <dried herb> in mortar with my pestle
Remedies crushed herb (internal) bowl/jar/cauldron
bowl/jar/cauldron + mixing stick
put <crushed herb> in bowl/jar/cauldron
mix bowl/jar/cauldron with my mixing stick
Artificing enchantable item brazier
put <item> on brazier (x2)

Feedback and Bugs

A list of crafting bugs is being maintained on the crafting feedback page, to assist GMs in tracking them.

As with all DR bugs, the first thing to do is ASSIST or use BUG in-game, and/or post on the appropriate DR message board. After doing that, please use the crafting feedback page to record the bug.

Materials

For a detailed list of crafting materials and their properties, see here

Product Quality

The final quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech.

  • Weapons receive a bonus to durability from being masterfully-crafted.
Quality Levels from High to Low
Range Name Ordinal
99 masterfully-crafted 12
98-95 outstanding 11
94-90 exceptional 10
89-85 superior 9
84-80 finely-crafted 8
79-70 well-crafted 7
69-60 above-average 6
59-50 about average 5
49-40 mediocre 4
39-30 below-average 3
>29 poorly-crafted 2
dismal 1
0 practically worthless 0

Tool Crafting Speed

On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed. Further information on crafting tool speed can be found on the Crafting Tools page.

Speed Levels from High to Low
Name Ordinal
tremendously effective 11
extremely effective 10
exceptionally effective 9
very effective 8
rather effective 7
sort of effective 6
not very effective 5
very ineffective 4
extremely ineffective 3
tremendously ineffective 2
completely ineffective 1

Skills, Disciplines and Techniques

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 techniques.
Skill Discipline Techniques Products Notes
Forging skill Blacksmithing discipline Blacksmithing techniques Blacksmithing products crafting tools, smelting, metal containers, metal sundries
Armorsmithing discipline Armorsmithing techniques Armorsmithing products metal armor (including shields)
Weaponsmithing discipline Weaponsmithing techniques Weaponsmithing products metal weapons
Engineering skill Tinkering discipline Tinkering techniques Tinkering products caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
Shaping discipline Shaping techniques Shaping products wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imagery
Carving discipline Carving techniques Carving products bone and stone: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons
Outfitting skill Jewelry Making discipline jewelry
Tailoring discipline Tailoring techniques Tailoring products tanning, leather and cloth armor and items
Artistry discipline embellishment, alterations, and possibly applying barbarian warpaint
Alchemy skill Remedies discipline Remedies techniques Remedies products healing potions, salves, tinctures
Reactants discipline Poisons and other substances
Cooking discipline food and drink, stat buffs
Enchanting skill Artificing discipline Artificing techniques Artificing products founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing's role in forging
Binding discipline Constellation Jewelry. Devices that require arcana skill to use, but not mana.
Invoking discipline Devices that work automatically with no use involvement.
  • All guilds receive 3 bonus technique slots in areas selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Artificing Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Artificing Binding Invoking
Necromancer Reactants Reactants Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Reactants
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Artificing Binding Invoking

Careers/Hobbies

Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and ASK <MASTER> ABOUT CHOOSING CAREER/HOBBY <DISCIPLINE>.

Careers and hobbies can now be reset once per calendar year, but are otherwise meant to be permanent choices. As long as your character isn't under the effects of a recent warning, you can visit your local crafting trainer and ASK them ABOUT RESET. For 100 platinum Kronars, they'll take care of the paperwork necessary to wipe out all career, hobby and technique choices in one go.

A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.

When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.

When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.

Technique slots are recalculated whenever you learn or forget a crafting technique. When you choose a hobby or career; hobby/career awarded technique slots are used first, potentially freeing up general skill awarded technique slots.

Career and Hobby Slots:

  • Lore Primaries get 2 careers and 1 hobby
  • Lore Secondaries get 1 career and 2 hobbies
  • Lore Tertiaries get 1 career and 1 hobby.

At any time, you can check what careers & hobbies you have chosen, how many techniques you have available, etc. with the CRAFT command.

NOTE: You can never re-choose a hobby or career, short of the yearly reset, but can forget a technique by talking to a crafting instructor. It currently costs 10 25 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.

Techniques

With rare exception (like stamps), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it. However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.

Technique Slots

  • Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.
  • Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.
  • Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.
Rank Technique Slots
General Career Hobby Guild Bonus
25 1 1 1 1
50 2 2 2 2 (if applicable)
75 3 3 3 3 (if applicable)
100 4 4 4
150 5 5 5
200 6 6 6
250 7 7
300 8 8
400 9 9
500 10 10
700 11 11
900 12 12
1200 13

Syntax Help

Players can STUDY crafting society masters for help.

