Category:Crafting materials: Difference between revisions

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These are the raw materials from which [[Crafting|crafted]] items are constructed. As more systems are released, this section will be expanded.
These are the raw materials from which [[Crafting|crafted]] items are constructed. As more systems are released, this section will be expanded.


==Material Rarity==
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.


* '''Common''' - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.
==Alchemy Materials==
* '''Rare''' - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts. It may also be useful to have on hand this list of [[Healing Herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want.
* '''Special''' - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.


===Common Metals===
==Alchemy materials==
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts. Catalysts must be pure, player-made alloys will not work. It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want.
<center>
{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value*|?Crafting source is=Source}}
</center>


===Catalyst Properties===
<nowiki>*</nowiki>: Value is in Lirums/volume, at 99 purity.<br />
Metal and plant catalysts have the following properties which help determine the final product:
* '''Workability''' - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.
* '''Potency''' - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.
* '''Efficacy''' - The duration for which the remedy remains in effect.
* '''Solubility''' - The amount of time in between pulses. High solubility results in shorter time between pulses.
* '''Toxicity''' - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.


For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].
===Rare Metals===
<center>
{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::uncommon||rare||very rare]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}}
</center>


===Common Plants===
===Common plants===
{{#ask:
<center>
[[Category:Flora]]
{{#ask:[[Category:Flora]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}}
[[crafting potency is::+]]
</center>
[[rarity is::common||uncommon]]
|?Crafting workability is=Workability
|?Crafting potency is=Potency
|?Crafting efficacy is=Efficacy
|?Crafting solubility is=Solubility
|?Crafting toxicity is=Toxicity
|?Crafting value is=Value
}}


==Forging Materials==
===Common metals===
{{#ask:
Metals are the primary materials used in the crafting disciplines of [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]], and can be found in nugget, shard, fragment, tear, and lump forms by [[mining]]. They can also be found in bar, ingot, and fist forms elsewhere.
[[Crafting material type is::metal]]
[[crafting potency is::+]]
[[rarity is::common]]
|?Crafting workability is=Workability
|?Crafting potency is=Potency
|?Crafting efficacy is=Efficacy
|?Crafting solubility is=Solubility
|?Crafting toxicity is=Toxicity
|?Crafting value is=Value*
}}


<nowiki>*</nowiki> Value is in kronars/volume, at 99 purity.<br />
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items. Ingot quality caps at 99 (masterfully-crafted) regardless of the maker's skill.


===Rare metals===
With the release of [[DR 3.0]], all metal loot drops are now fully craftable. Note however that once a material has been processed it can no longer be sold to a gem appraiser.
{{#ask:
[[Crafting material type is::metal]]
[[crafting potency is::+]]
[[rarity is::rare||very rare]]
|?Crafting workability is=Workability
|?Crafting potency is=Potency
|?Crafting efficacy is=Efficacy
|?Crafting solubility is=Solubility
|?Crafting toxicity is=Toxicity
|?Crafting value is=Value*
}}


<nowiki>*</nowiki> Value is in kronars/volume, at 99 purity.<br />
Alloys can not be mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).


===Special metals===
{{#ask:
[[Crafting material type is::metal]]
[[crafting potency is::+]]
[[rarity is::special||quest||auction]]
|?Crafting workability is=Workability
|?Crafting potency is=Potency
|?Crafting efficacy is=Efficacy
|?Crafting solubility is=Solubility
|?Crafting toxicity is=Toxicity
|?Crafting value is=Value*
}}


<nowiki>*</nowiki> Value is in kronars/volume, at 99 purity.<br />
===Common Metals===
<center>
{{#ask:[[Crafting material type is::metal]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|format=table}}
</center>
* Value is per volume, at 99 purity.<br />


===Rare Metals===
==Forging materials==
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.
<center>
{{#ask:[[Crafting material type is::metal]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
</center>


The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.
<nowiki>*</nowiki>: Value is per volume, at 99 purity.<br />
<nowiki>**</nowiki>: Unique = Quest, Contest, and/or Treasure Rewards<br />


As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.
===Sizes===

<center>
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].

===Metal properties===
Metals have the following properties which are used by templates to make crafted items:

*'''Hardness''' affects the damage of weapons and the speed of some tools.
*'''Durability''' affects the construction of the crafted item.
*'''Workability''' modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.
*'''Electrical resistance''' affects the electrical protection/absorption of metal armor.
*'''Thermal resistance''' affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).
*'''Physical resistance''' affects the protection of metal armor as well as the speed of some tools (e.g. pliers).
*'''Ductility''' affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow's balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.
*'''Density''' affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.
*'''Enchant Capacity''' acts as a cap for Sigil Precision, which effectively becomes the "Hardness" stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.

===Common metals===
{{#ask:
[[Crafting material type is::metal]]
[[rarity is::common||uncommon]]
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
|?Crafting workability is=Workability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting ductility is=Ductility
|?Crafting capacity is=Capacity
|?Crafting density is=Density
|?Crafting value is=Value*
|format=broadtable
}}

<nowiki>*</nowiki>: Value is per volume, at 99 purity.

===Rare metals===
{{#ask:
[[Crafting material type is::metal]]
[[rarity is::rare||very rare]]
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
|?Crafting workability is=Workability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting ductility is=Ductility
|?Crafting capacity is=Capacity
|?Crafting density is=Density
|?Crafting value is=Value*
|format=broadtable
}}

<nowiki>*</nowiki>: Value is per volume, at 99 purity.

===Special metals===
{{#ask:
[[Crafting material type is::metal]]
[[rarity is::special||quest||auction]]
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
|?Crafting workability is=Workability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting ductility is=Ductility
|?Crafting capacity is=Capacity
|?Crafting density is=Density
|?Crafting value is=Value*
|format=broadtable
}}

<nowiki>*</nowiki>: Value is per volume, at 99 purity.

===Metal nugget/ingot sizes===
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
! Size||Volume
! Size||Volume
Line 65: Line 176:
|-
|-
|Enormous||20
|Enormous||20
|-
|Immense||50
|-
|Gargantuan||75
|-
|Gigantic||100
|-
|Colossal||200
|}
|}
</center>


==Engineering Materials==
==Engineering materials==
[[Engineering]] materials are currently stone and bone, but wood is also expected in the future.
[[Engineering]] materials are currently stone, bone and wood.

===Common stone===
{{#ask:
[[Crafting material type is::stone]]
[[rarity is::common||uncommon]]
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
|?Crafting workability is=Workability
|?Crafting capacity is=Capacity
|?Crafting density is =Density
|?Crafting value is=Boulder Value*
|format=broadtable
}}

<nowiki>*</nowiki> Values at 99 purity.

===Rare stone===
{{#ask:
[[Crafting material type is::stone]]
[[rarity is::rare||very rare]]
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
|?Crafting workability is=Workability
|?Crafting capacity is=Capacity
|?Crafting density is=Density
|?Crafting value is=Boulder Value*
|format=broadtable
}}


<nowiki>*</nowiki> Values at 99 purity.
===Common Stone===
<center>
{{#ask:[[Crafting material type is::stone]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Boulder Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}}
</center>


===Special stone===
*Values at 99 purity.
{{#ask:
[[Crafting material type is::stone]]
[[rarity is::special||quest||auction]]
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
|?Crafting workability is=Workability
|?Crafting capacity is=Capacity
|?Crafting density is=Density
|?Crafting value is=Boulder Value*
|format=broadtable
}}


<nowiki>*</nowiki> Values at 99 purity.
===Rare Stone===
<center>
{{#ask:[[Crafting material type is::stone]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Boulder Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}}
</center>


===Sizes===
===Stone sizes===
<center>
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
! Size||Volume*
! Size||Volume*
Line 98: Line 248:
|Boulder||5
|Boulder||5
|}
|}
</center>


<nowiki>*</nowiki>: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume "large rock") you will be left with a pebble (1 volume).
* Actual density of stone is (boulder weight / 6400). Each item has 2 volume values technically. Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder. Volume of item which is used to determine weight of final product.


