Crafting: Difference between revisions

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* [[Tailoring]] - [[Tailoring player guide]]
* [[Tailoring]] - [[Tailoring player guide]]
* [[Tinkering]] - [[Tinkering guide]]
* [[Tinkering]] - [[Tinkering guide]]
===Requirements for starting a craft===

{{com|analyze}} can be used on an in progress item to determine the next step, but there is no way to know in game what the syntax to start a craft is, so the following table is a quick reference for the first step of each type of craft after studying the crafting instructions. Full details of all crafting steps can be found in the guides above.
{{com|analyze}} can be used on an in progress item to determine the next step, but there is no way to know in game what the syntax to start a craft is, so the following table is a quick reference for the first step of each type of craft after studying the crafting instructions. Full details of all crafting steps can be found in the guides above.
{| class="wikitable"
{| class="wikitable"
|-
| colspan="4" align="center" | '''Requirements for starting a craft'''
|-
|-
! Craft !! Material !! Tools !! Initial Steps
! Craft !! Material !! Tools !! Initial Steps

Revision as of 12:26, 11 November 2023

Crafting is the catch-all term for a series of new creation systems that were introduced into DragonRealms as part of the Mechanical Lore split. There are now five new crafting-specific Lore skills, each of which control three creation disciplines. While all five skills have been released, not every discipline has been released.

The CRAFT command can be used to display a range of information related to crafting, both general and specific to your character.

General Notes

Not all the disciplines have been released. Currently, the following are available:

Additional notes:

  • Currently, only stage 1 of furniture making is released, which is limited to tables.
  • Identifying who crafted an item that hasn't been marked with a maker's mark can only be done by the crafter of that item, who gets the message "You recognize this work as your own."

Timeline


Guides

The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following crafting player guides are available:

Requirements for starting a craft

ANALYZE can be used on an in progress item to determine the next step, but there is no way to know in game what the syntax to start a craft is, so the following table is a quick reference for the first step of each type of craft after studying the crafting instructions. Full details of all crafting steps can be found in the guides above.

Craft Material Tools Initial Steps
Forging ingot anvil
hammer/mallet + tongs
put ingot on anvil
pound ingot on anvil with hammer/mallet
Carving pebble/stone/rock/boulder chisel carve <rock> with chisel
Carving bone stack bone saw carve stack with saw
Shaping lumber drawknife scrape lumber with drawknife
Fetching lumber/animal part/shaft shaper shape lumber into <arrow/bolt> shaft
shape <part> into arrowhead
shape shaft into arrow
Tinkering lumber drawknife scrape lumber with drawknife
Tailoring cloth/leather scissors cut cloth/leather with scissors
Knitting yarn knitting needles knit yarn with needles
Remedies dried herb mortar
mortar + pestle
put <herb> in mortar
crush <herb> in mortar with pestle
Remedies crushed herb bowl/jar/cauldron
bowl/jar/cauldron + mixing stick
put <herb> in bowl/jar/cauldron
mix bowl/jar/cauldron with mixing stick
Artificing enchantable item brazier
put <item> on brazier (x2)

Feedback and Bugs

A list of crafting bugs is being maintained on the crafting feedback page, to assist GMs in tracking them.

As with all DR bugs, the first thing to do is ASSIST or use BUG in-game, and/or post on the appropriate DR message board. After doing that, please use the crafting feedback page to record the bug.

Materials

For a detailed list of crafting materials and their properties, see here

Product Quality

The final quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech.

  • Weapons receive a bonus to durability from being masterfully-crafted.
Quality Levels from High to Low
Range Name Ordinal
99 masterfully-crafted 12
98-95 outstanding 11
94-90 exceptional 10
89-85 superior 9
84-80 finely-crafted 8
79-70 well-crafted 7
69-60 above-average 6
59-50 about average 5
49-40 mediocre 4
39-30 below-average 3
>29 poorly-crafted 2
dismal 1
0 practically worthless 0

Tool Crafting Speed

On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed. Further information on crafting tool speed can be found on the Crafting Tools page.

Speed Levels from High to Low
Name Ordinal
tremendously effective 11
extremely effective 10
exceptionally effective 9
very effective 8
rather effective 7
sort of effective 6
not very effective 5
very ineffective 4
extremely ineffective 3
tremendously ineffective 2
completely ineffective 1

Skills, Disciplines and Techniques

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 techniques.
Skill Discipline Techniques Products Notes
Forging skill Blacksmithing discipline Blacksmithing techniques Blacksmithing products crafting tools, smelting, metal containers, metal sundries
Armorsmithing discipline Armorsmithing techniques Armorsmithing products metal armor (including shields)
Weaponsmithing discipline Weaponsmithing techniques Weaponsmithing products metal weapons
Engineering skill Tinkering discipline Tinkering techniques Tinkering products caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
Shaping discipline Shaping techniques Shaping products wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imagery
Carving discipline Carving techniques Carving products bone and stone: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons
Outfitting skill Jewelry Making discipline jewelry
Tailoring discipline Tailoring techniques Tailoring products tanning, leather and cloth armor and items
Artistry discipline embellishment, alterations, and possibly applying barbarian warpaint
Alchemy skill Remedies discipline Remedies techniques Remedies products healing potions, salves, tinctures
Reactants discipline Poisons and other substances
Cooking discipline food and drink, stat buffs
Enchanting skill Artificing discipline Artificing techniques Artificing products founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing's role in forging
Binding discipline Constellation Jewelry. Devices that require arcana skill to use, but not mana.
Invoking discipline Devices that work automatically with no use involvement.
  • All guilds receive 3 bonus technique slots in areas selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Artificing Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Artificing Binding Invoking
Necromancer Reactants Reactants Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Reactants
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Artificing Binding Invoking

Careers/Hobbies

Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and ASK <MASTER> ABOUT CHOOSING CAREER/HOBBY <DISCIPLINE>.

