Moon Mage: Difference between revisions

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====Spell Tree====
====Spell Tree====
<imagemap>
[[File:Moon_Mage_Spells.png|frameless|upright=4.75]]
File:Moon_Mage_Spells.png|frameless|upright=4.75
rect 77 322 453 398 [[Partial Displacement]]
rect 73 470 449 550 [[Whole Displacement]]
rect 73 766 453 846 [[Clear Vision]]
rect 77 1454 453 1534 [[Shadows]]
rect 69 1734 457 1814 [[Telekinetic Throw]]
rect 73 2110 453 2190 [[Calm]]
rect 73 2410 453 2486 [[Sever Thread]]
rect 77 2546 453 2630 [[Tangled Fate]]
rect 565 698 941 770 [[Piercing Gaze]]
rect 561 842 941 926 [[Aura Sight]]
rect 561 1082 937 1162 [[Focus Moonbeam]]
rect 561 1238 941 1318 [[Dinazen Olkar]]
rect 565 1518 941 1598 [[Dazzle]]
rect 561 1654 933 1738 [[Telekinetic Storm]]
rect 561 1810 941 1886 [[Rend]]
rect 565 1958 941 2038 [[Psychic Shield]]
rect 561 2110 937 2186 [[Sleep]]
rect 557 2258 941 2338 [[Hypnotize]]
rect 565 2406 949 2490 [[Sovereign Destiny]]
rect 561 2546 941 2634 [[Tezirah's Veil]]
rect 1029 394 1409 474 [[Teleport]]
rect 1033 546 1413 622 [[Locate]]
rect 1033 694 1413 774 [[Distant Gaze]]
rect 1029 846 1413 926 [[Tenebrous Sense]]
rect 1029 998 1413 1074 [[Unleash]]
rect 1025 1374 1413 1458 [[Burn]]
rect 1029 1518 1409 1598 [[Refractive Field]]
rect 1029 1658 1409 1738 [[Moonblade]]
rect 1029 1886 1409 1966 [[Shear]]
rect 1029 2034 1409 2110 [[Thoughtcast]]
rect 1497 238 1877 326 [[Contingency]]
rect 1501 390 1881 478 [[Moongate]]
rect 1501 542 1877 622 [[Seer's Sense]]
rect 1501 694 1873 770 [[Shadewatch Mirror]]
rect 1497 990 1877 1074 [[Shift Moonbeam]]
rect 1493 1234 1877 1318 [[Starlight Sphere]]
rect 1493 1374 1877 1466 [[Cage of Light]]
rect 1501 1514 1877 1602 [[Steps of Vuan]]
rect 1497 1658 1873 1742 [[Shape Moonblade]]
rect 1501 1806 1885 1890 [[Empower Moonblade]]
rect 1501 2030 1877 2118 [[Mental Blast]]
rect 1949 102 2333 186 [[Invocation of Spheres]]
rect 1945 246 2329 326 [[Shadow Servant]]
rect 1949 394 2321 478 [[Shadowling]]
rect 1949 550 2325 630 [[Riftal Summons]]
rect 1957 2034 2337 2114 [[Mind Shout]]
</imagemap>


====Guild Sorcery====
====Guild Sorcery====

Revision as of 02:49, 28 July 2014

Returning players may want to read the page for Returning Players before continuing.
Moon Mage Guild
Moon Mage

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Lore, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Lunar Magic, Prediction,
Enchanting
Mana Type: Lunar
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage


Moon Mages are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on Elanthia.

Their abilities are tied closely to the rising and setting of the three moons Xibar, Yavash and Katamba, as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.

Official Information

Guild crest: Six towers on a field of stars encircled by the three Elanthian moons

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
In a massive observatory outside the city proper, Celestian Kssarh T'Kinnirii teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)
Taisgath
Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by Fateweaver Lomtaun Nedorath of the Gypsies.
Shard
Tezirite Mortom Saist, respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.
Lesser Fist (south of Riverhaven)
Within a remarkable guildhall inside a dormant volcano, Guildleader Tiv trains students in the ways of the Monks of the Crystal Hand.
Riverhaven
Guildleader Gylwyn, after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.
Hibarnhvidar
Guildleader Cherulisa D'Shari'sendal, resides in The Spire on the Trabe Plateau.

Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is Prophet Estrille Ardwens.

Skillsets and Common Races

A Moon Mage's primary skillset is Magic. Lore and Survival are secondary skillsets, with Weapon and Armor bringing up the rear as tertiary skills.

