Alterations are GM mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.
Alterations can come from a variety of sources, but the two most common are list or scroll alterations.
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when JOINed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners.
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, getting on the list does not guarantee work unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone's idea, as these people tend to be experienced in the process. They'll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant's ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.
Scroll alterations are often done either through the LTB system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an ingame item, the scroll, and depending on the complexity or requests, may take several days.
General rules/guidelines for altering:
- 80 characters in a tap, 500 in a look. A read should be no more than 10 words or 50 characters.
- Items cannot force onlookers to feel a certain way, whether it's admiring or afraid, etc.
- Sigils are not permitted.
- Soulstones cannot be added to other items.
You cannot combine more than three types of hiders into a single item.You can now place as many magical hiders as you like in an item.
- Racially-named items are usually not permitted, for instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran. Words in any given racial language will have to be verified and may not be possible at some times of day/night.
- Some descriptions should specify “when worn” or similar phrasing to prevent confusion or strangeness when an item is not being worn.
- Items cannot glow or otherwise produce their own light. Shimmering and other similar words are acceptable.
- Obviously OOC references/designs are often not permitted.
- Things that discuss the source/cause of damage to an item, etc., are often not permitted in a tap or look. The damage itself is usually acceptable.
- If containers are being used as a source for material (and not the item altered), they must be empty.
- Merchants generally do not change where an item is worn or how much it can hold.
- An item's noun may be changed, but only to a similar item. A dress can become a gown or a backpack a pack, but a sword is not an axe.
- Nothing blatantly pornographic is permitted.
- Out-of-genre items are generally not allowed.
- Items cannot imply that they have mechanics they do not have. For example, stalking leathers do not actually aid their wearer when sneaking about. They can be "designed to aid stealth", but they do not actually and cannot be said to.
Rules for Feature Modifiers
- Q - Can they be altered?
- A - Yes, they can be altered, but only the TAP usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.
- Q - Can they be altered via LTB scroll?
- A - Yes, but probably not "location" change.
- Q - Are there any special rules (character limits, etc)?
- A - No limits other than the normal. Because these can be pushed into the features and pulled out, the TAP should never mention anything about the features, it should only be the item.
- Q - Is their script stackable with any other scripts (like hiders, etc)?
- A - Not stackable, but should work with beard jewelry script as well, so you can wear both.
These are mainly common sense, and shouldn't be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo alterer (the main difference being that wedding tattoos can cover multiple body parts in the description).
Tattoos are available for Queen's and King's weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.
- Tattoos cannot appear to move on their own.
- As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.
- No tattoos with pictures of people mentioning only their name. How do I know that's your neighbor Samantha on your bicep? I wouldn't, but I would be able to see a blonde with green eyes perched on a boar.
- Tattoos are ink only. No throwing gems on top, scarification, branding, etc.
- Limit for the length of tattoos is approximately 512 characters, spaces included. Don't forget that in DR, we double space between sentences!
- Tattoos must begin with "She/He has a tattoo of" and end with "on his/her (area)".
Rules for Prydaen
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.
- 2 words, maximum
- 20 characters, maximum (may have a very LITTLE wiggle room here)
- Title cannot currently be in the system.
- If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted "Mystic Scythe", for example, I'd need to be able to display the Mystic title to the GM working on it in order to use the title.
- The GM working with you has the final say on the title.
- Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.
If you wish to use the below materials in an alteration you must provide them. This doesn't cover depictions of the materials, i.e. an embroidery of a vela'tohr flower. Some of this information was taken from the list on the DragonRealms Wedding Team website.
Creature Parts and Leather
- firecat pelt (has magical properties in armor)
- hiro bear pelts (This was from ice quest)
- Ice-veined leather (imbued with elemental magic)
- jaguar pelts
- meshor fox pelts (This was from ice quest)
- nightstalker/nightweaver/nightreaver silk (player to provide spinnerets)
- Unicorn horn
- black gold (note: cannot be melted down to be added to another item, if made for weddings must have initials "A+D" somewhere on it)
- blue gold
- Kertig's Tears
- moonsilver (Must stay its original type - 'regular' moonsilver, blackened, crimson, or blued)
- Alerce tree
- Iroko tree
- Zingana tree
- Blazing Star flower
- clerical roses (Insanity rose, Betrothal rose, etc.)
- Dusk Rose
- fawn lily
- ghost orchid
- golden Eu's Promise flower
- Midwinter's Sickle
- moon lily
- phofe flower
- Queen of the night lily, or Queen-of-the-night lily
- samatak blossoms - we don't do samatak anything for weddings, including flowers.
- tidal lily
- vela'tohr blossoms
- Velvet Lily
Blanve's Bounty Gems
- Vela'tohr Tourmaline (wedding usage counts as a verbed item)
- Orchid Alexandrite (wedding usage counts as a verbed item)
- Phantom Sapphire (wedding usage counts as a verbed item)
- Nimbus Garnet (wedding usage counts as a verbed item)
- Zenith Spinel (wedding usage counts as a verbed item)
- Mystic Topaz (wedding usage counts as a verbed item)
Maker's marks on player forged equipment have some special rules.
- If a mark is placed on a piece of equipment, it must be found in some form in the final alteration. This is true even if the marker is present to waive the restriction.
- If a mark is not present on an item, there must be proof it was made by the person to add the mark in the final design. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.
Explicitly Allowed Professions
- Ambassador, Royal Advisor, Senechal, etc.: This includes any items with names or descriptions that imply royalty or royal appointments.
- Assassin, Enforcer, Hitman, etc.: This includes any items with crime-related names or descriptions.
- Commander, Corporal, General, Sergeant, etc.: This includes any items with names or descriptions referring to military ranks or insignia (other than "Captain" for ship owners).
- Galley Slave, Slave, Slaver, etc.: This includes any items with slavery related names or descriptions.
- Sniper, Hunter: This includes any items with "sniper" or "hunter" related descriptions.
- Torturer: This includes any items with torturer-related names or descriptions.
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title "Captain" for nautical/boat themed items. Any ranks above Captain (Admiral, etc.) ARE, however, subject to this rule.
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.
- Embiggening: enlarges containers to hold more items
- Feature: changing text features in your character's LOOK
- Rebecho: adds ties to items
- Personal alteration experience