User:Evran/Sandbox
Zone Map
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
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10 | A | B | |||||||||
9 | C | D | |||||||||
8 | E | F | G | ||||||||
7 | H | I | J | K | Y | ||||||
6 | DD | EE | L | M | N | Z | |||||
5 | FF | O | P | AA | |||||||
4 | GG | HH | Q | R | BB | CC | |||||
3 | II | JJ | KK | S | |||||||
2 | LL | T | U | V | |||||||
1 | W | ||||||||||
0 | X |
Zoluren
L. Knife Clan
M. Dirge, Leucros
N. Promado Village
O. Wolf Clan, Tiger Clan
P. Crossing (Rolagi), Arthe Dale, Kaerna, Stone Clan
Q. Leth Deriel
R. Acenamacra
S. Manor Grounds (Asharshpar'i), Tamsine's Rest, Ilaya Taipa, STR
Therengia
A. Muspar'i (Tabelrem), Velaka Desert
B. Hvaral, Fornsted, Seordmaors, Muspar'i Dock
C. Marauders
D. Therenborough (Dinegavren), Rossman's Landing, El Bain's Stop
E. Langenfirth
F. Kweld Andu, Mistwood Forest, Woodlands
G. Deer Trail, Kuniyo's Altar
H. Gwenalion Fens
I. Riverhaven (Taniendar), Tiv's Guild (Emalerje), Throne City Dock
J. Zaulfung, North of Caravansary
K. Throne City (Mintais)
Ilithi
T. Horse Clan, Gryphons
U. Gondola, Undergondola, Fayrin's Rest, Darkmist Moor
V. Chyolvea Tayeu'a
W. Shard (Marendin), Steel Claw Clan, Adan'f
X. Corik's Wall, Darkling Wood
Qi'Reshalia
Y. Aesry Surlaenis'a (Auilusi)
Z. Ratha
AA. Taisgath (Erekinzil)
BB. Mer'Kresh (Besoge), M'riss
CC. Hara'jaal
Forfedhdar
DD. Hunter's Glade
EE. Cleric Guild, Vela'tohr Wood, Hag's Crag
FF. Boar Clan, North Hawkstaal
GG. Middle Hawkstaal
HH. Archer's Ford, South Hawkstaal
II. Hibarnhvidar, Himineldar Shel
JJ. Trabe Plateau (Dor'na'torna)
KK. Ain Ghazal, Ilaya Taipa Dock, Himineldar Dock
LL. Raven's Point (Tamigen), Black Spire
Basics
Basic Concepts
- Each room in the game is designated as part of a "zone"
- This zone designation is what is used to calculate distance and direction between any two rooms in the game.
- This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
- Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
- The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
- Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.
Direction
10 | 10 | 10 | 10 | 10 | ||||||
9 | 9 | 9 | 9 | 9 | 10 | 10 | ||||
8 | 8 | 8 | 8 | 8 | 9 | 10 | 10 | |||
7 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | ||
6 | 6 | 6 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | |
5 | 5 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | |
4 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 8 | 9 | 10 |
3 | 3 | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 10 |
2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Primarily used by the BEFRIEND and severe weather systems.
- Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
- Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.
Distance
- Distance between any two given zones is calculated by using the Pythagorean Theorum.
- Since the game deals in integers, the result is rounded down.
- d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
- For those who don't wish to do the math, the table on the right shows the distances in a visual format.
Specific Uses
Telepathic Range
- Telepathic items and abilities all have a maximum range given in numbers of zones:
Ability | Max Range |
---|---|
Jadeite Gweth | 0 |
Kyanite Gweth | 1 |
Albredine Crystal Ring
Colorless Albredine Ring |
3 |
Thoughtcast | Unlimited based on Skill and Mana |
Shifting via Locate
- This feat is limited to a distance of 1 zone.
- Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
- It requires a hard minimum of 100 Lunar Magic skill, but does not improve with either mana or skill.
Shifting Oddities
- Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
- Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
- Shortcut: Throne City <---> Riverhaven, Knife Clan
- The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
- Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
- The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
- Shortcut: Dirge <---> Throne City
- Easy shifting access from Throne City proper to the Crossing area.
- Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
- The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
- Shortcut: Knife Clan <---> Gwenalion Fens
- Easy shifting access between Langenfirth/Therenborough and the Crossing area.
- An alternate option is to travel to the south side of the Riverhaven Ferry.
- Barrier: Road between Shard Ranger Guild and Gryphons
- There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
- This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.
