Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
S
+Evasion skill, +Reflex (stat) +
Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. +
Unknown +
T
Converts incoming wounds into scars. +
+Targeted Magic skill, vs. undead only +
alters single prediction (stuns if more than one) +
Unknown +
Percentage-based damage resistance; reduce target time of Telekinetic Storm +
Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. +
Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. +
Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks. +
Chance for complete damage avoidance per incoming hit. +
+Outdoorsmanship skill, darkvision +
gives random predictions; fills prediction pools. +
sends thought to target, connects to gweth network +
AoE stun +
, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE. +
This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. +
Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill. +
Creates a verby cloak. +
+Shield Usage skill, +Stamina (stat) +
Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. +
+Discipline (stat), +defense against vs. fortitude attacks +
+Debilitation skill, Provides bonus to effective ranks when using Barbarian debilitation such as roars or Earthquake berserk, 20% to a maximum of 50 ranks. +
Balance heal, dispels negative effects and some positive effects +
Convert offering into a favor orb (self or others) or return favor orb (self only). +
Increases Balance and primary weapon stat of held weapon. +
+Intelligence (stat), +Perception skill +
Strong anti-magic potency barrier. +
U
+No buffs, -No debuffs, Wound heal, Heals all wounds on one target. +
Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. +
+Athletics skill +
V
Ablative TM barrier. +
Changes the appearance of your face. Varies by sect. +
Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use +
+Reflex (stat), added to Sentinel's Resolve +
AOE immobilization. +
-Perception skill, -Wisdom (stat) +
Vitality heal +
Puncture damage, Slice damage, Single-target TM. Magical snipe attack. +
Each death blow against them will instead drain Inner Fire. +
W
Immobilize. +
Spell Barrier dispel (Shear, Soldier's Prayer, etc.) +
create globe of water or snow +
Raises balance +
The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another. +
+Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only. +
pulsing teleport out of combat +
fluff ball of static charge +
+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold. +
+Tactics skill, +Wisdom (stat) +
+Outdoorsmanship skill, +Instinct skill +
Advancing speed boost. +
+Bardic Lore skill, +Wisdom (stat), +Mojo regeneration, +enhances Segue +
Magic barrier. +
, , , , Changes the destination of transferred wounds for five minutes. +
Y
+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. +
Z
Showing 1 related entity.