===Common Bone===
===Common bone===
{{#ask:
<center>
[[Crafting material type is::bone]]
{| class="wikitable sortable"
[[Category:Crafting materials]]
!
[[rarity is::common||uncommon]]
![[Property:Crafting hardness is|Hardness]]
[[Material type is::+]]
![[Property:Crafting durability is|Durability]]
![[Property:Crafting workability is|Workability]]
|?Crafting hardness is=Hardness
![[Property:Crafting electrical resistance is|Elec.]]
|?Crafting durability is=Durability
![[Property:Crafting thermal resistance is|Therm.]]
|?Crafting workability is=Workability
![[Property:Crafting physical resistance is|Physical]]
|?Crafting electrical resistance is=Electrical
![[Property:Crafting density is|Density]]
|?Crafting thermal resistance is=Thermal
![[Property:Crafting value is|Value]]
|?Crafting physical resistance is=Physical
![[Property:Crafting source is|Source]]
|?Crafting capacity is=Capacity
![[Property:Crafting notes are|Notes]]
|?Crafting density is=Density
|?Crafting value is=Value
|-
|format=broadtable
{{#ask:[[Crafting material type is::bone]][[rarity is::common]]
}}
|?Crafting hardness is
|?Crafting durability is
|?Crafting workability is
|?Crafting electrical resistance is
|?Crafting thermal resistance is
|?Crafting physical resistance is
|?Crafting density is
|?Crafting value is
|?Crafting source is
|?Crafting notes are
|Template=CraftDisplayB
|format=list
|limit=150}}
|}
</center>


===Rare Bone===
===Rare bone===
{{#ask:
<center>
[[Crafting material type is::bone]]
{| class="wikitable sortable"
[[Category:Crafting materials]]
!
[[rarity is::rare||very rare]]
![[Property:Crafting hardness is|Hardness]]
[[Material type is::+]]
![[Property:Crafting durability is|Durability]]
![[Property:Crafting workability is|Workability]]
|?Crafting hardness is=Hardness
![[Property:Crafting electrical resistance is|Elec.]]
|?Crafting durability is=Durability
![[Property:Crafting thermal resistance is|Therm.]]
|?Crafting workability is=Workability
![[Property:Crafting physical resistance is|Physical]]
|?Crafting electrical resistance is=Electrical
![[Property:Crafting density is|Density]]
|?Crafting thermal resistance is=Thermal
![[Property:Crafting value is|Value]]
|?Crafting physical resistance is=Physical
![[Property:Crafting source is|Source]]
|?Crafting capacity is=Capacity
![[Property:Crafting notes are|Notes]]
|?Crafting density is=Density
|?Crafting value is=Value
|-
|format=broadtable
{{#ask:[[Crafting material type is::bone]][[rarity is::uncommon||rare||very rare]]
}}
|?Crafting hardness is
|?Crafting durability is
|?Crafting workability is
|?Crafting electrical resistance is
|?Crafting thermal resistance is
|?Crafting physical resistance is
|?Crafting density is
|?Crafting value is
|?Crafting source is
|?Crafting notes are
|Template=CraftDisplayB
|format=list
|limit=150}}
|}
</center>


===Common Wood===
===Special bone===
{{#ask:
<center>
[[Crafting material type is::bone]]
{| class="wikitable sortable"
[[Category:Crafting materials]]
!
[[rarity is::special||quest||auction]]
!Durability
[[Material type is::+]]
!Workability
!Hardness
|?Crafting hardness is=Hardness
|?Crafting durability is=Durability
!Stiffness
|?Crafting workability is=Workability
!Physical<br />Resistance
|?Crafting electrical resistance is=Electrical
!Shortbow<br />Affinity
|?Crafting thermal resistance is=Thermal
!Longbow<br />Affinity
|?Crafting physical resistance is=Physical
!Composite Bow<br />Affinity
|?Crafting capacity is=Capacity
!Density
|?Crafting density is=Density
!Value (Lir/vol)
|?Crafting value is=Value
!Source
|format=broadtable
!Notes
}}
|-
{{#ask:[[Crafting material type is::wood]][[rarity is::common]]
|?crafting durability is
|?crafting workability is
|?crafting hardness is
|?crafting stiffness is
|?crafting physical resistance is
|?crafting shortbow affinity is
|?crafting longbow affinity is
|?crafting composite bow affinity is
|?crafting density is
|?crafting value is
|?crafting source is
|?crafting notes are
|Template=CraftDisplayW
|format=list
|limit=150}}
|}
</center>


===Rare Wood===
===Bone sizes===
Bone size can be seen by counting the bones.
<center>
{| class="wikitable sortable"
{|border="1" class="wikitable sortable"
! Size||Volume||Bleach timer*
!
!Durability
!Workability
!Hardness
!Stiffness
!Physical<br />Resistance
!Shortbow<br />Affinity
!Longbow<br />Affinity
!Composite Bow<br />Affinity
!Density
!Value (Lir/vol)
!Source
!Notes
|-
|-
|Small||3||4 Anlas
{{#ask:[[Crafting material type is::wood]][[rarity is::uncommon||rare||very rare]]
|-
|?crafting durability is
|Average||4||6 Anlas
|?crafting workability is
|-
|?crafting hardness is
|Large||5||7 Anlas
|?crafting stiffness is
|?crafting physical resistance is
|?crafting shortbow affinity is
|?crafting longbow affinity is
|?crafting composite bow affinity is
|?crafting density is
|?crafting value is
|?crafting source is
|?crafting notes are
|Template=CraftDisplayW
|format=list
|limit=150}}
|}
|}
</center>


===Wood Properties===
==Outfitting Materials==
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:
Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for [[Outfitting]].<br/>
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the new systems.


* '''Durability''' - affects the construction of the crafted item.
===Common Fabric===
* '''Workability''' - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.
<center>
* '''Hardness''' - affects the damage of melee weapons and the speed of some tools.
{{#ask:[[Crafting material type is::fabric]][[rarity is::common]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
* '''Stiffness''' - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.
</center>
* '''Physical Resistance''' - has no known effects
* '''<bow> Affinity''' - affects the damage of the specific bow type -- the "Hardness" stat for ranged weapons.
* '''Capacity''' - acts as a cap for Sigil Precision, which effectively becomes the "Hardness" stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.
* '''Density''' - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.


===Rare Fabric===
===Common wood===
{{#ask:
<center>
[[Crafting material type is::wood]]
{{#ask:[[Crafting material type is::fabric]][[rarity is::uncommon||rare||very rare]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density***|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}
[[rarity is::uncommon||common]]
</center>
|?crafting durability is=Durability
|?crafting workability is=Workability
|?crafting hardness is=Hardness
|?crafting stiffness is=Stiffness
|?crafting physical resistance is=Physical Resistance
|?crafting shortbow affinity is=Shortbow / Arbalest Affinity
|?crafting longbow affinity is=Longbow / HX Affinity
|?crafting composite bow affinity is=Composite bow / LX Affinity
|?crafting capacity is=Capacity
|?crafting density is=Density
|?crafting value is=Value*
|format=broadtable
}}


<nowiki>*</nowiki> Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber. Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.
<nowiki>****</nowiki>: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between.


