Concept:Prydaen
Play.net Description
Prydaen society is described in their own words as being "Wheel-Shaped", with the clan's leader as the hub and its members the wheel's spokes. Unlike the pack-loving Rakash, typical Prydaen are never happier than when they're alone. However, as their social structure was shattered along with their ancestral homes in the West by the undead legions of Lyras, refugees and their children in the Dragon's Realms are not "typical Prydaen."
Their insuppressible self-confidence and self-reliance can make them insufferable to other races -- not that the Prydaen give a flip, mind you. Because of their "do what you will" nature, however, Prydaen have very little discipline and are easily distracted by their latest obsession or whim. Because they very rarely ever listen to the opinions of others, they often make poor decisions and are prone to reacting rather than responding. While solitary, they do not lack charm and grace -- though the Prydaen are ever mindful that they are supremely gorgeous, they don't need to flaunt what they know they've got. If others aren't aware of it -- well, that's their loss.
Character Creation
With a yawn, the figure stretches and rolls its head fluidly to the left to regard you. It purrs out, "Prydaen am I, the proudest and most graceful of all. Unwavering and fearless, I fight for what is mine...which is, of course, everything. My reflexes are by far the best of all the races, and I am certainly the most beautiful. Not brutishly strong, but then, what's strength if you can't hit anything? Magic is within my grasp, though I excel at the fighting arts. I hunt and stalk in the darkness, my footfalls soft and sure. When alone, I am the happiest."
The Prydaen is about the same height as a Human with short, smooth fur covering its body that you at first mistake for skin. Bright, inquisitive slitted eyes peer out at you, and the Prydaen's pointed and tufted ears are always twitching, as is its long tail. The glint of claws draws your eyes to its hands, but not for long. Raising your head to meet the Prydaen's gaze, you find it hard to hold, and eventually look away, the Prydaen's fixed smile silently laughing at you.
Racial Statistics
Statistic | Starting | TDP Mod |
---|---|---|
Strength | 10 | 0 |
Reflex | 14 | -2 |
Agility | 10 | 0 |
Charisma | 12 | -1 |
Discipline | 8 | +1 |
Wisdom | 6 | +2 |
Intelligence | 10 | 0 |
Stamina | 10 | 0 |
Racial Characteristics
Age
Age/Years | Description |
---|---|
0 - 15 | Tail-Chaser |
16 - 20 | Mouse-Catcher |
21 - 34 | Moth-Stalker |
35 - 44 | Bird-Hunter |
45 - 54 | Hyena-Stalker |
55 - 64 | Wind-Catcher |
65 - 74 | Shadow-Prowler |
75 - 84 | Sun-Lounger |
85 - 94 | Scar-Bearer |
95 - 104 | Dream-Stalker |
105 - 114 | Ancient |
115 + | Archaic |
Height
Racial minimum and maximum heights by gender:
Minimum Height | Maximum Height | |
---|---|---|
Male | 5.25 feet | 5.75 feet |
Female | 5 feet | 5.5 feet |
Lifespan
Average lifespan: 75 years
Maximum lifespan: 100 years
Reproduction
Average gestation period: 7 Elanthian months
Prydaen can only conceive offspring with other Prydaen.
Points of Interest
- Prydaen Terminology: Commonly used words, phrases, or references.
- Prydaen Verbs: Trills, Ears, Tails, and other things!
- Prydaen Racial Titles: A listing of Prydaen racial titles.
- Munan Title: Munan, or Elders are distinguished Prydaen that have through age and deed, become recognized as leaders among their people.
- Prydaen Hubs: Information about known Hubs and the hierarchy of Prydaen society.
- Prydaen Claws: All about the Prydaen Claws.
- Cizayu: The Western coming of age tradition.
- Favors from the Triquetra: Information regarding favors from the three Prydaen gods.
- Wheel Song: Song sung over fallen Prydaen.
- Prydaen Life Bond: Information regarding life pairing of Prydaen.
- Prydaenese: Grammar and sentence structure
- Prydaenese Lexicon: Sortable list of Prydaenese words.
- Prydaen Titles: Racial titles and their requirements
- Munan Title Quest: Information on the Munan/Elder title. (Currently unreleased.)
Regional Descriptions
- Mountain Prydaen
- Kin who dwell in mountainous regions tend toward short, thick fur ranging in coloration from browns to shades of grey and silver, with the occasional reddish variants or the rare albino. Often seen are black points, or silver or grey stripes. Of note is the dominant characteristic of smaller, rounded ears and in stature are often a bit stockier than those of other regions. Those of the mountains tend to use the natural caves formations found throughout the area as living places.
- Forest Prydaen
- The fur of forest kin often mimics their surroundings with darker earthy colors such as brown or black, or the sometimes ghostly blue-grey. Also seen is varicolored fur, such as calico and tortoiseshell, which in the more skilled of hunters can render a Prydaen virtually invisible in autumn, even standing in plain sight. Markings of black are not uncommon, especially as spots or rosettes marking the fur. While all Prydaen are excellent natural climbers and swimmers, it is important to note that forest Prydaen excel at swimming, and often feast on fish caught from mid- stream or river, and sometimes from within the waters of the numerous sheltered lakes. It is common enough for kin to fashion dwellings above the ground, using the trees as a different kind of walkway above the loamy forest floors, and as a basis for sneak attacks on whatever prey is the current object of interest.
- Plains/Grassland Prydaen
- The Prydaen of the plains regions cover the spectrum of fur coloration and markings, though paler colors dominate, and small black spots on their cheeks, forehead, neck and limbs are very common. Stature varies as much as coloration, ranging from heavier set with very short, dense fur to slimmer figures with fine, silky fur and manes. Though albinos are very rare, they occur most commonly among the plains dwellers, as does the less rare white fur without markings of any kind. The plains are lush with sweet grasses and grains, populated with the occasional grove of trees or clumps of bushes. Natural formations suitable for dwellings are uncommon at best, and the people have become adept at devising spacious enough shelters. Smaller, flexible trees are often trained into dome- like skeletons and covered with tanned hides. As the trees grow, they are released from their duty and others take their place. The intent is not to harm, or even destroy, but to borrow of the bounty of Eu.
- Desert Prydaen
- The desert regions abound with smaller, leaner Prydaen in shades that blend with the harsh environment's oceans of sand. Thick, medium length fur acts as insulation against the extremes of temperature, especially the biting cold of night, and ranges from sandy shades through golden, with not a few kin being rust in coloration. Markings are very limited, but do occur, and tend toward marbling or stripes. Longer hair covers the desert Prydaen's feet, lending extra support for moving across the soft, shifting sands, as well as additional protection from the heat. It should also be noted that desert Prydaen obtain all the fluids they require from their prey, and do not need to drink water to survive. Dwellings are as varied as the life present in the desert, ranging from tents made with the tanned hides of large enough prey, to caves found or carved in the few naturally occurring sandstone tors. The unforgiving surroundings tend to place domiciles near whatever patches of greenery there are, and rare sources of water.
Related Books
- Anatomy of the Prydaen
- Bardic Knots
- Hunter Revealed (book)
- Hunter and the Dreamer (book)
- Prydaen in Their Own Words (book)
- Triquetra Chronicles, Volume 1 (book)
- Triquetra Chronicles, Volume 2 (book)
- Weaving the Wheel (book)
- Without my Pride (book)
Timeline Information
- 357 AV
- The Prydaen homeland in the West was ravaged by Lyras and they, along with refugees of the Rakash, fled to Kermoria in an event known as the Great Migration, arriving in the Crossing.
- 357 AV
- Dawnvale Hub established.
- Sunfall Hub established by Darkensi. Land given by Sorrow.
- 360 AV
- Silverclaw Hub established in Forest of Night.
- Dawngrove Hub established.
- 393 AV
- Great Barrier falls, bringing the death of all Elders that were connected to it.
- 397 AV
- Lyras killed.
- 399 AV
- Quest for Beyond the Barrier opens, allowing outsiders into Sunfell Hub to help kill remnants of Lyras.
- 412 AV
- Ra'yureko becomes known and delivers confirming news of the death of many known members of Claws.
- Darkensi of Sunfall dies. Darkali takes over.
- 414 AV
- Sunfall Hub allows outsiders in.
- 416 AV
- Silverclaw Hub allows outsiders in and provides Prydaen-only housing.