Talk:Crafting

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Techniques

So with some experimenting and asking around and I think the Tech gain is something like

This is just an estimate based off my experiences so please feel free to comment here if you are outside of this progression.

Tech number Earned at rank
1 25
2 50
3 75
4 100
5 150
6 200
7 250
8 300
9 400
10 500
11 700
12 900

--Callahaan 17:25, 9 July 2010 (UTC)

I can confirm that no new techniques are learned between 301 and 375 mech lore. --Hithrael

Would a table like this be more helpful? I don't think I have the numbers right, but something along these lines maybe?

Rank 25 50 75 100 150 200 250 300 400 500 700 900 1200 Total
Career 2 2 2 2 2 2 2 2 2 2 2 2 2 26
Hobby 2 1 2 1 2 1 2 1 2 1 2 1 2 20
Basic 1 1 1 1 1 1 1 1 1 1 1 1 1 13

--seggering

I was actually looking at this a few weeks ago and thinking about updating it to something along those lines because it's not entirely clear right now. Gimme a bit to put something up with correct numbers... --ABSOLON (talk) 12:52, 25 September 2014 (CDT)
Done. --ABSOLON (talk) 13:12, 25 September 2014 (CDT)

Difficulty levels

Taking some notes based on my mech lore (~340 ranks), techniques, metal quality, and metal workability. --Hithrael 16:04, 7 August 2011 (UTC)

From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.

Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).


  • From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Simple Shield Design, Armorcraft Metallurgy, Armorcraft Theory, and Armorcraft Acumen.

With 127 ML, 20 Agi, I can craft all simple patterns but none of the basic patterns when I do not have a corresponding tech. I can craft all basic patterns but no somewhat challenging patterns when I do have a corresponding tech. When trying to study a pattern to difficult I get 'comprehend all but several minor details in the text' on the patterns I can make and 'quickly realize the design is far beyond your abilities' on the ones I can't. --Khelek 00:52, 18 September 2011 (UTC)

After reaching 150 mech, I can make Somewhat Challenging designs (tier 6) if I have the corresponding tech. --Khelek 01:19, 9 December 2011 (UTC)

With 300 forging, armorsmithing career and the relevant techs I am getting hard work orders in the challenging tier. I am able to achieve mastercrafted for these with workability 60 ingots & master-crafted, repaired, tools --Kamlio 04/2013

401 forging unlocks "complicated" level hard WOs --TEVESHSZAT 05:38, 5 July 2013 (UTC)

With 125 engineering, shaping career, and all relavent techs, I can masterfully craft level 5 items with a workability of 70. The list on the other page indicates it should take upwards of 200 ranks... --Trimack 09:45, 3 July 2016 (EST)

The List

No techniques in that particular area, careered

  • Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional
  • Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted

Techniques, careered

  • Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted
  • Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding
  • Complicated (high) -- Steel High C (35 work, 98 qual) -- dismal

No techniques, hobbied

  • --

No techniques

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