===Common Leather===
===Rare wood===
{{#ask:
<center>
[[Crafting material type is::wood]]
{| class="wikitable sortable"
[[rarity is::rare||very rare]]
!
![[Property:Crafting durability is|Durability]]
|?crafting durability is=Durability
![[Property:Crafting workability is|Workability]]
|?crafting workability is=Workability
|?crafting hardness is=Hardness
![[Property:Crafting electrical resistance is|Elec.]]
|?crafting stiffness is=Stiffness
![[Property:Crafting thermal resistance is|Therm.]]
![[Property:Crafting physical resistance is|Physical]]
|?crafting physical resistance is=Physical Resistance
|?crafting shortbow affinity is=Shortbow / Arbalest Affinity
![[Property:Crafting density is|Density]]
|?crafting longbow affinity is=Longbow / HX Affinity
![[Property:Crafting value is|Value]]
|?crafting composite bow affinity is=Composite bow / LX Affinity
![[Property:Crafting source is|Source]]
|?crafting capacity is=Capacity
![[Property:Crafting notes are|Notes]]
|?crafting density is=Density
|-
|?crafting value is=Value*
{{#ask:[[Crafting material type is::leather]][[rarity is::common]]
|format=broadtable
|?Crafting durability is
}}
|?Crafting workability is
|?Crafting electrical resistance is
|?Crafting thermal resistance is
|?Crafting physical resistance is
|?Crafting density is
|?Crafting value is
|?Crafting source is
|?Crafting notes are
|Template=CraftDisplayL
|format=list
|limit=150}}
|}
</center>


<nowiki>*</nowiki> Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber. Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.
===Rare Leather===

<center>
===Special wood===
{| class="wikitable sortable"
{{#ask:
!
![[Property:Crafting durability is|Durability]]
[[Crafting material type is::wood]]
[[rarity is::special||quest||auction]]
![[Property:Crafting workability is|Workability]]
|?crafting durability is=Durability
![[Property:Crafting electrical resistance is|Elec.]]
|?crafting workability is=Workability
![[Property:Crafting thermal resistance is|Therm.]]
|?crafting hardness is=Hardness
![[Property:Crafting physical resistance is|Physical]]
|?crafting stiffness is=Stiffness
![[Property:Crafting density is|Density]]
|?crafting physical resistance is=Physical Resistance
![[Property:Crafting value is|Value]]
|?crafting shortbow affinity is=Shortbow / Arbalest Affinity
![[Property:Crafting source is|Source]]
|?crafting longbow affinity is=Longbow / HX Affinity
![[Property:Crafting notes are|Notes]]
|?crafting composite bow affinity is=Composite bow / LX Affinity
|?crafting capacity is=Capacity
|?crafting density is=Density
|?crafting value is=Value*
|format=broadtable
}}

<nowiki>*</nowiki> Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber. Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.

===Wood sizes===
{|border="1" class="wikitable sortable"
! Size||Pieces
|-
|-
|Stick||1
{{#ask:[[Crafting material type is::leather]][[rarity is::uncommon||rare||very rare]]
|-
|?Crafting durability is
|Branch||2
|?Crafting workability is
|-
|?Crafting electrical resistance is
|Limb||3
|?Crafting thermal resistance is
|-
|?Crafting physical resistance is
|Log||4
|?Crafting density is
|-
|?Crafting value is
|Thick Log||5
|?Crafting source is
|?Crafting notes are
|Template=CraftDisplayL
|format=list
|limit=100}}
|}
|}
</center>


==Enchanting Materials==
==Outfitting materials==
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.

Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the "new" crafting systems.

===Common cloth===
{{#ask:
[[Crafting material type is::fabric]]
[[rarity is::common||uncommon]]
|?Crafting workability is=Workability
|?Crafting durability is=Durability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting density is=Density*
|format=broadtable
}}

<nowiki>*</nowiki> Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.

===Rare cloth===
{{#ask:
[[Crafting material type is::fabric]]
[[Category:Crafting materials]]
[[rarity is::rare||very rare]]
|?Crafting workability is=Workability
|?Crafting durability is=Durability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting density is=Density*
|format=broadtable
}}

<nowiki>*</nowiki> Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.

===Special cloth===
{{#ask:
[[Crafting material type is::fabric]]
[[Category:Crafting materials]]
[[rarity is::special||quest||auction]]
|?Crafting workability is=Workability
|?Crafting durability is=Durability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting density is=Density*
|format=broadtable
}}

<nowiki>*</nowiki> Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.

===Common leather===
{{#ask:
[[Crafting material type is::leather]]
[[Category:Crafting materials]]
[[rarity is::common||uncommon]]
[[Material type is::+]]
|?Crafting workability is=Workability
|?Crafting durability is=Durability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting density is=Density
|format=broadtable
|limit=150
}}

===Rare leather===
{{#ask:
[[Crafting material type is::leather]]
[[Category:Crafting materials]]
[[rarity is::rare||very rare]]
[[Material type is::+]]
|?Crafting workability is=Workability
|?Crafting durability is=Durability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting density is=Density
|format=broadtable
}}

===Special leather===
{{#ask:
[[Crafting material type is::leather]]
[[Category:Crafting materials]]
[[rarity is::special||quest||auction]]
[[Material type is::+]]
|?Crafting workability is=Workability
|?Crafting durability is=Durability
|?Crafting electrical resistance is=Electrical
|?Crafting thermal resistance is=Thermal
|?Crafting physical resistance is=Physical
|?Crafting density is=Density
|format=broadtable
}}


===Primary Sigils===
==Enchanting materials==
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.


===Primary sigils===
<center>
{|border="1" class="wikitable"
{|border="1" class="wikitable"
! Sigil || Effect
! Sigil || Effect
|-
|-
| [[Abolition sigil|Abolition]] || Destroy
| Induction || Bring into being
|-
|-
| [[Congruence sigil|Congruence]] || Align two things
| Abolition || Destroy
|-
|-
| [[Induction sigil|Induction]] || Bring into being
| Congruence || Align two things
|-
|-
| Permutation || Alter an existing thing
| [[Permutation sigil|Permutation]] || Alter an existing thing
|-
|-
| Rarefaction || Refine or purify
| [[Rarefaction sigil|Rarefaction]] || Refine or purify
|-
|-
|}
|}
</center>


===Complex Sigils===
===Secondary sigils===

<center>
{|border="1" class="wikitable"
{|border="1" class="wikitable"
! Sigil || Composition
! Sigil || Composition
|-
|-
| Paradox || I + A
| [[Antipode sigil|Antipode]] || A + C
|-
|-
| Nurture || I + C
| [[Ascension sigil|Ascension]] || A + R
|-
|-
| Metamorphosis || I + P
| [[Clarification sigil|Clarification]] || P + R
|-
|-
| Evolution ||I + R
| [[Decay sigil|Decay]] || A + P
|-
|-
| [[Evolution sigil|Evolution]] ||I + R
| Antipode || A + C
|-
|-
| Decay || A + P
| [[Integration sigil|Integration]] || C + P
|-
|-
| [[Metamorphosis sigil|Metamorphosis]] || I + P
| Ascension || A + R
|-
|-
| Integration || C + P
| [[Nurture sigil|Nurture]] || I + C
|-
|-
| Unity || C + R
| [[Paradox sigil|Paradox]] || I + A
|-
|-
| Clarification || P + R
| [[Unity sigil|Unity]] || C + R
|-
|-

|}
|}
</center>


===Disjunct Sigils===
===Disjunct sigils===
* '''note: currently not available.'''
<center>
{|border="1" class="wikitable"
{|border="1" class="wikitable"
! Sigil || Guild
! Sigil || Guild
|-
|-
| Justice || Paladin
| Acquisition || Trader
|-
|-
| Wrath || Barbarian
| Blight || Necromancer
|-
|-
| Verdant || Ranger
| Conjuration || Warrior Mage
|-
| Deception || Thief
|-
|-
| Divinity || Cleric
| Divinity || Cleric
|-
|-
| Sacrifice || Empath
| Fugue || Bard
|-
|-
| Conjuration || Warrior Mage
| Justice || Paladin
|-
|-
| Deception || Thief
| Sacrifice || Empath
|-
|-
| Spatial || Moon Mage
| Spatial || Moon Mage
|-
|-
| Fugue || Bard
| Verdant || Ranger
|-
|-
| Acquisition || Trader
| Wrath || Barbarian
|-
|-
| Blight || Necromancer
|}
|}

</center>
{{RefAl|a=y}}
{{RefAl|a=y}}
*[[Crafting]]
*[[Crafting]]
*[[Foraging compendium]]
*[[Mining]]
*[[Mining]]
*[[Lumberjacking]]
*[[Sigil harvesting]]
*[[Skinning skill]]
{{Cat|Materials,Creation systems}}
{{Cat|Materials,Creation systems}}

Latest revision as of 12:16, 4 July 2024

These are the raw materials from which crafted items are constructed. As more systems are released, this section will be expanded.

