User:Evran/Sandbox
Zone Map
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|
10 | A | B | |||||||||
9 | C | D | |||||||||
8 | NN | E | F | G | |||||||
7 | MM | H | I | J | K | Y | |||||
6 | DD | EE | L | M | N | Z | |||||
5 | FF | O | P | AA | |||||||
4 | GG | HH | Q | R | BB | CC | |||||
3 | II | JJ | KK | S | |||||||
2 | LL | T | U | V | |||||||
1 | W | ||||||||||
0 | X |
Zoluren
L. Knife Clan
M. Dirge, Leucros
N. Promado Village
O. Wolf Clan, Tiger Clan
P. Crossing (Rolagi), Arthe Dale, Kaerna, Stone Clan
Q. Leth Deriel
R. Acenamacra
S. Manor Grounds (Asharshpar'i), Tamsine's Rest, Ilaya Taipa, STR
Therengia
A. Muspar'i (Tabelrem), Velaka Desert
B. Hvaral, Fornsted, Seordmaors, Muspar'i Dock
C. Marauders
D. Therenborough (Dinegavren), Rossman's Landing, El Bain's Stop
E. Langenfirth
F. Kweld Andu, Mistwood Forest, Woodlands
G. Deer Trail, Kuniyo's Altar
H. Gwenalion Fens
I. Riverhaven (Taniendar), Tiv's Guild (Emalerje), Throne City Dock
J. Zaulfung, North of Caravansary
K. Throne City (Mintais)
MM. Rakash Village
NN. Svesinek Cels
Ilithi
T. Horse Clan, Gryphons
U. Gondola, Undergondola, Fayrin's Rest, Darkmist Moor
V. Chyolvea Tayeu'a
W. Shard (Marendin), Steel Claw Clan, Adan'f
X. Corik's Wall, Darkling Wood
Qi'Reshalia
Y. Aesry Surlaenis'a (Auilusi)
Z. Ratha
AA. Taisgath (Erekinzil)
BB. Mer'Kresh (Besoge), M'riss
CC. Hara'jaal
Forfedhdar
DD. Hunter's Glade
EE. Cleric Guild, Vela'tohr Wood, Hag's Crag
FF. Boar Clan, North Hawkstaal
GG. Middle Hawkstaal
HH. Archer's Ford, South Hawkstaal
II. Hibarnhvidar, Himineldar Shel
JJ. Trabe Plateau (Dor'na'torna)
KK. Ain Ghazal, Ilaya Taipa Dock, Himineldar Dock
LL. Raven's Point (Tamigen), Black Spire
Basics
Basic Concepts
- Each room in the game is designated as part of a "zone"
- This zone designation is what is used to calculate distance and direction between any two rooms in the game.
- This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
- Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
- The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
- Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.
Direction
10 | 10 | 10 | 10 | 10 | ||||||
9 | 9 | 9 | 9 | 9 | 10 | 10 | ||||
8 | 8 | 8 | 8 | 8 | 9 | 10 | 10 | |||
7 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | ||
6 | 6 | 6 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | |
5 | 5 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | |
4 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 8 | 9 | 10 |
3 | 3 | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 10 |
2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Primarily used by the BEFRIEND and severe weather systems.
- Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
- Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.
Distance
- Distance between any two given zones is calculated by using the Pythagorean Theorum.
- Since the game deals in integers, the result is rounded down.
- d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
- For those who don't wish to do the math, the table on the right shows the distances in a visual format.
Specific Uses
Telepathic Range
- Telepathic items and abilities all have a maximum range given in numbers of zones:
Ability | Max Range |
---|---|
Jadeite Gweth | 0 |
Kyanite Gweth | 1 |
Albredine Crystal Ring
Colorless Albredine Ring |
3 |
Thoughtcast | Unlimited based on Skill and Mana |
Shifting via Locate
- This feat is limited to a distance of 1 zone.
- Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
- It requires a hard minimum of 100 Lunar Magic skill, but does not improve with either mana or skill.
- Since the range is the same distance as Jadeite Gweth range, that is a common in-game method of determining if you can do the shift or not.
- Another in-game way of checking is by locating your target with a min-prep snap-cast. If you get full details, then you are able to Locate-shift to them.