Moongating
Minimum Skill
(80mana) |
Mastery Skill
(10mana) |
Mainland | Islands Only | Mainland to Islands |
---|---|---|---|---|
241 | 381 | 2 | n/a | n/a |
341 | 481 | 3 | 2 | n/a |
441 | 581 | 4 | 3 | n/a |
541 | 681 | 5 | all | n/a |
641 | 781 | 6 | all | 2 |
741 | 881 | 7 | all | 3 |
841 | 981 | 8 | all | 4 |
941 | 1081 | 9 | all | 5 |
1041 | 1181 | all | all | 6 |
1141 | 1281 | all | all | 7 |
1241 | 1381 | all | all | 8 |
1341 | 1481 | all | all | 9 |
1441 | 1581 | all | all | all |
- Moongating requires holding an amount of mana ('m') based on Lunar Magic skill ('S') and the effective distance ('d') travelled.
- It always requires at least 10 mana regardless of skill and distance.
- Moongate caps at 80 mana effectively limiting the maximum range based on skill.
- Distance for these calculations is modified by an amount ('i') based on travel within, into or out of P4.
- i = 0 if both endpoints are on the mainland
- i = 1 if both endpoints are on the islands
- i = 4 if one endpoint is on the mainland and the other is on the islands.
- Mana:
- m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
- if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
- if m > 80 then you cannot gate that distance with the given skill.
- Skill:
- S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
- Distance:
- d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
- For values of d < 2, the required held mana is 10 and the required skill is 100.
- For those who don't wish to do the math, the table at the right lists common breakpoints.
Shifting via Directions
- Shifting by using GESTURE <direction/portal> can be done at any range.
- The distance is calculated between your location and your moonbeam's location.
- The distance is also modified by the same island factor that modifies Moongating.
- Need formulae for mana, distance, skill.
Astral Plane
- Grazhir shards are marked on the Zone Map by dark borders around the zone.
- The name of each Grazhir shard is surrounded by parenthesis for easy identification.
- The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet}
- Exceptions:
- e.g. Haven vs. Tiv's Guild
Familiars
- The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
Circle | Small | Large | Dark | Fir |
---|---|---|---|---|
Zone Details
A. Muspar'i
- Major Landmarks: Muspar'i, Velaka Desert
- Maps contained in this Zone:
- Notes: The Muspar'i Dock is in the Hvaral zone allowing for a Locate-based shift between there and anywhere in Hvaral, Fornsted, Seordmaors, Marauders, Therenborough (Dinegavren), Rossman's Landing, and El Bain's Stop.
B. Hvaral
- Notes: The Muspar'i Dock is located in this zone allowing for a Locate-based shift between Muspar'i dock and anywhere from this zone, Marauders, Therenborough (Dinegavren), Rossman's Landing, and El Bain's Stop.
C. Marauders
- Major Landmarks: Ker'Leor, Gypsy Marauders,
- Maps contained in this Zone:
- Map 43 - Gypsy Marauders. Gotta love 'em
- Notes: Can Locate-shift to the dock in Muspar'i from this zone.
D. Therenborough
- Major Landmarks: Therenborough, El Bain's Stop, Rossman's Landing
- Maps contained in this Zone:
- Notes: Can Locate-shift to the dock in Muspar'i from this zone.
E. Langenfirth
- Major Landmarks: Langenfirth
- Maps contained in this Zone:
- Notes:
F. Mistwood Forest
- Major Landmarks: Mistwood Forest, Kweld Andu, Bloodwolves
- Maps contained in this Zone:
- Notes:
G. Deer Trail
- Major Landmarks: Deer Trail, Kuniyo's Altar
- Maps contained in this Zone:
- Notes:
H. Gwenalion Fens
- Major Landmarks:
- Maps contained in this Zone:
- Map 40a - Fendryads in Langenfirth
- Notes:
I. Riverhaven
- Major Landmarks: Riverhaven
- Maps contained in this Zone:
- Notes:
J. Zaulfung
- Major Landmarks:
- Maps contained in this Zone:
- Notes:
K. Throne City
- Major Landmarks: Throne City
- Maps contained in this Zone:
- Notes: The dock in Throne city is located in the Riverhaven zone and so a Locate-shift may be done between the dock and anywhere in the Riverhaven and Knife Clan zones despite them normally being out of range. Also of note, the Crossing area is easily accessible via a Locate shift to the Dirge zone from anywhere in this zone.
