Moon Mage: Difference between revisions
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rect 77 322 453 398 [[Partial Displacement|Partial Displacement (Targeted Magic)]] |
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rect 73 470 449 550 [[Whole Displacement|Whole Displacement (Warding)]] |
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rect 77 1594 453 1674 [[Shadows|Shadows (Augmentation)]] |
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rect 69 1874 457 1954 [[Telekinetic Throw]] |
rect 69 1874 457 1954 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]] |
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rect 73 2250 453 2330 [[Calm]] |
rect 73 2250 453 2330 [[Calm|Calm (Debilitation)]] |
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rect 73 2550 453 2626 [[Sever Thread]] |
rect 73 2550 453 2626 [[Sever Thread|Sever Thread (Debilitation)]] |
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rect 77 2686 453 2770 [[Tangled Fate]] |
rect 77 2686 453 2770 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]] |
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rect 565 |
rect 565 690 941 770 [[Aura Sight|Aura Sight (Augmentation)]] |
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rect 565 838 941 910 [[Piercing Gaze|Piercing Gaze (Augmentation)]] |
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rect 561 982 941 1066 [[Artificer's Eye|Artificer's Eye (Augmentation)]] |
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rect 561 |
rect 561 1222 937 1302 [[Focus Moonbeam|Focus Moonbeam (Utility)]] |
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rect 561 1378 941 1458 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]] |
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rect 565 1658 941 1738 [[Dazzle|Dazzle (Debilitation)]] |
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rect 561 1794 933 1878 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]] |
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rect 561 1950 941 2026 [[Rend|Rend (Debilitation, Utility)]] |
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rect 565 2098 941 2178 [[Psychic Shield|Psychic Shield (Warding)]] |
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rect 557 2398 941 2478 [[Hypnotize|Hypnotize (Debilitation)]] |
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rect 565 2546 949 2630 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]] |
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rect 561 2686 941 2774 [[Tezirah's Veil|Tezirah's Veil (Augmentation)]] |
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rect 1033 546 1413 622 [[Seer's Sense|Seer's Sense (Augmentation, Utility)]] |
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rect 1033 690 1413 770 [[Distant Gaze|Distant Gaze (Utility)]] |
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rect 1032 830 1412 910 [[Locate|Locate (Utility)]] |
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rect 1029 986 1413 1066 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]] |
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rect 1029 1138 1413 1214 [[Unleash|Unleash (Utility)]] |
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rect 1025 1514 1413 1598 [[Burn|Burn (Targeted Magic)]] |
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rect 1029 1658 1409 1738 [[Refractive Field|Refractive Field (Utility)]] |
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rect 1029 1798 1409 1878 [[Moonblade|Moonblade (Utility)]] |
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rect 1029 2026 1409 2106 [[Shear|Shear (Warding)]] |
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rect 1029 2174 1409 2250 [[Thoughtcast|Thoughtcast (Utility)]] |
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rect 1497 238 1877 326 [[Contingency|Contingency (Utility)]] |
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rect 1501 390 1881 478 [[Moongate|Moongate (Utility)]] |
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rect 1501 690 1873 770 [[Shadewatch Mirror]] |
rect 1501 690 1873 770 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]] |
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rect 1501 986 1877 1066 [[Machinist's Touch|Machinist's Touch (Augmentation)]] |
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rect 1497 1130 1877 1214 [[Shift Moonbeam|Shift Moonbeam (Utility)]] |
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rect 1493 1374 1877 1458 [[Starlight Sphere|Starlight Sphere (Targeted Magic]] |
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rect 1493 1514 1877 1606 [[Cage of Light|Cage of Light (Warding)]] |
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rect 1501 1654 1877 1742 [[Steps of Vuan|Steps of Vuan (Utility)]] |
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rect 1497 1798 1873 1882 [[Shape Moonblade|Shape Moonblade (Utility)]] |
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rect 1501 1946 1885 2030 [[Empower Moonblade|Empower Moonblade (Utility)]] |
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rect 1501 2170 1877 2258 [[Mental Blast|Mental Blast (Debilitation)]] |
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rect 1949 102 2333 186 [[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]] |
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rect 1945 246 2329 326 [[Shadow Servant]] |
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rect 1945 246 2329 326 [[Shadow Servant|Shadow Servant (Utility)]] |
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rect 1949 394 2321 478 [[Shadowling|Shadowling (Utility)]] |
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rect 1949 550 2325 630 [[Riftal Summons|Riftal Summons (Utility)]] |
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rect 1957 2174 2337 2254 [[Mind Shout]] |
rect 1957 2174 2337 2254 [[Mind Shout|Mind Shout (Debiliation)]] |
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Revision as of 15:02, 5 January 2016
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Moon Mage Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Magic |
---|---|
Secondary Skillsets: | Lore, Survival |
Tertiary Skillsets: | Weapon, Armor |
Special Abilities: | Lunar Magic, Prediction, Enchanting |
Mana Type: | Lunar |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Moon Mages are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on Elanthia.
