Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
K
Prevents engagement +
+Thievery skill, +Discipline (stat) +
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only +
Non-ablative, percentage barrier to physical damage. +
remote view of neighboring room, passive spot on hidden +
SvS barrier vs Will. +
decrease advance time while hidden, 0RT sneaking in town +
+Perception skill, darkvision +
Pulsing invisibility. +
Reduces chance of getting caught shoplifting (can reduce to zero) +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim +
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only +
, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection. +
Single target immobilize. +
Instant invisibility and retreat +
Moves object on ground into neighbouring room. +
Stun and possible knockback. +
+Attunement skill, +Perception skill +
L
+Shield Usage skill +
Fire damage, Electrical damage, Single target DFA. +
Foil backtraces and locates +
M
+Engineering skill, +Locksmithing skill +
-Primary Magic skill, chance to interrupt a spell being prepared. +
Puncture damage, Impact damage, Creates a ballista that fires rocks. +
+Defending skill, +Evasion skill +
-Defensive Factor, -Offensive Factor +
-Attunement pool +
ablative physical damage barrier +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only +
Identify other G'nar Pethians +
Fire damage, Dealt every time target is struck by any source of elemental damage. +
+Discipline (stat), +lead +
Spells cast at you will sometimes go awry +
Creates cloud that gradually restores memories to dead bodies in the area. +
Sense if someone or something is hidden +
+Outdoorsmanship skill, +Skinning skill +
Maintain your ranger bonus while in non-wilderness areas +
Nerve damage, Stun, sleep, disarm. Single target. +
+Intelligence (stat), +Concentration regeneration +
Spirit damage, drains caster's spirit only, AoE offensive dispel. +
+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana +
Nerve damage, AoE stun, sleep, disarm. +
Percentage damage reduction. +
decoy barrier +
+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE +
+Reflex (stat), Balance heal, pulsing recovery +
Self-resurrection provided it's cast before death. +
N
Non-ablative percentage damage barrier that pulses to groupmates. +
Uses item in right hand for TKT. +
Gets you into other sect halls. +
Wound heal, only heals corpses, zombies, or constructs +
+Mana level, More powerful when more people are in the room. +
puts targets to sleep, AoE +
Ward against Charm and Fear spells +
Allows Starlight Aura regeneration under cloud cover or in daylight.
Allows spells that use Starlight to be cast during inclement weather. +
O
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. +
+Stealth skill, Removes third-party messaging for Thanatology rituals. +
Solely a RP dancing tool. +
Creates an orb to store cleric buff spells. +
P
Pull or knock back target. +
+Stealth skill +
Puncture damage, Impact damage, armor piercing, single target. +
Increase accuracy of TM spells +
Reduces minimum prep of TM spells +
Increase damage of TM spells +
Reduces accuracy of incoming TM spells +
Decrease difficulty of TM spells +
Cast TM spells as though using more mana +
Reduce penalty from finely targeting a body part +
Reduce spell targeting time +
Improve ability to remain undetected while targeting from stealth +
Detects active aethereal pathways in use nearby. +
change the color of certain spells and cantrips +
ablative vitality barrier +
+Attunement skill, +Attunement pool regeneration +
, , , , A diagnostic link that persists as long as the empath and patient are in the same room. +
Causes immobilization. +
Cursed/Undead-only AoE stun. +
+Evasion skill, +Reflex (stat) +
Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. +
"X-ray" vision +
+Evasion skill +
+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell +
+Forging skill, +Outfitting skill, +Engineering skill +
+No buffs, -No debuffs, Balance damage +
Showing 1 related entity.