Material Rarity

Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.

  • Common - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.
  • Rare - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.
  • Special - The material is restricted to auctions, quests, or other special events like microtransaction events. They are required for alterations.

Alchemy materials

Catalysts used in Alchemy can be metal, plant, bone, or even creature parts. Catalysts must be pure, player-made alloys will not work. It may also be useful to have on hand this list of Healing herbs, which will also be used in creating the specific remedy you want.

Catalyst Properties

Metal and plant catalysts have the following properties which help determine the final product:

  • Workability - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.
  • Potency - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.
  • Efficacy - The duration for which the remedy remains in effect.
  • Solubility - The amount of time in between pulses. High solubility results in shorter time between pulses.
  • Toxicity - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.

For additional notes about potency, efficacy, solubility, and toxicity see catalyst properties.

Common plants

 WorkabilityPotencyEfficacySolubilityToxicityValue
Seolarn5035606060200 Kronars160 Lirums <br />144.32 Dokoras <br />0.2 LTBpoints <br />0.2 Tickets <br />0.2 Scrips <br />

Common metals

 WorkabilityPotencyEfficacySolubilityToxicityValue*
Coal5050503040
Pewter7080808085275 Kronars220 Lirums <br />198.44 Dokoras <br />0.275 LTBpoints <br />0.275 Tickets <br />0.275 Scrips <br />

* Value is in kronars/volume, at 99 purity.

Rare metals

 WorkabilityPotencyEfficacySolubilityToxicityValue*
Electrum30801090505,625 Kronars4,500 Lirums <br />4,059 Dokoras <br />5.625 LTBpoints <br />5.625 Tickets <br />5.625 Scrips <br />
Muracite70306090501,125 Kronars900 Lirums <br />811.8 Dokoras <br />1.125 LTBpoints <br />1.125 Tickets <br />1.125 Scrips <br />
Niniam20503010256,250 Kronars5,000 Lirums <br />4,510 Dokoras <br />6.25 LTBpoints <br />6.25 Tickets <br />6.25 Scrips <br />

* Value is in kronars/volume, at 99 purity.

Special metals

 WorkabilityPotencyEfficacySolubilityToxicityValue*
Agonite759060305025,000 Kronars20,000 Lirums <br />18,040 Dokoras <br />25 LTBpoints <br />25 Tickets <br />25 Scrips <br />
Coralite40998080251,000,000 Kronars800,000 Lirums <br />721,600 Dokoras <br />1,000 LTBpoints <br />1,000 Tickets <br />1,000 Scrips <br />
Kadepa957070303520,625 Kronars16,500 Lirums <br />14,883 Dokoras <br />20.625 LTBpoints <br />20.625 Tickets <br />20.625 Scrips <br />
Kelpzyte388090903063,750 Kronars51,000 Lirums <br />46,002 Dokoras <br />63.75 LTBpoints <br />63.75 Tickets <br />63.75 Scrips <br />
Niello155010603021,136 Kronars16,908.8 Lirums <br />15,251.738 Dokoras <br />21.136 LTBpoints <br />21.136 Tickets <br />21.136 Scrips <br />
Orichalcum108060605017,500 Kronars14,000 Lirums <br />12,628 Dokoras <br />17.5 LTBpoints <br />17.5 Tickets <br />17.5 Scrips <br />

* Value is in kronars/volume, at 99 purity.

Forging materials

Metals are the primary materials used in the Forging disciplines of Armorsmithing, Blacksmithing, and Weaponsmithing, but is also used in Tinkering mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by mining or in bar, ingot, and fist forms from random creature drops, quest rewards, task rewards, and other sources.

The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.

As of DR 3.0, all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.

Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the Forging guide.

Metal properties

Metals have the following properties which are used by templates to make crafted items:

  • Hardness affects the damage of weapons and the speed of some tools.
  • Durability affects the construction of the crafted item.
  • Workability modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.
  • Electrical resistance affects the electrical protection/absorption of metal armor.
  • Thermal resistance affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).
  • Physical resistance affects the protection of metal armor as well as the speed of some tools (e.g. pliers).
  • Ductility affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow's balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.
  • Density affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.
  • Enchant Capacity acts as a cap for Sigil Precision, which effectively becomes the "Hardness" stat for enchantments. Every Enchantment will make use of the Precision stat in a different way.

Common metals

 HardnessDurabilityWorkabilityElectricalThermalPhysicalDuctilityCapacityDensityValue*
Acenite25155030252590506
Brass40256030404090285.8150 Kronars120 Lirums <br />108.24 Dokoras <br />0.15 LTBpoints <br />0.15 Tickets <br />0.15 Scrips <br />
Bronze80657035558085406.2125 Kronars100 Lirums <br />90.2 Dokoras <br />0.125 LTBpoints <br />0.125 Tickets <br />0.125 Scrips <br />
Coal5550808051151
Copper25407010152580307125 Kronars100 Lirums <br />90.2 Dokoras <br />0.125 LTBpoints <br />0.125 Tickets <br />0.125 Scrips <br />
Covellite3580652585808030262 Kronars49.6 Lirums <br />44.739 Dokoras <br />0.062 LTBpoints <br />0.062 Tickets <br />0.062 Scrips <br />
Iron70405030507550255125 Kronars100 Lirums <br />90.2 Dokoras <br />0.125 LTBpoints <br />0.125 Tickets <br />0.125 Scrips <br />
Lead (material)2030804070207530850 Kronars40 Lirums <br />36.08 Dokoras <br />0.05 LTBpoints <br />0.05 Tickets <br />0.05 Scrips <br />
Nickel25155030252590306100 Kronars80 Lirums <br />72.16 Dokoras <br />0.1 LTBpoints <br />0.1 Tickets <br />0.1 Scrips <br />
Oravir4020709515251550150 Kronars40 Lirums <br />36.08 Dokoras <br />0.05 LTBpoints <br />0.05 Tickets <br />0.05 Scrips <br />
Pewter25457040702530505.0275 Kronars220 Lirums <br />198.44 Dokoras <br />0.275 LTBpoints <br />0.275 Tickets <br />0.275 Scrips <br />
Platinum (metal)2015203010208550912,500 Kronars10,000 Lirums <br />9,020 Dokoras <br />12.5 LTBpoints <br />12.5 Tickets <br />12.5 Scrips <br />
Silver15255051015755082,500 Kronars2,000 Lirums <br />1,804 Dokoras <br />2.5 LTBpoints <br />2.5 Tickets <br />2.5 Scrips <br />
Steel (HCS)9025353050902055250 Kronars200 Lirums <br />180.4 Dokoras <br />0.25 LTBpoints <br />0.25 Tickets <br />0.25 Scrips <br />
Steel (LCS)80804030508075105250 Kronars200 Lirums <br />180.4 Dokoras <br />0.25 LTBpoints <br />0.25 Tickets <br />0.25 Scrips <br />
Steel (MCS)85605030508570205187 Kronars149.6 Lirums <br />134.939 Dokoras <br />0.187 LTBpoints <br />0.187 Tickets <br />0.187 Scrips <br />
Tin2575403525258050337.5 Kronars30 Lirums <br />27.06 Dokoras <br />0.0375 LTBpoints <br />0.0375 Tickets <br />0.0375 Scrips <br />
Yellow gold102040151510805096,250 Kronars5,000 Lirums <br />4,510 Dokoras <br />6.25 LTBpoints <br />6.25 Tickets <br />6.25 Scrips <br />
Zinc2520605025257545487 Kronars69.6 Lirums <br />62.779 Dokoras <br />0.087 LTBpoints <br />0.087 Tickets <br />0.087 Scrips <br />

*: Value is per volume, at 99 purity.

