Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 72 pages using this property.
S
+Evasion skill, +Reflex (stat)  +
Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.  +
Unknown  +
T
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill  +
Converts incoming wounds into scars.  +
+Targeted Magic skill, vs. undead only  +
alters single prediction (stuns if more than one)  +
Percentage-based damage resistance; reduce target time of Telekinetic Storm  +
Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.  +
Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.  +
Teleport self to moonbeam  +
Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.  +
Chance for complete damage avoidance per incoming hit.  +
Physical damage resistance.  +
+Outdoorsmanship skill, darkvision  +
gives random predictions; fills prediction pools.  +
sends thought to target, connects to gweth network  +
AoE stun  +
, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE.  +
This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell.  +
-Agility (stat), -Reflex (stat), Target drops held weapon/shield  +
Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.  +
Creates a verby cloak.  +
Elemental damage resistance.  +
+Shield Usage skill, +Stamina (stat)  +
Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.  +
+Discipline (stat), +defense against vs. fortitude attacks  +
Balance damage, possible knock-down or knock-back, pulses  +
+Debilitation skill, Provides bonus to effective ranks when using Barbarian debilitation such as roars or Earthquake berserk, 20% to a maximum of 50 ranks.  +
Balance heal, dispels negative effects and some positive effects  +
Convert offering into a favor orb (self or others) or return favor orb (self only).  +
Increases Balance and primary weapon stat of held weapon.  +
+Intelligence (stat), +Perception skill  +
Strong anti-magic potency barrier.  +
U
Dispels offensive spell, curse, or Death's Sting on target.  +
+No buffs, -No debuffs, Wound heal, Heals all wounds on one target.  +
Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.  +
prepares scroll spell with chance to not destroy it  +
+Athletics skill  +
V
Ablative TM barrier.  +
Changes the appearance of your face. Varies by sect.  +
-Offensive Factor, Balance damage, possible knock-down, pulsing.  +
Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use  +
+Reflex (stat), added to Sentinel's Resolve  +
Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.  +
+Agility (stat), +Strength (stat)  +
AOE immobilization.  +
-Perception skill, -Wisdom (stat)  +
Vitality heal  +
Puncture damage, Slice damage, Single-target TM. Magical snipe attack.  +
Each death blow against them will instead drain Inner Fire.  +
W
Immobilize.  +
+No buffs, -No debuffs, Impact damage, Fire damage  +
Spell Barrier dispel (Shear, Soldier's Prayer, etc.)  +
create globe of water or snow  +
Raises balance  +
The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.  +
+Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only.  +
pulsing teleport out of combat  +
+Agility (stat), bonus weapon speed.  +
fluff ball of static charge  +
+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold.  +
+Tactics skill, +Wisdom (stat)  +
+Outdoorsmanship skill, +Instinct skill  +
Advancing speed boost.  +
+Bardic Lore skill, +Wisdom (stat), +Mojo regeneration, +enhances Segue  +
Magic barrier.  +
, , , , Changes the destination of transferred wounds for five minutes.  +
Y
+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types.  +
Reduces up-front inner fire cost of meditations (meditations have no pulsing cost).  +
Z
Fatigue heal  +

Showing 1 related entity.