Careers and hobbies can now be reset once per calendar year, but are otherwise meant to be permanent choices. As long as your character isn't under the effects of a recent warning, you can visit your local crafting trainer and ASK them ABOUT RESET. For 100 platinum Kronars, they'll take care of the paperwork necessary to wipe out all career, hobby and technique choices in one go.

A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.

When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.

When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.

Technique slots are recalculated whenever you learn or forget a crafting technique. When you choose a hobby or career; hobby/career awarded technique slots are used first, potentially freeing up general skill awarded technique slots.

Career and Hobby Slots:

  • Lore Primaries get 2 careers and 1 hobby
  • Lore Secondaries get 1 career and 2 hobbies
  • Lore Tertiaries get 1 career and 1 hobby.

At any time, you can check what careers & hobbies you have chosen, how many techniques you have available, etc. with the CRAFT command.

NOTE: You can never re-choose a hobby or career, short of the yearly reset, but can forget a technique by talking to a crafting instructor. It currently costs 10 25 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.

Techniques

With rare exception (like stamps), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it. However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.

Technique Slots

  • Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.
  • Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.
  • Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.
Rank Technique Slots
General Career Hobby Guild Bonus
25 1 1 1 1
50 2 2 2 2 (if applicable)
75 3 3 3 3 (if applicable)
100 4 4 4
150 5 5 5
200 6 6 6
250 7 7
300 8 8
400 9 9
500 10 10
700 11 11
900 12 12
1200 13

Syntax Help

Players can STUDY crafting society masters for help.

[You can ASK <NPC> ABOUT <discipline> to learn more about that crafting Discipline]
[You can ASK <NPC> ABOUT <career/hobby> to learn more about those]
[You can ASK <NPC> ABOUT CHOOSING <career/hobby> <discipline> to pick that as your own]
[You can ASK <NPC> ABOUT LEARNING <technique> to learn that technique]
[You can ASK <NPC> ABOUT FORGETTING <technique> to forget that technique]
[You can ASK <NPC> ABOUT TECHNIQUE <technique name> to learn more about that technique]
[You can ASK <NPC> FOR <difficulty> <discipline> WORK while holding a logbook]
[You can ASK <NPC> ABOUT MINING for instructions on how to do that]

Difficulty

See the Work order page for more information on them and their relative difficulty.

Difficulty[1] Base Ranks* With Techs*
Tier 1 Extremely Easy 25 ~18
Tier 2 Very Easy 50 ~36
Tier 3 Easy 100 ~71
Tier 4 Simple 200 ~143
Tier 5 Basic 300 ~214
Tier 6 Somewhat Challenging 425 ~304
Tier 7 Challenging 550 ~368
Tier 8 Complicated 700 ~500
Tier 9 Intricate ? ~601
Tier 10 Difficult ? ~839
Tier 11 Very Difficult ? ?
Tier 12 Extremely Difficult N/A ?

*These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example High carbon steel or granite.

  • NOTE: It is currently impossible to mastercraft a T12 recipe with materials below 40 workability. Even with 2100 effective forging ranks, the corresponding techniques, 99 quality tools and materials, you will fail. Kodius declined to comment further.

Workability Difficulty Multiplier

Workability works as a difficulty multiplier for the template you are attempting to craft. At 0 workability, the difficulty is increased to 200%. At 100 workability, the difficulty is reduced to 40%. The difficulty described by STUDYing a crafting book assumes a 70 quality, 50 workability material per Kodius' posts. The formula for the difficulty modifier applied to the template by workability has been reverse engineered as follows:

When workability is < 50

Multiplier = 100 + ((100 - workability) - 50) * 4)

When workability is >= 50

Multiplier = (((100 - workability) * 120 / 100) + 40)

Please see the following link for a visualization of this formula. https://www.desmos.com/calculator/hhrd0umcat

Instruction Understanding

Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.

Barring poor tool condition and crafting errors, once you "completely understand all facets of design" you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools. (This is not true as of 8-2-2020. 70 quality/80 workability materials and masterfully-crafted tools consistently got 11/12 results.)

When you can "comprehend all but several minor details" you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.

Below is a listing of potential messages when you STUDY an instruction book:

  • You <scan/review/peruse> the X instructions <with a glance> and completely understand all facets of the design.
  • You <scan/review/peruse> the X instructions <with a glance> and comprehend all but several minor details in the text.
  • You <scan/review/peruse> the X instructions <with a glance> and confidently discern most of the design's minutiae.
  • You <scan/review/peruse> the X instructions <with a glance> and interpret many of the design's finer points.
  • You <scan/review/peruse> the X instructions <with a glance> and absorb a handful of the design's finer points.
  • You <scan/review/peruse> the X instructions <with a glance> and fail to grasp all but the simplest diagrams on the page.
  • You <scan/review/peruse> the X instructions <with a glance> and quickly realize the design is far beyond your abilities.

Group Assistance

Another way to improve your success is to receive assistance from people in your group. CRAFT ASSIST will enable a small boost to the player performing the crafting actions. Up to 3 characters may assist the primary crafter. CRAFT ASSIST HELP will give an overview of the syntax to use the system.

note that this section needs further information on amount of skill bonused, duration, etc.

Work Orders

Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a work order.

Prestige

Completing work orders will increase your prestige within that crafting discipline. Gaining sufficient prestige enables you to earn a maker mark.

References

Related Forum Posts

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Additional Information