Skeleton Recipes: Difference between revisions
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-- ??(not on list) |
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*Mana regeneration -- ''??''(Has been made)(not on list) |
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*Something else |
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==Unsolved hints== |
==Unsolved hints== |
Revision as of 21:21, 28 October 2014
SPOILER ALERT! | |
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game. |
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
These recipes are to be used in conjunction with an animal skeleton.
Usage
After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Feeding your skeleton the appropriate items may result in a produced item or effect, the discovered recipes for which are listed further below. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge/blunt weapons but not larger).
- Bonuses from the skeleton are self-cast only [1]
- Cool-down time seems to be one RL hour.
- Stat bonuses last 30 minutes.
Solving the Recipes
There are 106 recipes as of Nov 16th. (55/105 found) Confirmed: SGM Lyneya
Click here to see failed attempts.
Click here to see what items the skeleton will and will not eat.
There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula.)
Skillset Bonus Recipes
Armor Skillset Bonuses
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Shield Usage skill | shield | gem | gem | |
Light Armor skill | skin | skin | gem | |
Chain Armor skill | chain | chain | gem | |
Brigandine Armor skill | helm | helm | metal | gem |
Plate Armor skill | plate | plate | gem | |
plate | plate | metal | gem | |
Light Armor skill | cloth | cloth | gem | |
bone | bone | gem | ||
Defending skill | shield | shield | LB | LE |
Lore Skillset Bonuses
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Scholarship skill | paper | paper | stylus | stylus |
charcoal | ear | stick | ||
Performance skill | string | ale | stick | |
bone | bone | bone | ||
strings | rope | wood | ||
wood | wood | pipe | ||
drink | drink | drink | drink | |
Empathy skill | herb | bracelet | dust bunny | herb |
Astrology skill | burin | tusk | ||
Mechanical Lore skill | grass | vine | rock | pestle |
Appraisal skill | glass | glass | glass | |
Tactics skill | skin | skin | grass |
Magic Skillset Bonuses
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Primary Magic skill | gem | runestone | paper | |
Attunement skill | gem | runestone | pouch | |
Utility skill | gem | runestone | glass | |
Augmentation skill | runestone | runestone | ring | |
Targeted Magic skill | runestone | gem | arrow |
Survival Skillset Bonuses
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Evasion skill | herb | herb | food | drink |
rope | rope | LE | LE | |
Athletics skill | rope | rope | rope | |
fish | fish | fish | fish | |
Perception skill | glass | glass | ||
Outdoorsmanship skill | paper | herb | dirt | wood |
dirt | rock | wood | grass | |
Stealth skill | cloak | gem | dagger | |
Locksmithing skill | lockpick | lockpick | lockpick | box |
dirt | rock | wood | box | |
Thievery skill | cloak | dagger | ||
gloves | gloves | cloak | dagger | |
First Aid skill | bandages | bandages | LE | |
Skinning skill | skin | skin | LE |
Weapon Skillset Bonuses
Note: LE refers to a Light Edged weapon, and LB to a Light Blunt weapon.
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Small Edged skill | LE | gem | gem | |
LE | LE | gem | ||
Large Edged skill | LE | LE | LE | |
Twohanded Edged skill | LE | LE | LE | LE |
Small Blunt skill | LB | gem | gem | |
LB | LB | gem | ||
Large Blunt skill | LB | LB | LB | gem |
Twohanded Blunt skill | LB | LB | LB | LB |
Slings skill | skin | skin | rock | rock |
skin | wood | rock | rock | |
Bows skill | wood | wood | rope | |
wood | wood | rope | rope | |
wood | wood | wood | rope | |
Crossbow skill | wood | wood | LE | rope |
wood | LE | LE | LB | |
Staves skill | wood | wood | LB | |
wood | wood | wood | LB | |
Polearms skill | wood | wood | wood | LE |
wood | wood | LE | LE | |
Light Thrown skill | LE | LE | ||
Heavy Thrown skill | LE | LE | LE | |
Brawling skill | wood | rock | boots | |
Offhand Weapon skill | LE | LB | ||
Parry Ability skill | wood | wood | gem |
Other Recipes
Stat Bonuses
Stat Bonuses range from +2 to +6 for each stat bonus recipe discovered so far. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.
Note - The crystal minds do NOT need to be completed (with the 1 hour psyche cool down.)
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Strength | rock | metal | metal | wood |
Agility | rope | LE | grass | |
Discipline | wood | runestone | sage | |
a smooth blue crystal | a jagged blue shard | a jagged blue shard | ||
Wisdom | paper | stylus | rock | rock |
a smooth red crystal | a jagged red shard | a jagged red shard | ||
Intelligence | spectacles | spectacles | gem | |
a smooth black crystal | a jagged black shard | a jagged black shard | ||
Reflex | rope | rope | wood | arrow |
Charisma | mirror | gem | hairbrush | |
Stamina | rock | rock | wood | dirt |
Other Recipes
Ingredient | Ingredient | Ingredient | Ingredient | |
---|---|---|---|---|
Leather Gloves | leather skin | leather skin | ||
bundling rope | vine | vine | vine | |
torch | stick | stick | cloth | oil |
gem pouch | skin | skin | gem | gem |
slim lockpick | metal | locked box | ||
ordinary lockpick | metal | metal | locked box | |
stout lockpick | metal | metal | metal | locked box |
Rinds | skin | naphtha | oil | |
hard cider | apple | apple | ale | |
lemonade | water | lemon | lemon | |
apple juice | water | apple | apple | |
orange juice | water | orange | orange | |
casserole | food | food | food | water |
apple pie | apple | apple | bread | bread |
cherry pie | cherry | cherry | bread | bread |
meat pie | meat | meat | bread | bread |
fish pie | fish | fish | bread | bread |
chocolate pie | chocolate | chocolate | bread | bread |
lemon pie | lemon | lemon | bread | bread |
cream pie | milk | milk | bread | bread |
almond butter | almond | almond | sugar | sugar |
almond butter sandwich | almond butter | bread | ||
ritual bread | holy water | bread | Must be cleric | |
Bomb | naphtha | charcoal | ||
Charm Creation | bar, nugget, or coin | gem | ||
Fire in the Face | pepper | drink | ||
Health Regen | Lavender | Lavender | Lavender | Lavender |
Still Undiscovered
Ingredient | Ingredient | Ingredient | Ingredient | |
Fatigue Regen | ||||
Fatigue Regen | ||||
Mana Regen | ||||
Shard of translucent crystal |
Unsolved hints
I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.
- Two food items of a few different types, along with two certain specific food items, will make pies.
Solomon's 11/30 Recipe Update Post [2]
1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:
Primary Magic, Harness Ability, Power Perceive, Targeted Magic
The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.
2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.
3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.