Moon Mages break down into the following races.

Elothean 38%
Human 20%
Elven 14%
Prydaen 8%

Crafting Affiliation

Guilded moon mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Lunar Magic

Moon Mages draw Lunar mana from Celestial bodies for their spells. They have access to the Stellar, Perception, Enlightened Geometry, Psychic Projection, Moonlight Manipulation, and Teleologic Sorcery spellbooks.

  • Cantrip: Minor magic with some flashy and useful effects. Most are based off the sect you join, there are some general ones for those not affiliated with a particular sect.

Magical Feats

As a magic prime guild Moon mages are given the following two magical feats for free at second circle:

  • Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.
  • Utility Mastery - This gives the mage a skill bonus to casting any Utility based spells.

Moon Mage Spell Slot Progression

As a magic prime guild Moon Mages gain spell slots in the following way.

Circle Range Primary
1-50 Every Circle
50-100 Every 2 Circles
101-150 Every 3 Circles
151-200 Every 10 Circles

Spell Tree

Partial DisplacementWhole DisplacementClear VisionShadowsTelekinetic ThrowCalmSever ThreadTangled FatePiercing GazeAura SightFocus MoonbeamDinazen OlkarDazzleTelekinetic StormRendPsychic ShieldSleepHypnotizeSovereign DestinyTezirah's VeilTeleportLocateDistant GazeTenebrous SenseUnleashBurnRefractive FieldMoonbladeShearThoughtcastContingencyMoongateSeer's SenseShadewatch MirrorShift MoonbeamStarlight SphereCage of LightSteps of VuanShape MoonbladeEmpower MoonbladeMental BlastInvocation of SpheresShadow ServantShadowlingRiftal SummonsMind ShoutMoon Mage Spells.png
About this image

Guild Sorcery

Moon Mages as a magic prime guild have access to a guild specific sorcery called Teleologic Sorcery. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.

The casting of these spells carries several possible consequences.

  • The possibility that the users arms may be destroyed in the volatile backlash that can happen when mixing mana types.
  • Accusation and arrest for Forbidden Practices which will also give Social Corruption.
  • Small amounts of Teleologic Corruption. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.


Moon Mage Power Perception

Moon Mages have a unique way of perceiving power that goes beyond what most other guilds can do.

Prediction

The ability to foresee a character's future. This ability will either provide a temporary bonus or penalty to the recipient's skill.

Several tools may be of use in performing predictions:

Enchanting

The ability to imbue spell-like effects onto items.

Astral Travel

Astral Travel is an ability that allows Moon Mages to enter and navigate the Astral Plane, allowing them to bridge massive distances on the Plane of Abiding in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the Naming Ritual, which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.

Recall Heavens

Moon Mages have the ability to use the RECALL command to aid in deciphering the heavens.

  • RECALL HEAVENS will give information regarding the individual constellations and what skillsets they give prediction information on.
  • RECALL HEAVENS GRAZHIR will remind the mage which Grazhir shards they have memorized.

100th Circle Ability

Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the Astral Plane from anywhere in the land by teleporting or moongating to Grazhir rather than the three other moons. This ability also provides security to teleporting and moongating to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.

Lesser Guild Abilities

Time Sense

The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.

Backtrace

The ability to trace a Locate back to the caster and his/her location.

Align

Align is an ability learned by Moon Mages and has several effects.

  • When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.
  • When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.
  • When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.

Circle Requirements

Req 1-10 11-30 31-70 71-100 101-150
1st Magic 4 4 5 6 7
2nd Magic 4 4 4 5 6
3rd Magic 3 4 4 5 5
4th Magic 2 3 4 5 5
5th Magic 0 3 3 4 5
6th Magic 0 3 3 4 5
7th Magic 0 0 3 3 4
Astrology 3 4 4 5 6
1st Survival 2 3 3 4 5
2nd Survival 2 3 3 4 4
3rd Survival 2 2 3 3 4
4th Survival 2 2 2 3 3
5th Survival 0 2 2 3 3
1st Lore 2 3 3 4 5
2nd Lore 2 2 3 3 4
3rd Lore 1 2 2 3 3
Scholarship 3 3 3 4 4

Scholarship and Astrology are hard requirements (do not count toward Nth skill requirements).
Thievery is a restricted skill (does not count toward Nth survival requirements).<br\> Sorcery can be used for one of the Nth Magic skills.

Related Forum Posts

Click here to search for related posts.

Additional Information

External Links

Moon Mage Circle Calculator

Enchanting

Starchart