Rare metals

 HardnessDurabilityWorkabilityElectricalThermalPhysicalDuctilityCapacityDensityValue*
Animite1510106565159050443,750 Kronars35,000 Lirums <br />31,570 Dokoras <br />43.75 LTBpoints <br />43.75 Tickets <br />43.75 Scrips <br />
Damite807010904095254613,750 Kronars11,000 Lirums <br />9,922 Dokoras <br />13.75 LTBpoints <br />13.75 Tickets <br />13.75 Scrips <br />
Darkstone (metal)85507570357520505.1875 Kronars700 Lirums <br />631.4 Dokoras <br />0.875 LTBpoints <br />0.875 Tickets <br />0.875 Scrips <br />
Electrum202030202020805585,625 Kronars4,500 Lirums <br />4,059 Dokoras <br />5.625 LTBpoints <br />5.625 Tickets <br />5.625 Scrips <br />
Glaes9550106040759510416,250 Kronars13,000 Lirums <br />11,726 Dokoras <br />16.25 LTBpoints <br />16.25 Tickets <br />16.25 Scrips <br />
Haralun956020707580905813,750 Kronars11,000 Lirums <br />9,922 Dokoras <br />13.75 LTBpoints <br />13.75 Tickets <br />13.75 Scrips <br />
Kertig957054055909067
Lumium755015607590901236,500 Kronars5,200 Lirums <br />4,690.4 Dokoras <br />6.5 LTBpoints <br />6.5 Tickets <br />6.5 Scrips <br />
Muracite70557055558585504.71,125 Kronars900 Lirums <br />811.8 Dokoras <br />1.125 LTBpoints <br />1.125 Tickets <br />1.125 Scrips <br />
Niniam807020757570906056,250 Kronars5,000 Lirums <br />4,510 Dokoras <br />6.25 LTBpoints <br />6.25 Tickets <br />6.25 Scrips <br />

*: Value is per volume, at 99 purity.

Special metals

 HardnessDurabilityWorkabilityElectricalThermalPhysicalDuctilityCapacityDensityValue*
Agonite9565752099859057.525,000 Kronars20,000 Lirums <br />18,040 Dokoras <br />25 LTBpoints <br />25 Tickets <br />25 Scrips <br />
Atheldalm90752080958595404.5
Audrualm92405559095857315,000 Kronars12,000 Lirums <br />10,824 Dokoras <br />15 LTBpoints <br />15 Tickets <br />15 Scrips <br />
Coralite9965404099993565.91,000,000 Kronars800,000 Lirums <br />721,600 Dokoras <br />1,000 LTBpoints <br />1,000 Tickets <br />1,000 Scrips <br />
Haledroth9675351520979566.2
Icesteel90752080958595404.525,000 Kronars20,000 Lirums <br />18,040 Dokoras <br />25 LTBpoints <br />25 Tickets <br />25 Scrips <br />
Indurium82645012342220703.947,500 Kronars38,000 Lirums <br />34,276 Dokoras <br />47.5 LTBpoints <br />47.5 Tickets <br />47.5 Scrips <br />
Kadepa85809540809490125.220,625 Kronars16,500 Lirums <br />14,883 Dokoras <br />20.625 LTBpoints <br />20.625 Tickets <br />20.625 Scrips <br />
Kelpzyte9975386080993553.563,750 Kronars51,000 Lirums <br />46,002 Dokoras <br />63.75 LTBpoints <br />63.75 Tickets <br />63.75 Scrips <br />
Kiralan708035908099124767,650 Kronars54,120 Lirums <br />48,816.24 Dokoras <br />67.65 LTBpoints <br />67.65 Tickets <br />67.65 Scrips <br />
Loimic9970359940992073.5
Niello55158525254060821,136 Kronars16,908.8 Lirums <br />15,251.738 Dokoras <br />21.136 LTBpoints <br />21.136 Tickets <br />21.136 Scrips <br />
Orichalcum3050104040303580617,500 Kronars14,000 Lirums <br />12,628 Dokoras <br />17.5 LTBpoints <br />17.5 Tickets <br />17.5 Scrips <br />
Quelium92204565659290207.218,750 Kronars15,000 Lirums <br />13,530 Dokoras <br />18.75 LTBpoints <br />18.75 Tickets <br />18.75 Scrips <br />
Selatila1510106565159060425,000 Kronars20,000 Lirums <br />18,040 Dokoras <br />25 LTBpoints <br />25 Tickets <br />25 Scrips <br />
Silversteel9590220809590102.227,500 Kronars22,000 Lirums <br />19,844 Dokoras <br />27.5 LTBpoints <br />27.5 Tickets <br />27.5 Scrips <br />
Telothian10480259070459056.4
Tomiek80454035557080755
Tyrium998040707099404662,500 Kronars50,000 Lirums <br />45,100 Dokoras <br />62.5 LTBpoints <br />62.5 Tickets <br />62.5 Scrips <br />
Vardite8875458045993046.127,500 Kronars22,000 Lirums <br />19,844 Dokoras <br />27.5 LTBpoints <br />27.5 Tickets <br />27.5 Scrips <br />

*: Value is per volume, at 99 purity.

Metal nugget/ingot sizes

Size Volume
Tiny 1
Small 2
Medium 3
Large 4
Huge 5
Massive 10
Enormous 20
Immense 50
Gargantuan 75
Gigantic 100
Colossal 200

Engineering materials

Engineering materials are currently stone, bone and wood.

Common stone

 HardnessDurabilityWorkabilityCapacityDensityBoulder Value*
Alabaster252090156.2528 Kronars22.4 Lirums <br />20.205 Dokoras <br />0.028 LTBpoints <br />0.028 Tickets <br />0.028 Scrips <br />
Andesite70305050758 Kronars46.4 Lirums <br />41.853 Dokoras <br />0.058 LTBpoints <br />0.058 Tickets <br />0.058 Scrips <br />
Basalt202080507.5
Breccia303555506.5
Dolomite353060507
Gabbro602025507.5
Granite755040506.75371 Kronars296.8 Lirums <br />267.714 Dokoras <br />0.371 LTBpoints <br />0.371 Tickets <br />0.371 Scrips <br />
Jade604030508.0
Limestone354045505.75340 Kronars272 Lirums <br />245.344 Dokoras <br />0.34 LTBpoints <br />0.34 Tickets <br />0.34 Scrips <br />
Marble301560506.25277 Kronars221.6 Lirums <br />199.883 Dokoras <br />0.277 LTBpoints <br />0.277 Tickets <br />0.277 Scrips <br />
Obsidian802015457.5
Onyx703020506.75
Pumice551520502.548 Kronars38.4 Lirums <br />34.637 Dokoras <br />0.048 LTBpoints <br />0.048 Tickets <br />0.048 Scrips <br />
Quartzite804530456.5
Sandstone402070505.7535 Kronars28 Lirums <br />25.256 Dokoras <br />0.035 LTBpoints <br />0.035 Tickets <br />0.035 Scrips <br />
Schist50405050745 Kronars36 Lirums <br />32.472 Dokoras <br />0.045 LTBpoints <br />0.045 Tickets <br />0.045 Scrips <br />
Serpentine504035506.2540 Kronars32 Lirums <br />28.864 Dokoras <br />0.04 LTBpoints <br />0.04 Tickets <br />0.04 Scrips <br />
Soapstone202095507123 Kronars98.4 Lirums <br />88.757 Dokoras <br />0.123 LTBpoints <br />0.123 Tickets <br />0.123 Scrips <br />
Travertine403060506.75240 Kronars192 Lirums <br />173.184 Dokoras <br />0.24 LTBpoints <br />0.24 Tickets <br />0.24 Scrips <br />

* Values at 99 purity.