L. Knife Clan
- Major Landmarks: Knife Clan
- Maps contained in this Zone:
- Map 5a - Knife Clan
- Notes:
M. Dirge
- Major Landmarks: Dirge
- Maps contained in this Zone:
- Notes:
N. Promado Village
- Major Landmarks: Promado Village
- Maps contained in this Zone:
- Notes:
O. Wolf Clan
- Major Landmarks: Wolf Clan, Tiger Clan
- Maps contained in this Zone:
- Notes:
P. Crossing
- Major Landmarks: Crossing, Arthe Dale, Kaerna Village, Stone Clan
- Maps contained in this Zone:
- Map 0 - Jadewater Mansion, new players to the game begin here at the Tenderfoot Inn
- Map 1 - The Crossing
- Map 1a - Crossing Homesites, Town Hall, and Bathouse
- Map 1b - Crossing Communal Center (Veranda)
- Map 1c - Amusement Park
- Map 1d - Crossing Guilds
- Map 1e - More Crossing Guilds
- Map 1f - The Shipyard
- Map 1g - Miscellaneous Crossing Interiors
- Map 1h - Aesthene's Close
- Map 1i - The Raven's Court
- Map 2 - Crossing Temple
- Map 2a - Crossing Temple: Eyes of the Thirteen
- Map 2b - Crossing Temple: Temple Interiors
- Map 2c - Crossing Temple: Temple Watchtowers
- Map 2d - Crossing Temple: Escape Tunnels
- Notes:
Q. Leth Deriel
- Major Landmarks: Leth Deriel, Forest of Night
- Maps contained in this Zone:
- Notes:
R. Acenamacra
- Major Landmarks: Acenamacra
- Maps contained in this Zone:
- Notes:
S. Ilaya Taipa
- Major Landmarks: Ilaya Taipa, Tamsine's Rest, Bonedancer's Manor, Southern Trade Route
- Maps contained in this Zone:
- Notes:
T. Horse Clan
- Major Landmarks: Horse Clan, Gryphons
- Maps contained in this Zone:
- Notes:
U. Fayrin's Rest
- Major Landmarks: Fayrin's Rest, Gondola
- Maps contained in this Zone:
- Notes:
V. Chyolvea Tayeu'a
- Major Landmarks: Chyolvea Tayeu'a
- Maps contained in this Zone:
- Notes:
W. Shard
- Major Landmarks: Shard, Steel Claw Clan
- Maps contained in this Zone:
- Notes:
X. Corik's Wall
- Major Landmarks: Corik's Wall, Darkling Wood
- Maps contained in this Zone:
- Notes:
Y. Aesry
- Major Landmarks: Aesry
- Maps contained in this Zone:
- Notes:
Z. Ratha
- Major Landmarks: Ratha
- Maps contained in this Zone:
- Map 90 - First and Second Tiers of Ratha
- Map 90a - Wreck of the Seerah
- Map 90b - Kra'hei Hatchlings
- Map 90c - Ehhrsk Highway
- Map 90e - Abandoned Neighborhood (Celpeze)
- Map 91 - Third and Fourth Tiers of Ratha
- Map 91a - Cavern of glass, moruyns, aka scorpions
- Map 91b - Palm Inn
- Map 92 - Undead in Ratha
- Map 93 - Reshalian Trade Road
- Map 94 - Old Fields Road
- Map 94a - Tembat Nai Itan
- Map 95 - Reshalian Coastal Road
- Map 97 - Pokekehekepi Beach
- Map 97a - Korgy (The rest of Poke beach)
- Notes:
AA. Taisgath
- Major Landmarks: Taisgath
- Maps contained in this Zone:
- Map 90d - Taisgath Island
- Notes:
BB. Mer'Kresh, M'riss
- Notes:
CC. Hara'jaal
- Major Landmarks: Hara'jaal
- Maps contained in this Zone:
- Map 106 - Hara'jaal
- Notes:
DD. Hunter's Glade
- Major Landmarks: Hunter's Glade
- Maps contained in this Zone:
- Map 128 - Hunter's Glade
- Notes:
EE. Vela'tohr Wood
- Major Landmarks: Cleric's Monastery, Vela'tohr Wood, Hag's Crag
- Maps contained in this Zone:
- Notes:
FF. Boar Clan
- Major Landmarks: Boar Clan, Northen section of Hawkstaal Road
- Maps contained in this Zone:
- Notes:
GG. Middle Hawkstaal
- Major Landmarks: Middle section of Hawkstaal Road
- Maps contained in this Zone:
- Notes:
HH. Archer's Ford
- Major Landmarks: Archer's Ford, Southern section of Hawkstaal Road
- Maps contained in this Zone:
- Notes:
II. Hibarnhvidar
- Major Landmarks: Outer Hibarnhvidar, Inner Hibarnhvidar, Himineldar Shel
- Maps contained in this Zone:
- Map 115 - Road to Hibarnhvidar
- Map 116 - Outer Hibarnhvidar
