Ranger: Difference between revisions
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Rangers gain the ability to [[Snipe]] after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot. |
Rangers gain the ability to [[Snipe]] after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot. |
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==Planned Abilities== |
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===Slip=== |
===Slip=== |
Revision as of 13:37, 3 October 2008
Ranger Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Survival |
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Secondary Skillsets: | Weapon, Armor |
Tertiary Skillsets: | Magic, Lore |
Special Abilities: | Scouting, Beseech, Animal Companions |
Mana Type: | Life |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
"We are the wind, the hawk on the wing, the soaring spirit of the sky and the patient spirit of the earth. Our gold is sunlight, our gems are flowers, and our life...is the world's." - guild leader Kalika
The Rangers of Elanthia eschew the comforts and conveniences of civilization, making themselves at home in the wilderness. They stand guard over the provinces, holding back the hordes of terror that live on the flesh of the innocent. They most often stand alone, yet in the bleakest moments of battle no other sound can offer comfort like that of a whistling arrow fired from his bow.
For these silent hunters, no fame or fortune can match the pride they take in the mastery of their own abilities or their unity with nature. Most the names of the great Rangers pass into time like a cool autumn breeze. One name that still floats upon the winds of time is Lirisa, known to most these days as the Patron Saint of Rangers, appointed by Kuniyo himself. Her deadly accuracy with the bow and her skills of survival are still the perfect model for those that set out to be Rangers.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
In a small glade just outside the walls, Guild Leader Kalika tends to the nurturing of young Rangers. (You can type DIR RANGER for directions.)
Journeywoman Ievia hangs out outside the walls of Riverhaven to promote young Rangers (under 20th circle).
Tolle greets the weary Rangers on the trek to the north through Langenfirth offering guidance and a quick word.
Far to the west of the urban center of Ilithi, Tomma shares her knowledge of plants and animals to those Rangers that wander the western borders.
Guild Leader Marion, truly filled with wanderlust, moves his residence from time to time, his was last seen tending to his companion deep within the caves on the Isle of Aesry.
Guild Leader Paglar makes his home in Boar Clan, alongside such amenities as a Ranger-friendly bank, vault, and other fun stuff.
Skillsets and Common Races
A Ranger's primary skillset is Survival. Weapon and Armor are secondary skillsets, with Magic and Lore as tertiaries.
According to the DragonRealms website, Rangers tend to be:
Elven | 34% |
Human | 27% |
Rakash | 7% |
Prydaen | 7% |
Special Abilities
Scouting
Rangers are adept at following trails, picking up on details that the untrained would never notice. Use TRACK <target> on a person or creature in the area with you to begin tracking, and TRACK alone to follow their trail afterwards.
Scouting is also useful for Ranger Trailmarkers.
Animal Companions
Rangers also have the ability to befriend and train certain animals, currently only wolves and raccoons. The exact procedure for this is not public knowledge, but you can probably find an elder Ranger to advise you.
Life Magic
Rangers have access to Life Mana and the Animal Abilities, Nature Manipulation, and Wilderness Survival spellbooks (and part of the Protection spellbook).
Beseeches
Rangers can use their soul pool to perform certain abilities called Beseeches.
Bonus Stance Points
Rangers gain an additional stance point to allocate to their defenses every 20 circles.
Recall
Rangers may use RECALL HERB <HERB|WOUND>. This will give some basic information about various herbs in Elanthia.
Dual Load
With sufficient skill in a stick bow and the Hands of Lirisa spell active, Rangers can fire two arrows in the same shot.
Snipe
Rangers gain the ability to Snipe after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot.
Slip
From GM Zeyurn:
Level 30 - Ability to Slip personal objects to/from personal containers. Level 40 - Ability to Slip worn items on and off. Level 50 - Ability to Slip into hiding and stalk a target at same time. Level 60 - Ability to Slip into hiding and sneak a direction at same time. Level 90 - Ability to Slip items from the ground to one's possession.
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.
To learn SLIP, you must be taught by somebody who already knows SLIP (SLIP TEACH <target>). This will initially be only Thieves as the Thief GLs will teach them, but once a Ranger learns it they will be able to spread the knowledge to other Rangers.
Success at Slip involves the stealing and stalking skills.
Miscellaneous Information
- Guild crest: A crouching mountain lion surrounded by a thicket of thorns over a blazing sun.
- Hanryu's Ranger Abilities Chart
- Ranger Titles
- The Ranger Trail System
- Rangers have a number of verbs that they do differently: