Moon Mage: Difference between revisions
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rect 565 698 941 770 [[Piercing Gaze]] |
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rect 557 2258 941 2338 [[Hypnotize]] |
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rect 561 2546 941 2634 [[Tezirah's Veil]] |
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rect 1033 546 1413 622 [[Locate]] |
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rect 1025 1374 1413 1458 [[Burn]] |
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rect 1501 1514 1877 1602 [[Steps of Vuan]] |
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rect 1497 1658 1873 1742 [[Shape Moonblade]] |
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rect 1501 1806 1885 1890 [[Empower Moonblade]] |
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rect 1501 2030 1877 2118 [[Mental Blast]] |
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rect 1949 102 2333 186 [[Invocation of Spheres]] |
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rect 1945 246 2329 326 [[Shadow Servant]] |
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====Guild Sorcery==== |
====Guild Sorcery==== |
Revision as of 01:49, 28 July 2014
- Returning players may want to read the page for Returning Players before continuing.
Moon Mage Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Magic |
---|---|
Secondary Skillsets: | Lore, Survival |
Tertiary Skillsets: | Weapon, Armor |
Special Abilities: | Lunar Magic, Prediction, Enchanting |
Mana Type: | Lunar |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Moon Mages are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on Elanthia.
Their abilities are tied closely to the rising and setting of the three moons Xibar, Yavash and Katamba, as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- In a massive observatory outside the city proper, Celestian Kssarh T'Kinnirii teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)
- Taisgath
- Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by Fateweaver Lomtaun Nedorath of the Gypsies.
- Shard
- Tezirite Mortom Saist, respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.
- Lesser Fist (south of Riverhaven)
- Within a remarkable guildhall inside a dormant volcano, Guildleader Tiv trains students in the ways of the Monks of the Crystal Hand.
- Riverhaven
- Guildleader Gylwyn, after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.
- Hibarnhvidar
- Guildleader Cherulisa D'Shari'sendal, resides in The Spire on the Trabe Plateau.
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is Prophet Estrille Ardwens.
Skillsets and Common Races
A Moon Mage's primary skillset is Magic. Lore and Survival are secondary skillsets, with Weapon and Armor bringing up the rear as tertiary skills.
Moon Mages break down into the following races.
Elothean | 38% |
Human | 20% |
Elven | 14% |
Prydaen | 8% |
Crafting Affiliation
Guilded moon mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
See: Crafting
Guild Abilities
Lunar Magic
Moon Mages draw Lunar mana from Celestial bodies for their spells. They have access to the Stellar, Perception, Enlightened Geometry, Psychic Projection, Moonlight Manipulation, and Teleologic Sorcery spellbooks.
- Cantrip: Minor magic with some flashy and useful effects. Most are based off the sect you join, there are some general ones for those not affiliated with a particular sect.
Magical Feats
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:
- Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.
- Utility Mastery - This gives the mage a skill bonus to casting any Utility based spells.
Moon Mage Spell Slot Progression
As a magic prime guild Moon Mages gain spell slots in the following way.
Circle Range | Primary |
1-50 | Every Circle |
50-100 | Every 2 Circles |
101-150 | Every 3 Circles |
151-200 | Every 10 Circles |
Spell Tree
Guild Sorcery
Moon Mages as a magic prime guild have access to a guild specific sorcery called Teleologic Sorcery. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.
The casting of these spells carries several possible consequences.
- The possibility that the users arms may be destroyed in the volatile backlash that can happen when mixing mana types.
- Accusation and arrest for Forbidden Practices which will also give Social Corruption.
- Small amounts of Teleologic Corruption. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.
Moon Mage Power Perception
Moon Mages have a unique way of perceiving power that goes beyond what most other guilds can do.
Prediction
The ability to foresee a character's future. This ability will either provide a temporary bonus or penalty to the recipient's skill.
Several tools may be of use in performing predictions:
- See the Star Chart for information on constellations
- Celestial Charts, favored by the Celestial Compact.
- Divination Bones, favored by the Nomads of the Arid Steppe.
- Ornate Mirror, favored by the Progeny of Tezirah.
- Sandstone Bowl, favored by the Prophets of G'Nar Peth.
- Sapphire Prism, favored by the Monks of the Crystal Hand.
- Tokka Cards, favored by the Followers of Fortune's Path.
Enchanting
The ability to imbue spell-like effects onto items.
Astral Travel
Astral Travel is an ability that allows Moon Mages to enter and navigate the Astral Plane, allowing them to bridge massive distances on the Plane of Abiding in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the Naming Ritual, which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.
Recall Heavens
Moon Mages have the ability to use the RECALL command to aid in deciphering the heavens.
- RECALL HEAVENS will give information regarding the individual constellations and what skillsets they give prediction information on.
- RECALL HEAVENS GRAZHIR will remind the mage which Grazhir shards they have memorized.
100th Circle Ability
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the Astral Plane from anywhere in the land by teleporting or moongating to Grazhir rather than the three other moons. This ability also provides security to teleporting and moongating to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.
Lesser Guild Abilities
Time Sense
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.
Backtrace
The ability to trace a Locate back to the caster and his/her location.
Align
Align is an ability learned by Moon Mages and has several effects.
- When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.
- When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.
- When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.
Circle Requirements
Req | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 |
---|---|---|---|---|---|
1st Magic | 4 | 4 | 5 | 6 | 7 |
2nd Magic | 4 | 4 | 4 | 5 | 6 |
3rd Magic | 3 | 4 | 4 | 5 | 5 |
4th Magic | 2 | 3 | 4 | 5 | 5 |
5th Magic | 0 | 3 | 3 | 4 | 5 |
6th Magic | 0 | 3 | 3 | 4 | 5 |
7th Magic | 0 | 0 | 3 | 3 | 4 |
Astrology | 3 | 4 | 4 | 5 | 6 |
1st Survival | 2 | 3 | 3 | 4 | 5 |
2nd Survival | 2 | 3 | 3 | 4 | 4 |
3rd Survival | 2 | 2 | 3 | 3 | 4 |
4th Survival | 2 | 2 | 2 | 3 | 3 |
5th Survival | 0 | 2 | 2 | 3 | 3 |
1st Lore | 2 | 3 | 3 | 4 | 5 |
2nd Lore | 2 | 2 | 3 | 3 | 4 |
3rd Lore | 1 | 2 | 2 | 3 | 3 |
Scholarship | 3 | 3 | 3 | 4 | 4 |
Scholarship and Astrology are hard requirements (do not count toward Nth skill requirements).
Thievery is a restricted skill (does not count toward Nth survival requirements).<br\>
Sorcery can be used for one of the Nth Magic skills.
- Moon Mage Titles
- Sects
- Moon Mage Guide
- Moon Mages of Renown
- WALKTHROUGH of the 100th Circle Moon Mage Quest.
Related Forum Posts
Click here to search for related posts.
Additional Information
External Links
Moon Mage Circle Calculator