- Map 116a - Orphanage, The Singing Raven, The Three Turnips
- Map 116b - Barbarian & Trader Guild
- Map 117 - Inner Hibarnhvidar
- Map 117a - Jewelry Shop, The Thirteenth Passage & City Offices
- Map 117b - Kertigen Temple
- Map 118 - Upper Caverns of Inner Hibarnhvidar
- Map 118a - Upper Caverns Home Sites
- Map 118c - Moon Mage, Empath & Bard Guild
- Map 118d - Paladin & War Mage Guild
- Map 118e - Firecats
- Notes:
JJ. Trabe Plateau
- Major Landmarks: Trabe Plateau
- Maps contained in this Zone:
- Map 118b - Trabe Plateau
- Notes:
KK. Ain Ghazal
- Major Landmarks: Ain Ghazal
- Maps contained in this Zone:
- Notes:
LL. Raven's Point
- Major Landmarks: Raven's Point, Black Spire
- Maps contained in this Zone:
- Notes:
Maps Needing Zones
- Map 3 - Outside the West Gate + Lake of Dreams
- Map 3a - Temple Hill Housing Area
- Map 4 - Goblins + The Hunting Preserve
- Map 31c - Pejek Bog
- Map 31e - Abandoned Castle
- Map 33 - Road to Theren
- Map 34d - Forest Gryphons
- Map 6 - Outside the North Gate + Monastary
- Map 6a - Brambles of the North Gate
- Map 8 - Outside the East Gate + Moonie Guild
- Map 8a - Lost Crossing + The Buried Mansion
- Map 8b - Ulf'Hara Keep
- Map 7 - NE gate to Arthe
- Map 7a - Premie Hunting Area, Vineyards
- Map 7b - Town of Arthe Dale
- Map 9 - NTR through Kaerna Village
- Map 9a - Journalai Route, Rock Trolls
- Map 9b - Sorrow's Reach
- Map 10 - Stone Clan
- Map 10a - Oeblicher
- Map 11 - NTR, including Vipers + Rock Guardians
- Map 11a - Leucros and Vipers
- Map 12 - More NTR + Reavers
- Map 12a - Dense Copse + Temple
- Map 13 - Even More NTR + Dirge
- Map 13a - North Roads Caravansary
- Map 14 - Blue-Belly Crocodile Area, Homes, a few other things
- Map 14a - Gate of Souls
- Map 14b - Greater Fist
- Map 14c - Swim to Haven!
- Map 14d - Haven Moon Mage Guild
- Map 60 - STR from the ferry to Leth
- Map 60a - Chelsea Overlook
- Map 60b - River Sprites and Segoltha River
- Map 61 - The Town of Leth Deriel
- Map 61a - Boggy Marsh of Leth, Moss Meys
- Map 61b - Acenamacra Village
- Map 61c - Treehopper Toads
- Map 62 - STR from Leth to the Gondola
- Map 62a - Tasmine's Rest
- Map 63 - Oshu'ehhrsk Manor grounds
- Map 63a - Oshu'ehhrsk Manor
- Map 111 - Road to Ilaya Taipa
- Map 112 - Ilaya Taipa
- Map 112a - Ilaya Taipa Harbor
- Map 113 - Storm Bulls
- Map 64 - STR From the Gondola
- Map 64a - Dragon's Spine Fortress
- Map 64b - Shard Homesites
- Map 64c - Darkmist Moor
- Map 64d - The Abyss beneath Darkmist Moor
- Map 65 - Under the Gondola
- Map 66 - Bottom of the STR and Road to Shard
- Map 66a - Steelclaw Clan
- Map 66b - S'sugi Malchatas
- Map 66c - Red-Bristled Gremlins
- Map 67 - The City of Shard
- Map 67a - Shard's Great Tower
- Map 67b - Undershard.... spooky...
- Map 67c - Shard's Guilds
- Map 67d - Shard Temples of Light and Dark
- Map 67e - Shard's South Bridge
- Map 68 - Outside the South Gate of Shard
- Map 68a - Darkling Wood
- Map 68b - Blackthorn Canyon - Lost Grounds
- Map 69 - Adan'f South of Shard
- Map 69a - Ice Caves south of Shard
- Map 70 - Outside the West gate of Shard
- Map 70a - Crystal Forest housing area
- Map 71 - Road to horse clan + hunting
- Map 71a - Horse Clan
- Map 122 - Great Salt Road
- Map 123 - Himineldar Shel
- Map 123a - Momma's Bed & Breakfast
- Map 124 - Abandoned Mines
- Map 125 - Mountain Giants & Frost Angiswaerd
- Map 128a - Liirewsag River
- Map 130 - Paasvadh Forest Understory
- Map 126 - Seord Kerwaith
- Map 127 - Jeol Moradu & Raven's Point
- Map 141 - Crystalline Gorge/Shadowed Copse/Western Road
- Map 142 - Black Spire
- Map 143 - Hrendh Skogar
- Map 144 - Cragstone Vale
- Map 145 - Bramble Snarl