Shifting Oddities
- Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
- Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
- Shortcut: Throne City <---> Riverhaven, Knife Clan
- The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
- Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
- The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
- Shortcut: Rakash Village <---> P5 Cleric Guild, Hag's Crag, Vela'tohr Wood
- These two zones create a quick shortcut between P2 and P5 if you can find someone to Locate-shift to.
- Shortcut: Dirge <---> Throne City
- Easy shifting access from Throne City proper to the Crossing area.
- Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
- The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
- Shortcut: Knife Clan <---> Gwenalion Fens
- Easy shifting access between Langenfirth/Therenborough and the Crossing area.
- An alternate option is to travel to the south side of the Riverhaven Ferry.
- Barrier: Road between Shard Ranger Guild and Gryphons
- There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
- This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.
Moongating
Minimum Skill
(80mana) |
Mastery Skill
(10mana) |
Mainland | Islands Only | Mainland to Islands |
---|---|---|---|---|
241 | 381 | 2 | n/a | n/a |
341 | 481 | 3 | 2 | n/a |
441 | 581 | 4 | 3 | n/a |
541 | 681 | 5 | all | n/a |
641 | 781 | 6 | all | 2 |
741 | 881 | 7 | all | 3 |
841 | 981 | 8 | all | 4 |
941 | 1081 | 9 | all | 5 |
1041 | 1181 | all | all | 6 |
1141 | 1281 | all | all | 7 |
1241 | 1381 | all | all | 8 |
1341 | 1481 | all | all | 9 |
1441 | 1581 | all | all | all |
- Moongating requires holding an amount of mana ('m') based on Lunar Magic skill ('S') and the effective distance ('d') travelled.
- It always requires at least 10 mana regardless of skill and distance.
- Moongate caps at 80 mana effectively limiting the maximum range based on skill.
- Distance for these calculations is modified by an amount ('i') based on travel within, into or out of P4.
- i = 0 if both endpoints are on the mainland
- i = 1 if both endpoints are on the islands
- i = 4 if one endpoint is on the mainland and the other is on the islands.
- Mana:
- m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
- if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
- if m > 80 then you cannot gate that distance with the given skill.
- Skill:
- S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
- Distance:
- d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
- For values of d < 2, the required held mana and skill are around 10 and 100 respectively on the mainland. On the islands these values are slightly higher. Neither case follows the formula above completely.
- For those who don't wish to do the math, the table at the right lists common breakpoints.
Shifting via Directions
- Shifting by using GESTURE <direction/portal> can be done at any range.
- The distance is calculated between your location and your moonbeam's location.
- The distance is also modified by the same island factor that modifies Moongating.
- The formulae for mana, distance, skill are similar to those for Moongating, although at a much smaller magnitude.
- These are not currently listed since the skill requirements are very low even for long distance and the Mirror Wraith spell will be replacing its function rendering this information will become moot. If someone wishes to use the Coordinate Chart data to reverse engineering the formulae for completeness' sake, feel free.
Astral Plane
- Grazhir shards are marked on the Zone Map by dark backgrounds.
- The name of each Grazhir shard is surrounded by parenthesis and directly after the location it is in for easy identification.
Familiars
- The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
Circle | Small | Large | Dark | Fir |
---|---|---|---|---|
1 | 1? | --- | --- | --- |
10 | 1? | 2? | --- | --- |
20 | 2? | 2? | 3? | --- |
50 | 3? | 3? | 3? | 5 |
60 | 4? | 4? | 4? | 5 |
75 | 5 | 5 | 5 | 5 |
90 | 6 | 6 | 6 | 6 |
105 | 7 | 7 | 7 | 7 |
120 | 8 | 8 | 8 | 8 |
135 | 9 | 9 | 9 | 9 |
150 | 10 | 10 | 10 | 10 |
Note: The numbers pre-75 for non-fir familiars need to be verified and are missing a few circles where they step up.