Their abilities are tied closely to the rising and setting of the three moons Xibar, Yavash and Katamba, as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- In a massive observatory outside the city proper, Celestian Kssarh T'Kinnirii teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)
- Taisgath
- Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by Fateweaver Lomtaun Nedorath of the Gypsies.
- Shard
- Tezirite Mortom Saist, respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.
- Lesser Fist (south of Riverhaven)
- Within a remarkable guildhall inside a dormant volcano, Guildleader Tiv trains students in the ways of the Monks of the Crystal Hand.
- Riverhaven
- Guildleader Gylwyn, after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.
- Hibarnhvidar
- Guildleader Cherulisa D'Shari'sendal, resides in The Spire on the Trabe Plateau.
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is Prophet Estrille Ardwens.
Skillsets and Common Races
A Moon Mage's primary skillset is Magic. Lore and Survival are secondary skillsets, with Weapon and Armor bringing up the rear as tertiary skills.
Moon Mages break down into the following races.
Elothean | 38% |
Human | 20% |
Elven | 14% |
Prydaen | 8% |
Crafting Affiliation
Guilded moon mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
See: Crafting
Guild Abilities
Lunar Magic
Moon Mages draw Lunar mana from Celestial bodies for their spells. They have access to the Stellar, Perception, Enlightened Geometry, Psychic Projection, Moonlight Manipulation, and Teleologic Sorcery spellbooks.
- Cantrip: Minor magic with some flashy and useful effects. Most are based off the sect you join, there are some general ones for those not affiliated with a particular sect.
Magical Feats
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:
- Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.
- Utility Mastery - This gives the mage a skill bonus to casting any Utility based spells.
Moon Mage Spell Slot Progression
As a magic prime guild Moon Mages gain spell slots in the following way.
Circle Range | Primary |
1-50 | Every Circle |
50-100 | Every 2 Circles |
101-150 | Every 3 Circles |
151-200 | None |
Spell Tree
Guild Sorcery
Moon Mages as a magic prime guild have access to a guild specific sorcery called Teleologic Sorcery. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.
The casting of these spells carries several possible consequences.
- The possibility of volatile backlash that can happen when mixing mana types.
- Accusation and arrest for Forbidden Practices which will also give Social Corruption.
- Small amounts of Teleologic Corruption. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.
Moon Mage Attunement
Moon Mages have a unique variation on perceiving power that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.
As such, Moon Mages may perceive:
- The moons of Elanthia, either individually or all at once
- The available mana for each Moon Mage spellbook, either individually or all at once
- The source of a Locate spell
- A rough estimate of the current time, even underground
- The magical status of other characters or creatures
- The distance to nearby planets
Prediction
The ability to foresee a character's future. This ability will either provide a temporary bonus or penalty to the recipient's skill.
Several tools may be of use in performing predictions:
- See the Star Chart for information on constellations
- Celestial Charts, favored by the Celestial Compact.
- Divination Bones, favored by the Nomads of the Arid Steppe.
- Ornate Mirror, favored by the Progeny of Tezirah.
- Sandstone Bowl, favored by the Prophets of G'Nar Peth.
- Sapphire Prism, favored by the Monks of the Crystal Hand.
- Tokka Cards, favored by the Followers of Fortune's Path.