[You can ASK <NPC> ABOUT <discipline> to learn more about that crafting Discipline]
[You can ASK <NPC> ABOUT <career/hobby> to learn more about those]
[You can ASK <NPC> ABOUT CHOOSING <career/hobby> <discipline> to pick that as your own]
[You can ASK <NPC> ABOUT LEARNING <technique> to learn that technique]
[You can ASK <NPC> ABOUT FORGETTING <technique> to forget that technique]
[You can ASK <NPC> ABOUT TECHNIQUE <technique name> to learn more about that technique]
[You can ASK <NPC> FOR <difficulty> <discipline> WORK while holding a logbook]
[You can ASK <NPC> ABOUT MINING for instructions on how to do that]

Difficulty

See the Work order page for more information on them and their relative difficulty.

Workability Difficulty Calculations
Instructions Difficulty[1] Base Ranks* With Techs* 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Tier 1 Extremely Easy 25 ~18 75 / ~54 70 / ~51
Tier 2 Very Easy 50 ~36 150 / ~108 140 / ~101
Tier 3 Easy 100 ~71 300 / ~213 280 / ~199
Tier 4 Simple 200 ~143 600 / ~429 560 / ~401
Tier 5 Basic 300 ~214 900 / ~642 840 / ~600
Tier 6 Somewhat Challenging 425 ~304 1275 / ~912 1190 / ~852
Tier 7 Challenging 550 ~368 1650 / ~1104 1540 / ~1031
Tier 8 Complicated 700 ~500 2100 / ~1500 1960 / ~1400
Tier 9 Intricate ? ~601 ? / ~1803 ? / ~1683
Tier 10 Difficult ? ~839 ? / ~2517 ? / ~ 2350
Tier 11 Very Difficult ? ? ? / ? ? / ?
Tier 12 Extremely Difficult N/A ? ? / ? ? / ?

*These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example High carbon steel or granite.

  • NOTE: It is currently impossible to mastercraft a T12 recipe with materials below 40 workability. Even with 2100 effective forging ranks, the corresponding techniques, 99 quality tools and materials, you will fail. Kodius declined to comment further.

Workability Difficulty Multiplier

Workability works as a difficulty multiplier for the template you are attempting to craft. At 0 workability, the difficulty is increased to 200%. At 100 workability, the difficulty is reduced to 40%. The difficulty described by STUDYing a crafting book assumes a 70 quality, 50 workability material per Kodius' posts. The formula for the difficulty modifier applied to the template by workability has been reverse engineered as follows:

When workability is < 50

Multiplier = 100 + ((100 - workability) - 50) * 4)

When workability is >= 50

Multiplier = (((100 - workability) * 120 / 100) + 40)

Please see the following link for a visualization of this formula. https://www.desmos.com/calculator/hhrd0umcat

Instruction Understanding

Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.

Barring poor tool condition and crafting errors, once you "completely understand all facets of design" you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools. (This is not true as of 8-2-2020. 70 quality/80 workability materials and masterfully-crafted tools consistently got 11/12 results.)

When you can "comprehend all but several minor details" you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.

Below is a listing of potential messages when you STUDY an instruction book:

  • You <scan/review/peruse> the X instructions <with a glance> and completely understand all facets of the design.
  • You <scan/review/peruse> the X instructions <with a glance> and comprehend all but several minor details in the text.
  • You <scan/review/peruse> the X instructions <with a glance> and confidently discern most of the design's minutiae.
  • You <scan/review/peruse> the X instructions <with a glance> and interpret many of the design's finer points.
  • You <scan/review/peruse> the X instructions <with a glance> and absorb a handful of the design's finer points.
  • You <scan/review/peruse> the X instructions <with a glance> and fail to grasp all but the simplest diagrams on the page.
  • You <scan/review/peruse> the X instructions <with a glance> and quickly realize the design is far beyond your abilities.

Group Assistance

Another way to improve your success is to receive assistance from people in your group. CRAFT ASSIST will enable a small boost to the player performing the crafting actions. Up to 3 characters may assist the primary crafter. CRAFT ASSIST HELP will give an overview of the syntax to use the system.

note that this section needs further information on amount of skill bonused, duration, etc.

Work Orders

Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a work order.

Prestige

Completing work orders will increase your prestige within that crafting discipline. Gaining sufficient prestige enables you to earn a maker mark.

References

Related Forum Posts

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Additional Information