Zone Details
A. Muspar'i
- Major Landmarks: Muspar'i, Velaka Desert
- Maps contained in this Zone:
B. Hvaral
C. Marauders
- Major Landmarks: Ker'Leor, Gypsy Marauders,
- Maps contained in this Zone:
- Map 43 - Gypsy Marauders. Gotta love 'em
D. Therenborough
- Major Landmarks: Therenborough, El Bain's Stop, Rossman's Landing
- Maps contained in this Zone:
E. Langenfirth
- Major Landmarks: Langenfirth
- Maps contained in this Zone:
F. Mistwood Forest
- Major Landmarks: Mistwood Forest, Kweld Andu, Bloodwolves
- Maps contained in this Zone:
G. Deer Trail
- Major Landmarks: Deer Trail, Kuniyo's Altar
- Maps contained in this Zone:
H. Gwenalion Fens
- Major Landmarks:
- Maps contained in this Zone:
- Map 40a - Fendryads in Langenfirth
I. Riverhaven
- Major Landmarks: Riverhaven, Tiv's Guild
- Maps contained in this Zone:
J. Zaulfung
- Major Landmarks: Zaulfung Swamp, North of Caravansary
- Maps contained in this Zone:
K. Throne City
- Major Landmarks: Throne City
- Maps contained in this Zone:
L. Knife Clan
- Major Landmarks: Knife Clan
- Maps contained in this Zone:
- Map 5a - Knife Clan
M. Dirge
- Major Landmarks: Dirge
- Maps contained in this Zone:
- Map 13 - Even More NTR + Dirge
N. Promado Village
- Major Landmarks: Promado Village
- Maps contained in this Zone:
- Portions of Map 9b - Sorrow's Reach
O. Wolf Clan
- Major Landmarks: Wolf Clan, Tiger Clan
- Maps contained in this Zone:
P. Crossing
- Major Landmarks: Crossing, Arthe Dale, Kaerna Village, Stone Clan
- Maps contained in this Zone:
- Map 0 - Jadewater Mansion, new players to the game begin here at the Tenderfoot Inn
- Map 1 - The Crossing
- Map 1a - Crossing Homesites, Town Hall, and Bathouse
- Map 1b - Crossing Communal Center (Veranda)
- Map 1c - Amusement Park
- Map 1d - Crossing Guilds
- Map 1e - More Crossing Guilds
- Map 1f - The Shipyard
- Map 1g - Miscellaneous Crossing Interiors
- Map 1h - Aesthene's Close
- Map 1i - The Raven's Court
- Map 2 - Crossing Temple
- Map 2a - Crossing Temple: Eyes of the Thirteen
- Map 2b - Crossing Temple: Temple Interiors
- Map 2c - Crossing Temple: Temple Watchtowers
- Map 2d - Crossing Temple: Escape Tunnels
- Map 6 - Outside the North Gate + Monastary
- Map 6a - Brambles of the North Gate
- Map 8 - Outside the East Gate + Moonie Guild
- Map 8a - Lost Crossing + The Buried Mansion
- Map 8b - Ulf'Hara Keep
- Map 7 - NE gate to Arthe
- Map 7a - Premie Hunting Area, Vineyards
- Map 7b - Town of Arthe Dale
- Map 9 - NTR through Kaerna Village
- Map 9a - Journalai Route, Rock Trolls
- Portions of Map 9b - Sorrow's Reach
- Map 10 - Stone Clan
- Map 10a - Oeblicher
Q. Leth Deriel
- Major Landmarks: Leth Deriel, Forest of Night
- Maps contained in this Zone:
R. Acenamacra
- Major Landmarks: Acenamacra
- Maps contained in this Zone:
- Map 61b - Acenamacra Village
S. Ilaya Taipa
- Major Landmarks: Ilaya Taipa, Tamsine's Rest, Bonedancer's Manor, Southern Trade Route
- Maps contained in this Zone:
T. Horse Clan
- Major Landmarks: Horse Clan, Gryphons
- Maps contained in this Zone:
U. Fayrin's Rest
- Major Landmarks: Fayrin's Rest, Gondola, Undergondola
- Maps contained in this Zone:
V. Chyolvea Tayeu'a
- Major Landmarks: Chyolvea Tayeu'a
- Maps contained in this Zone:
W. Shard
- Major Landmarks: Shard, Steel Claw Clan
- Maps contained in this Zone:
- Map 65 - Under the Gondola
- Map 66 - Bottom of the STR and Road to Shard
- Map 64b - Shard Homesites
- Map 66a - Steelclaw Clan
- Map 66b - S'sugi Malchatas
- Map 66c - Red-Bristled Gremlins
- Map 67 - The City of Shard
- Map 67a - Shard's Great Tower
- Map 67b - Undershard.... spooky...