Enchanting
The ability to imbue spell-like effects onto items.
Astral Travel
Astral Travel is an ability that allows Moon Mages to enter and navigate the Astral Plane, allowing them to bridge massive distances on the Plane of Abiding in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the Naming Ritual, which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.
Recall Heavens
Moon Mages have the ability to use the RECALL command to aid in deciphering the heavens.
- RECALL HEAVENS will give information regarding the individual constellations and what skillsets they give prediction information on.
- RECALL HEAVENS GRAZHIR will remind the mage which Grazhir shards they have memorized.
100th Circle Ability
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the Astral Plane from anywhere in the land by teleporting or moongating to Grazhir rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.
Lesser Guild Abilities
Time Sense
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.
Backtrace
The ability to trace a Locate back to the caster and his/her location.
Align
Align is an ability learned by Moon Mages and has several effects.
- When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.
- When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.
- When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.
Circle Requirements
Req | 1-10 | cum. 10 | 11-30 | cum. 30 | 31-70 | cum. 70 | 71-100 | cum. 100 | 101-150 | cum. 150 | 151-200 | cum. 200 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Magic | 4 | 40 | 4 | 120 | 5 | 320 | 6 | 500 | 7 | 850 | 18 | 1750 |
2nd Magic | 4 | 40 | 4 | 120 | 4 | 280 | 5 | 430 | 6 | 730 | 15 | 1480 |
3rd Magic | 3 | 30 | 4 | 110 | 4 | 270 | 5 | 420 | 5 | 670 | 13 | 1320 |
4th Magic | 2 | 20 | 3 | 80 | 4 | 240 | 5 | 390 | 5 | 640 | 13 | 1290 |
5th Magic | 0 | 0 | 3 | 60 | 3 | 180 | 4 | 300 | 5 | 550 | 13 | 1200 |
6th Magic | 0 | 0 | 3 | 60 | 3 | 180 | 4 | 300 | 5 | 550 | 13 | 1200 |
7th Magic | 0 | 0 | 0 | 0 | 3 | 120 | 3 | 210 | 4 | 410 | 10 | 910 |
Astrology | 3 | 30 | 4 | 110 | 4 | 270 | 5 | 420 | 6 | 720 | 15 | 1470 |
1st Survival | 2 | 20 | 3 | 80 | 3 | 200 | 4 | 320 | 5 | 570 | 13 | 1220 |
2nd Survival | 2 | 20 | 3 | 80 | 3 | 200 | 4 | 320 | 4 | 520 | 10 | 1020 |
3rd Survival | 2 | 20 | 2 | 60 | 3 | 180 | 3 | 270 | 4 | 470 | 10 | 970 |
4th Survival | 2 | 20 | 2 | 60 | 2 | 140 | 3 | 230 | 3 | 380 | 8 | 780 |
5th Survival | 0 | 0 | 2 | 40 | 2 | 120 | 3 | 210 | 3 | 360 | 8 | 760 |
1st Lore | 2 | 20 | 3 | 80 | 3 | 200 | 4 | 320 | 5 | 570 | 13 | 1220 |
2nd Lore | 2 | 20 | 2 | 60 | 3 | 180 | 3 | 270 | 4 | 470 | 10 | 970 |
3rd Lore | 1 | 10 | 2 | 50 | 2 | 130 | 3 | 220 | 3 | 370 | 8 | 770 |
Scholarship | 3 | 30 | 3 | 90 | 3 | 210 | 4 | 330 | 4 | 530 | 10 | 1030 |
- Lunar Magic does not count toward Nth magic skill requirements.[1]
- Scholarship and Astrology are hard requirements (do not count toward Nth skill requirements).
- Thievery is a restricted skill (does not count toward Nth survival requirements).
- Sorcery can be used for one of the Nth Magic skills.
Related Forum Posts
Click here to search for related posts.
Additional Information
- Moon Mage Titles
- Sects
- Moon Mage Guide
- Moon Mages of Renown
- WALKTHROUGH of the 100th Circle Moon Mage Quest.
- Star Chart
External Links
- Moon Mage Circle Calculator
- Enchanting
- Starchart