Rare stone

* Values at 99 purity.

Special stone

 HardnessDurabilityWorkabilityCapacityDensityBoulder Value*
Anjisis404020996
Belzune524544905.515,468 Kronars12,374.4 Lirums <br />11,161.709 Dokoras <br />15.468 LTBpoints <br />15.468 Tickets <br />15.468 Scrips <br />
Blackwater jet406535957.519,800 Kronars15,840 Lirums <br />14,287.68 Dokoras <br />19.8 LTBpoints <br />19.8 Tickets <br />19.8 Scrips <br />
Diamondique996520515,468 Kronars12,374.4 Lirums <br />11,161.709 Dokoras <br />15.468 LTBpoints <br />15.468 Tickets <br />15.468 Scrips <br />
Felstone955020255.0
Fulginode96552055.05,625 Kronars4,500 Lirums <br />4,059 Dokoras <br />5.625 LTBpoints <br />5.625 Tickets <br />5.625 Scrips <br />
Senci11060528.5
Xenomite50451595101,361 Kronars1,088.8 Lirums <br />982.098 Dokoras <br />1.361 LTBpoints <br />1.361 Tickets <br />1.361 Scrips <br />

* Values at 99 purity.

Stone sizes

Size Volume*
Pebble 1
Stone 2
Small Rock 3
Large Rock 4
Boulder 5
  • Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume "large rock") you will be left with a pebble (1 volume).
  • Actual density of stone is (boulder weight / 6400). Each item has 2 volume values technically. Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder. Volume of item which is used to determine weight of final product.

Common bone

 HardnessDurabilityWorkabilityElectricalThermalPhysicalCapacityDensityValue
Badger bone404545404540453.25
Barghest bone808515505080455.40
Bear bone755035303060504.60
Bison bone756025252580454.60
Bobcat bone454065303060403.1
Cougar bone554560253560453.00
Crocodile bone655030353570504.50
Deer bone404060353565503.25
Frog bone305060606010403.00
Ghoul bone404540505060304.25
Goblin bone451575252550402.8
Jackal bone605055204065503.25
Kobold bone502570202065303.5
Lava drake bone608030208580315.40
Leucro bone505050304080454.00
Prereni bone40406035356550
Rat bone355050353540403.00
Reaver bone65510801075503.00
Rotting bone354040404030304.5050 Kronars40 Lirums <br />36.08 Dokoras <br />0.05 LTBpoints <br />0.05 Tickets <br />0.05 Scrips <br />
Serpent bone553545303075503.25425 Kronars340 Lirums <br />306.68 Dokoras <br />0.425 LTBpoints <br />0.425 Tickets <br />0.425 Scrips <br />
Sluagh bone454040252585302.75400 Kronars320 Lirums <br />288.64 Dokoras <br />0.4 LTBpoints <br />0.4 Tickets <br />0.4 Scrips <br />
Snow goblin bone551575252550504.00
Stalker bone80108701080453.30500 Kronars400 Lirums <br />360.8 Dokoras <br />0.5 LTBpoints <br />0.5 Tickets <br />0.5 Scrips <br />
Troll bone506040302075504.00250 Kronars200 Lirums <br />180.4 Dokoras <br />0.25 LTBpoints <br />0.25 Tickets <br />0.25 Scrips <br />
Wolf bone703555353565453.00375 Kronars300 Lirums <br />270.6 Dokoras <br />0.375 LTBpoints <br />0.375 Tickets <br />0.375 Scrips <br />
Zombie bone354040404030304.550 Kronars40 Lirums <br />36.08 Dokoras <br />0.05 LTBpoints <br />0.05 Tickets <br />0.05 Scrips <br />

Rare bone

 HardnessDurabilityWorkabilityElectricalThermalPhysicalCapacityDensityValue
Demonbone756025307085304.6487 Kronars389.6 Lirums <br />351.419 Dokoras <br />0.487 LTBpoints <br />0.487 Tickets <br />0.487 Scrips <br />

Special bone

 HardnessDurabilityWorkabilityElectricalThermalPhysicalCapacityDensityValue
Blackened bone40401575809520
Bulbous bone309520683292204.22,625 Kronars2,100 Lirums <br />1,894.2 Dokoras <br />2.625 LTBpoints <br />2.625 Tickets <br />2.625 Scrips <br />
Caracal bone85602540357530
Charred bone902510951596204.00
Crystal-bone968520302585205.2
Desumos bone784040353575453.50
Dragon bone1189518585118303.937,500 Kronars30,000 Lirums <br />27,060 Dokoras <br />37.5 LTBpoints <br />37.5 Tickets <br />37.5 Scrips <br />
Fae bone887025554090253.8
Horse bone68404530307050
Jaguar bone505540406040353.40
Mammoth bone75902606099155.40
Moradu-bone707015959970804.505,062 Kronars4,049.6 Lirums <br />3,652.739 Dokoras <br />5.062 LTBpoints <br />5.062 Tickets <br />5.062 Scrips <br />
Morgawr bone905020758591255.42,371 Kronars1,896.8 Lirums <br />1,710.914 Dokoras <br />2.371 LTBpoints <br />2.371 Tickets <br />2.371 Scrips <br />
Sickle bone955015324075204.40
Sprite-bone68812959599202.826,250 Kronars21,000 Lirums <br />18,942 Dokoras <br />26.25 LTBpoints <br />26.25 Tickets <br />26.25 Scrips <br />
Wood drake bone906020903590252.90
Wraith bone15105959510202.94,687 Kronars3,749.6 Lirums <br />3,382.139 Dokoras <br />4.687 LTBpoints <br />4.687 Tickets <br />4.687 Scrips <br />
Wyvern bone808225852085453.6
Zeltfish-bone706025203050805

Bone sizes

Bone size can be seen by counting the bones.

Size Volume Bleach timer*
Small 3 4 Anlas
Average 4 6 Anlas
Large 5 7 Anlas

Wood Properties

Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:

  • Durability - affects the construction of the crafted item.
  • Workability - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.
  • Hardness - affects the damage of melee weapons and the speed of some tools.
  • Stiffness - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.
  • Physical Resistance - has no known effects
  • <bow> Affinity - affects the damage of the specific bow type -- the "Hardness" stat for ranged weapons.
  • Capacity - acts as a cap for Sigil Precision, which effectively becomes the "Hardness" stat for enchantments. Every Enchantment will make use of the Precision stat in a different way.
  • Density - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.

Common wood

 DurabilityWorkabilityHardnessStiffnessPhysical ResistanceShortbow / Arbalest AffinityLongbow / HX AffinityComposite bow / LX AffinityCapacityDensityValue*
Alder2080214733354050554230 Kronars184 Lirums <br />165.968 Dokoras <br />0.23 LTBpoints <br />0.23 Tickets <br />0.23 Scrips <br />
Apple (wood)3040704344804080206.4287 Kronars229.6 Lirums <br />207.099 Dokoras <br />0.287 LTBpoints <br />0.287 Tickets <br />0.287 Scrips <br />
Ash (wood)4070726151857075187.0198 Kronars158.4 Lirums <br />142.877 Dokoras <br />0.198 LTBpoints <br />0.198 Tickets <br />0.198 Scrips <br />
Aspen3070184831652040253.2222 Kronars177.6 Lirums <br />160.195 Dokoras <br />0.222 LTBpoints <br />0.222 Tickets <br />0.222 Scrips <br />
Balsa3852109257706.0115 Kronars92 Lirums <br />82.984 Dokoras <br />0.115 LTBpoints <br />0.115 Tickets <br />0.115 Scrips <br />
Bamboo553585903820408093.6201 Kronars160.8 Lirums <br />145.042 Dokoras <br />0.201 LTBpoints <br />0.201 Tickets <br />0.201 Scrips <br />
Birch3075505442505080305.2188 Kronars150.4 Lirums <br />135.661 Dokoras <br />0.188 LTBpoints <br />0.188 Tickets <br />0.188 Scrips <br />
Cedar5560202722203080133.75312 Kronars249.6 Lirums <br />225.139 Dokoras <br />0.312 LTBpoints <br />0.312 Tickets <br />0.312 Scrips <br />
Cypress7040304936654545294.4172 Kronars137.6 Lirums <br />124.115 Dokoras <br />0.172 LTBpoints <br />0.172 Tickets <br />0.172 Scrips <br />
Elm3035423734808060174.8247 Kronars197.6 Lirums <br />178.235 Dokoras <br />0.247 LTBpoints <br />0.247 Tickets <br />0.247 Scrips <br />
Fir2055226043304045524.2201 Kronars160.8 Lirums <br />145.042 Dokoras <br />0.201 LTBpoints <br />0.201 Tickets <br />0.201 Scrips <br />
Hemlock2550284130804040144.0215 Kronars172 Lirums <br />155.144 Dokoras <br />0.215 LTBpoints <br />0.215 Tickets <br />0.215 Scrips <br />
Larch6035206444151018624.4302 Kronars241.6 Lirums <br />217.923 Dokoras <br />0.302 LTBpoints <br />0.302 Tickets <br />0.302 Scrips <br />
Mahogany4040858274203565156.8359 Kronars287.2 Lirums <br />259.054 Dokoras <br />0.359 LTBpoints <br />0.359 Tickets <br />0.359 Scrips <br />
Mangrove2045854065855030115.2258 Kronars206.4 Lirums <br />186.173 Dokoras <br />0.258 LTBpoints <br />0.258 Tickets <br />0.258 Scrips <br />
Maple2080715646708520156.6150 Kronars120 Lirums <br />108.24 Dokoras <br />0.15 LTBpoints <br />0.15 Tickets <br />0.15 Scrips <br />
Moabi5540808380458055146.6301 Kronars240.8 Lirums <br />217.202 Dokoras <br />0.301 LTBpoints <br />0.301 Tickets <br />0.301 Scrips <br />
Oak8060806049805042145.6300 Kronars240 Lirums <br />216.48 Dokoras <br />0.3 LTBpoints <br />0.3 Tickets <br />0.3 Scrips <br />
Pine3570254634255040303.2138 Kronars110.4 Lirums <br />99.581 Dokoras <br />0.138 LTBpoints <br />0.138 Tickets <br />0.138 Scrips <br />
Spruce3580244529403540354.5161 Kronars128.8 Lirums <br />116.178 Dokoras <br />0.161 LTBpoints <br />0.161 Tickets <br />0.161 Scrips <br />
Teak8565456148603065416.8575 Kronars460 Lirums <br />414.92 Dokoras <br />0.575 LTBpoints <br />0.575 Tickets <br />0.575 Scrips <br />
Walnut7075465750707070234.4388 Kronars310.4 Lirums <br />279.981 Dokoras <br />0.388 LTBpoints <br />0.388 Tickets <br />0.388 Scrips <br />
Willow1520203828156025353.2316 Kronars252.8 Lirums <br />228.026 Dokoras <br />0.316 LTBpoints <br />0.316 Tickets <br />0.316 Scrips <br />

* Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber. Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.

Rare wood

 DurabilityWorkabilityHardnessStiffnessPhysical ResistanceShortbow / Arbalest AffinityLongbow / HX AffinityComposite bow / LX AffinityCapacityDensityValue*
Azurelle658706555609595516
Bloodwood70540606095952055.6
Bocote5560856057201535126.75230 Kronars184 Lirums <br />165.968 Dokoras <br />0.23 LTBpoints <br />0.23 Tickets <br />0.23 Scrips <br />
Cherry (wood)7075305142856570137.2373 Kronars298.4 Lirums <br />269.157 Dokoras <br />0.373 LTBpoints <br />0.373 Tickets <br />0.373 Scrips <br />
Copperwood55153065352095954
Darkspine701595807510252554.07,000 Kronars5,600 Lirums <br />5,051.2 Dokoras <br />7 LTBpoints <br />7 Tickets <br />7 Scrips <br />
Durian5055851080801020104.5272 Kronars217.6 Lirums <br />196.275 Dokoras <br />0.272 LTBpoints <br />0.272 Tickets <br />0.272 Scrips <br />
Ebony101590807510156577.2575 Kronars460 Lirums <br />414.92 Dokoras <br />0.575 LTBpoints <br />0.575 Tickets <br />0.575 Scrips <br />
Goldwood551520505095952547.79,295 Kronars7,436 Lirums <br />6,707.272 Dokoras <br />9.295 LTBpoints <br />9.295 Tickets <br />9.295 Scrips <br />
Hickory3045856158408085127.6258 Kronars206.4 Lirums <br />186.173 Dokoras <br />0.258 LTBpoints <br />0.258 Tickets <br />0.258 Scrips <br />
Ilomba203040354015206045
Ironwood201290405070404566.6287 Kronars229.6 Lirums <br />207.099 Dokoras <br />0.287 LTBpoints <br />0.287 Tickets <br />0.287 Scrips <br />
Kapok5070158040202515173.2566 Kronars452.8 Lirums <br />408.426 Dokoras <br />0.566 LTBpoints <br />0.566 Tickets <br />0.566 Scrips <br />
Lelori4038708540303085103.5345 Kronars276 Lirums <br />248.952 Dokoras <br />0.345 LTBpoints <br />0.345 Tickets <br />0.345 Scrips <br />
Mistwood6010454040959515334
Osage8020825864808560107.1350 Kronars280 Lirums <br />252.56 Dokoras <br />0.35 LTBpoints <br />0.35 Tickets <br />0.35 Scrips <br />
Redwood6555184230503020485.4416 Kronars332.8 Lirums <br />300.186 Dokoras <br />0.416 LTBpoints <br />0.416 Tickets <br />0.416 Scrips <br />
Rockwood7510952070301550107,000 Kronars5,600 Lirums <br />5,051.2 Dokoras <br />7 LTBpoints <br />7 Tickets <br />7 Scrips <br />
Rosewood703078608240856097.8373 Kronars298.4 Lirums <br />269.157 Dokoras <br />0.373 LTBpoints <br />0.373 Tickets <br />0.373 Scrips <br />
Sandalwood403545606030308596.6398 Kronars318.4 Lirums <br />287.197 Dokoras <br />0.398 LTBpoints <br />0.398 Tickets <br />0.398 Scrips <br />
Silverwood6012255545954095353.5
Tamarak6045255640302530356.6280 Kronars224 Lirums <br />202.048 Dokoras <br />0.28 LTBpoints <br />0.28 Tickets <br />0.28 Scrips <br />
Yew7045824542758576125.7396 Kronars316.8 Lirums <br />285.754 Dokoras <br />0.396 LTBpoints <br />0.396 Tickets <br />0.396 Scrips <br />

* Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber. Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.

Special wood

 DurabilityWorkabilityHardnessStiffnessPhysical ResistanceShortbow / Arbalest AffinityLongbow / HX AffinityComposite bow / LX AffinityCapacityDensityValue*
Adderwood5510204560804025
Aformosia7535454560801222144,876 Kronars3,900.8 Lirums <br />3,518.522 Dokoras <br />4.876 LTBpoints <br />4.876 Tickets <br />4.876 Scrips <br />
Albarco8530553570905060113,033 Kronars2,426.4 Lirums <br />2,188.613 Dokoras <br />3.033 LTBpoints <br />3.033 Tickets <br />3.033 Scrips <br />
Alerce5545706555752832602,700 Kronars2,160 Lirums <br />1,948.32 Dokoras <br />2.7 LTBpoints <br />2.7 Tickets <br />2.7 Scrips <br />
Avodire7535205555253090124.33,807 Kronars3,045.6 Lirums <br />2,747.131 Dokoras <br />3.807 LTBpoints <br />3.807 Tickets <br />3.807 Scrips <br />
Crabwood8080908040303070124,688 Kronars3,750.4 Lirums <br />3,382.861 Dokoras <br />4.688 LTBpoints <br />4.688 Tickets <br />4.688 Scrips <br />
Diamondwood2059995105255
Dragonwood4512605055207580
Felwood80709672409632963012.512,187 Kronars9,749.6 Lirums <br />8,794.139 Dokoras <br />12.187 LTBpoints <br />12.187 Tickets <br />12.187 Scrips <br />
Finivire705507060969696010,406 Kronars8,324.8 Lirums <br />7,508.97 Dokoras <br />10.406 LTBpoints <br />10.406 Tickets <br />10.406 Scrips <br />
Ghostspine6010454040959515426.656,250 Kronars45,000 Lirums <br />40,590 Dokoras <br />56.25 LTBpoints <br />56.25 Tickets <br />56.25 Scrips <br />
Greenheart85409520455555.25
Macawood452565708070254532
Ramin753540603075902094.65,453 Kronars4,362.4 Lirums <br />3,934.885 Dokoras <br />5.453 LTBpoints <br />5.453 Tickets <br />5.453 Scrips <br />
Smokewood155304560553540

* Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber. Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.

Wood sizes

Size Pieces
Stick 1
Branch 2
Limb 3
Log 4
Thick Log 5

Outfitting materials

The primary materials for Outfitting are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.

Currently a Festival-only system, the Artistry Dye system is likely to fall under the Artistry Discipline, possibly with some crossover from one of the Alchemy Disciplines. You can use these dyes with any item that is currently made with the "new" crafting systems.

Common cloth

 WorkabilityDurabilityElectricalThermalPhysicalDensity*
Burlap70604535854.5
4.75
5
5.25
5.5
Cotton40703050803
3.25
3.5
3.75
4
Felt30603060603.5
3.75
4.25
4.0
4.5
Linen50653050803
3.25
3.5
3.75
4
Silk20603550852
2.25
2.5
2.75
3
Wool60806565754.5
4.75
5.0
5.25
5.5

* Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.

Rare cloth

 WorkabilityDurabilityElectricalThermalPhysicalDensity*
Electroweave18457025852.75
3.25
3.5
2.5
3.0
Steelsilk15903055852.75
3.25
3.5
2.5
3.0

* Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.

Special cloth

 WorkabilityDurabilityElectricalThermalPhysicalDensity*
Arzumodine20658085922.65
2.9
3.15
3.4
3.65
Bourde20603550852.1
2.35
2.6
2.85
3.1
Dergatine (fabric)90559595604
4.25
4.5
4.75
5
Dragonar70608580922.65
2.9
3.15
3.4
3.65
Faeweave15156075401.9
2.15
2.4
2.65
2.9
Farandine60454555882.65
2.9
3.15
3.4
3.65
Imperial weave10706575993.25
3.5
3.75
4
4.25
Jaspe40703050803
3.25
3.5
3.75
4
Khaddar65705040804.65
4.9
5.15
5.4
5.65
Ruazin wool35205555902.5
2.75
3.0
3.25
3.5
Titanese22906565944
4.25
4.5
4.75
5
Zenganne15409050971.9
2.15
2.4
2.65
2.9

* Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.

Common leather

 WorkabilityDurabilityElectricalThermalPhysicalDensity
Amber-scale leather20605035853.4
Antelope-skin leather20705050505
Azure-scale leather (Merrows)50405040803.4
Azure-scale leather (Poloh'izh)50605035855
Badger-pelt leather70403040554.5
Bear-pelt leather50504040754.8
Bison-hide leather35904040756.0
Black ape pelt35504545853.8
Black goblin skin60503535704.1
Black leucro pelt60503535753.6
Black-hide leather30704040805.2
Blood wolf pelt45503535804.2
Boar hide40604545753.1
Bobcat pelt40353050303.70
Bronze leucro-hide30602585854.375
Brown poloh'izh hide50605035854.4
Caracal pelt50303030853.0
Cave troll hide50503030804.0
Clouded arzumos pelt35806030805.6
Cobra-skin leather40227080606.0
Cougar pelt75302525754.0
Crimson merrows hide50405040803.2
Damaska boar hide30754050756.0
Dark-scale leather50405040803.3
Deer-skin leather60405040503.9
Eel-skin leather85201515753.0
Frog-skin leather75352040404
Goblin-skin leather75353030504.0
Gryphon-pelt leather25303030752.6
Kobold-skin leather90152020602.8
Lava drake-hide leather30632585804.8
Marble-hide leather40405050804.2
Onyx-hide leather40606555923.8
Salt-encrusted leather20854040702.8
Serpent-skin leather65505030703.0
Shalswar-hide leather30504545855.7
Sharkskin20103040882.70
Storm-bull leather30607510855
Storm-scale leather40307560605.6
White-pelt leather20304040502.75
Wolf-pelt leather45503535804.2
Zombie-skin leather80303030403.5

Rare leather

 WorkabilityDurabilityElectricalThermalPhysicalDensity
Demonscale25706040854.75
Firecat-skin leather20601075853.5
Inkhorne-skin leather60905050503
Jaguar-pelt leather75403030304.0
Mammoth-hide leather8959090906.0
Puffy-white leather2958540933.8
Raven pelt10208010752.88
Serpentine-hide leather25403550904.0
White fox pelt leather5204040402.6
Wyvern-hide leather2565852580

Special leather

 WorkabilityDurabilityElectricalThermalPhysicalDensity
Bark-hide leather10359510884.9
Cloud-white leather3060751085
Corrugated-hide leather10709980953.5
Crusty bark-hide leather10809525934.9
Dark dragon-scale hide19585851155.8
Desumos-pelt leather50555030804.3
Diamond-hide5857560992.5
Droluger-hide leather40507070253.0
Korograth hide30704040855.9
Morgawr leather20946555965.5
Punka25709095954
Seal-pelt leather40252560804.3
Shadowleaf15859075995

Enchanting materials

Sigils are the primary material for Enchanting. These materials can be found via the Sigil harvesting system.

Primary sigils

Sigil Effect
Abolition Destroy
Congruence Align two things
Induction Bring into being
Permutation Alter an existing thing
Rarefaction Refine or purify

Secondary sigils

Sigil Composition
Antipode A + C
Ascension A + R
Clarification P + R
Decay A + P
Evolution I + R
Integration C + P
Metamorphosis I + P
Nurture I + C
Paradox I + A
Unity C + R

Disjunct sigils

  • note: currently not available.
Sigil Guild
Acquisition Trader
Blight Necromancer
Conjuration Warrior Mage
Deception Thief
Divinity Cleric
Fugue Bard
Justice Paladin
Sacrifice Empath
Spatial Moon Mage
Verdant Ranger
Wrath Barbarian


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Additional Information

Pages in category "Crafting materials"

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