- Map 67c - Shard's Guilds
- Map 67d - Shard Temples of Light and Dark
- Map 67e - Shard's South Bridge
- Map 68 - Outside the South Gate of Shard
- Map 69 - Adan'f South of Shard
- Map 69a - Ice Caves south of Shard
X. Corik's Wall
- Major Landmarks: Corik's Wall, Darkling Wood
- Maps contained in this Zone:
Y. Aesry
- Major Landmarks: Aesry
- Maps contained in this Zone:
Z. Ratha
- Major Landmarks: Ratha
- Maps contained in this Zone:
- Map 90 - First and Second Tiers of Ratha
- Map 90a - Wreck of the Seerah
- Map 90b - Kra'hei Hatchlings
- Map 90c - Ehhrsk Highway
- Map 90e - Abandoned Neighborhood (Celpeze)
- Map 91 - Third and Fourth Tiers of Ratha
- Map 91a - Cavern of glass, moruyns, aka scorpions
- Map 91b - Palm Inn
- Map 92 - Undead in Ratha
- Map 93 - Reshalian Trade Road
- Map 94 - Old Fields Road
- Map 94a - Tembat Nai Itan
- Map 95 - Reshalian Coastal Road
- Map 97 - Pokekehekepi Beach
- Map 97a - Korgy (The rest of Poke beach)
AA. Taisgath
- Major Landmarks: Taisgath
- Maps contained in this Zone:
- Map 90d - Taisgath Island
BB. Mer'Kresh, M'riss
CC. Hara'jaal
- Major Landmarks: Hara'jaal
- Maps contained in this Zone:
- Map 106 - Hara'jaal
DD. Hunter's Glade
- Major Landmarks: Hunter's Glade
- Maps contained in this Zone:
EE. Vela'tohr Wood
- Major Landmarks: Cleric's Monastery, Vela'tohr Wood, Hag's Crag
- Maps contained in this Zone:
FF. Boar Clan
- Major Landmarks: Boar Clan, Northen section of Hawkstaal Road
- Maps contained in this Zone:
GG. Middle Hawkstaal
- Major Landmarks: Middle section of Hawkstaal Road
- Maps contained in this Zone:
HH. Archer's Ford
- Major Landmarks: Archer's Ford, Southern section of Hawkstaal Road
- Maps contained in this Zone:
II. Hibarnhvidar
- Major Landmarks: Hibarnhvidar, Himineldar Shel
- Maps contained in this Zone:
- Map 115 - Road to Hibarnhvidar
- Map 116 - Outer Hibarnhvidar
- Map 116a - Orphanage, The Singing Raven, The Three Turnips
- Map 116b - Barbarian & Trader Guild
- Map 117 - Inner Hibarnhvidar
- Map 117a - Jewelry Shop, The Thirteenth Passage & City Offices
- Map 117b - Kertigen Temple
- Map 118 - Upper Caverns of Inner Hibarnhvidar
- Map 118a - Upper Caverns Home Sites
- Map 118c - Moon Mage, Empath & Bard Guild
- Map 118d - Paladin & War Mage Guild
- Map 118e - Firecats
- Map 123 - Himineldar Shel
- Map 123a - Momma's Bed & Breakfast
- Map 124 - Abandoned Mines
- Map 125 - Mountain Giants & Frost Angiswaerd
JJ. Trabe Plateau
- Major Landmarks: Trabe Plateau
- Maps contained in this Zone:
- Map 118b - Trabe Plateau
KK. Ain Ghazal
- Major Landmarks: Ain Ghazal
- Maps contained in this Zone:
LL. Raven's Point
- Major Landmarks: Raven's Point, Black Spire
- Maps contained in this Zone:
MM. Rakash Village
- Major Landmarks: Rakash Village
- Maps contained in this Zone:
- Map 149 - Rakash Village: Siksraja
NN. Svesinek Cels
- Major Landmarks: Road to Rakash Village
- Maps contained in this Zone: