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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Perseverance of Peri'el + (ablative vitality barrier)
- Gauge Flow + (allows magical research)
- Adaptive Curing + (allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds)
- Tangled Fate + (alters single prediction (stuns if more than one))
- Glyph of Warding + (always retain items regardless of depart option; hinders assailant's ability to aim or target)
- Auto-Glyph + (automatically invoke both Warding and Bonding glyph on death)
- Self Confidence + (barrier vs. Charm and Fear)
- Kertigen's commune + (bless weapon)
- Holy Warrior (spell) + (blesses held weapon, sometimes stuns attacker)
- Bond Armaments + (bonds weapon/shield to hand)
- Air Bubble + (breathe underwater)
- Ancestral Arts + (buff properties of crafting tool)
- Pattern Hues + (change the color of certain spells and cantrips)
- Raincloud + (create a raining cloud over player's head)
- Stone Seat + (create chair)
- Water Globe + (create globe of water or snow)
- Eluned's commune (1) + (create holy water)
- Glythtide's commune + (create marriage and divorce roses)
- Highlight Flaws + (damage amplifier)
- Sprout + (damage constructs)
- Compost + (decays items on ground (does not boost life mana))
- Mirror Image + (decoy barrier)
- Khri Shadowstep + (decrease advance time while hidden, 0RT sneaking in town)
- Flashpoint + (destroy held object)
- Rend + (dispel 2 effects, self-cast or targeted)
- Dispel (spell) + (dispels one magical effect)
- Air Blast + (dries accumulated moisture)
- Imbue + (enables an item to be enchanted)
- Astral Projection + (enter astral form)
- Conductive Spires + (fire/electric barrier)
- Will O Wisp + (fluff ball of static charge)
- Aethereal Image + (fluff illusion)
- Aether Spheres + (fluff juggling item)
- Harmless + (force target to disengage from caster)
- Innocence + (forces target to disengage; prevents facing/advancing)
- Compel + (forces target to leave room)
- Crystalize Ice + (freeze water)
- Tezirah's Veil + (gives random predictions; fills prediction pools.)
- Steps of Vuan + (group pulsing invisibility)
- Electric Charge + (imbue player or object with fluff static charge effect)
- Halt + (immobilizes target)
- Fortify + (increase durability of an item)
- Seal Cambrinth + (increases capacity by 30%, prevents stored mana from leaking)
- Refractive Field + (instant (then pulsing) invisibility)
- Lay Ward + (integrity barrier against spells)
- Ice Patch + (knock down, immobilize)
- Caltrops + (knock single target prone)
- Grizzly Claws + (knock-back/knock-down)
- Sever Thread + (latent triggered immobilization, mental link to PC)
- Burning Touch + (light flammable object)
- Shadow Servant + (living vault)
- Crystal Burst + (melee range AoE damage + knockback)
- Programmed Illusion + (minor illusions, mostly fluff?)
- Gust of Wind + (move object out room, remove self-worn item)
- Shift Moonbeam + (moves moonbeam)
- Starlight Barricade + (potency barrier vs. incoming spells)
- Unleash + (prepares scroll spell with chance to not destroy it)
- Blood Staunching + (prevents blood loss)
- Banner of Truce + (prevents combat in room)
- Forestwalker's Boon + (pulsing calm effect on some animals)
- Whole Displacement + (pulsing teleport out of combat)
- Nissa's Binding + (puts targets to sleep, AoE)
- Glyph of Renewal + (recharges holy weapon)
- Ease Burden + (reduces encumbrance)
- Khri Sensing + (remote view of neighboring room, passive spot on hidden)
- Glyph of Bonding + (return an item to a dead person's hand)
- Thoughtcast + (sends thought to target, connects to gweth network)
- Shape Moonblade + (shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms)
- Dart (spell) + (single target TM)
- Explosive Dart + (single target damage + collateral damage)
- Illusions of Grandeur + (single target immobilization)
- Sleep + (single target sleep)
- Reactive Barriers + (slicing/puncture barrier)
- Hodierna's commune + (staunch bleeding)
- Shear + (stunning ward vs. all spells including caster's)
- Guardian Spirit + (summons combat "pet")
- Riftal Summons + (teleport PC to your location)
- Eclipse + (triggered prevention of an attack by placing you into stealth)
- Harawep's Bonds + (webs target (re-triggers on escape))